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Table structure:

  1. Introduction - Wikitext
  2. History - Wikitext
  3. Geography - Wikitext
  4. Climate - Wikitext (allowed values: editor=visualeditor)
  5. Flora_and_Fauna - Wikitext
  6. Inhabitants - Wikitext
  7. Native_Spirits - Wikitext
  8. Factions - Wikitext
  9. Notable_Settlements - Wikitext
  10. Cultural_Significance - Wikitext
  11. Mythology_and_Legends - Wikitext
  12. See_Also - Wikitext
  13. Bibliography - Wikitext

This table has 18 rows altogether.

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Page Introduction History Geography Climate Flora and Fauna Inhabitants Native Spirits Factions Notable Settlements Cultural Significance Mythology and Legends See Also Bibliography
Angarik (edit)

Angarik is the realm of fire. It sits below the physical world of Orethil. It occasionally interacts directly with orethil through volcanoes, geothermal vents, and the general use of fire among the populations.

Aurelion (edit) [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show]
  • Noirra: The Realm of Darkness and the counterpart to Aurelion.
  • Cosmology of Adaris: A comprehensive overview of the universe's structure and beliefs within Adaris.
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Baelmarsh (edit) [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show]
Caelum (edit) [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show]
Celyndor (edit) [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show]
Delmora (edit) [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show]
Fendralis (edit) [Show] [Show] [Show] [Show]

Fendralis is a symbol of balance, beauty, and the power of even the smallest forces to shape the world.

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Itharalis (edit) [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show]
Noirra (edit) [Show] [Show] [Show]

Noirra has no sun, moon, or weather in the traditional sense, but that does not mean it is without change. The realm has its own cycles, currents, and movements.Noirra moves in unseen cycles, where the density of shadows thickens and thins, creating waves of deeper blackness and open voids.

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Orethil (edit) [Show] [Show] [Show] [Show]
Orrakar (edit) [Show] [Show] [Show] [Show] [Show] [Show] [Show]
Pelagia (edit) [Show] [Show] [Show]
Sataa (edit)

Sataa is the realm of time. Sataa exists as an intangible realm that encompasses most of the other realms of Terasil.

Serithal (edit) [Show]

Serithal is defined by its massive freshwater expanse, hidden underwater currents, and a singular, sacred island rising from its heart.

Serithal’s climate is gentle and temperate, where water and land shape the air, creating an atmosphere of renewal and vitality.

Tahr’Zul (edit) [Show] [Show] [Show] [Show] [Show]

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While permanent settlements are rare, a few strongholds have been carved into the volcanic rock, their inhabitants shaping their lives around the constant upheaval.

  • Varkath
  • Drak's Citadel
Terasil (edit) [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show] [Show]
Vaelthar (edit) [Show] [Show] [Show] [Show] [Show]
Zanarak (edit) [Show] [Show] [Show]

Zanarak experiences scorching days and freezing nights, with unpredictable sandstorms and periods of extreme drought.

Despite its harsh environment, Zanarak is home to unique desert flora and fauna, many of which have adapted to the shifting landscape.

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