Caelum
| Caelum | |
|---|---|
| Image | |
| Spirit | Shasae |
| Native Sophants | Wayra |
| Notable Settlements | Nimala |
| Significance | The realm of air and atmosphere |
Introduction
Caelum is the realm of Shasae, the Primordial Spirit of Atmosphere, encompassing the vast expanse of sky above Orethil and Pelagia. It is a realm without solid ground, composed entirely of air, clouds, and wind currents that move in complex patterns.
Caelum is the source of all winds in Orethil and Pelagia and responsible for shaping the weather. It is inhabited by beings formed of mist and air, including the sentient cloud-like Wayra. The realm is defined by its intangible geography, with settlements formed from dense cloud masses and invisible air currents serving as natural pathways.
Though in constant motion, Caelum is considered one of the fundamental realms of Adaris, tied to the natural cycles of the world.
History
Caelum’s history is shaped by the creation of the atmosphere, the formation of its inhabitants, and the great storms that have influenced its balance.
Shasae came into being when Daathir, the Primordial Spirit of Earth, recognized the need for an atmosphere to create dynamism and life. Shasae emerged from the Primordial Void, creating the first winds and filling the world with air.
Geography
Caelum exists as a vast, atmospheric realm, composed of air currents, drifting cloud formations, and volatile wind patterns. The realm is in constant motion.
Notable Regions
- The Saelcom– A dense, stratified region of the upper sky where the air is thin, and the light bends into auroras. The Saelcom is known for its prismatic beauty, which refracted colors swirl unpredictably.
Caelum lacks a fixed surface, and all travel within the realm depends on understanding its shifting atmospheric layers. The inhabitants of Caelum, have developed methods of navigating these regions by sensing subtle changes in air pressure, temperature, and current.
Climate
Caelum’s climate is defined by continuous atmospheric movement, fluctuating air pressures, and localized weather phenomena. The realm lacks fixed seasons, instead experiencing cyclical shifts in wind intensity, temperature gradients, and cloud density.
Climate Zones
- The Saelcom – The highest reaches of Caelum, where the air is thin and the temperature remains frigid. Winds here are weak and light refracts unpredictably, creating auroral waves that ripple across the sky.
- The Belt – The most stable region of Caelum, where temperate wind streams regulate airflow. This zone is home to consistent breezes, moderate cloud formations, and occasional drifting mist. The Mid-Current Belt serves as the primary navigational route for Caelum’s inhabitants and is considered the safest area for travel.
- The Swirling Depths – A dense atmospheric layer where heavy cloud masses churn in slow, spiraling currents. This region is prone to rolling fog banks, sudden shifts in wind direction, and intermittent downbursts.
- The Great Tempest – A highly unstable region where rapid shifts in air pressure generate near-constant storm activity.
- The Stagnation– A rare anomaly within Caelum where wind activity has ceased entirely. The air here is heavy and unmoving.
Flora and fauna
The flora and fauna of Caelum are adapted to an existence without solid ground, thriving within air currents, cloud formations, and atmospheric pressure shifts. Many of these lifeforms are ephemeral, shifting with the winds, while others are semi-solid, composed of condensed mist and energy.
- Skalnoa – Solitary creatures that float or glide through the skies for decades at a time. These beings are varied in form, some resembling earthbound animals, while others are more abstract, like floating ribbons of light or clusters of glowing orbs. Skalnoa are mysterious and elusive, often appearing and disappearing without warning.
- Faelno– A rare atmospheric plant that forms from dense mist.
- Waelks– Agile, gliding creatures that navigate the realm by riding air currents. Their elongated forms shift with the wind, allowing them to maneuver effortlessly.
- Maelonex – Massive, storm-born entities composed of thunderclouds and volatile energy. Rare and formidable, Maelonex manifest within the Great Tempest Basin are believed to be self-sustaining storms given form.
The ecosystem of Caelum is fluid and ever-changing, with its inhabitants relying on the currents and temperature shifts to sustain their existence. Many forms of life in the realm appear transient, existing only as long as conditions remain favorable before dissipating into the winds.
Native Sophants
- Wayra: Sentient beings composed of water vapor, the Wayra are the primary sentient inhabitants of Caelum. They have a ghostly, translucent appearance and can shift their forms at will. The Wayra are deeply connected to the winds and are able to manipulate the air around them. They live in floating cloud cities and have a communal culture.
Native Spirits
Caelum is inhabited by spirits that embody the forces of the atmosphere, existing within the currents of wind, storm, and air. These spirits are categorized into three stages of manifestation: nascent, mature, and ancestral.
Nascent Spirits
These are newly formed spirits, often ephemeral and fleeting, bound to the smallest motions of air. They exist briefly before either dissipating or growing into more stable forms.
Mature Spirits
More defined and stable, these spirits influence weather patterns, maintaining balance within Caelum’s shifting currents. They are commonly revered as caretakers of the realm’s natural order.
Ancestral Spirits
Ancestral spirits are rare, powerful beings that have existed since Caelum’s earliest formation. They are tied to the fundamental forces of the realm.
Notable settlements
Caelum’s settlements are formed from dense cloud formations, wind-forged structures, and suspended atmospheric phenomena. These cities and sanctuaries drift through the sky, shaped by the ever-moving nature of the realm.
Nimala – The Pillar of Winds
The largest and most well-known settlement in Caelum, Nimala is a sprawling metropolis of solidified clouds and condensed mist, held together by stabilizing wind currents.
