Table structure:
- Introduction - Wikitext
- Nature_and_influence - Wikitext
- Relationship_with_other_elements - Wikitext
- Realm - Wikitext
- Osia - Wikitext
- Significance_and_worship - Wikitext
- Philosophical_interpretations - Wikitext
- Symbolism_and_iconography - Wikitext
- See_also - Wikitext
- Bibliography - Wikitext
This table has 55 rows altogether.
| Page | Introduction | Nature and influence | Relationship with other elements | Realm | Osia | Significance and worship | Philosophical interpretations | Symbolism and iconography | See also | Bibliography |
|---|---|---|---|---|---|---|---|---|---|---|
| Advara (edit) | Advara is the ascendant spirit of urban cities. |
Advara is one of the patron spirits of the grand city of Dostad. She represents urban life and structure. She is often depicted in paintings as a lamplighter, keeping the nights safe and the city humming. |
Advara's realm is Dostad, the grand city. |
|||||||
| Aelrith (edit) | Aelrith is an Ascendant Spirit born from the union of Jala and Oras. She is the spirit of mist and fog. Revered in Urth-Kelai her presence is marked by atmospheric distortion and the softening of boundaries, both physical and metaphysical. |
Aelrith is born of Jala and Oras and exists where water becomes vapor. Aelrith can sometimes be seen within the mists themselves. |
Aelrith does not dwell within one fixed realm. Instead, she is said to move constantly through the mist and fog in the liminal space between realms. Certain sites, like Urth-Kelai in the Murzkar Mountains, are believed to brush against this space, enabling deeper communion with Aelrith’s essence. |
Practitioners who attune to Aelrith are able to access and manipulate nascent spirits of mist and fog. Aelrithia is also used to confuse enemies' minds. |
Aelrith's cult is the strongest in the Murzkar Mountains where it is said Aelrith originally formed and Vaelthar where Aelrith also exerts a heavy influence. Aelrith exits on both in Orethil, the earthy plane and Caelum, the realm of the sky |
|||||
| Alesa (edit) | Alesa is the Ascendant spirit of the woods.She is born from Dravinok and Kairos. |
Alesa is the representation of all woodlands and forests. |
Alesa makes her home in the great forests of Ceylendor. |
Alesa is mostly represented as a large flowering tree, a form she's thought to be fond of. Sometimes she is represented as a human botanist tending to the world's trees. |
||||||
| Arenam (edit) | Arenam, the Spirit of Desert and Glass, is an Ascendant Spirit born from the merging of Oras, the Primordial Spirit of Earth, and Shasae, the Primordial Spirit of Air. Arenam embodies the ever-shifting sands of the Zanarak Desert. |
Arenam represents the relentless power of the desert, from the slow erosion of rock to sand to the formation of massive dunes. Nothing in the desert remains the same for long, and those who live under Arenam’s influence must embrace change. |
The Zanarak Desert is Arenam’s domain, a vast, ever-changing desert where nothing remains the same for long. It is a place of extremes, where the scorching sun bakes the dunes by day, and cold winds sweep across the sands by night. Zanarak’s landscape reflects Arenam’s will, with dunes that shift overnight. To the unwary, the desert grants an unforgiving death, but to those who understand Arenam’s nature, it is a realm of endless possibility. |
The branch of Osia that focuses on the manipulation of sand and to a degree illusion. Practitioners learn to harness the transient nature of the desert. |
||||||
| Arotra (edit) | Arotra is the ascendant spirit of agriculture. Her realm is the Delmora. |
|||||||||
| Barala (edit) | Barala is the Ascendant Spirit of Innovation. Her realm is Itharalis. |
|||||||||
| Bijana (edit) | Bijana is the ascendant spirit of flora. Their realm is the Vaelthar. |
|||||||||
| Bisrae (edit) | Bisrae is the Ascendant spirit of reefs and atols. |
Bisrae is the spirit of reefs and atols. While Baharus is predominantly their realm, Bisrae exists wherever islands do and is responsible for creating new islands. |
Their realm is Baharus.. |
|||||||
| Chalal (edit) | Chalal is the ascendant spirit of salt flats and dry riverbeads. Their realm is Terasil. |
|||||||||
| Desame (edit) | Desame is an Ascendant Spirit associated with desire and greed. Though invoked primarily among the Minthari of Minthal where her influence is the strongest, Desame's influence extends throughout the Deep Roads and beyond. Among the Minthari, Desame is honored primary through mining and the accumulation of wealth. |
Desame’s influence is credited with guiding the original spread of the Deep Roads. |
||||||||
| Dintar (edit) | Dintar is the ascendant spirit of ice and tundra. |
Dintar influences ice and environments of extreme cold. |
Dintar's primary realm is Itharalis, the land of ice and snow. |
|||||||
| Dravinok (edit) | Dravinok is the ascendant spirit of fauna. His realm is the Komea. |
|||||||||
| Erwoud (edit) | Erwoud is the ascendant spirit of dense jungle. |
|||||||||
| Evrelth (edit) | Evrelth is the ascendant spirit of emotions, both positive and negative. |
Evrelth lives in the Sirel Coast and influenced the Tharaviin people. |
Sirel Coast |
|||||||
| Fuskara (edit) | Fuskara is the ascendant spirit of infrastructure. |
Fuskara is the spirit of infrastructure responsible for many of the great infrastructure projects throughout Orethil. |
||||||||
| Goan (edit) | Goan is the Ascendant Spirit of Winter within the world of Adaris, serving as the literal embodiment of the winter season and its abstract concept. Goan is a highly evolved, self-aware entity who personifies the physical and temporal elements of the season. While she is active throughout all realms of Adaris, she maintains her primary home in the frozen territory of Itharalis. As an Ascendant spirit, she occupies a major position in the spiritual hierarchy of the world, though her harsh nature limits her widespread popularity among general worshipers. |
Goan is the personification of the season itself, meaning her influence governs the arrival, duration, and departure of winter. It is a critical distinction among scholars that Goan does not embody ice or permanent frost, which fall under the jurisdiction of Dintar. Instead, Goan commands the climate forces that defines the winter period. Because her nature is tied to a inevitably harsh time of year, her influence is often viewed with trepidation, leading to a complex relationship where she is acknowledged more out of necessity and fear than adoration. |
The spiritual hierarchy of winter operates under Goan’s overarching Ascendant influence, manifesting in various stages of development throughout Adaris. Hierarchy of Winter Spirits editNascent Spirits manifest as localized, brief phenomena, such as small, brisk cold patches or random, fleeting flurries. Mature Spirits embody prolonged atmospheric events, commanding entire seasonal winters or severe, localized blizzards. Ancestral Spirits while exceptionally rare within the Goan tradition,represent highly specific, recurring weather patterns, such as Arnevach, the famous Northern Blizzard, who strikes on the exact same time and place every year. Elemental Distinctions editGoan maintains a distinct, independent relationship with Dintar, the spirit of ice. While Goan governs the seasonal weather, Dintar is the direct embodiment of ice itself, exercising dominion over physical glaciers and the permanently frozen terrain of Itharalis and other frozen regions. Though Goan and Dintar frequently work hand in hand due to the natural overlap of their domains, they are neither related nor under each other's direct influence. Relationships with the Other Seasons editIt is unclear what relationship the four season Ascendant spirits have, the others being: Kouezen (Fall), Nevezam (Spring), and Hanver (Summer). Some belive the spirits are in conflict while others believe they are harmonious and familial. |
Goan makes her permanent home in the realm of Itharalis, a region deeply aligned with her chilling nature. However, because she is a seasonal spirit tied to the global cycle of Adaris, she is frequently found wandering and manifesting across all realms of the world as the year progresses. Her presence in Itharalis is shared with Dintar, making the realm a central hub for winter and ice spirits. |
The Osiari who devote themselves to Goan, do so to harness her seasonal authority. Those who align with her seek to master the timing of winter's arrival and departure, granting them the ability to artificially manipulate seasonal transitions. Through this devotion, Osiari can create localized pockets of winter weather even out of season, and manipulate severe winter phenomena such as acute cold spells, blizzards, and snowstorms. |
Goan is not a widely popular spirit in terms of mainstream worship or praise. However, she receives dedicated veneration from specialized weather-manipulation cults seeking to control winter conditions for localized agricultural or strategic benefits. Among the general populace, worship is primarily limited to preventative pacification. Some regions hold distinct winter festivals marking both her arrival and her exit. These festivities are designed to celebrate her return while simultaneously offering pleas and tributes, in the hope that her seasonal manifestation will be less harsh and destructive than they might otherwise be. |
Goan is a subject of intense scrutiny among philosophers, who study her primarily in conjunction with the other three Ascendant seasonal spirits: Kouezen , Nevezam , and Hanver . The Seasonal Conflict Debate editScholars study the relationships between these four entities to develop comprehensive theories regarding how the seasons arrive, transition, and replace one another. Because classical theory dictates that the seasonal spirits cannot interact directly, they are almost never depicted together in art or text. This separation has given rise to two main philosophical schools of thought:
|
In art and religious iconography, Goan is traditionally depicted as a young woman. A defining feature of her visual representation is her left hand, which is almost universally shown wrapped in a thick, puffed winter mitt. Statues of Goan are notably plain and minimalist; she is typically portrayed wearing sheer robes that offer no practical protection against the elements. This stylistic choice emphasizes her divine nature, as she herself is entirely impervious to the cold or any adverse effects of the winter season. |
||
| Grihatra (edit) | Grihatra is the ascendant spirit of home and hearth. Her realm is Altea. |
|||||||||
| Hanver (edit) | Hanver is the Ascendant spirit of the Summer. |
|||||||||
| Hesana (edit) | Hesana is the ascandent spirit of inspiration. Her realm is Vaelthar a land of meadows. |
|||||||||
| Hlynn (edit) | Hlynn is the ascendant spirit of sound and silence. His realm is Minthal. |
|||||||||
| Ikatzel (edit) | Ikatzel is the Ascendant spirit of endurance and perseverance. |
Ikatzel heavily influenced the development of both Senyala and the Gawari people. |
||||||||
| Ilvaren (edit) | Ilvaren is the ascendant spirit of culture and language |
Ilavaren strongly influences the island of Harani and the Isari people. |
||||||||
| Ipolen (edit) | Ipolen is the ascendant spirit of shadows, fears, and the subconscious mind. |
Ipolen influences all aspects of shadows, from the positive to the negative. |
Ipolen is most associated with the Grand city of Dostad. |
Ipolen is often depicted as a nightwatchmen, maintaining order in the darkest parts of Dostad. |
||||||
| Istora (edit) | Istora is the Ascendant spirit of Myth and Storytelling. |
|||||||||
| Jirna (edit) | Jirna is the Ascendant Spirit of Rot and Decay within the world of Adaris. Jirna is the literal embodiment of organic decomposition, putrefaction, and the breakdown of matter, holding a significant place within the spiritual hierarchy and the world's ecological balance. Like all entities in Adaris, Jirna's essence is ultimately derived from Daathir, the first consciousness. |
Jirna's primary domain encompasses all facets of rot, decay, and organic degradation. This influence extends across a wide range of natural processes, including the decomposition of animal and plant matter and the proliferation of fungi, mold, and mildew. Furthermore, Jirna governs the fermentation of organic materials, the spoiling of food, the progression of infected, festering wounds, and the structural weakening of wood and other organic building materials. Jirna regulates both the acceleration and retardation of these processes. |
Within the spiritual hierarchy of Adaris, Jirna holds supreme dominion over the lower tiers of consciousness that manifest within the spectrum of decomposition. Jirna acts as the focal authority for lesser, localized spirits of decay, which are categorized by the duration and scale of their existence. Nascent spirits under Jirna's influence consist of highly temporary, individualized instances of decomposition, such as the rotting of a single piece of fruit, the breakdown of an individual fallen tree, or the short-term festering of a localized wound. As these processes endure and stabilize, they transition into Mature spirits, which embody long-term degradation; they are typically manifested in decaying architecture, abandoned settlements, or ancient objects with prolonged structural breakdown. Within the hierarchy of Jirna, Ancestral spirits are exceedingly rare, emerging only when collective environmental memory crystallizes over generations. These ancestral forces manifest as massive, enduring phenomena, such as an entire forest experiencing a multi-decade decline or a catastrophic, systemic blight that ravages a region for centuries. |
Jirna resides within the House of Jirna. Geography editThe House of Jirna is situated on the northern periphery of the Soltani Swamp, located within the region of Falanga in Payalwa. Dense humidity, stagnant waters, and a constant cycle of organic death and renewal characterize the surrounding environment. Architecture and Domain editThe seat of Jirna's power is a decaying, castle-like structure. This fortress is surrounded as far as the eye can see by massive termite mounds. Jirna commands these termites, utilizing them as a specialized army to maintain the domain. Physical Manifestation editWhen interacting with the physical world or manifesting within the realm, Jirna frequently assumes the form of a massive, human-sized termite queen. This form reflects the highly organized, collective consciousness of the insects that serve the spirit. |
The followers and practitioners who align themselves with the Osia of Jirna gain the ability to manipulate the forces of decomposition. Through disciplined attunement to Jirna's consciousness'",'" these practitioners can influence organic breakdown in several distinct ways. Adepts can either hasten the rotting of matter or significantly slow it down, and they possess the ability to manipulate the growth of mold, mildew, various fungi, and the bacteria responsible for spoiling food. Perhaps the most practical and medicinal application of this Osia is its ability to halt the festering of wounds, allowing followers to slow or entirely stop infections and preserve life by freezing the process of decay. Additionally, adherents can target and weaken organic structures, such as wooden fortifications or tools, by inducing rapid rot. |
Despite representing forces traditionally considered destructive, Jirna is actively invoked in mortal worship and religious rituals. Rites of Preservation editParadoxically, a primary component of Jirna's worship involves appeals to stop decay. Mortals frequently pray to Jirna to halt the decomposition of deceased bodies or to preserve wooden structures from rotting. Theological Uncertainty editBecause these requests directly contradict Jirna's fundamental nature as the embodiment of decay, scholars and theologians note that it remains entirely unclear how effective these appeals actually are. Some theologians suggest that pleasing Jirna merely diverts the spirit's attention away from the supplicant's property. In contrast, others believe that somebody must appease the spirit to withhold its naturally degrading influence. |
The central philosophical debate on Jirna is regarding the true scope of the spirit's conceptual nature. The Duality Theory of Spirits editOne prominent school of thought argues that Jirna is not merely the embodiment of decay, but also a spirit of regrowth. Proponents of this theory suggest that because decomposition is a strict prerequisite for new life and soil fertility, Jirna inherently governs the transitionary phase between death and regeneration. Monistic Theories editIn contrast to the Duality Theory stand various monistic theories of spirits (often referred to by scholars as monotheocentric or mono-conceptual frameworks). These arguments maintain that spirits are strictly bound to a single, unyielding concept. In this view, Jirna is purely the force of breakdown, and any subsequent regrowth is entirely the domain of separate, distinct elemental or ancestral spirits. |
The artistic representation and iconography of Jirna across Adaris are heavily tied to themes of mortality, insectoid hierarchy, and spoiled harvest. Depictions of Jirna in a massive, insectoid form as a termite queen represent the spirit's absolute dominion over its specialized army and its role as a consumer of weakened matter. Meanwhile, statues and paintings often portray Jirna as a decaying human figure in various stages of advanced decomposition, serving as a memento mori for mortal viewers. In agricultural communities, images of rotten and spoiled fruit serve as localized shorthand for Jirna's presence and influence over the harvest, and these icons are sometimes placed at the borders of fields to ward off unchecked blight. |
||
| Kandaro (edit) | Kandaro is the Ascendant spirit of cliffs and canyons. |
|||||||||
| Kouezen (edit) | Kouezen is the Ascendant spirit of the Fall. |
|||||||||
| Lenvare (edit) | Lenvare is the Ascendant spirit of hot springs. |
|||||||||
| Madun (edit) | Madun is the Ascendant spirit of paradox. |
|||||||||
| Mayak (edit) | Mayak is the ascendant spirit of cliffs and shores. His realm is the Sirel Coast. |
|||||||||
| Metzali (edit) | Metzali is the Ascendant spirit of Fate and Destiny, Randomness and Chaos. Her realm is Bahuras. |
|||||||||
| Moevre (edit) | Moevre is the Ascendant spirit of mystery and uncertainty. She is the literal embodiment of these concepts, able to manipulate ambiguity, doubt, and the gap between appearance and truth. Her physical manifestation is that of a mysterious, shrouded human woman whose face is never shown in any iconography. Moevre resides in a large estate known as the House of Moevre, which is situated in the swampy realm of Payalwa, located to the east of Leban in the southwestern portion of the region. Her influence is strongest within this territory, where she is directly revered by the Society of Truth, the secret society that serves as the shadow government of the League of Payalwa. |
A deep lover of mysteries, Moevre tends to seek out individuals who are inherently mysterious or shrouded in uncertainty. She does not assist these individuals directly; instead, she maintains a watchful eye over them. Government and Cultural Impact editMoevre’s influence is strongest in the Payalwa region, where she resides. This is likely why the area is governed by a secret society. The League of Payalwa’s government, known as the Society of Truth, directly reveres Moevre and her influence. Worship and Blessings editPeople seek Moevre’s blessings during uncertain times or when solving mysteries. Worship involves direct requests, prayers, and exaltations. Some try to reach her manor, but doing so is nearly impossible without invitation; most who try become lost or disappear. |
Moevre is linked to a hierarchy of lesser spirits, each reflecting degrees of mystery and uncertainty. These spirits are classified by strength, duration, and cultural role:
Moevre's unique dominion centers on mystery and uncertainty, setting her apart from spirits of visual illusion or darkness, who influence only what is seen. Unlike them, Moevre does not affect physical perception; instead, it alters what people believe and conclude, guiding their thoughts through uncertainty rather than hidden sight. |
Moevre resides in the swampy realm of Payalwa . Her specific dwelling is the House of Moevre, a large estate located to the east of Leban in the southwestern portion of Payalwa. The estate is known for hosting lavish, never-ending masquerade balls. Navigating the realm to find her manor is nearly impossible without an invitation; individuals who attempt to locate it without one frequently get lost or are never heard from again. |
Osiari who devote themselves to Moevre do so to gain power over mystery and uncertainty. These disciples are universally recognized by their practice of wearing masks. Abilities editDevotees do not cast visual illusions or shroud things in physical darkness, as those domains belong to other spirits. Instead, their abilities focus on manipulating perception, belief, and information. Their powers include:
|
People do not traditionally worship Moevre in a conventional sense; instead, they ask for her blessings during times of uncertainty or when attempting to solve a mystery. Worship directed toward her consists of prayers, exaltations, and direct requests. While some individuals seek her out directly, doing so is nearly impossible without an official invitation. Those who attempt to locate her estate without one frequently become lost or are never heard from again. Society of Truth editMoevre’s influence is most heavily concentrated in the Payalwa region where she lives. The government of the League of Payalwa, a secret society known as the Society of Truth, directly reveres her and her influence. This spiritual influence is considered the probable reason why the region's government operates as a secret society. |
Philosophers and scholars frequently debate the exact extent of Moevre's control over mystery and uncertainty. Because the very aspect of her existence is inherently mysterious, the true nature and scope of her powers remain relatively unknown to academic and philosophical inquiry. |
The primary symbolism associated with Moevre and her followers is centered on masks. Devotees and disciples are known to always cover their faces, generally except for their eyes, with masks, cloaks, or veils. In artistic and religious iconography, Moevre's face is never depicted. Statues of Moevre represent her as an ageless human female and strictly adhere to two forms:
|
||
| Mornak (edit) | Mornak is the Ascendant spirit of Industry and Energy. |
|||||||||
| Nelayar (edit) | Nelayar is the ascendant spirit of rivers and lakes. His realm is Delmora. |
|||||||||
| Nevezam (edit) | Nevezam is the Ascendant spirit of the spring. |
|||||||||
| Nritiana (edit) | Nritiana is the Ascendant spirit of festivals, celebrations and drinking. |
|||||||||
| Nykra (edit) | Nykra is the Ascendant spirit of death and rebirth. His realm is the jungles of Komea. |
|||||||||
| Olongue (edit) | Olongue is the Ascendant spirit of the tundra |
|||||||||
| Pontas (edit) | Pontas is the Ascendant spirit of oceans and seas. |
|||||||||
| Pratiss (edit) | Pratiss is the Ascendant spirit of the meadows. His realm is Vaelthar. |
|||||||||
| Rogar (edit) | Rogar is the Ascendant spirit of disease and pestilance. |
|||||||||
| Sarabam (edit) | Sarabam is the ascendant spirit of the caves. His realm is Minthal. |
|||||||||
| Setha (edit) | Setha is the ascendant spirit of illusions and shadows. |
|||||||||
| Shrodei (edit) | Shrodei is the ascendant spirit of the valley. |
|||||||||
| Shulkat (edit) | Shulkat is the Ascendant spirit of trade and commerce. |
|||||||||
| Soravet (edit) | Soravet is the Ascendant spirit of knowledge. His realm is Celyndor the great forest realm. |
|||||||||
| Tahrnath (edit) | Tahrnath is the Ascendant spirit of volcanoes and magma. Their realm is Tahrzul the volcanic realm. |
|||||||||
| Tehrum (edit) | Terum is the Ascendant Spirit of Talos, Loess, and Strata. His realm, Terasil, embodies the byproducts of erosions that have shaped and ravaged the land. |
|||||||||
| Tragget (edit) | Tragget is the Ascendant spirit of bogs and swamps. Tragget's realm is Payalwa. |
Tragget was born, like most Ascendant Spirits, from the aftermath of the Great Erosion. During this time, the Spirit of Water, Jala, waged a fierce assault upon the Spirit of Land, Oros. In response, Oros hardened the earth in an attempt to halt the ensuing erosion. While this act proved partially effective, it had unintended consequences: the waters created by Jala were left without natural paths of escape. This imbalance gave rise to a vast mudflat region, now known as Payalwa. From this concept, stagnant water trapped within hardened earth, Tragget emerged. Upon gaining consciousness, he existed alone within an immense expanse of mud. Over time, the land began to shift and diversify into swamps, marshes, and bogs. Tragget embodies the fundamental nature of these environments. His dominion covers all elements of the swamp, controlling the essence of bogs, peat, and marshland, allowing for their use, expansion, or diminishing. |
Tragget remained solitary for much of his existence, becoming one of the oldest Ascendant Spirits. His realm was long isolated, populated only later by his creations, the Olsendi, who spread throughout Payalwa. This isolation ended with the arrival of Moevre, who came to Payalwa following the rise of the intangible Ascendants. She found Tragget "cute" and was drawn to the swamp’s atmosphere, which she found conducive to storytelling. Though Tragget tolerated her presence rather than welcomed it, their relationship remained cordial. When humans later arrived and became the Morusi, they began displacing the Olsendi from their native lands. Tragget responded in his own way, resisting this encroachment through the very nature of the swamps themselves. Moevre, more sympathetic to humans, was not entirely pleased by this, though it did not fundamentally disrupt their relationship. |
Payalwa is an often mist-laden, bog-filled land. The swamps are vast, often impassable, and teeming with life. In its earliest state, the realm existed as one expansive mudflat, but over time developed into a complex network of swamps and wetlands. The land itself is resistant to structure and control, shifting subtly under the influence of Tragget’s presence. Tragget resides not far from where he first emerged, in the northwestern region of Payalwa, within a swamp that now bears his name. This location corresponds to the modern Olsendi Reservation. |
While not a popular osia among humans, most of the Olsendi are deeply attuned to the nature of the swamp and to Tragget’s power, known as Tragasia. They use it to shape their environment, constructing homes and settlements in harmony with the land. A number of humans have sought Tragget’s power for economic purposes, believing that the ability to manipulate swampland would allow them to reclaim land and expand influence within greater Morusi society. However, such efforts are often met with resistance, as the swamps themselves tend to oppose sustained human control. |
Tragget is not worshiped by any known human cults. Humans generally regard swamplands as obstacles or hindrances, and many would prefer their removal entirely. While technological advances make such ambitions conceivable, they remain unlikely in the near future. Among the Olsendi, however, Tragget is revered as both a father and a god. They honor him through tradition and practice, including the construction of their settlements using his Osia. Many also participate in a yearly festival dedicated to him. To this day, Tragget continues to defend his native swamplands and protect the Olsendi. Recently, the expansion of the Morusi has caused Tragget’s disposition to grow increasingly hostile. Through his influence the wetlands now encroach upon more settled regions. Fear has begun to take hold among human populations, who worry that the balance may soon shift against them. |
||||
| Varunel (edit) | Varunel is an Ascendant Spirit associated with history and memory. Revered primarily within Terasil, she is often depicted as sculptor, etching the history of Terasil in stone. The Duranthi, the stone-skinned human lineage of Terasil, revere her as a force to be endured and honored through accurate record keeping, the maintaining of oral histories, and traditions. |
Varunel embodies the powerful concepts of history and memory. Her influence allows those to accurately remember the past and preserve it for the future. This has influenced those who dwell in her lands, particularly that of the Duranthi, who as a consequence are both tied to the past and stuck in it. The Duranthi, who are also heavily influenced by Oras, have near perfect memories as a result;lt of Varunel's presence. Varunel's influence can also calcify and her aspect often fosters stagnation. As a consequence new ideas and innovations among the Duranthi are few and far between. |
Varunel’s resides near the city of Djes-Val in Terasil, which she is said to have entered following the elemental convergences and the stabilization of Orethil. |
|||||||
| Vitni (edit) | Vitni is the Ascendant spirit of justice. |
|||||||||
| Wom (edit) | Wom is the Ascendant spirit of supserstition and taboos. |
|||||||||
| Xas (edit) | Xas is the Ascendant spirit of thunderstorms and lightening. |
|||||||||
| Yazawal (edit) | Yaawal is the ascendant spirit of self-reflection. Their realm is the Altea. |
|||||||||
| Zaladas (edit) | Zaladas is the Ascendant spirit of steel and weapons. |










