Table structure:
- Introduction - Wikitext
- Nature_and_influence - Wikitext
- Relationship_with_other_elements - Wikitext
- Realm - Wikitext
- Osia - Wikitext
- Significance_and_worship - Wikitext
- Philosophical_interpretations - Wikitext
- Symbolism_and_iconography - Wikitext
- See_also - Wikitext
- Bibliography - Wikitext
This table has 55 rows altogether.
| Page | Introduction | Nature and influence | Relationship with other elements | Realm | Osia | Significance and worship | Philosophical interpretations | Symbolism and iconography | See also | Bibliography |
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| Alau (edit) | Alau is the Ascendant Spirit of ice. |
Alau influences ice and environments of extreme cold. |
Alau's home is Elursāde, the region of ice and snow. |
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| Aliyu (edit) | Aliyu is the Ascendant spirit of knowledge. He lives in Shorenlur the great forest region. |
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| Añañtu (edit) | Añañtu is the Ascendant spirit of disease and pestilence. |
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| Arihis (edit) | Arihis, the Spirit of Desert, Sand and Glass, is an Ascendant Spirit born from the merging of Yairan, the Primordial Spirit of Earth, and Yavi, the Primordial Spirit of Air. Arihis embodies the ever-shifting sands of the Arezilur Desert. |
Arihis represents the relentless power of the desert, from the slow erosion of rock to sand to the formation of massive dunes. Nothing in the desert remains the same for long, and those who live under Arihis’s influence must embrace change. |
The Arezilur Desert is Arihis’s domain, a vast, ever-changing desert where nothing remains the same for long. It is a place of extremes, where the scorching sun bakes the dunes by day, and cold winds sweep across the sands by night. Arezilur’s landscape reflects Arihis’s will, with dunes that shift overnight. To the unwary, the desert grants an unforgiving death, but to those who understand Arihis’s nature, it is a realm of endless possibility. |
The branch of Osia that focuses on the manipulation of sand and to a degree illusion. Practitioners learn to harness the transient nature of the desert. |
To the Berturracioi, Arihis represents freedom, for they are unbound by permanent settlements, always moving as the desert dictates. To the Qerem, Arihis is a mystery, one that holds the hidden knowledge of Mireria’s shifting streets. |
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| Atañóttu (edit) | Atañóttu is the ascendant spirit of flora. Their realm is Hodandia. |
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| Dañi (edit) | Dañi is an Ascendant Spirit born from the union of Aahi and Yairan. She is the spirit of mist and fog. Revered at the House of Dañi, her presence is marked by atmospheric distortion and the softening of boundaries, both physical and metaphysical. |
Dañi is born of Aahi and Yairan and exists where water becomes vapor. Dañi can sometimes be seen within the mists themselves. |
Dañi does not dwell within one fixed realm. Instead, she is said to move constantly through the mist and fog in the liminal space between realms. Certain sites, like the House of Dañi in the Mazissage Mountains, are believed to brush against this space, enabling deeper communion with Dañi’s essence. |
Practitioners who attune to Dañi are able to access and manipulate nascent spirits of mist and fog. Dañiia is also used to confuse enemies' minds. |
Dañi's cult is the strongest in the Mazissage Mountains where it is said Dañi originally formed and Hodandia where Dañi also exerts a heavy influence. Dañi exits on both in Dalel, the earthy plane and Zayam, the realm of the sky |
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| Dásravai (edit) | Dásravai is the ascendant spirit of the valley. |
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| Deluyahi (edit) | Deluyahi is the ascendant spirit of infrastructure. |
Deluyahi is the spirit of infrastructure responsible for many of the great infrastructure projects throughout Dalel. |
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| Dulayu (edit) | Dulayu is the Ascendant spirit of the woods.She is born from Duvná and Konmai. |
Dulayu is the representation of all woodlands and forests. |
Dulayu makes her home in the great forests of Shorenlur. |
Dulayu is mostly represented as a large flowering tree, a form she's thought to be fond of. Sometimes she is represented as a human botanist tending to the world's trees. |
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| Dupunai (edit) | Dupunai is the Ascendant Spirit of Innovation. Her realm is Elursāde. |
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| Dúttávan (edit) | Dúttávan is the Ascendant spirit of the spring. |
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| Duvná (edit) | Duvná is the ascendant spirit of fauna. His realm is Uansere. |
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| Emerioa (edit) | Emerioa is the Ascendant Spirit of emotions, both positive and negative. She is emotion itself and encompasses every feeling, from joy and sorrow to fear, anger, love, shame, wonder and hope. She lives in Gosterra, where her home, the House of Emerioa, stands in the Mona Forest. |
Emerioa has existed since the Age of Ascendance, when she was the second Ascendant Spirit to settle in Gosterra, after Ettal. Her influence grew with the arrival of humans in Dalel in the Great Migration, when the first settlers landed in Gosterra. |
Emerioa is linked to a hierarchy of lesser spirits of emotion. A passing feeling, such as a moment of anger or a flash of envy, forms a Nascent Spirit that fades as the feeling does. A feeling held for a long time or shared by many people, such as a long grief or an old resentment within a family, can become a Mature Spirit. |
Emerioa lives in Gosterra. Her home, the House of Emerioa, is in the Mona Forest in the province of Enis in the Heialdyn Stratocracy. |
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| Estu (edit) | Estu is the Ascendant spirit of steel and weapons. |
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| Ettal (edit) | Ettal is the ascendant spirit of cliffs and shores. His realm is Gosterra. |
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| Hanver (edit) | Hanver is the Ascendant spirit of the Summer. |
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| Iriché (edit) | Iriché is an Ascendant Spirit associated with desire and greed. Though invoked primarily among the Oinien of Orinilure where her influence is the strongest, Iriché's influence extends throughout the Deep Roads and beyond. Among the Oinien, Iriché is honored primarily through mining and the accumulation of wealth. |
Iriché’s influence is credited with guiding the original spread of the Deep Roads. |
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| Ivvapudda (edit) | Ivvapudda is the ascendant spirit of home and hearth. Her realm is Aráinia. |
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| Kataina (edit) | Kataina is the Ascendant spirit of Myth and Storytelling. |
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| Kiyañ (edit) | Kiyañ is the Ascendant Spirit of caves. His realm is Orinilure, and his house stands in the Irere Mountains. |
Kiyañ created the Himoja, the native people of Orinilure, in the Age of Ascendance. He is also associated with the changes to the bodies of the Oinien over their generations underground. |
Followers of the Path of Kiyañ manipulate the caves themselves. Their work is used in Oinien architecture and in building the Deep Roads. |
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| Kozir (edit) | Kozir is the Ascendant spirit of Industry and Energy. |
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| Kúsi (edit) | Kúsi is the Ascendant Spirit of talus, loess, and strata. His realm, Khamria, embodies the byproducts of the erosion that shaped the land. Kúsi created the Mundari. |
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| Kútir (edit) | Kútir is the Ascendant spirit of the Fall. |
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| Mavai (edit) | Mavai is the Ascendant spirit of mystery and uncertainty. She is the literal embodiment of these concepts, able to manipulate ambiguity, doubt, and the gap between appearance and truth. Her physical manifestation is that of a mysterious, shrouded human woman whose face is never shown in any iconography. Mavai lives in the House of Mavai, an estate in Balúrail. Her influence is strongest in that region, where she is revered by the Society of Truth, the secret society that governs the League of Balúrail. |
A deep lover of mysteries, Mavai tends to seek out individuals who are inherently mysterious or shrouded in uncertainty. She does not assist these individuals directly; instead, she maintains a watchful eye over them. |
Mavai is linked to a hierarchy of lesser spirits, each reflecting degrees of mystery and uncertainty. These spirits are classified by strength, duration, and cultural role:
Mavai's dominion is mystery and uncertainty. She does not affect physical perception; she alters what people believe and conclude, guiding their thoughts through uncertainty. |
Mavai resides in the swamps of Balúrail. Her dwelling is the House of Mavai, a large estate east of Ivaiê in the southwest of the region. The estate is known for hosting lavish, never-ending masquerade balls. Navigating the realm to find her manor is nearly impossible without an invitation; individuals who attempt to locate it without one frequently get lost or are never heard from again. |
Osiari who devote themselves to Mavai do so to gain power over mystery and uncertainty. These disciples are universally recognized by their practice of wearing masks. Abilities editDevotees do not cast visual illusions or shroud things in physical darkness, as those domains belong to other spirits. Instead, their abilities focus on manipulating perception, belief, and information. Their powers include:
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People do not traditionally worship Mavai in a conventional sense; instead, they ask for her blessings during times of uncertainty or when attempting to solve a mystery. Worship directed toward her consists of prayers, exaltations, and direct requests. Society of Truth editThe Society of Truth, the secret society that governs the League of Balúrail, reveres Mavai. Her influence over the region is thought to be the reason its government operates in secret. |
Philosophers and scholars frequently debate the exact extent of Mavai's control over mystery and uncertainty. Because the very aspect of her existence is inherently mysterious, the true nature and scope of her powers remain relatively unknown to academic and philosophical inquiry. |
The primary symbolism associated with Mavai and her followers is centered on masks. Devotees and disciples are known to always cover their faces, generally except for their eyes, with masks, cloaks, or veils. In artistic and religious iconography, Mavai's face is never depicted. Statues of Mavai represent her as an ageless human female and strictly adhere to two forms:
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| Mevi (edit) | Mevi is the Ascendant spirit of justice. Her realm is Khamria. |
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| Misay (edit) | Misay is the ascendant spirit of self-reflection and self-deception. Their realm is Aráinia. |
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| Muyan (edit) | Muyan is the Ascendant spirit of paradox. |
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| Naamatal (edit) | Naamatal is the ascendant spirit of urban life. She makes her home in the city-state of Hilisare, where she resides in a townhouse amongst the city elites. |
Naamatal is one of the ascendant spirits of the grand city of Hilisare. She represents urban life and structure. While she exists in some facet in all cities across Dalel, her primary influence is in the city-state of Hilisare, the largest city in the land. The city's size is a direct reflection of her power, or her power is a reflection of the city's size. This is one of the great philosophical debates concerning her nature. |
Naamatal's realm is Hilisare, the largest city in Dalel. |
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| Nāaon (edit) | Nāaon is the ascendant spirit of illusions and shadows. |
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| Nivai (edit) | Nivai is the ascendant spirit of dense jungle. |
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| Nulai (edit) | Nulai is the Ascendant spirit of Fate and Destiny, Randomness and Chaos. Her realm is Hevaran. |
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| Nuralzi (edit) | Nuralzi is the Ascendant spirit of endurance and perseverance. |
Nuralzi heavily influenced the development of both Hisardal and the Ridertjar people. |
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| Oviyai (edit) | Oviyai is the Ascendant Spirit of sound and silence. His realm is Orinilure, where he is revered by the Oinien. |
Oviyai is associated with the echolocation of the Oinien, who are nearly blind and find their way underground by sound. |
Oinien who follow the Path of Oviyai seek sharper echolocation and the ability to manipulate sound. |
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| Pakúdañ (edit) | Pakúdañ is the Ascendant spirit of oceans and seas. |
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| Paññíl (edit) | Paññíl is the ascendant spirit of rivers and lakes. His realm is Hibailur. |
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| Pikkai (edit) | Pikkai is the Ascendant spirit of reefs and atols. |
Pikkai is the spirit of reefs and atolls. While Hevaran is their primary realm, Pikkai exists wherever islands do and creates new islands. |
Their realm is Hevaran. |
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| Pratiss (edit) | Pratiss is the Ascendant spirit of the meadows. His realm is Hodandia. |
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| Ramipañ (edit) | Ramipañ is the Ascendant spirit of trade and commerce. |
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| Ravai (edit) | Ravai is the Ascendant spirit of cliffs and canyons. |
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| Ríday (edit) | Ríday is the Ascendant spirit of death and rebirth. His realm is the jungles of Uansere. |
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| Rivihhi (edit) | Rivihhi is the Ascendant spirit of superstition and taboos. |
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| Sánran (edit) | Sánran is the Ascendant Spirit of culture and language. |
Sánran strongly influences the island of Orhuart and the Únveri people. |
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| Sáyal (edit) | Sáyal is the Ascendant Spirit of fears and the subconscious mind. |
Sáyal influences all aspects of fear and the subconcious, from the positive to the negative. |
Sáyal is most associated with the Grand city of Hilisare. |
Sáyal is often depicted as a night watchman who maintains order in the darkest parts of Hilisare. |
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| Sitaivu (edit) | Sitaivu is the Ascendant Spirit of Rot and Decay within the world of Adaris. Sitaivu is the literal embodiment of organic decomposition, putrefaction, and the breakdown of matter, holding a significant place within the spiritual hierarchy and the world's ecological balance. Sitaivu's essence is ultimately derived from Umalyu, the first consciousness. |
Sitaivu's primary domain encompasses all facets of rot, decay, and organic degradation. This influence extends across a wide range of natural processes, including the decomposition of animal and plant matter and the proliferation of fungi, mold, and mildew. Furthermore, Sitaivu governs the fermentation of organic materials, the spoiling of food, the progression of infected, festering wounds, and the structural weakening of wood and other organic building materials. Sitaivu regulates both the acceleration and retardation of these processes. |
Within the spiritual hierarchy of Adaris, Sitaivu holds supreme dominion over the lower tiers of consciousness that manifest within the spectrum of decomposition. Sitaivu acts as the focal authority for lesser, localized spirits of decay, which are categorized by the duration and scale of their existence. Nascent spirits under Sitaivu's influence consist of highly temporary, individualized instances of decomposition, such as the rotting of a single piece of fruit, the breakdown of an individual fallen tree, or the short-term festering of a localized wound. As these processes endure and stabilize, they transition into Mature spirits, which embody long-term degradation; they are typically manifested in decaying architecture, abandoned settlements, or ancient objects with prolonged structural breakdown. Within the hierarchy of Sitaivu, Ancestral spirits are exceedingly rare, emerging only when collective environmental memory crystallizes over generations. These ancestral forces manifest as massive, enduring phenomena, such as an entire forest experiencing a multi-decade decline or a catastrophic, systemic blight that ravages a region for centuries. |
Sitaivu resides within the House of Sitaivu. Geography editThe House of Sitaivu is situated on the northern periphery of the Egoaldigo Swamp, located within the state of Gostiria in Balúrail. Dense humidity, stagnant waters, and a constant cycle of organic death and renewal characterize the surrounding environment. Architecture and Domain editThe seat of Sitaivu's power is a decaying, castle-like structure. This fortress is surrounded as far as the eye can see by massive termite mounds. Sitaivu commands these termites, utilizing them as a specialized army to maintain the domain. Physical Manifestation editWhen interacting with the physical world or manifesting within the realm, Sitaivu frequently assumes the form of a massive, human-sized termite queen. This form reflects the highly organized, collective consciousness of the insects that serve the spirit. |
The followers and practitioners who align themselves with the Osia of Sitaivu gain the ability to manipulate the forces of decomposition. Through disciplined attunement to Sitaivu's consciousness'",'" these practitioners can influence organic breakdown in several distinct ways. Adepts can either hasten the rotting of matter or significantly slow it down, and they possess the ability to manipulate the growth of mold, mildew, various fungi, and the bacteria responsible for spoiling food. Perhaps the most practical and medicinal application of this Osia is its ability to halt the festering of wounds, allowing followers to slow or entirely stop infections and preserve life by freezing the process of decay. Additionally, adherents can target and weaken organic structures, such as wooden fortifications or tools, by inducing rapid rot. |
Despite representing forces traditionally considered destructive, Sitaivu is actively invoked in mortal worship and religious rituals. Rites of Preservation editParadoxically, a primary component of Sitaivu's worship involves appeals to stop decay. Mortals frequently pray to Sitaivu to halt the decomposition of deceased bodies or to preserve wooden structures from rotting. Theological Uncertainty editBecause these requests directly contradict Sitaivu's fundamental nature as the embodiment of decay, scholars and theologians note that it remains entirely unclear how effective these appeals actually are. Some theologians suggest that pleasing Sitaivu merely diverts the spirit's attention away from the supplicant's property. In contrast, others believe that somebody must appease the spirit to withhold its naturally degrading influence. |
The central philosophical debate on Sitaivu is regarding the true scope of the spirit's conceptual nature. The Duality Theory of Spirits editOne prominent school of thought argues that Sitaivu is not merely the embodiment of decay, but also a spirit of regrowth. Proponents of this theory suggest that because decomposition is a strict prerequisite for new life and soil fertility, Sitaivu inherently governs the transitionary phase between death and regeneration. Monistic Theories editIn contrast to the Duality Theory stand various monistic theories of spirits (often referred to by scholars as monotheocentric or mono-conceptual frameworks). These arguments maintain that spirits are strictly bound to a single, unyielding concept. In this view, Sitaivu is purely the force of breakdown, and any subsequent regrowth is entirely the domain of separate, distinct elemental or ancestral spirits. |
The artistic representation and iconography of Sitaivu across Adaris are heavily tied to themes of mortality, insectoid hierarchy, and spoiled harvest. Depictions of Sitaivu in a massive, insectoid form as a termite queen represent the spirit's absolute dominion over its specialized army and its role as a consumer of weakened matter. Meanwhile, statues and paintings often portray Sitaivu as a decaying human figure in various stages of advanced decomposition, serving as a memento mori for mortal viewers. In agricultural communities, images of rotten and spoiled fruit serve as localized shorthand for Sitaivu's presence and influence over the harvest, and these icons are sometimes placed at the borders of fields to ward off unchecked blight. |
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| Tahami (edit) | Tahami is the Ascendant Spirit of bogs and swamps. He lives at the House of Tahami, in the Tahami Swamp on the Mifajene Reservation in northwestern Balúrail. |
Tahami arose after the Great Erosion. During the Erosion, Aahi, the Primordial Spirit of water, forced her way into Dalel and waged a fierce assault upon Yairan, the Primordial Spirit of earth. In response, Yairan hardened the earth to halt the ensuing erosion. While this act proved partially effective, it had unintended consequences: Aahi's waters were left without natural paths to escape. This imbalance created a vast mudflat region, now known as Balúrail. After the Erosion, Tahami emerged from this concept: stagnant water trapped within hardened earth. Upon gaining consciousness, he existed alone within an immense expanse of mud. Over time, the land shifted and diversified into swamps, marshes, and bogs. Tahami embodies the fundamental nature of these environments. His dominion covers all elements of the swamp, controlling the essence of bogs, peat, and marshland, allowing them to be used, expanded, or diminished. |
Tahami remained solitary for much of his existence, becoming one of the oldest Ascendant Spirits. His region was long isolated, populated only later by his creations, the Mifajene, who spread throughout Balúrail. This isolation ended with the arrival of Mavai, who came to Balúrail later. She found Tahami "cute" and was drawn to the swamp’s atmosphere, which she found conducive to storytelling. Though Tahami tolerated her presence rather than welcomed it, their relationship remained cordial. When humans later arrived and became the Tuzquão, they began displacing the Mifajene from their native lands. Tahami responded in his own way, resisting this encroachment through the swamps' very nature. Mavai, more sympathetic to humans, was not entirely pleased, though it did not fundamentally disrupt their relationship. |
Balúrail is an often mist-laden, bog-filled land. The swamps are vast, often impassable, and teeming with life. In its earliest state, the region was one expansive mudflat, but over time it developed into a complex network of swamps and wetlands. The land resists structure and control, shifting subtly under the influence of Tahami’s presence. Tahami resides not far from where he first emerged, in the northwestern region of Balúrail, within the Tahami Swamp, which bears his name, on the modern Mifajene Reservation. |
While Tahami's Osia is not popular among humans, most of the Mifajene are deeply attuned to the nature of the swamp and to Tahami’s power, and practice the Path of Tahami. They use it to shape their environment, constructing homes and settlements in harmony with the land. Some humans have sought Tahami’s power for economic gain, believing that the ability to manipulate swampland would let them reclaim land and expand influence within greater Tuzquão society. However, such efforts often meet resistance, as the swamps themselves tend to oppose sustained human control. |
Tahami is not worshiped by any known human cults. Humans generally regard swamplands as obstacles, and many would prefer their complete removal. While technological advances make such ambitions conceivable, they remain unlikely in the near future. Among the Mifajene, however, Tahami is revered as both a father and a god. They honor him through tradition and practice, including building their settlements using his Osia. Many also participate in a yearly festival dedicated to him. To this day, Tahami continues to defend his native swamplands and protect the Mifajene. Recently, the Tuzquão’s expansion has made Tahami increasingly hostile. Through his influence, the wetlands now encroach upon more settled regions. Fear is taking hold among human populations, who worry the balance may soon shift against them. |
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| Taltāndu (edit) | Taltāndu is the Ascendant spirit of volcanoes and magma. Their realm is Jesselsom the volcanic realm. |
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| Tóntal (edit) | Tóntal is the ascendant spirit of inspiration. Her realm is Hodandia, a land of meadows. |
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| Tópil (edit) | Tópil is the Ascendant Spirit of winter in Adaris, the embodiment of the winter season and of its abstract concept. She is a self-aware spirit who personifies both the physical and the temporal sides of the season. She is active throughout all regions of Dalel, but her home is in the frozen region of Elursāde. As an Ascendant Spirit she holds a major place in the spiritual hierarchy, though her harsh nature limits her popularity among ordinary worshipers. |
Tópil is the personification of the season itself: her influence governs the arrival, duration and departure of winter, and she commands the climatic forces that define the winter period. The strength of her season depends on geography. Winter is harshest in the cold outer regions of Dalel and mildest toward its warm center. Because her nature is tied to an inevitably harsh time of year, her influence is often viewed with trepidation. She is acknowledged more out of necessity and fear than adoration. |
The spiritual hierarchy of winter operates under Tópil's Ascendant influence and takes various forms across Adaris. Hierarchy of Winter Spirits editNascent Spirits of winter appear as brief, local phenomena, such as small cold patches or passing flurries. Mature Spirits embody prolonged events, such as a whole season's winter in one place or a severe local blizzard. Ancestral Spirits are rare in Tópil's tradition and represent specific, recurring weather, such as Arnevach, the Northern Blizzard, which strikes at the same time and place every year. Relationships with the Other Seasons editTópil is one of the four seasonal Ascendant Spirits, with Kútir (fall), Dúttávan (spring) and Hanver (summer). Their relationship is discussed under Philosophical interpretations. |
Tópil makes her permanent home in Elursāde, a region suited to her nature. Because she is a seasonal spirit tied to the yearly cycle, she is often found wandering and manifesting across the regions of Dalel as the year progresses. |
Disciples of the Path of Tópil seek to harness her seasonal authority. They study the timing of winter's arrival and departure, which lets them alter seasonal transitions. Skilled disciples can create local pockets of winter weather out of season and manipulate severe winter phenomena such as cold spells, blizzards and snowstorms. |
Tópil is not widely worshiped. She is venerated by specialized weather cults that seek to control winter conditions for agricultural or strategic ends. Among the general population, worship is mostly preventive pacification. Some regions hold winter festivals marking both her arrival and her departure. These celebrate her return while offering pleas and tributes in the hope that her season will be less harsh and destructive than it might otherwise be. |
Tópil is a subject of close study among philosophers, who consider her together with the other three seasonal Ascendant Spirits: Kútir, Dúttávan and Hanver. The Seasonal Conflict Debate editScholars study the relationships between these four spirits to explain how the seasons arrive, transition and replace one another. Because classical theory holds that the seasonal spirits cannot interact directly, they are almost never depicted together in art or text. This has given rise to two main schools of thought:
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In art and religious iconography, Tópil is traditionally depicted as a young woman. A defining feature of her image is her left hand, almost always shown in a thick, padded winter mitten. Statues of Tópil are plain and minimalist. She is usually shown in sheer robes that offer no protection against the elements, emphasizing that she is impervious to the cold and to the other effects of winter. |
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| Uhayu (edit) | Uhayu is the ascendant spirit of agriculture. Her realm is the Hibailur. |
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| Ulaidevi (edit) | Ulaidevi is the Ascendant spirit of the tundra |
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| Ulunélu (edit) | Ulunélu is the Ascendant spirit of thunderstorms and lightening. |
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| Uravayañ (edit) | Uravayañ is the ascendant spirit of salt flats and dry riverbeads. Their realm is Khamria. |
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| Yala (edit) | Yala is an Ascendant Spirit associated with history and memory. Revered primarily within Khamria, she is often depicted as sculptor, etching the history of Khamria in stone. The Arânzeni, the human people of Khamria, revere her as a force to be endured and honored through accurate record keeping, the maintaining of oral histories, and traditions. |
Yala embodies the powerful concepts of history and memory. Her influence allows those to accurately remember the past and preserve it for the future. This has influenced those who dwell in her lands, particularly that of the Arânzeni, who as a consequence are both tied to the past and stuck in it. The Arânzeni, who are also heavily influenced by Yairan, have near perfect memories as a result of Yala's presence. Yala's influence can also calcify and her aspect often fosters stagnation. As a consequence new ideas and innovations among the Arânzeni are few and far between. |
Yala’s resides in Șire Bișit in Khamria, which she is said to have entered following the elemental convergences and the stabilization of Dalel. |
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| Yeññílu (edit) | Yeññílu is the Ascendant spirit of hot springs. |
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| Yiháyu (edit) | Yiháyu is the Ascendant spirit of festivals, celebrations and drinking. |








