Table structure:
- Introduction - Wikitext
- Nature_and_influence - Wikitext
- Relationship_with_other_elements - Wikitext
- Realm - Wikitext
- Osia - Wikitext
- Significance_and_worship - Wikitext
- Philosophical_interpretations - Wikitext
- Symbolism_and_iconography - Wikitext
- See_also - Wikitext
- Bibliography - Wikitext
This table has 31 rows altogether.
| Page | Introduction | Nature and influence | Relationship with other elements | Realm | Osia | Significance and worship | Philosophical interpretations | Symbolism and iconography | See also | Bibliography |
|---|---|---|---|---|---|---|---|---|---|---|
| Advara (edit) | Advara is the ascendant spirit of urban cities. |
Advara is one of the patron spirits of the grand city of Dostad. She represents urban life and structure. She is often depicted in paintings as a lamplighter, keeping the nights safe and the city humming. |
Advara's realm is Dostad, the grand city. |
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| Aelrith (edit) | Aelrith is an Ascendant Spirit born from the union of Jala and Oras. She is the spirit of mist and fog. Revered in Urth-Kelai her presence is marked by atmospheric distortion and the softening of boundaries, both physical and metaphysical. |
Aelrith is born of Jala and Oras and exists where water becomes vapor. Aelrith can sometimes be seen within the mists themselves. |
Aelrith does not dwell within one fixed realm. Instead, she is said to move constantly through the mist and fog in the liminal space between realms. Certain sites, like Urth-Kelai in the Murazkar Range, are believed to brush against this space, enabling deeper communion with Aelrith’s essence. |
Practitioners who attune to Aelrith are able to access and manipulate nascent spirits of mist and fog. Aelrithia is also used to confuse enemies' minds. |
Aelrith's cult is the strongest in the Murazkar Range where it is said Aelrith originally formed and Vaelthar where Aelrith also exerts a heavy influence. Aelrith exits on both in Orethil, the earthy plane and Caelum, the realm of the sky |
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| Alesa (edit) | Alesa is the Ascendant spirit of the woods.She is born from Dravinok and Kairos. |
Alesa is the representation of all woodlands and forests. |
Alesa makes her home in the great forests of Ceylendor. |
Alesa is mostly represented as a large flowering tree, a form she's thought to be fond of. Sometimes she is represented as a human botanist tending to the world's trees. |
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| Arenam (edit) | Arenam, the Spirit of Desert and Glass, is an Ascendant Spirit born from the merging of Oras, the Primordial Spirit of Earth, and Shasae, the Primordial Spirit of Air. Arenam embodies the ever-shifting sands of the Zanarak Desert. |
Arenam represents the relentless power of the desert, from the slow erosion of rock to sand to the formation of massive dunes. Nothing in the desert remains the same for long, and those who live under Arenam’s influence must embrace change. |
The Zanarak Desert is Arenam’s domain, a vast, ever-changing desert where nothing remains the same for long. It is a place of extremes, where the scorching sun bakes the dunes by day, and cold winds sweep across the sands by night. Zanarak’s landscape reflects Arenam’s will, with dunes that shift overnight. To the unwary, the desert grants an unforgiving death, but to those who understand Arenam’s nature, it is a realm of endless possibility. |
The branch of Osia that focuses on the manipulation of sand and to a degree illusion. Practitioners learn to harness the transient nature of the desert. |
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| Barala (edit) | Barala is the Ascendant Spirit of Innovation. Her realm is Itharalis. |
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| Bisrae (edit) | Bisrae is the Ascendant spirit of reefs and atols. |
Bisrae is the spirit of reefs and atols. While Baharus is predominantly their realm, Bisrae exists wherever islands do and is responsible for creating new islands. |
Their realm is Baharus.. |
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| Desame (edit) | Desame is an Ascendant Spirit associated with desire and greed. Though invoked primarily among the Minthari of Minthal where her influence is the strongest, Desame's influence extends throughout the Deep Roads and beyond. Among the Minthari, Desame is honored primary through mining and the accumulation of wealth. |
Desame’s influence is credited with guiding the original spread of the Deep Roads. |
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| Dintar (edit) | Dintar is the ascendant spirit of ice and tundra. |
Dintar influences ice and environments of extreme cold. |
Dintar's primary realm is Itharalis, the land of ice and snow. |
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| Evrelth (edit) | Evrelth is the ascendant spirit of emotions, both positive and negative. |
Evrelth lives in the Sirel Coast and influenced the Tharaviin people. |
Sirel Coast |
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| Fuskara (edit) | Fuskara is the ascendant spirit of infrastructure. |
Fuskara is the spirit of infrastructure responsible for many of the great infrastructure projects throughout Orethil. |
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| Hesana (edit) | Hesana is the ascandent spirit of inspiration. Her realm is Vaelthar a land of meadows. |
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| Ikatzel (edit) | Ikatzel is the Ascendant spirit of endurance and perseverance. |
Ikatzel heavily influenced the development of both Senyala and the Gawari people. |
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| Ilvaren (edit) | Ilvaren is the ascendant spirit of culture and language |
Ilavaren strongly influences the island of Harani and the Isari people. |
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| Ipolen (edit) | Ipolen is the ascendant spirit of shadows, fears, and the subconscious mind. |
Ipolen influences all aspects of shadows, from the positive to the negative. |
Ipolen is most associated with the Grand city of Dostad. |
Ipolen is often depicted as a nightwatchmen, maintaining order in the darkest parts of Dostad. |
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| Mayak (edit) | Mayak is the ascendant spirit of cliffs and shores. His realm is the Sirel Coast. |
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| Metzali (edit) | Metzali is the Ascendant spirit of Fate and Destiny, Randomness and Chaos. Her realm is Bahuras. |
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| Moevre (edit) | Moevre is the Ascendant spirit of Myth and Folklore. Her realm is Payalwa. |
She is the aspect of all myths and folklore, of storytelling itself, the tales we tell each other to guide us, to scare us, to allow us to become better individuals. She takes the form of a motherly figure, a storyteller, an elder. While like all spirits her form is not finite, these are what she most often appears as. |
Moevre has a close relationship to Tragett, whom she shares land with. |
Moevre resides in Payalwa. Their house is located in the Southwest, between the cities of Leban and Harrowmere. |
Moevre's Osia is one that allows practitioners to bring a story or legend into temporary reality. One can help alter how these stories are told and remembered. Very powerful practitioners may be able to trap someone inside a narrative lesson or even reshape the belief and traditions of a group. |
Proximity means that the Morusi's people worship Moevre more significantly than others. She is also deified by many storytellers throughout Adaris. |
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| Mornak (edit) | Mornak is the Ascendant spirit of Industry and Energy. |
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| Nelayar (edit) | Nelayar is the ascendant spirit of rivers and lakes. His realm is Delmora. |
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| Nykra (edit) | Nykra is the Ascendant spirit of death and rebirth. His realm is the jungles of Komea. |
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| Pratiss (edit) | Pratiss is the Ascendant spirit of the meadows. His realm is Vaelthar. |
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| Sarabam (edit) | Sarabam is the ascendant spirit of the caves. His realm is Minthal. |
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| Setha (edit) | Setha is the ascendant spirit of illusions and shadows. |
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| Shrodei (edit) | Shrodei is the ascendant spirit of the valley. |
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| Soravet (edit) | Soravet is the Ascendant spirit of knowledge. His realm is Celyndor the great forest realm. |
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| Tahrnath (edit) | Tahrnath is the Ascendant spirit of volcanoes and magma. Their realm is Tahrzul the volcanic realm. |
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| Tehrum (edit) | Terum is the Ascendant Spirit of Talos, Loess, and Strata. His realm, Terasil, embodies the byproducts of erosions that have shaped and ravaged the land. |
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| Tragget (edit) | Tragget is the Ascendant spirit of bogs and swamps. Tragget's realm is Payalwa. |
Tragget was born, like most Ascendant Spirits, from the aftermath of the Great Erosion. During this time, the Spirit of Water, Jala, waged a fierce assault upon the Spirit of Land, Oros. In response, Oros hardened the earth in an attempt to halt the ensuing erosion. While this act proved partially effective, it had unintended consequences: the waters created by Jala were left without natural paths of escape. This imbalance gave rise to a vast mudflat region, now known as Payalwa. From this concept, stagnant water trapped within hardened earth, Tragget emerged. Upon gaining consciousness, he existed alone within an immense expanse of mud. Over time, the land began to shift and diversify into swamps, marshes, and bogs. Tragget embodies the fundamental nature of these environments. His dominion covers all elements of the swamp, controlling the essence of bogs, peat, and marshland, allowing for their use, expansion, or diminishing. |
Tragget remained solitary for much of his existence, becoming one of the oldest Ascendant Spirits. His realm was long isolated, populated only later by his creations, the Olsendi, who spread throughout Payalwa. This isolation ended with the arrival of Moevre, who came to Payalwa following the rise of the intangible Ascendants. She found Tragget "cute" and was drawn to the swamp’s atmosphere, which she found conducive to storytelling. Though Tragget tolerated her presence rather than welcomed it, their relationship remained cordial. When humans later arrived and became the Morusi, they began displacing the Olsendi from their native lands. Tragget responded in his own way, resisting this encroachment through the very nature of the swamps themselves. Moevre, more sympathetic to humans, was not entirely pleased by this, though it did not fundamentally disrupt their relationship. |
Payalwa is an often mist-laden, bog-filled land. The swamps are vast, often impassable, and teeming with life. In its earliest state, the realm existed as one expansive mudflat, but over time developed into a complex network of swamps and wetlands. The land itself is resistant to structure and control, shifting subtly under the influence of Tragget’s presence. Tragget resides not far from where he first emerged, in the northwestern region of Payalwa, within a swamp that now bears his name. This location corresponds to the modern Olsendi Reservation. |
While not a popular osia among humans, most of the Olsendi are deeply attuned to the nature of the swamp and to Tragget’s power, known as Tragasia. They use it to shape their environment, constructing homes and settlements in harmony with the land. A number of humans have sought Tragget’s power for economic purposes, believing that the ability to manipulate swampland would allow them to reclaim land and expand influence within greater Morusi society. However, such efforts are often met with resistance, as the swamps themselves tend to oppose sustained human control. |
Tragget is not worshiped by any known human cults. Humans generally regard swamplands as obstacles or hindrances, and many would prefer their removal entirely. While technological advances make such ambitions conceivable, they remain unlikely in the near future. Among the Olsendi, however, Tragget is revered as both a father and a god. They honor him through tradition and practice, including the construction of their settlements using his Osia. Many also participate in a yearly festival dedicated to him. To this day, Tragget continues to defend his native swamplands and protect the Olsendi. Recently, the expansion of the Morusi has caused Tragget’s disposition to grow increasingly hostile. Through his influence the wetlands now encroach upon more settled regions. Fear has begun to take hold among human populations, who worry that the balance may soon shift against them. |
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| Varunel (edit) | Varunel is an Ascendant Spirit associated with history and memory. Revered primarily within Terasil, she is often depicted as sculptor, etching the history of Terasil in stone. The Duranthi, the stone-skinned human lineage of Terasil, revere her as a force to be endured and honored through accurate record keeping, the maintaining of oral histories, and traditions. |
Varunel embodies the powerful concepts of history and memory. Her influence allows those to accurately remember the past and preserve it for the future. This has influenced those who dwell in her lands, particularly that of the Duranthi, who as a consequence are both tied to the past and stuck in it. The Duranthi, who are also heavily influenced by Oras, have near perfect memories as a result;lt of Varunel's presence. Varunel's influence can also calcify and her aspect often fosters stagnation. As a consequence new ideas and innovations among the Duranthi are few and far between. |
Varunel’s resides near the city of Djes-Val in Terasil, which she is said to have entered following the elemental convergences and the stabilization of Orethil. |
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| Yazawal (edit) | Yaawal is the ascendant spirit of endurance and erosion. Their realm is the Altea. |
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| Zaladas (edit) | Zaladas is the Ascendant spirit of steel and weapons. |
