Table structure:
- Introduction - Wikitext
- Nature_and_influence - Wikitext
- Relationship_with_other_elements - Wikitext
- Realm - Wikitext
- Osia - Wikitext
- Significance_and_worship - Wikitext
- Philosophical_interpretations - Wikitext
- Symbolism_and_iconography - Wikitext
- See_also - Wikitext
- Bibliography - Wikitext
This table has 30 rows altogether.
| Page | Introduction | Nature and influence | Relationship with other elements | Realm | Osia | Significance and worship | Philosophical interpretations | Symbolism and iconography | See also | Bibliography |
|---|---|---|---|---|---|---|---|---|---|---|
| Advara (edit) | Advara is the ascendant spirit of urban cities. |
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| Aelrith (edit) | Aelrith is an Ascendant Spirit born from the union of Jala and Oras, encompassing all mist and fog. Revered in ?'"`UNIQ--nowiki-00000005-QINU`"'? her presence is marked by atmospheric distortion and the softening of boundaries, both physical and metaphysical. |
Aelrith is born of Jala and Oras and exists where substance becomes vapor. Aelrith can be seen within the mists themselves. She gathers in hollowed spaces, cloaked ridges, and mist-covered paths. |
Aelrith does not dwell within one fixed realm. Instead, she is said to move constantly through the mist and fog in the liminal space between realms. Certain sites, like Urth-Kelai or other mist-thick passes in the Murazkar Range, are believed to brush against this space, enabling communion with Aelrith’s essence. |
Practitioners who attune to Aelrith use breathforms to access nascent spirits of mist and fog. Aelrithia is also used to confuse enemies or render spaces unreadable. |
Aelrith's cult is the strongest in the Murazkar Range and nearby Vaelthar, but holds deep reverence among those who dwell in other mistbound regions. |
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| Alesa (edit) | Alesa is the Ascendant spirit of the woods. She is portrayed as a botanist. Her realm is Celyndor. |
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| Arenam (edit) | Arenam, the Spirit of Sand and Glass, is an Ascendant Spirit born from the merging of Oras, the Primordial Spirit of Earth, and Shasae, the Primordial Spirit of Air. Arenam embodies the constant transformation of the desert, shaping the ever-shifting sands of the Zanarak Desert. |
Arenam represents the relentless power of the desert—both its destruction and its renewal. It is the force that wears mountains down to dust, yet also the hand that sculpts dunes into breathtaking formations. Nothing in the desert remains the same for long, and those who live under Arenam’s influence must embrace change or perish. Sand does not resist the wind; it moves with it, reshaping itself in response to the forces around it. Creatures and people influenced by Arenam are survivors, shapeshifters, and innovators, constantly adjusting to the world as it shifts around them. |
The Zanarak Desert is Arenam’s domain—a vast, ever-changing wasteland where no structure remains the same for long. It is a place of extremes, where the scorching sun bakes the dunes by day, and cold winds sweep across the sands by night. Zanarak’s landscape reflects Arenam’s will, with dunes that shift overnight, swallowing entire landmarks, and crystalline formations of fused sand that shimmer like mirages in the distance. To the unwary, the desert is an unforgiving death trap, but to those who understand Arenam’s nature, it is a realm of endless possibility and transformation. |
The branch of Osia that focuses on the manipulation of sand, illusion, and transformation. Practitioners learn to harness the transient nature of the desert to deceive, adapt, and control their surroundings. |
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| Barala (edit) | Barala is the Ascendant Spirit of Innovation. Her realm is Itharalis. |
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| Bisrae (edit) | Bisrae is the Ascendant spirit of islands. Her realm is Harani. |
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| Desame (edit) | Desame is an Ascendant Spirit associated with desire and greed. Though invoked primarily among the Minthari of Terasil, where her influence is the strongest, Desame's influence extends throughout the Deep Roads and beyond. Among the Minthari, Desame is honored primary through mining and the accumulation of wealth. |
Desame’s influence has shaped Minthari trade law, inheritance structure, and underground cartography. She is credited with guiding the original spread of the Deep Roads and with ensuring that no vault remains sealed forever. |
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| Dintar (edit) | Dintar is the ascendant spirit of ice and tundra. |
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| Evrelth (edit) | Evrelth is the ascendant spirit of emotions, both positive and negative. |
Evrelth lives in the Sirel Coast and influenced the Tharaviin people. |
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| Fuskara (edit) | Fuskara is the ascendant spirit of self reflection |
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| Hesana (edit) | Hesana is the ascandent spirit of inspiration. Her realm is Vaelthar a land of meadows. |
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| Ikatzel (edit) | Ikatzel is the Ascendant spirit of wildfires and coal. |
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| Ilvaren (edit) | Ilvaren is the ascendant spirit of culture and language |
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| Ipolen (edit) | Ipolen is the ascendant spirit of fears and the subconscious mind. |
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| Mayak (edit) | Mayak is the ascendant spirit of cliffs and shores. His realm is the Sirel Coast. |
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| Metzali (edit) | Metzali is the Ascendant spirit of Fate and Destiny, Randomness and Chaos. Her realm is Bahuras. |
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| Moevre (edit) | Moevre is the Ascendant spirit of Myth and Folklore. His realm is Payalwa. |
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| Mornak (edit) | Mornak is the Ascendant spirit of Steam and Power. |
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| Nelayar (edit) | Nelayar is the ascendant spirit of rivers and lakes. His realm is Delmora. |
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| Nykra (edit) | Nykra is the Ascendant spirit of death and rebirth. His realm is the jungles of Komea. |
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| Pratiss (edit) | Pratiss is the Ascendant spirit of the meadows. He takes the form of a young boy. His realm is Vaelthar. |
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| Sarabam (edit) | Sarabam is the ascendant spirit of the caves. His realm is Minthal. |
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| Setha (edit) | Setha is the ascendant spirit of illusions and shadows. |
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| Shrodei (edit) | Shrodei is the ascendant spirit of the valley. |
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| Soravet (edit) | Soravet is the Ascendant spirit of knowledge. Her realm is Celyndor the great forest realm. |
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| Tehrum (edit) | Terum is the Ascendant Spirit of Talos, Loess, and Strata. His realm, Terasil, embodies the byproducts of erosions that have shaped and ravaged the land. |
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| Tragget (edit) | Tragget is the Ascendant spirit of bogs and swamps. Often taking the form of a ferryman, Tragget's realm is Payalwa. |
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| Varunel (edit) | Varunel is an Ascendant Spirit associated with history and memory. Revered primarily within Terasil, she is often depicted as sculptor, etching the history of Terasil in stone. The Duranthi, the stone-skinned human lineage of Terasil, revere her as a force to be endured and honored through accurate record keeping, the maintaining of oral histories, and traditions. |
Varunel embodies the powerful concepts of history and memory. Her influence allows those to accurately remember the past and preserve it for the future. This has influenced those who dwell in her lands, particularly that of the Duranthi, who as a consequence are both tied to the past and stuck in it. The Duranthi, who are also heavily influenced by Oras, have near perfect memories as a result;lt of Varunel's presence. Varunel's influence can also calcify and her aspect often fosters stagnation. As a consequence new ideas and innovations among the Duranthi are few and far between. |
Varunel’s lives in Terasil, which she is said to have entered following the elemental convergences and the stabilization of Orethil. |
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| Yazawal (edit) | Yaawal is the ascendant spirit of endurance and erosion. His realm is the Emerald Valley. |
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| Zaladas (edit) | Zaladas is the Ascendant spirit of steel and weapons. |
