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View table: Primordial_Spirit_Sections

Table structure:

  1. Introduction - Wikitext
  2. Nature_and_Influence - Wikitext
  3. Relationship_with_Other_Elements - Wikitext
  4. Realm - Wikitext
  5. Osia - Wikitext
  6. Significance_and_Worship - Wikitext
  7. Cultural_Practices - Wikitext
  8. See_Also - Wikitext (allowed values: See Also)

This table has 9 rows altogether.

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Page Introduction Nature and Influence Relationship with Other Elements Realm Osia Significance and Worship Cultural Practices See Also
Aahi (edit)

Aahi, is the Primordial Spirit of Water. Born from the chaotic energies of Ákyar within the Napadéh, Aahi represents the ever-flowing force that nurtures life, reshapes the world, and encompasses everywhere that water flows.

Aahi encompasses all manifestations of water, from small ponds to the oceans themselves.

Aahi’s domain, Aasila, is a boundless oceanic realm surrounding the earth realm of Dalel. This realm is inhabited by water-spirits and fluid entities that defy fixed form.

The branch of Osia tied to Aahi is concerned with the shaping, channeling, and awakening of water spirits. Practitioners attune themselves to the subtle consciousness within every drop of water.

Konmai (edit)

Konmai is the spirit of time within the cosmology of Adaris. As the Primordial spirit of time, Konmai controls the flow of moments, ensuring the continuity of all life.

Konmai was the last of the Primordial Spirits to emerge. He came into existence near the end of the Great Erosion, long after the other spirits had begun to shape the physical world. The cause is unclear. It is usually attributed to the consciousness of Umalyu.

Before Konmai there was no passage of time, and events had no fixed sequence or duration. His emergence gave the cosmos order and progression.

As the last of the Primordial Spirits, Konmai stands between the older spirits and the Ascendant Spirits, who arose after him. His role as the keeper of time gives him a unique position among the spirits, and he is respected for his power and neutrality.

Konmai's domain is Q'ommer, the Realm of Time. Q'ommer is unique among the realms as it encompasses all the elemental realms within its boundaries, allowing the flow of time to touch every aspect of existence in Adaris. Through it, events in the other realms occur in sequence. The emergence of time also began the Dawn Wars, whose ebb and flow produces day and night.

Q'ommer exists as a vast, liminal space, where the boundaries between realms blur and time flows like a river. Within this realm, Konmai governs the passage of hours and seasons. Q'ommer is depicted as an ever-changing landscape, filled with shifting sands, flowing rivers, and eternal twilight, representing the constant ebb and flow of time.

While Q'ommer encompasses all the elemental realms, there are certain domains that lie outside the reach of time. Goingieng, the realm of imagination held by Pavkanai, lies beyond the influence of Konmai. It is timeless, not bound by the flow of moments that define Q'ommer.

The Osia associated with Konmai involves the manipulation of time. Practitioners align themselves with the flow of time tapping into the consciousness of Konmai and related nascent spirits to influence small temporal events.

While the manipulation of time is inherently limited and localized, affecting small-scale phenomena over short periods, there are legends of those who have attempted to exert greater influence over time, with varying degrees of success and danger.

As the spirit of time, Konmai holds significant influence over the lives of all beings in Adaris. He governs the natural rhythms of life, from the daily cycle of the sun and moon to the life cycles of all creatures. Many cultures in Adaris revere Konmai as a guiding force, recognizing that time is both a giver and taker, a force of creation and destruction.

Metihi (edit)

Metihi, the Primordial Spirit of fire, was born from the chaotic energies of Ákyar within the Napadéh when Umalyu envisioned something vibrant and energetic in contrast to the stability and unchanging nature of Yairan. Metihi emerged as a dynamic force of energy, capable of both creation and destruction.

Metihi represents both the nurturing warmth of a hearth and the destructive power of a wildfire. Its influence is felt across the world of Adaris. Metihi embodies the duality of fire, both a creative and destructive force.

The realm of Metihi, known as Píñáku is a domain of unending fire. Píñáku is a vast expanse of pure flame. It is a sea of never-ending fire, with no other elements present, only the roaring, crackling, and shifting of flames.

Píñáku "sits" beneath the physical realm of Adaris, much like the atmosphere rests above. It is believed that certain phenomena in the physical world, such as volcanoes and roaring campfires, serve as direct doorways to this fiery domain. In these moments, the barrier between realms thins, allowing the raw energy of Metihi to burst forth into the world of Adaris.

This realm represents the transformative nature of fire, where destruction and renewal are constant. It is a place of great power, where those who seek to master the flames come to understand both the fury and the warmth that fire brings. The energy of Píñáku fuels the fires of the physical world, linking the two realms in an eternal cycle of creation and destruction.

A practitioner of Osia who follows the path of fire.

A branch of osia that focuses on the manipulation of nascent spirits of fire and heat. Practitioners attune themselves to the transformative energy of Metihi, harnessing its power to create, destroy, and change the world around them.

Náiluv (edit)

Náiluv is the Primordial Spirit of darkness and the night sky. It was the first of the seven Primordial Spirits to arise from the interaction of Umalyu's consciousness and Pavkanai's imagination in the Napadéh.

Náiluv embodies darkness, the night sky and the hidden depths of existence, and is associated with the unknown.

Dalel lies between the realms of light and darkness, Qaaniguaq and Woncu. The Dawn Wars, the endless conflict between Náiluv and Tñarilu, shift the balance between them back and forth, creating the cycle of day and night.

Náiluv was the first of the seven to emerge, followed by Tñarilu, the Primordial Spirit of light. When time emerged, near the end of the Great Erosion, the Dawn Wars began: an endless conflict between Náiluv and Tñarilu for control of space. Náiluv created the Nuworno to fight for it. Neither side can win; their balance, the Great Equilibrium, constantly tips back and forth.

Náiluv's realm is Woncu, the realm of darkness. It formed when Náiluv and Tñarilu drew darkness and light apart, ending the Era of Isolation, and it lies beside Dalel, opposite Qaaniguaq. No light exists in Woncu. Its inhabitants, among them the Nuworno, perceive through vibration, sound and movement rather than sight.

The Path of Náiluv is the branch of Osia that works with the spirits of darkness. Its disciples command Nascent Spirits of darkness and negotiate with Mature ones, and can use darkness to conceal or protect. Those who spend too long in darkness risk losing themselves in it.

Depictions of Náiluv are only interpretations; its true form is pure darkness. In art it is almost always drawn in charcoal and is customarily depicted as a man.

Pavkanai (edit)

Pavkanai is the Primordial Spirit of imagination, creativity and dreaming. She arose in the Napadéh from the dreams of Umalyu, the first consciousness, as a natural consequence of consciousness.

Pavkanai's influence covers imagination, creativity and the possibilities they open. She formed the first humans, the Yendea, in Goingieng, and after the realms had stabilized following the Great Erosion she placed them on Haberria. All human races carry aspects of her, and many other races of Adaris owe their humanoid form to her influence.

The other seven Primordial Spirits arose from the interaction of Umalyu's consciousness and Pavkanai's imagination.

Goingieng is the intangible realm of imagination and dreams. It came into being with Pavkanai, is the oldest of the realms, and lies outside time. After the Great Erosion, once the Dawn Wars had begun, Pavkanai formed the Denyen to protect it.

The Path of Pavkanai is the study of creativity, dreams and imagination. It was open to humans from their time on Haberria. It has no formal course of training, and its disciples reach Goingieng through dreams.

Pavkanai is the focus of a religion.

Lucid dreaming, becoming aware within a dream and directing it, is a practice of the Path of Pavkanai, taught to its disciples.

Tñarilu (edit)

Tñarilu is the Primordial Spirit of light. It was the second of the seven Primordial Spirits to arise from the interaction of Umalyu's consciousness and Pavkanai's imagination in the Napadéh: in the darkness, Umalyu instinctively dreamed of light, and Tñarilu came into being.

Tñarilu embodies light and fills Adaris with light and warmth.

Tñarilu emerged after Náiluv, the Primordial Spirit of darkness. Their drawing apart of light and darkness ended the Era of Isolation. When time emerged, near the end of the Great Erosion, the Dawn Wars began: an endless conflict between Tñarilu and Náiluv for control of space, whose ebb and flow produces day and night on Dalel. Tñarilu created the Inguik to fight for it. Neither side can win; their balance, the Great Equilibrium, constantly tips back and forth.

Tñarilu's realm is Qaaniguaq, the realm of light. It formed when Tñarilu and Náiluv drew light and darkness apart, and it lies beside Dalel, opposite Woncu, the realm of darkness. It is a vast expanse of light.

The Path of Tñarilu is the branch of Osia that works with the spirits of light. Its disciples command Nascent Spirits of light and negotiate with Mature ones.

In art, Tñarilu is customarily depicted as a radiant, handsome man.

Umalyu (edit)

Umalyu is the Primordial Spirit of consciousness and the first spirit to emerge in the Napadéh, amid the chaotic energy of Ákyar. It is the first awareness and the first thought in the universe.

Umalyu emerged in the Napadéh and became aware of its own existence. In its solitude it began to dream, and from its dreams came Pavkanai, the Primordial Spirit of imagination, who arose from Umalyu as a natural consequence of consciousness. The interaction between Umalyu's consciousness and Pavkanai's imagination gave Ákyar form.

Umalyu is the source of all awareness, perception and thought. Its consciousness is present in every being, object and phenomenon in Adaris.

Painting depicting the Birth of Spirits

The other seven Primordial Spirits arose from the interaction of Umalyu's consciousness and Pavkanai's imagination. In order of emergence, they are:

Konmai emerged last, near the end of the Great Erosion. The cause of his emergence is unclear and is usually attributed to the consciousness of Umalyu.

During the Great Erosion, Umalyu created the Enarei, beings powerful enough to stop the fighting. They have not been seen since.

Umalyu has no realm apart from the others. Because its consciousness is present in all things, Adaris as a whole is its realm.

Osia is the practice of communicating with the consciousness present in all things and, through it, directing spirits. A Path of Umalyu exists in theory, but none is practiced.

Umalyu is the source of a number of religions.

Yairan (edit)

Yairan is the Primordial Spirit of earth. He was the third of the seven Primordial Spirits to arise from the interaction of Umalyu's consciousness and Pavkanai's imagination in the Napadéh, and the first of the four Primordial Elements. His realm is Dalel.

Yairan is earth itself. When he came into being, earth came into being with him; the spirit and the element are not separate. His essence is present in stone, mountains and all solid ground, and he gives the material world its structure and permanence.

Yairan emerged after Náiluv and Tñarilu, and before Metihi, Yavi, Aahi and Konmai. During the Era of Isolation, Dalel was the only tangible realm and Yairan was alone in it. The era ended when light and darkness drew apart into realms of their own, Qaaniguaq and Woncu.

When Aahi forced her way into Dalel, followed by Yavi and Metihi, the Great Erosion began. Yairan created the Namuril to defend his realm, but water, air and fire wore Dalel down, and the emergence of Konmai made the changes permanent. After the Enarei ended the fighting, the four spirits agreed to a compromise. Yairan, having lost almost all of Dalel, withdrew to the Domain of Yairan, raised the Așdilu Mountains around it and sealed himself off from the outside world. He has remained wary of the other elements since.

Yairan's realm is Dalel, the realm of earth and the first tangible realm. During the Era of Isolation it was the whole of physical existence: an unbroken, unbounded expanse of stone, without water, air, fire or life. Since the Great Erosion it has been shaped by the other elements. Aasila surrounds it, Zayam lies above it and Píñáku below it, and Qaaniguaq and Woncu lie on either side.

Dalel remains Yairan's realm, though he has withdrawn to the Domain of Yairan, the only part of it believed to remain as it was before the Great Erosion. He dwells there still, withdrawn but present, and his dwelling is believed to stand at its center.

The Path of Yairan is the branch of Osia that works with the spirits of earth. Its disciples command Nascent Spirits of earth and negotiate with or manipulate Mature ones, and can shape stone and move terrain. The Guzirias of Lavierin follow the path and can alter terrain in battle, and Ierițairan is one of its centers. Many Oinien are among its disciples, and the Namuril practice it with great power.

In art, Yairan is depicted as a giant figure of stone. In Lavierin, the new year is marked by Ioriea, a festival celebrating Yairan, and the Grand Hall of Yairan, built by the Namuril during the Great Erosion, bears his name.

Yavi (edit)

Yavi is the Primordial Spirit of air. She arose in the Napadéh from the interaction of the consciousness of Umalyu and the imagination of Pavkanai, the fifth of the seven to emerge. She is one of the four Primordial Elements, and she and air are not separate: when Yavi came into being, air came into being with her. Her realm is Zayam.

Yavi is present in all air: the wind that moves across Dalel, the breath of living things, and the currents that fill sails and shape the land. She represents freedom, movement and change, and governs forces that move without constraint, from a light breeze to a storm.

Living things depend on her air for breath, and she is widely regarded as a sustainer of life.

Yavi gave air a place of its own beside Dalel shortly before the Great Erosion, forming Zayam. When Aahi, who had no realm, forced her way into Dalel, Yavi followed, as did Metihi. The fighting that followed was real. Each of the four elemental spirits created a race to fight for it; Yavi created the Shosior.

The fighting was stopped by the Enarei, created by Umalyu, and the four spirits agreed a compromise. Yairan lost almost all of Dalel and withdrew to the Domain of Yairan.

Yavi's realm, Zayam, lies above Dalel and Aasila. It has no solid ground and is made up of air, clouds and wind currents in constant motion. Its inhabitants include the Shosior, who live in drifting cloud settlements.

Zayam is the source of the winds of Dalel and Aasila and shapes their weather.

The branch of Osia associated with Yavi is the Path of Yavi. Its disciples attune themselves to the Nascent Spirits of wind and air and learn to direct air currents and gusts, to shape their surroundings, and, at the highest levels, to influence the breath of living things.

Yavi is worshiped in at least two realms. In Dalel she is revered as a sustainer of life and a symbol of freedom, movement and change. In Zayam she is worshiped by the peoples of her own realm.

In Dalel, temples and shrines to Yavi are often built on high ground or open to the sky, with open structures and banners that move in the wind. Travelers and sailors pray to her for safe journeys and favorable winds. Offerings of incense, feathers and other light objects are released into the wind. Some communities hold festivals at the change of seasons in her honor.