View table: Osia_Sections
Table structure:
- Introduction - Wikitext
- History - Wikitext
- Principles - Wikitext
- Role_in_Society - Wikitext
- Spiritual_Hierarchy - Wikitext
- Research_Centers - Wikitext
- Training_and_Attunement - Wikitext
- Applications_and_Ethics - Wikitext
- In_Adarian_Culture - Wikitext
- Notable_practitioners - Wikitext
- See_Also - Wikitext
- Bibliography - Wikitext
This table has 8 rows altogether.
| Page | Introduction | History | Principles | Role in Society | Spiritual Hierarchy | Research Centers | Training and Attunement | Applications and Ethics | In Adarian Culture | Notable practitioners | See Also | Bibliography |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Path of Aahi (edit) | The Path of Aahi is the branch of Osia concerned with the manipulation of water spirits tied to Aahi, the Primordial Spirit of water. Its practitioners are known as disciples of the Path of Aahi. In Adaris, water is regarded as a source of life and as a conscious force associated with adaptability, healing, and change. |
The Path of Aahi involves the manipulation of water spirits, conscious particles that govern the flow of rivers, lakes, and oceans and the life they sustain. These spirits exist in every form of water, from droplets to seas. Disciples of the Path of Aahi attune their minds to water and learn to control its flow and shape. Water spirits are associated with fluidity, adaptability, and life. Followers of the Path of Aahi use them for healing, movement, and transformation. |
The Path of Aahi involves manipulating spirits at various stages of development. Water spirits exist in different forms, each representing a stage of consciousness.
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| Path of Konmai (edit) | The Path of Konmai is a rare and advanced branch of Osia concerned with the manipulation of time spirits tied to Konmai, the Primordial Spirit of time. Its practitioners, known as disciples of the Path of Konmai, seek to influence the flow of time in small, localized ways. |
The Path of Konmai involves the manipulation of time spirits, conscious particles that govern the passage of moments. These spirits exist in every second, in the change from day to night, and in every change over time. Those who follow the Path of Konmai attune their minds to these spirits and learn to bend the flow of moments slightly, influencing events and the perception of time. Time spirits are not easily controlled, because they are tied to the natural order and cycles of Adaris. Manipulating them requires mental discipline and an understanding of temporal balance. |
The Path of Konmai involves manipulating spirits at various stages of development. Time spirits exist in different forms, each representing a stage of consciousness and temporal influence.
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In the Path of Konmai, time is regarded as a conscious and active force that connects all moments, past, present, and future. Each second is held to have a spirit of its own. Those who follow the Path of Konmai learn to attune themselves to this flow and to influence it slightly. Training as a disciple of the Path of Konmai is among the most difficult in Osia. It begins with attunement, in which novices learn to sense the movements of time spirits around them. They start by manipulating small moments, such as slightly speeding the passage of time in a controlled setting. As their attunement deepens, followers of the Path of Konmai learn to extend their influence over longer periods and more complex situations, such as altering the flow of time in one place for a short while or making objects age faster or slower. Only a handful of practitioners become able to affect long stretches of time, and even then the effects are temporary and limited. Most who follow the Path of Konmai never manipulate mature spirits of time, as doing so requires great concentration and carries risk. The most powerful disciples may seek to commune with ancestral spirits of time. Such attempts are dangerous and can have unintended consequences, including time loops and distortions. |
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| Path of Metihi (edit) | The Path of Metihi is the branch of Osia concerned with the manipulation of fire spirits tied to Metihi, the Primordial Spirit of fire. Its practitioners are known as disciples of the Path of Metihi. In Adaris, fire is regarded as a force of transformation and creation as well as destruction. |
The Path of Metihi involves the manipulation of fire spirits, conscious particles that govern heat, light, and transformation. These spirits exist in all forms of fire, from a spark to an inferno. Disciples of the Path of Metihi attune themselves to fire and learn to command flames and control their intensity. Fire spirits are associated with change, passion, and energy. The Path of Metihi is concerned with the creative uses of fire as well as its destructive ones, and its followers use flame to forge and to renew. |
Disciples of the Path of Metihi are called upon for their ability to control fire. They can:
Followers of the Path of Metihi are respected as both creators and destroyers, since fire can bring growth or destruction depending on their intent. |
The Path of Metihi involves manipulating spirits at various stages of development. Fire spirits exist in different forms, each representing a stage of consciousness.
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In the Path of Metihi, fire is regarded as a conscious entity as well as a force of nature. Each flame is held to have a spirit of its own. Disciples attune themselves to this consciousness and learn to communicate with flames and to use their energy. Training begins with the fundamentals of attunement and with the nascent spirits of fire. Novices learn to ignite small flames, control the intensity of a fire, and manipulate heat. As their skills develop, they progress to larger and more complex fires. Advanced disciples train to communicate with mature fire spirits, such as the spirit of a forge or of a volcanic eruption. These spirits are powerful and dangerous. Only the most advanced followers of the Path of Metihi attempt to influence the ancestral spirits of fire. |
Fire can create and renew, and it can destroy. Disciples of the Path of Metihi are expected to follow a code of ethics, so that their use of fire serves a purpose and avoids unnecessary harm. Debate about the Path of Metihi usually concerns its destructive potential. Some use their abilities to create, and others may be tempted to use fire purely for destruction. Keeping creation and destruction in balance is central to the Path of Metihi. |
Fire has a prominent place in Adarian culture as a symbol of transformation, passion, and energy. In many regions, followers of the Path of Metihi are honored for forging tools, weapons, and art, and for their ability to purify and renew through fire. Rituals dedicated to Metihi often involve disciples of the Path of Metihi, who lead ceremonies with flames and bonfires or purify objects by fire. These rituals celebrate the creative power of fire and recall its potential for destruction. |
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| Path of Náiluv (edit) | The Path of Náiluv is a specialized branch of Osia that focuses on the manipulation of spirits tied to darkness. Its practitioners, known as disciples of the Path of Náiluv, attune themselves to the conscious presence of darkness itself and draw power from Náiluv, the Primordial Spirit of darkness. |
The Path of Náiluv involves the manipulation of the spirits of darkness. Through mental attunement, its disciples can control these spirits and so manipulate darkness. Followers of the Path of Náiluv believe that darkness holds the key to understanding the unknown, and that by manipulating these spirits they can influence both the physical world and the minds of others. |
Disciples of the Path of Náiluv are sought after for their abilities. Their talents in stealth, illusion, and concealment make them valuable to rulers, scholars, and warriors alike, but many people regard them with caution and superstition. |
The Path of Náiluv involves the manipulation of spirits at various stages of development. These spirits represent different aspects of darkness.
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Training as a disciple of the Path of Náiluv takes years of practice. Novices must learn to perceive the subtleties of darkness, tuning their minds to the nuances of shadows and the spaces between light. As they progress, they gain the ability to manipulate nascent spirits of darkness and bend shadows to their will. Advanced disciples train to influence more complex aspects of darkness, such as mature spirits tied to places of constant darkness, for example the depths of a well or a cave. This requires deep understanding and great focus, as spirits of darkness are secretive, elusive, and difficult to control. To reach this level, followers of the Path of Náiluv spend long periods living in complete darkness. |
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| Path of Pavkanai (edit) | The Path of Pavkanai is the branch of Osia dedicated to the study and manipulation of creativity, dreams and imagination through the spirits of imagination. Its practitioners are known as disciples of the Path of Pavkanai. It was the first path that humans practiced. |
The Path of Pavkanai was open to humans from their time on Haberria, where Pavkanai had placed them, and it was the first path they practiced. After the Great Migration, the Ascendant Spirits taught humans other paths. |
The Path of Pavkanai is the study of inspiration. Because imagination cannot be seen, its disciples train themselves to perceive the spirits of imagination, to understand them, and to work with them, following the three principles of Attunement. |
Most disciples of the Path of Pavkanai are artists and musicians. |
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The Path of Pavkanai has no schools or orders, and its disciples hold no formal ranks. Its practitioners are often self-taught and follow their own instincts and inspiration. Common methods include:
Mastery is rare. The most accomplished disciples of the Path of Pavkanai are said to be those who do not impose their will on imagination but lose themselves within it. Limits and dangers[edit source]The Path of Pavkanai carries particular dangers. Imagination has no limit, and the mind can be harmed by it. Many followers of the Path of Pavkanai experience:
Some disciples of the Path of Pavkanai are reported to have disappeared entirely, lost in thought and not in the material world. |
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| Path of Tñarilu (edit) | The Path of Tñarilu is the branch of Osia that works with the spirits of light associated with Tñarilu, the Primordial Spirit of light. Its practitioners, known as disciples of the Path of Tñarilu, use it for illumination, guidance and protection. The path has many adherents. |
Humans took up the Path of Tñarilu after the Great Migration. Once the Ascendant Spirits had taught them the methods of Osia, humans began to work with the spirits of the Primordial Spirits, and the Path of Tñarilu was one of the first paths they followed. |
The Path of Tñarilu is the study of light in two senses: physical light, and the clarity and revelation that light brings. Both are central to the path, though clarity and revelation are often held to be the more valuable. Its disciples learn to perceive the spirits of light, to understand them, and to work with them, following the three principles of Attunement. |
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The Path of Tñarilu is taught by schools and orders in many places, and its disciples hold the usual ranks of the Osiari. Training begins with Nascent Spirits and simple work with reflection and illumination. As they progress, disciples learn to negotiate with Mature Spirits under the guidance of a teacher. Master disciples may attempt brief attunements with Ancestral Spirits, and do so with great caution. |
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| Path of Yairan (edit) | The Path of Yairan is the branch of Osia concerned with the manipulation of earth spirits tied to Yairan, the Primordial Spirit of earth. Its practitioners, known as disciples of the Path of Yairan, attune their consciousness to the earth and gain the ability to manipulate stone, soil, and terrain. |
The Path of Yairan involves the manipulation of the earth spirits that form the physical foundation of the world. As in all branches of Osia, the focus is on controlling Nascent Spirits, the conscious particles that make up the element of earth. Disciples of the Path of Yairan use these spirits to influence stone, soil, and the land around them. |
Followers of the Path of Yairan have an important role in Adarian society, particularly in agriculture, architecture, and the care of the land. |
Disciples of the Path of Yairan mainly manipulate Nascent Spirits of earth, which exist in raw forms such as individual stones, grains of sand, and small shifts in the ground. Skilled practitioners may in time attune to mature spirits, which are tied to larger and more complex forms of earth, such as mountains, forests, and sacred stones. |
Followers of the Path of Yairan shape the land and protect it, and are expected to respect the consciousness of the earth in doing so. |
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| Path of Yavi (edit) | The Path of Yavi is the branch of Osia concerned with the manipulation of wind and air spirits tied to Yavi, the Primordial Spirit of air. Its practitioners, known as disciples of the Path of Yavi, manipulate the flow of wind, the currents of the sky, and breath. |
The Path of Yavi involves the manipulation of wind spirits, from the smallest breeze to a gale. These spirits change constantly. Followers of the Path of Yavi attune their minds to the forces that shape the sky and wind, and gain the ability to control air currents, direct gusts, and influence the breath that sustains living things. Wind spirits react quickly and move easily, which makes them responsive to skilled practitioners. Control must be subtle and adaptive, however, as wind is difficult to hold and command. |
The wind spirits manipulated by disciples of the Path of Yavi exist at various levels of consciousness. As in other branches of Osia, they grow in complexity and power as they develop:
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A disciple of the Path of Yavi trains to attune the mind to the changing currents of wind spirits. Training begins with simple tasks, such as controlling a small breeze or directing the flow of air around an object. As they progress, followers of the Path of Yavi learn to control larger winds and to influence the weather over greater distances. At the highest levels, master disciples can summon and calm storms and can guide the breath of others, influencing their vitality and strength. |
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