Terasil: Difference between revisions
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=== The Great Erosion === | === The Great Erosion === | ||
[[ | The [[Great Erosion]] marked a transformative period in Terasil's history. With the emergence of additional elements, the realm underwent geological change. Water carved canyons, wind sculpted rock, and fire redefined landscapes. The formerly boundless terrain was gradually diminished, consolidating into what is now the continent of [[Elemara]]. The core of ancient Terasil remains protected within the [[Citadel Mountains]]. | ||
=== Arrival of the Other Elements === | === Arrival of the Other Elements === | ||
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=== Underground Networks === | === Underground Networks === | ||
* The Deep Roads: An ancient tunnel network built by the Minthari, used for trade and travel. These are also believed to house Earthbound [[Special:FormEdit/Realms/Spirits|Spirits]] linked to the realm's deeper energies. | * The [[Deep Roads]]: An ancient tunnel network built by the Minthari, used for trade and travel. These are also believed to house Earthbound [[Special:FormEdit/Realms/Spirits|Spirits]] linked to the realm's deeper energies. | ||
* Caverns of Echoes: Noted for their unique acoustics, these caverns serve ritual and meditative purposes, especially among the Orasians, who view them as spiritual conduits. | * Caverns of Echoes: Noted for their unique acoustics, these caverns serve ritual and meditative purposes, especially among the Orasians, who view them as spiritual conduits. | ||
|Climate=Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round. | |Climate=Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round. | ||
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Examples: | Examples: | ||
* Tharoz-Mir – Spirit of the Great Tunnels, Tharoz-Mir embodies the enduring memory of Terasil’s subterranean veins. Said to span the entirety of the Deep Roads, this vast [[Ancestral Spirit|ancestral spirit]] is less a single entity and more a presence felt in the stone itself—steady, resonant, and ancient. Orasians and Minthari alike revere it as a silent witness to all passage, trade, and migration beneath the earth. | * [[Tharoz-Mir]] – Spirit of the Great Tunnels, Tharoz-Mir embodies the enduring memory of Terasil’s subterranean veins. Said to span the entirety of the Deep Roads, this vast [[Ancestral Spirit|ancestral spirit]] is less a single entity and more a presence felt in the stone itself—steady, resonant, and ancient. Orasians and Minthari alike revere it as a silent witness to all passage, trade, and migration beneath the earth. | ||
* Orak-Thun – Revered in legend as the first sentient mountain, now a spiritual locus of Orasian lineage rites. | * [[Orak-Thun]] – Revered in legend as the first sentient mountain, now a spiritual locus of Orasian lineage rites. | ||
These spirits, together, form the spiritual ecology of Terasil—reflecting its role as the realm of endurance, continuity, and elemental consciousness. | These spirits, together, form the spiritual ecology of Terasil—reflecting its role as the realm of endurance, continuity, and elemental consciousness. | ||