Cities and Towns of Terasil
Appearance
The cities and towns of Terasil form the cultural and economic backbone of the realm, each shaped by the geography and history of the land. From the Orasian strongholds carved seamlessly into the mountains to the Minthari's deep subterranean settlements, these locations serve as vital centers for trade, defense, and cultural heritage. The unique relationship between the people of Terasil and the land is reflected in the architecture, industry, and way of life in each settlement.
Orasian Settlements
Major Cities
Kar-Thal ("The Heart of Stone")
- Location: Sanctuary Vale*
Maf-Thal ("The Forge of the Vale")
- Location: East Sanctuary Vale*
Wadit-Thal ("The Emerald City")
- Location: Emerald Valley*
Khur-Thal ("The Northern Bastion")
- Location: Northern border of Terasil*
Ruthar-Thal ("The Shield of the East")
- Location: Eastern Citadel Mountains*
Vun-Thal
- Location: Edge of the Boundary Mountains and Saltmirror Basin*
Towns
- Djes-Val – A town of scholars and sages in Sanctuary Vale.
- Deben-Val – A resilient frontier town in the Yalta Expanse.
- Hek-Val – A salt-mining and stonecraft town near Deadstone Lake.
- Men-Kal – A military watchpost on Terasil’s northern frontier.
- Ank-Val – A builder’s town beside Men-Kal.
- Seh-Kal – The southernmost settlement, shaped by desert winds.
- Lun-Kal – Northern stronghold of the elite Orasian Guard.
- Sak-Kal – A fortified gateway to Emerald Valley.
- Tesh-Val – Agricultural hub with terraced farms in Emerald Valley.
- Dul-Karash – Mist-shrouded mountain town in the Khargaath Range.
- Varek-Tul – Trade crossroad in the northern Yalta Expanse.
Villages
- Aruth-Kel – A stonecutters’ village near the edge of the Citadel Range.
- Vel-Duran – Known for its mineral dye quarries and pigment artisans.
- Jol-Vekh – A shepherding village built into a natural bowl.
- Tashem-Kel – A quiet riverside village with shrines carved into canyon walls.
- Khorun-Val – A cliffside sanctuary with spiritual significance.
- Durak-Mesh – A caravan waystation rebuilt into permanent stone dwellings.
- Vathrim-Del – A glacial valley hamlet that harvests ice-crystals.
- Orek-Thesh – A reclusive village focused on stone harmonics.
- Zal-Kirun – A coastal cliff village exposed to shifting winds.
Outposts
- Zar-Khul – The last northern watchtower.
- Mol-Tesh – A deep tunnel outpost guarding ancient subterranean paths.
- Kel-Marad – A southern desert bastion.
Minthari Settlements
Major Cities
Minthal ("The Forge Below")
- Location: Minthal Valley, Anvil Range*
Ghur-Mazul ("The Molten Citadel")
- Location: Eastern Anvil Range*
Senthin ("The Echo Vault")
- Location: Southern Astralith Range*
Towns
Astralith Range
- Tharnok – A chasm town with obsidian forges.
- Velakar – Celestial observatory and spiritual enclave.
- Osunvar – Subterranean lake-town with algae farming.
- Drakathun – Tunnelway trade hub between Astralith and Anvil.
Anvil Range
- Minthara – Steam-powered mining town with thermal tunnels.
- Minth-Val – Surface-linked trade station with Orasian ties.
- Mintharun – Tunnel-maintenance hub for subterranean networks.
- Minthek – High-range outpost overseeing winter passes.
Villages
Anvil Range
- Minthzek – A crystal grove village cultivating rare geomantic seeds.
- Minthrel – A fungus-farming community nestled in an obsidian dome.
- Minthesul – A shrine-village built into an active faultline.
Astralith Range
- Theskar – Cliffside hunting village with cavern perch towers.
- Orvelin – A cave basin community harvesting pale fungus and glowmoss.
Outposts
Anvil Range
- Stone-Ward – Sentinel post guarding a southern tunnel breach.
- Veinwatch Hollow – Monitoring station for unstable crystal veins.
- Thal-Ghur – An ancient volcanic gatepost sealed in ritual.
- Helmroot – Military redoubt built into a collapsed fault chamber.
Astralith Range
- Nurnak's Hold – Cliffside observation post overseeing the western range.
- Shard-Vault – Repository and containment vault for unstable minerals.