Terasil: Difference between revisions

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|Inhabitants=Terasil is home to a number a sentient species. The [[Duranthi]], governed by a central council, inhabit the [[Sanctuary Vale]] and parts of the [[Yalta Waste]]. Some communities remain outside this authority, particularly in the wastes.
|Inhabitants=Terasil is home to a number a sentient species. The [[Duranthi]], governed by a central council, inhabit the [[Sanctuary Vale]] and parts of the [[Yalta Waste]]. Some communities remain outside this authority, particularly in the wastes.


The Minthari are divided between two factions, one in the [[Astrathal Range]] and another in Minthal.
The [[Minthari]] are divided between two factions, one in the [[Astrathal Range]] and another in Minthal.


The '''Capamnos''' are goat-like humanoids dwelling in small, isolated highland communities.
The '''Capamnos''' are goat-like humanoids dwelling in small, isolated highland communities.
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=== Nascent Spirits ===   
=== Nascent Spirits ===   
Nascent spirits are newly formed, unstable presences. Often tied to minor geological actions, they manifest from shifting sediment, mineral formation, or momentary resonance. These spirits are brief and reactive—invoked in basic rites by novices or used as indicators of change in a deeply static world.
Nascent spirits are newly formed, unstable presences. Often tied to minor geological actions, they manifest from shifting sediment, mineral formation, or momentary resonance. These spirits are brief and reactive, they are often invoked in basic rites by novices or used as indicators of change.


=== Mature Spirits ===   
=== Mature Spirits ===   
Mature spirits arise from repeated patterns and communal recognition. Unlike nascent spirits, they possess defined personality traits and limited agency. They are invoked in everyday Duranthi and Capamos life.
Mature spirits arise from repeated patterns and communal recognition. Unlike nascent spirits, they possess defined personality traits and limited agency. They are invoked in everyday Duranthi and Capamos life.


These spirits are neither fully autonomous nor entirely symbolic—they occupy the middle realm between presence and concept, often entangled with local rites or vocational traditions.
These spirits are neither fully autonomous nor entirely symbolic, they occupy the middle realm between presence and concept, often entangled with local rites or vocational traditions.


=== Ancestral Spirits ===   
=== Ancestral Spirits ===   
Ancestral spirits are the oldest and most deeply rooted entities in Terasil, often embodying events, lineages, or epochs. Unlike gods or elemental lords, they are not omnipotent—but they are vast, weighty, and embedded in the realm’s long memory.
Ancestral spirits are the oldest and most deeply rooted entities in Terasil, often embodying events, lineages, or epochs. Unlike gods or elemental lords, they are not omnipotent, but they are vast, weighty, and embedded in the realm’s long memory.


They are rarely invoked directly. Most communication occurs through rituals. Appeasement, not command, defines the relationship.
They are rarely invoked directly. Most communication occurs through rituals. Appeasement, not command, defines the relationship.