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|Size=1,278,911 Square Miles
|Size=1,278,911 Square Miles
|Spirit=Oras
|Spirit=Oras
|Inhabitants=Orasians, Minthari
|Inhabitants=Orasians
|Significance=The oldest physical realm, home to ancient societies and powerful spirits.
|Significance=The oldest physical realm, home to ancient societies and foundational spiritual influence.
}}
}}
{{Realm Sections
{{Realm Sections
|Introduction='''Terasil''' is the realm of [[Oras]], the primordial [[spirit]] of earth, and the oldest physical realm in [[Adaris]]. Created directly from the chaotic energies of [[Astram]] within the [[Primordial Void]], Terasil embodies stability, endurance, and the unyielding nature of the earth. Its landscapes are rugged and diverse, characterized by towering mountains, deep caverns, fertile valleys, and arid plains. As the birthplace of tangible elements, Terasil holds a significant place in the [[cosmology of Adaris]], shaping not only the land itself but also influencing the surrounding regions, including the [[Zanarak]] Desert through its powerful rain shadow effect.
|Introduction=Terasil is the realm of [[Oras]], the primordial [[spirit]] of earth, and the earliest physical realm in [[Adaris]]. Formed directly from the chaotic energies of [[Astram]] within the [[Primordial Void]], Terasil represents endurance, structure, and the stabilizing aspect of the material world. Its diverse landscapes include mountain ranges, expansive plains, subterranean caverns, and fertile valleys. Terasil plays a foundational role in Adaris’s cosmology, shaping the continent of [[Elemara]] and influencing adjacent regions, such as the [[Zanarak]] Desert through orographic effects.
|History=<noautolinks>{{See also|History of Terasil}}</noautolinks>
|History=<noautolinks>{{See also|History of Terasil}}</noautolinks>


=== Formation of Terasil ===
=== Formation of Terasil ===
Terasil was the first physical realm to form in Adaris, shaped by Oras from the chaotic energies of Astram. In its earliest state, Terasil was an infinite expanse of stark, primordial land where only shadow and light existed alongside the solid earth. This vast landscape was untouched by the other elements, creating a unique environment that would serve as the foundation for all subsequent realms.
Terasil was the first physical realm to materialize in Adaris. Shaped by Oras from Astram’s primordial energy, it initially existed as a vast expanse of solid terrain, unaltered by the elements of water, fire, or air. This elemental exclusivity formed a unique environment where early forms of matter and consciousness emerged.


=== The Era of Isolation ===
=== The Era of Isolation ===
During this time, Terasil existed in solitude, isolated from the influences of water, fire, and air. It was a land of contrasts, where light and shadow played across barren rock and soil. The [[Orasians]] emerged during this era, developing a society that reflected the eternal and unchanging nature of their environment. Their culture and civilization were built on the principles of endurance, stability, and harmony with the earth.
For an extended period, Terasil remained untouched by other elemental forces. During this era, the [[Orasians]] emerged—beings formed from conscious grains of earth. Their early society developed principles rooted in endurance and equilibrium, mirroring the static and resilient nature of the realm.


=== The Great Erosion ===
=== The Great Erosion ===
[[The Great Erosion]] marked a pivotal event in Terasil’s history. With the advent of water, fire, and air in Adaris, Terasil began to undergo significant changes. Rivers carved through stone, winds wore down mountains, and fire reshaped the land, gradually reducing the once-infinite expanse of Terasil to what is now known as the continent of [[Elemara]]. The core of the original realm now lies within the heart of the continent, in the modern realm of Terasil, protected by the [[Citadel Mountains]].
The [[Great Erosion]] marked a transformative period in Terasil's history. With the emergence of additional elements, the realm underwent geological change. Water carved canyons, wind sculpted rock, and fire redefined landscapes. The formerly boundless terrain was gradually diminished, consolidating into what is now the continent of [[Elemara]]. The core of ancient Terasil remains protected within the [[Citadel Mountains]].


=== Arrival of the Other Elements ===
=== Arrival of the Other Elements ===
As water, fire, and air continued to shape the world, the societies of Terasil faced the slow but inevitable integration of these new elements. The Orasians, true to their nature, adapted gradually, integrating these forces into their way of life while maintaining their fundamental nature. This period of adaptation brought about the emergence of new landscapes and climates, diversifying Terasil and enriching its cultural heritage.
As elemental diversity increased, Terasil’s societies integrated new environmental factors while maintaining cultural continuity. This transition resulted in a broader range of ecosystems and reinforced Terasil’s adaptability within Adaris's evolving geography.
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
[[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]]


Terasil is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements.
Terasil is defined by its varied terrain—mountains, valleys, plains, and extensive subterranean networks. These features have cultural and economic importance for its inhabitants, especially the Orasians and [[Minthari]].
[[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]]


=== Mountain Ranges ===
=== Mountain Ranges ===
* Citadel Mountains: Located at Terasil’s center, these mountains preserve the core of the primordial realm. Considered sacred by the Orasians, they create a natural rain shadow influencing the [[Zanarak]] Desert.
* [[Anvil Range]]: East of the Citadels, these mineral-rich peaks support vast Minthari mining operations. Generations of excavation have resulted in a complex underground infrastructure.
* [[Terraces of Mist]]: A mist-covered western range shaped by lingering elemental forces. It supports an unusual blend of flora and fauna along the earth-water boundary.


* Citadel Mountains: The Citadel Mountains form the heart of Terasil and are considered the last bastion of the original primordial realm. These ancient, towering mountains are sacred to the Orasians, who believe them to be the birthplace of their kind. The Citadels create a natural barrier, shielding the inner realms from external influences and contributing to the rain shadow effect that defines the Zanarak Desert.
=== Valleys and Plains ===
* Sanctuary Vale: The cultural heart of [[Orasian]] civilization; a semi-arid region marked by settlements and agricultural infrastructure.
* Emerald Valley: Once barren, now fertile through geological processes and Orasian cultivation—symbolizing Terasil’s adaptive potential.
* Yalta Expanse: A harsh, arid plain shaped by the Citadel’s rain shadow. Despite conditions, some Orasian communities endure here through deep spiritual and geological ties.


* Anvil Range: Located to the east of the Citadel Mountains, the Anvil Range is rich in minerals and metals. These mountains are heavily mined by the Minthari, who have carved extensive tunnel networks over millennia, creating a labyrinthine underworld of trade routes and hidden communities. The Anvil Range is known for its connection to craftsmanship and ancient metalworking traditions, embodying the forging spirit of Terasil.
=== Underground Networks ===
* The [[Deep Roads]]: An ancient tunnel network built by the Minthari, used for trade and travel. These are also believed to house Earthbound [[Special:FormEdit/Realms/Spirits|Spirits]] linked to the realm's deeper energies.
* Caverns of Echoes: Noted for their unique acoustics, these caverns serve ritual and meditative purposes, especially among the Orasians, who view them as spiritual conduits.
|Climate=Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round.
|Flora and Fauna=[[File:Graniteback Behemoth - General 02.jpg|thumb|Graniteback Behemoth]]
<noautolinks>{{See also|Flora and Fauna of Terasil}}</noautolinks>


* [[Terraces of Mist]]: Situated to the west of the Citadel Mountains, this range is known for its perpetual mist and lush, verdant landscapes. The mists are said to be a result of ancient elemental forces still at play, creating a unique ecosystem that thrives on the border between earth and water.
The biodiversity of Terasil reflects its elemental alignment and geological age. Its ecosystems are home to resilient species adapted to rocky, mineral-rich environments. Life forms range from surface-dwelling herbivores to deep-dwelling predators, with many possessing unique traits influenced by the realm’s spiritual energies.
|Inhabitants=* Orasians: Ancient beings formed from conscious earthen matter. Initially colossal in form, many have diminished in size over time due to elemental exposure. Legends speak of remaining giants hidden deep within the mountains.
** Culture: Orasians are characterized by their deep ties to tradition, stonecraft, and earth-based [[osia]]. Their rituals emphasize patience, reflection, and symbiosis with the land.


=== Valleys and Plains ===
* Minthari: A younger population descended from spirits of greed. Though originally driven by acquisitiveness, their culture evolved to prioritize craftsmanship and community.
** Culture: Minthari life revolves around mobility, mining, and artisan traditions. While cautious of the deeper realm, they maintain a working relationship with the Orasians through trade and negotiation.
|Native Spirits=Spiritual life in Terasil is shaped by a complex hierarchy of native spirits, each reflecting the elemental nature of the realm and its enduring connection to the [[primordial spirit]] Oras. These spirits range from minor, recently-formed presences to ancient entities embedded in the cultural memory of its inhabitants.


* Santuary Vale: The center of Orasian Civilization. A semi-arid valley dotted with cities, towns and rock-farms.
=== Nascent Spirits ===
* Emerald Valley: Once a barren stretch of rock, Emerald Valley has become fertile over time, shaped by slow geological processes and the careful cultivation of the Orasians. It represents the gradual but inevitable change that even Terasil experiences, a reminder of the resilience and adaptability of the land.
Nascent spirits in Terasil are newly-formed entities of limited awareness and minimal influence. Typically emerging from minor geological or environmental features—such as shifting gravel, falling stones, or condensation on cavern walls—these spirits are highly responsive to external stimuli. Their presence is subtle, often sensed more than seen, and they are frequently drawn upon in basic ritual practices by initiates among the Orasians and Minthari.


* Yalta Expanse: An arid expanse on the edge of Terasil, the Yalta Expanse is a direct result of the rain shadow effect caused by the Citadel Mountains. Despite its harsh conditions, some Orasian communities thrive here, drawing strength from the earth itself.
Examples:


=== Underground Networks ===
* Flickerlings – Spirits manifesting as faint glows within mineral veins.
* Dustforms – Ephemeral spirits shaped from disturbed soil or ash.


* The Deep Roads: An ancient system of tunnels carved by the Minthari, the Deep Roads serve as transportation routes and places of trade and cultural exchange. These tunnels are also home to many Earthbound [[Special:FormEdit/Realms/Spirits|Spirits]], who guard them jealously and are believed to be manifestations of the earth’s deepest energies.
=== Mature Spirits ===
Mature spirits emerge from recurring experiences and collective recognition of localized phenomena. Though lesser in scope than ancestral spirits, they are semi-conscious and often associated with physical objects or places of symbolic significance. Unlike nascent spirits, mature spirits possess defined identities and are regularly invoked in cultural practices tied to memory, craftsmanship, or ritual grounding.


* The Caverns of Echoes: Known for their unique acoustics, these caverns are used for meditation and rituals by the Orasians. The echoes are believed to be the voices of the earth, communicating with those who listen and serving as a source of spiritual guidance and wisdom.
=== Ancestral Spirits ===
|Climate=Terasil experiences a diverse range of climates, shaped by its mountainous terrain and deep valleys. The high-altitude regions are cold and dry, with frequent snowfall in the upper reaches. Fertile valleys provide temperate conditions with moderate rainfall, supporting dense vegetation. The arid plains, exposed to intense sunlight, see minimal precipitation and extreme temperature variations between day and night. Subterranean caverns maintain a cool, stable climate year-round, providing refuge for many of Terasil’s underground dwellers.
Ancestral spirits represent the oldest and most powerful entities within Terasil. Some are believed to predate the Great Erosion and embody collective memory or ancient identity. These spirits are often localized in singular sacred sites and rarely engage directly with mortals. Rituals involving ancestral spirits are restricted to elder practitioners and are performed to seek counsel, protection, or long-term omens.
|Flora and Fauna=[[File:Graniteback Behemoth - General 02.jpg|thumb|Graniteback Behemoth]]
<noautolinks>{{See also|Flora and Fauna of Terasil}}</noautolinks>
The realm of Terasil, governed by Oras, the [[Primordial spirit|primordial spirit]] of Earth, is characterized by its rugged terrain, including towering mountains, fertile valleys, vast underground caverns, and arid plains. The flora and fauna of this ancient land have adapted to its unique geological and elemental influences, making it home to a wide variety of resilient species deeply connected to the land itself.
|Inhabitants=Orasians: The Orasians are ancient beings formed from the energy of consciousness within the earth of Terasil. Over time, the grains of conscious earth began to coalesce, merging together to form beings with greater awareness and intelligence, the Orasians. Initially as tall as mountains, many Orasians have diminished in size over millennia due to natural erosion. However, legends speak of Orasians who have remained sheltered from the elements, preserving their immense size and power.


* Culture: The Orasians’ culture is deeply rooted in the land, valuing tradition, honor, and patience. They see themselves as the stewards and protectors of Terasil, embodying its enduring strength and stability. Their society is structured around ancient practices of stonecraft and earth [[osia]], allowing them to manipulate rock and soil. Rituals and ceremonies are slow, deliberate, and often involve communion with the earth, reflecting their deep reverence for the unchanging nature of their homeland.
Examples:


Minthari: The Minthari are relatively new inhabitants of Terasil, living on the outskirts of the realm. Birthed from spirits of greed, the Minthari are driven by a strong desire to mine the earth for its precious minerals and metals. Despite their origins, they are not inherently malicious, and their culture has evolved to value community and cooperation.
* [[Tharoz-Mir]] – Spirit of the Great Tunnels, Tharoz-Mir embodies the enduring memory of Terasil’s subterranean veins. Said to span the entirety of the Deep Roads, this vast [[Ancestral Spirit|ancestral spirit]] is less a single entity and more a presence felt in the stone itself—steady, resonant, and ancient. Orasians and Minthari alike revere it as a silent witness to all passage, trade, and migration beneath the earth.
* [[Orak-Thun]] – Revered in legend as the first sentient mountain, now a spiritual locus of Orasian lineage rites.


* Culture: Minthari society revolves around exploration, mining, and craftsmanship. They are cautious of the deeper parts of Terasil, wary of the powerful Earthbound Spirits and the immense Orasians. Their settlements are often temporary, designed to move as needed for new mining opportunities. The Minthari have a complex relationship with the Orasians, often seeking permission to mine and trading resources in exchange.
These spirits, together, form the spiritual ecology of Terasil—reflecting its role as the realm of endurance, continuity, and elemental consciousness.
|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Terasil}}</noautolinks>
|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Terasil}}</noautolinks>
[[File:Terasil - General 05.jpg|thumb|The ancient city of Kar-Thal.]]
[[File:Terasil - General 05.jpg|thumb|The ancient city of Kar-Thal.]]


* [[Kar-Thal]]: The ancient capital of Terasil, Kar-Thal is a city of stone, built into the heart of a mountain. It is a place of great power and tradition, where the [[Orasian]] elders uphold the timeless laws of their people. The city’s design reflects its inhabitants’ deep connection to the earth, with buildings carved directly from the mountain rock.
* [[Kar-Thal]]: An ancient Orasian city carved into a mountain. It houses governing elders and sacred spaces.
** Notable Features: The Great Hall of Oras, where elders meet to discuss the realm’s affairs and where important rituals are performed; The Catacombs of Eternity, where past leaders are laid to rest, reflecting the Orasians’ reverence for ancestry and continuity.
** Notable Features: The Great Hall of Oras and the Catacombs of Eternity, both central to Orasian ritual and governance.
 
* [[Minthal]]: A hidden [[Minthari]] city within the [[Anvil Range]]. Minthal is renowned for its glowing crystal structures that light up the caverns. It is a center of craftsmanship and trade, especially known for its metalwork and magical artifacts.
** Notable Features: The Crystal Market, where rare minerals and crafted items are sold; The Hall of Ages, a place where Minthari elders teach the young about their long history and the unchanging ways of their people.
 
* Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable.
** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari.
|Cultural Significance=As the first tangible realm formed in the wake of Astram’s dissolution, Terasil occupies a foundational position within the cosmology of [[Adaris]]. It is not merely a domain of earth—it is the **material base upon which all other realms have been layered**. Its creation marked the moment when formless potential gained structure, and from this structure arose the conditions necessary for all subsequent existence.
 
The spirit of [[Oras]], whose essence permeates Terasil, is revered not solely by its native peoples, but acknowledged across Adaris as the **anchor of reality**. While fire consumes, water flows, and air shifts, it is earth—solid, unmoving—that supports them all. In this way, Terasil is understood as both a place and a principle: it embodies the continuity that allows for change, the memory that holds shape after transformation.


Among its native inhabitants, particularly the [[Orasians]], Terasil is more than a homeland; it is an extension of identity and thought. Its mountains are seen as ancient sentinels, its caverns as chambers of memory. Life within Terasil is not lived on the land but within it, shaped by the rhythms of stone, echo, and slow transformation. Ritual, architecture, and governance are deeply attuned to the land’s enduring pulse.
* [[Minthal]]: A concealed Minthari city within the Anvil Range, renowned for its luminous crystals and artisanal output.
** Notable Features: The Crystal Market and the Hall of Ages, centers for commerce and cultural education.
|Cultural Significance=Terasil is regarded as the foundational material realm within the cosmology of [[Adaris]]. Its creation marked the transition from formless potential to structured existence. The presence of [[Oras]] imparts continuity and stability not only within Terasil but across Adaris.


Even beyond Terasil’s borders, its **geomantic presence** is inescapable. All other realms intersect with stone, whether rising above it, tunneling into it, or being carved by it. The presence of earth is therefore constant—even in the realms of fire, air, and water—making Terasil symbolically central to any map of the material world.
To its inhabitants—especially the [[Orasians]]—Terasil is more than territory; it is a spiritual and existential anchor. Its natural features are seen as sentient entities or repositories of memory. Life in Terasil follows the rhythm of stone, echo, and deliberate transformation.


In both literal and spiritual terms, Terasil is the **foundation upon which Adaris stands**, and through Oras’s enduring influence, it remains the realm most aligned with permanence, patience, and the silent strength of form.
Outside Terasil, its geomantic influence persists. All realms intersect with stone in some form, affirming Terasil’s symbolic centrality. As such, Terasil is seen as both foundation and frame—unchanging in essence yet receptive to the forms layered upon it.
}}
}}

Revision as of 06:50, 23 March 2025

Terasil
Size1,278,911 Square Miles
SpiritOras
Native SophantsOrasians
SignificanceThe oldest physical realm home to ancient societies and foundational spiritual influence.

Terasil is the realm of Oras, the primordial spirit of earth, and the earliest physical realm in Adaris. Formed directly from the chaotic energies of Astram within the Primordial Void, Terasil represents endurance, structure, and the stabilizing aspect of the material world. Its diverse landscapes include mountain ranges, expansive plains, subterranean caverns, and fertile valleys. Terasil plays a foundational role in Adaris’s cosmology, shaping the continent of Elemara and influencing adjacent regions, such as the Zanarak Desert through orographic effects.

History

Formation of Terasil

Terasil was the first physical realm to materialize in Adaris. Shaped by Oras from Astram’s primordial energy, it initially existed as a vast expanse of solid terrain, unaltered by the elements of water, fire, or air. This elemental exclusivity formed a unique environment where early forms of matter and consciousness emerged.

The Era of Isolation

For an extended period, Terasil remained untouched by other elemental forces. During this era, the Orasians emerged—beings formed from conscious grains of earth. Their early society developed principles rooted in endurance and equilibrium, mirroring the static and resilient nature of the realm.

The Great Erosion

The Great Erosion marked a transformative period in Terasil's history. With the emergence of additional elements, the realm underwent geological change. Water carved canyons, wind sculpted rock, and fire redefined landscapes. The formerly boundless terrain was gradually diminished, consolidating into what is now the continent of Elemara. The core of ancient Terasil remains protected within the Citadel Mountains.

Arrival of the Other Elements

As elemental diversity increased, Terasil’s societies integrated new environmental factors while maintaining cultural continuity. This transition resulted in a broader range of ecosystems and reinforced Terasil’s adaptability within Adaris's evolving geography.

Geography

Citadel Mountains

Terasil is defined by its varied terrain—mountains, valleys, plains, and extensive subterranean networks. These features have cultural and economic importance for its inhabitants, especially the Orasians and Minthari.

Mountain Ranges

  • Citadel Mountains: Located at Terasil’s center, these mountains preserve the core of the primordial realm. Considered sacred by the Orasians, they create a natural rain shadow influencing the Zanarak Desert.
  • Anvil Range: East of the Citadels, these mineral-rich peaks support vast Minthari mining operations. Generations of excavation have resulted in a complex underground infrastructure.
  • Terraces of Mist: A mist-covered western range shaped by lingering elemental forces. It supports an unusual blend of flora and fauna along the earth-water boundary.

Valleys and Plains

  • Sanctuary Vale: The cultural heart of Orasian civilization; a semi-arid region marked by settlements and agricultural infrastructure.
  • Emerald Valley: Once barren, now fertile through geological processes and Orasian cultivation—symbolizing Terasil’s adaptive potential.
  • Yalta Expanse: A harsh, arid plain shaped by the Citadel’s rain shadow. Despite conditions, some Orasian communities endure here through deep spiritual and geological ties.

Underground Networks

  • The Deep Roads: An ancient tunnel network built by the Minthari, used for trade and travel. These are also believed to house Earthbound Spirits linked to the realm's deeper energies.
  • Caverns of Echoes: Noted for their unique acoustics, these caverns serve ritual and meditative purposes, especially among the Orasians, who view them as spiritual conduits.

Climate

Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round.

Flora and fauna

Graniteback Behemoth

The biodiversity of Terasil reflects its elemental alignment and geological age. Its ecosystems are home to resilient species adapted to rocky, mineral-rich environments. Life forms range from surface-dwelling herbivores to deep-dwelling predators, with many possessing unique traits influenced by the realm’s spiritual energies.

Native Sophants

  • Orasians: Ancient beings formed from conscious earthen matter. Initially colossal in form, many have diminished in size over time due to elemental exposure. Legends speak of remaining giants hidden deep within the mountains.
    • Culture: Orasians are characterized by their deep ties to tradition, stonecraft, and earth-based osia. Their rituals emphasize patience, reflection, and symbiosis with the land.
  • Minthari: A younger population descended from spirits of greed. Though originally driven by acquisitiveness, their culture evolved to prioritize craftsmanship and community.
    • Culture: Minthari life revolves around mobility, mining, and artisan traditions. While cautious of the deeper realm, they maintain a working relationship with the Orasians through trade and negotiation.

Native Spirits

Spiritual life in Terasil is shaped by a complex hierarchy of native spirits, each reflecting the elemental nature of the realm and its enduring connection to the primordial spirit Oras. These spirits range from minor, recently-formed presences to ancient entities embedded in the cultural memory of its inhabitants.

Nascent Spirits

Nascent spirits in Terasil are newly-formed entities of limited awareness and minimal influence. Typically emerging from minor geological or environmental features—such as shifting gravel, falling stones, or condensation on cavern walls—these spirits are highly responsive to external stimuli. Their presence is subtle, often sensed more than seen, and they are frequently drawn upon in basic ritual practices by initiates among the Orasians and Minthari.

Examples:

  • Flickerlings – Spirits manifesting as faint glows within mineral veins.
  • Dustforms – Ephemeral spirits shaped from disturbed soil or ash.

Mature Spirits

Mature spirits emerge from recurring experiences and collective recognition of localized phenomena. Though lesser in scope than ancestral spirits, they are semi-conscious and often associated with physical objects or places of symbolic significance. Unlike nascent spirits, mature spirits possess defined identities and are regularly invoked in cultural practices tied to memory, craftsmanship, or ritual grounding.

Ancestral Spirits

Ancestral spirits represent the oldest and most powerful entities within Terasil. Some are believed to predate the Great Erosion and embody collective memory or ancient identity. These spirits are often localized in singular sacred sites and rarely engage directly with mortals. Rituals involving ancestral spirits are restricted to elder practitioners and are performed to seek counsel, protection, or long-term omens.

Examples:

  • Tharoz-Mir – Spirit of the Great Tunnels, Tharoz-Mir embodies the enduring memory of Terasil’s subterranean veins. Said to span the entirety of the Deep Roads, this vast ancestral spirit is less a single entity and more a presence felt in the stone itself—steady, resonant, and ancient. Orasians and Minthari alike revere it as a silent witness to all passage, trade, and migration beneath the earth.
  • Orak-Thun – Revered in legend as the first sentient mountain, now a spiritual locus of Orasian lineage rites.

These spirits, together, form the spiritual ecology of Terasil—reflecting its role as the realm of endurance, continuity, and elemental consciousness.

Notable settlements

The ancient city of Kar-Thal.
  • Kar-Thal: An ancient Orasian city carved into a mountain. It houses governing elders and sacred spaces.
    • Notable Features: The Great Hall of Oras and the Catacombs of Eternity, both central to Orasian ritual and governance.
  • Minthal: A concealed Minthari city within the Anvil Range, renowned for its luminous crystals and artisanal output.
    • Notable Features: The Crystal Market and the Hall of Ages, centers for commerce and cultural education.

Cultural significance

Terasil is regarded as the foundational material realm within the cosmology of Adaris. Its creation marked the transition from formless potential to structured existence. The presence of Oras imparts continuity and stability not only within Terasil but across Adaris.

To its inhabitants—especially the Orasians—Terasil is more than territory; it is a spiritual and existential anchor. Its natural features are seen as sentient entities or repositories of memory. Life in Terasil follows the rhythm of stone, echo, and deliberate transformation.

Outside Terasil, its geomantic influence persists. All realms intersect with stone in some form, affirming Terasil’s symbolic centrality. As such, Terasil is seen as both foundation and frame—unchanging in essence yet receptive to the forms layered upon it.