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Table structure:

  1. Introduction - Wikitext
  2. Geography - Wikitext
  3. History - Wikitext
  4. Notable_Locations - Wikitext
  5. Culture_and_Society - Wikitext
  6. Economy - Wikitext
  7. Dangers_and_Threats - Wikitext

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Page Introduction Geography History Notable Locations Culture and Society Economy Dangers and Threats
Arenam's Quarry (edit)

Arenam’s Quarry is a small but vital mining settlement in the Glass Fields of Zanarak, where raw mirage glass, obsidian, and rare crystalline formations are extracted from the fractured desert. Named after Arenam, the Spirit of Sand and Glass, the town is as harsh and unforgiving as the desert itself—a place where every step is a risk, and every shard has value.

Arenam’s Quarry is located north of Azirith, nestled within the Glass Fields of Zanarak. The land surrounding the town is a treacherous expanse of jagged, splintered glass formations, formed by the intense fusion of desert sands and Ashland heat.

The town itself is built low to the ground, its stone and glass-reinforced dwellings designed to withstand the deadly glassstorms that sweep through the region. Deep within the quarry, a network of tunnels and shelters, known as Omareth’s Hollow, protects miners and traders from the elements.

Arenam’s Quarry was founded centuries ago when Gilaari prospectors first uncovered vast deposits of mirage glass deep within the Glass Fields. The settlement grew around the richest veins, its survival dependent on the constant demand for glass and obsidian in cities like Azirith and Orundahl.

Over time, the Sunshifters arrived, bringing their expertise in alchemical refinement, transforming raw glass into weapons, enchanted artifacts, and illusionary lenses. Though Arenam’s Quarry has never been a thriving metropolis, its resources are invaluable to Zanarak and beyond.

Tzelha’s Wake[edit source]

Tzelha’s Wake is largest open-pit mine in the region, said to have been split open by the final act of Tzelha, an enigmatic figure whose name is now spoken only in fragments of legend.

  • The terrain is unstable, with sections collapsing and reforming unpredictably as the desert shifts.
  • Miners claim the glass hums after storms, as if retaining echoes of something long buried beneath the surface.
  • Certain areas of the quarry are avoided due to unexplained disappearances, with some believing that disturbing the oldest formations brings misfortune.

Vothar’s Forge[edit source]

Vothar’s Forge is a Sunshifter-operated refinery where mirage glass is melted, reshaped, and infused with alchemical energy. It is named after Vothar, a figure from Sunshifter history who was said to have woven light into glass, though whether he was a real person or a symbolic myth remains uncertain.

  • The furnaces burn with alchemical fire, producing heat capable of reshaping even the hardest materials.
  • Shimmering mirages form in the air, making it difficult to discern reality within the forge’s walls.
  • Apprentices must undergo the Trial of the Glassfire, a test of patience and control that determines whether they are worthy of the craft.

The Xalreth Span[edit source]

The Xalreth Span is a fractured ridge of black glass, forming a natural bridge over the lower quarry. The name comes from an old Gilaari word meaning "shattered paths," referencing both its unstable footing and the way voices seem to carry unnaturally across its surface.

  • The ridge is known for sudden fractures, making crossing it a calculated risk.
  • During certain seasons, the wind through the glass formations produces sounds that resemble distant whispers.
  • Some believe the span was once part of a much larger structure, long since consumed by the desert.

Omareth’s Hollow[edit source]

Omareth’s Hollow is a network of underground tunnels and shelters carved beneath the settlement, used as a refuge during the glassstorms that periodically sweep through the region.

  • The name comes from an oral tradition among the Gilaari, which tells of a caravan led by Omareth that survived a month-long storm by taking shelter in an early form of these tunnels.
  • The deeper tunnels lead to excavation sites that have long been abandoned, though some explorers still seek forgotten veins of glass and minerals within them.
  • Certain tunnels remain unmarked on any known map, with rumors of hidden chambers that predate the settlement itself.

Shavhiri Market[edit source]

Shavhiri Market is Arenam’s primary trading post, where merchants from distant settlements barter for raw glass, obsidian tools, and alchemical components. The market takes its name from the Sunshifter term "shavhiri," which refers to wealth gained through mirages—an allusion to the way fortunes rise and fall unpredictably in the desert.

  • The location of the market shifts depending on the season, alternating between open-air spaces and underground chambers.
  • Traders often conduct business through indirect means, using gestures and coded phrases to disguise the true value of their goods.
  • Water remains the most valuable currency, and some merchants require a portion of a buyer’s supply as a form of tribute before making a sale.

Work dominates life—every resident mines, refines, or trades glass in some capacity. Gilaari miners navigate the glass fields with instinct and skill, while Sunshifter alchemists handle glass refinement. Few outsiders stay long, as the harsh environment and constant risk of injury make life in Arenam’s Quarry unforgiving.

Superstitions abound—many believe the shards hold echoes of Arenam’s will, and some miners hear voices in the glass.

"Arenam’s Will Cuts Deep" - A common saying among miners and traders, reminding them that Arenam gives and takes—the glass brings fortune, but only to those who respect its dangers.

Few cities could thrive without the quarry’s precious glass, yet few would dare to call it home.

Arenam’s Quarry is the largest supplier of raw mirage glass in Zanarak, exporting to Azirith, Orundahl, and beyond. Its economy thrives on:

  • Mirage glass extraction – Used for illusions, enchanted artifacts, and vision-enhancing tools.
  • Obsidian mining – Essential for weapons, jewelry, and alchemical instruments.
  • Alchemical refinement – Sunshifters enhance the properties of extracted glass, making it a highly sought-after commodity.
  • Water trade – Water is the most valuable currency, with entire shipments of glass exchanged for access to fresh reserves.
  • Glassstorms - Fierce winds can turn the landscape into a storm of razor-sharp shards, forcing miners to retreat underground.
  • Unstable terrain – The shifting glass fields are unpredictable, with sudden collapses and cave-ins.
  • Bandit raids – Glass smugglers and rogue traders frequently attempt to steal raw mirage glass, leading to violent clashes.
  • The Curse of the Shards – Many miners believe that disturbing certain formations can bring bad luck or hallucinations—some claim to have seen figures trapped within the glass.
Azirith (edit)

Azirith is the sole port city of the Zanarak Desert, located in the southeastern corner of the realm where the desert meets the Sea of Embers. The city is surrounded by towering, jagged spires of glass, formed from the fusion of desert sands and the searing heat of the Ashlands, creating a breathtaking and otherworldly skyline.

Azirith serves as a vital trade hub, connecting desert caravans to seafarers, with its economy revolving around the mining and crafting of mirage glass, obsidian tools, and enchanted desert artifacts.

Azirith is built amidst the Glass Fields of Zanarak, where natural formations of shattered glass, obsidian ridges, and fused crystal plains shape the landscape. The city itself is a blend of stone, carved glass, and reinforced sandstone, making it one of the most visually striking settlements in Adaris.

To the west, the Glass Fields transition into the deep dunes of Zanarak, while the Sea of Embers stretches to the east, its dark waves lapping at the obsidian-carved docks of Azirith.

The origins of Azirith date back to the early Sunshifter nomads, who first discovered the unique glass formations in the region and used them for illusion crafting and alchemy. Over time, as demand for mirage glass and other desert-crafted goods grew, a permanent settlement formed.

Legends say the city's earliest foundation stones melted into the sands when the Ashlands surged with fire, fusing stone and glass into a near-indestructible base. The Gilaari later arrived, bringing their mastery of stonecraft and desert navigation, solidifying Azirith’s role as the jewel of Zanarak’s southeastern frontier.

Districts[edit source]

Azirith is divided into five main districts:

  • The Shardspire Docks – The main port, where ships from across Adaris dock to trade for the desert’s treasures.
  • The Prism Market – A chaotic bazaar of illusion and trade, where mirage glass, enchanted artifacts, and rare alchemical goods are bought and sold.
  • The Emberhalls – The district of elite glass artisans, where obsidian and mirage glass are forged into weapons, tools, and art.
  • The Smoldering Gates – The city’s western boundary, marked by molten-glass fortifications, leading into the Zanarak Desert.
  • The Sunshifter’s Arch – A natural glass formation, rumored to reveal glimpses of the past and future to those who stare into its reflections.

The Shardspire Docks[edit source]

A vast harbor built atop cooled obsidian flows, where ships, sand-runners, and desert caravans converge. The docks shimmer under the sun, reflecting the towering glass formations that surround the city.

The Prism Market[edit source]

A sprawling open-air bazaar, where merchants sell: - Mirage glass, infused with desert magic - Obsidian-forged tools and jewelry - Rare desert minerals and Ashland relics - Spell-infused lenses and illusion charms

The market's pathways seem to shift daily, adding to the illusionary nature of Azirith.

The Emberhalls[edit source]

The heart of glassworking and craftsmanship, where master artisans shape desert glass into legendary weapons, enchanted artifacts, and intricate sculptures. Some believe that certain pieces retain the energy of the Ashlands, making them prized across Adaris.

The Smoldering Gates[edit source]

A massive archway of molten and fused glass, serving as the final threshold between Azirith and the Zanarak Desert. The gates pulse with trapped heat, rumored to be enchanted to withstand even the fiercest sandstorms.

The Sunshifter’s Arch[edit source]

A mysterious glass formation that distorts reality, creating mirage-like visions at dawn and dusk. Some say that those who stare into its surface may see glimpses of lost futures or forgotten pasts.

Azirith is a city defined by trade, illusion, and craftsmanship, where Sunshifters weave mirages through the streets, Gilaari master glass and stone, and foreign merchants haggle for the finest wares in all of Zanarak.

Customs and Laws[edit source]

  • The Glass Pact – Theft of raw mirage glass is punishable by exile, ensuring the city’s most valuable resource remains protected.
  • The Heat Offering – New arrivals must offer a token of glass or flame at the Smoldering Gates, honoring the forces that shaped Azirith.
  • The Silent Reflection – At sunrise and sunset, the entire city halts as the glass spires glow with otherworldly colors, a moment for meditation and vision-seeking.

Azirith’s wealth is built on glass trade and desert commerce, offering:

  • Rare mirage glass and obsidian-forged tools
  • Desert alchemical ingredients
  • Navigation charts and magical lenses
  • Imports from distant lands via the Sea of Embers

Despite its beauty, Azirith is not without peril. Glassstorms, where razor-sharp shards are carried by the wind, can strike without warning. Bandits and smugglers lurk in the desert outskirts, seeking to steal unrefined mirage glass.

Beyond the Smoldering Gates, the Sea of Dunes begins, a place where even the most seasoned desert travelers may become lost.

Minthal (edit)

Minthal is the capital of the Minthari civilization, a sprawling underground metropolis carved into the heart of the Anvil Range. Hidden deep within ancient stone, Minthal is a city of vast caverns, interconnected tunnels, and towering subterranean forges. As the political, economic, and spiritual center of the Minthari, it serves as both a fortress and a sanctuary, sheltering its inhabitants from the surface world while housing some of the finest metallurgical and engineering wonders in Adaris.

Minthal is a vast, multi-layered network of tunnels, chambers, and carved-out spaces, forming a labyrinthine metropolis deep within the Anvil Range. The Minthari have sculpted their home directly from the rock, shaping every passageway, cavern, and forge.

Minthal’s structure is defined by:

  • The Grand Tunnels – Massive arterial tunnels that serve as the city's primary thoroughfares, linking major districts together. These passages are wide enough for entire caravans of goods and workers to travel through.
  • The Deep Halls – The oldest, most sacred tunnels, where the first Minthari carved their homes. These halls are densely packed with winding burrows, forming a complex honeycomb of living spaces.
  • The Forge Caverns – Gigantic underground smelting chambers harnessing geothermal vents to produce weapons, tools, and armor. These caverns are lined with natural lava tubes, providing an endless source of heat.
  • The Flowing Market – A sprawling subterranean bazaar carved into a network of interwoven chambers, where traders exchange goods in winding, tunnel-like stalls.
  • The Ember Vaults – A series of deep, reinforced mineral veins, where the Minthari store their most valuable resources, including mithril, adamantine, and historical relics.
  • The Council Burrow – A vast, highly secure chamber, where the ruling Minthari leaders gather to govern and settle disputes. Unlike the surface-world halls of power, this space is low-lit, resonant, and designed to amplify subsonic communication.

Because Minthal is entirely underground, the city's layout is three-dimensional, with tunnels extending upward and downward in complex layers. The Minthari navigate using vibration-sensitive organs, allowing them to move seamlessly through the twisting tunnels that would leave most outsiders lost.

A forge in Minthal

Minthal’s origins date back to the earliest Minthari settlements. Over time, the city evolved from a series of primitive burrows into a highly structured metropolis, shaped by centuries of excavation and refinement.

Key historical periods:

  • The Founding of Minthal – Ancient Minthari first carved the city from natural caverns, creating a sanctuary from surface dangers.
  • The Era of Expansion – Massive tunnel networks were constructed, connecting Minthal to other settlements and forging routes for trade and mining.
  • The Age of Industry – The discovery of geothermal energy and refined metallurgy allowed the Minthari to become one of the foremost underground civilizations in Adaris.

Minthal is divided into multiple districts, each serving a specialized function within the city.

  • The Forge District – The industrial heart of Minthal, filled with smelting chambers, metalworks, and engineering workshops.
  • The Deep Halls – The oldest part of the city, home to historical archives, ancestral sites, and sacred gathering chambers.
  • The Flowing Market – A vast underground bazaar, where merchants trade refined metals, alchemical reagents, and rare underground delicacies.
  • The Ember Vaults – Secure chambers storing the rarest and most valuable metals, including mithril, adamantine, and legendary relics.
  • The Council Spire – The governing center of Minthal, where the ruling Minthari leaders convene to make decisions on trade, law, and foreign relations.

Minthal is a society built around craftsmanship, resilience, and tradition. As a subterranean species, the Minthari have developed unique customs and a deep connection to their environment.

  • Communal Work & Craftsmanship – Every Minthari contributes to the city's maintenance, with skilled artisans, miners, and engineers holding high social status.
  • Bond with the Stone & Fire – The Minthari view the earth and molten veins as both a source of sustenance and a spiritual force. Their rituals often involve stone carving, metalworking, and fire-based ceremonies.
  • A Language of Vibrations – Due to their worm-like physiology, the Minthari primarily communicate through subsonic vibrations and resonant echoes within tunnels, though they also use a written script.
  • Isolationist Yet Pragmatic – While Minthari prefer to remain underground, they maintain selective trade relations with surface dwellers through trusted intermediaries.

Minthal thrives on mining, metallurgy, and subterranean resource management.

A Minthal tunnel
  • Ore & Metal Trade – The city exports high-quality iron, copper, silver, and rare minerals, sought after by weapon forgers and artisans across Adaris.
  • Geothermal Energy Use – Unlike many surface societies, Minthal relies on lava vents and steam energy, making it a self-sufficient power hub.
  • Tunnel-Based Agriculture – Specialized mushroom farms, fungus-based livestock, and underground water filtration systems sustain the Minthari.
  • Alchemical Production – The Minthari extract minerals for potent alchemical substances, enhancing their tools, armor, and medicinal supplies.
Minthara (edit)

Nestled deep within the Anvil Range, Minthara is a central hub for travelers, traders, and weary Minthari returning from long journeys. Minthara is a place of respite, known for its geothermal spas, luxurious burrows, and natural hot springs. Steam rises from the deep fissures in the earth, filling the tunnels with a soothing warmth, and the town thrives on a booming hospitality industry, making it one of the most unique settlements in Minthari civilization.

Minthara sits at the heart of the Anvil Range, located within a natural volcanic rift that channels geothermal heat and mineral-rich waters through the cavern walls. The town is designed around these thermal features, with its tunnels and chambers shaped to maximize warmth and relaxation.

  • The Thermal Caverns – Deep natural chambers where mineral-rich hot springs bubble up from the rock, forming vast underground pools. These pools serve as communal bathing areas and are believed to have healing properties.
  • Steam Vents & Lava Tubes – Natural fissures in the stone release warm steam into the tunnels, keeping Minthara’s burrows at a comfortable temperature year-round.
  • The Resting Tunnels – A network of luxurious sleeping burrows, where soft mosses and specially carved stone chambers provide peaceful, insulated rest stops for travelers.
  • The Glowstone Grotto – A massive underground chamber illuminated by bioluminescent minerals, offering a breathtaking natural spectacle. Many Minthari visit to meditate or unwind.

Minthara’s central location makes it the perfect waypoint between the northern strongholds and southern settlements, allowing travelers to recover, resupply, and reconnect before continuing their journeys.

Minthara was not always a leisure destination—it began as a simple crossroads settlement, built to serve merchants and tunnel travelers moving through the Anvil Range. Over time, the discovery of geothermal springs transformed the town into a haven for relaxation and recovery.

  • Origins as a Trade Stop – Early Minthari dug rest burrows along key trade tunnels, creating the first iteration of Minthara as a waystation.
  • Discovery of Geothermal Springs – As deeper tunnels were excavated, Minthari miners unearthed naturally heated mineral pools, leading to the town’s shift toward wellness and relaxation.
  • Rise of the Hospitality Industry – Seeing an opportunity, Minthari artisans and engineers began carving luxurious spa chambers, developing hot spring sanctuaries and resting tunnels for travelers.
  • Cultural Shift to a Respite Hub – Minthara became known as a sacred place of recovery, drawing not just merchants and workers, but leaders, scholars, and artisans seeking respite from the burdens of daily life.

Minthara’s most famous sites revolve around geothermal luxury, wellness, and relaxation.

  • The Steamheart Springs – The largest and most famous geothermal spa in Minthara, with naturally heated mineral pools carved directly into the cavern floors.
  • The Hollow Hearth – A massive communal chamber where soft moss bedding and heated rock benches offer a comfortable resting place for weary travelers.
  • The Emberveil Resort – A high-end Minthari luxury retreat, where the most finely sculpted spa chambers provide an exclusive escape for elite visitors.
  • The Whispering Pools – A series of small, private hot springs, set within dimly lit caverns. The naturally resonant stone walls amplify sound, making even whispered conversations audible from across the pools.
  • The Merchant’s Row – A market district within Minthara, where travelers can purchase hand-crafted goods, enchanted minerals, and rare alchemical tonics extracted from the hot springs.

Minthara is one of the most open and welcoming Minthari settlements, shaped by its role as a crossroads town and relaxation hub. The town’s culture is centered on hospitality, comfort, and the appreciation of geothermal wonders.

  • The Art of Restoration – Many Minthari train in massage therapy, mineral healing, and thermal relaxation techniques, making Minthara home to some of the most skilled recovery specialists in Adaris.
  • The Eternal Rest Philosophy – A cultural belief that one must experience deep relaxation to unlock full creativity and strength, leading many Minthari warriors, artisans, and scholars to visit Minthara before embarking on great undertakings.
  • Music of the Caverns – The steam vents and natural acoustics of Minthara’s caves make it a haven for Minthari tonal musicians, who use subsonic frequencies and deep resonating chants to create hypnotic, soothing melodies.
  • Festival of the Emberflow – An annual celebration of warmth and vitality, where Minthari gather in the hottest caverns to share stories, sing deep harmonic songs, and bask in the geothermal waters.

Minthara’s economy is built on tourism, wellness, and trade.

  • Geothermal Spa Industry – Minthara’s hot springs and mineral baths attract travelers, traders, and Minthari leaders, creating a thriving hospitality industry.
  • Luxury Stonework & Furnishings – The town is famous for beautifully carved relaxation chambers, heated stone seats, and intricate bathing pools, which are sought after in other Minthari settlements.
  • Alchemical Mineral Extraction – The thermal pools contain rare minerals and dissolved elements, which are collected and refined into healing tonics, skin salves, and restorative elixirs.
  • Merchant Trade Hub – Minthara’s central location allows for easy exchange of metals, tools, food, and textiles, making it a major restocking point for travelers.
Minthek (edit)

Minthek is the northernmost settlement of the Minthari, a fortified underground outpost honeycombed into the towering slopes of Mount Atal, the highest peak of the Anvil Range. Positioned at a strategic vantage point, it grants the Minthari an unparalleled view of the surrounding regions, allowing them to monitor movements across the northern highlands, the Tearfall Range, and beyond. Minthek is a defensive stronghold, designed to withstand external threats while remaining hidden within the mountain’s stone.

Minthek is carved into Mount Atal’s sheer rock face, with multiple layers of tunnels, observation burrows, and defensive chambers running deep into the mountain’s core.

  • The Lookout Caverns – A series of tunnels carved high into the mountain, featuring narrow stone apertures that allow Minthari sentinels to observe the surface world without exposing themselves.
  • The Windshafts – Natural ventilation tunnels that channel freezing mountain air down through the settlement, keeping the tunnels well-aerated and preventing heat buildup.
  • The Ice Veins – Subterranean glacial formations deep within the mountain, used as a water source and natural refrigeration system for storing food and supplies.
  • The Hidden Paths – Concealed tunnel exits leading from Minthek into the Tearfall Range, allowing for secret travel routes if evacuation or reconnaissance is necessary.

The altitude of Minthek makes the surface world nearly uninhabitable, with freezing temperatures, strong winds, and unpredictable rockslides keeping all but the most resilient creatures away.

A Minthari Guard stands watch

Minthek was established as a northern watchpost, originally serving as a small military outpost for early Minthari scouts. Over centuries, it expanded into a full-fledged subterranean fortress, vital for protecting the northern reaches of the Anvil Range.

  • The Sentinel Era – Minthek was first carved into Mount Atal as a forward observation post, allowing the Minthari to monitor movements in the highlands.
  • The Deep Reinforcement – As external threats increased, the Minthari expanded and fortified the tunnels, making Minthek one of the most heavily defended settlements in the region.
  • The Watchful Age – Today, Minthek is a crucial military and scouting hub, ensuring that the Minthari remain aware of any dangers approaching from the north or east.

Minthek is structured for defense, survival, and observation, with each section of the settlement serving a vital purpose.

  • The Stone Eye – The largest natural viewing aperture in Minthek, allowing Minthari watchers to survey the lands beyond Mount Atal while remaining hidden.
  • The Ice Vaults – A series of deep glacial caverns, where frozen reserves of water, food, and minerals are stored.
  • The Spear Tunnels – Defensive choke points built into the tunnels, designed to collapse inwards in case of an invasion, sealing off access to Minthek’s core.
  • The Echo Chamber – A vast hollow chamber where sound naturally amplifies, allowing Minthari sentinels to listen for distant surface movements carried by the mountain’s vibrations.
  • The Deep Warrens – The living quarters of Minthek, dug into the mountain’s innermost rock layers, offering warmth and protection from the frigid surface conditions.

Life in Minthek is harsh and disciplined, as the settlement is a frontier stronghold rather than a traditional Minthari city. The Minthari who live here are scouts, sentinels, and survivalists, adapted to the extreme conditions of the northern mountains.

  • Sentinel Castes – Minthek is home to specialized watchkeepers, trained to read the vibrations of the mountain and detect distant movement.
  • Wind-Rituals – Due to the constant presence of howling winds through the tunnels, Minthek Minthari have developed ritualistic chants and tonal communication that harmonize with the wind’s natural frequencies.
  • Cold-Hardened Survivors – Unlike their kin in Minthal, Minthek’s residents rely on preserved rations, glacial water, and deep cavern reserves, making them more resource-conscious and resilient.

Minthek is not a center of trade, but it does support a self-sufficient survival economy, focusing on defense, scouting, and resource conservation.

  • Ore Extraction – While not a major mining hub, Minthek extracts small but highly valuable deposits of mithril and adamantine found deep within Mount Atal.
  • Ice and Water Reserves – Minthek’s glacial vaults provide fresh water and cold storage, making it vital for supplying outposts and tunnel networks further south.
  • Weapons and Armor Production – Due to its military focus, Minthek refines metal primarily for weapons, armor, and fortifications, rather than trade.
  • Scouting and Reconnaissance – While not an economic function, Minthek’s intelligence and watchkeeping serve as one of its most valuable contributions to the greater Minthari civilization.
Mirajhar (edit)

Mirajhar is a mystical, ever-moving city nestled within the Zanarak Desert. Unlike static settlements, Mirajhar’s structures shift and reform with the movement of the dunes, guided by the Gilaari—its enigmatic inhabitants. The city is said to possess a form of awareness, adapting to the whims of the desert winds and the influence of unseen forces. Travelers seeking refuge in Mirajhar must navigate its labyrinthine pathways, which never remain the same for long.

Origins and Nature[edit source]

Mirajhar is not built—it is woven into the desert itself. The city was first shaped by the Gilaari, who interpreted the movements of the dunes and structured their dwellings to move in harmony rather than resist. Over time, their deep connection to the land, combined with their spiritual bond with Saelios, the Spirit of Knowledge, and Arenam, the Spirit of Sand and Glass, allowed them to refine their methods, creating a city that breathes with the desert rather than against it.

Some believe Mirajhar was not constructed by mortals at all, but rather awakened through centuries of ritual, mirage-born magic, and the shifting consciousness of the desert itself.

Architecture and City Layout[edit source]

Mirajhar is unlike any other city in Adaris. Instead of rigid stone walls or towering buildings, its architecture mimics natural sand dunes, curving and flowing with the landscape. Structures rise and fall as the desert moves, appearing and disappearing like mirages.

Key characteristics of Mirajhar’s architecture include:

  • Dune-Sculpted Structures – Buildings shaped from hardened sand, their exteriors smooth and flowing, blending seamlessly with the desert.
  • Adaptive Living Spaces – Homes shift as needed, guided by subtle wind sails and tension-based architecture.
  • Subterranean Wells and Vaults – Hidden water sources are buried beneath the sands, known only to the Navigators of Mirajhar.
  • Wind Towers and Sandspires – Towering constructs that harness the desert winds, cooling the city and serving as navigational beacons.
  • The Mirage Paths – Pathways shift with the wind, forcing travelers to rely on Gilaari Guides to avoid becoming lost.

Despite its ever-changing nature, several locations within Mirajhar remain known across the ages, reappearing through the cycles of shifting sands.

The Mirage Bazaar[edit source]

A marketplace unlike any other, the Mirage Bazaar appears and vanishes with the movement of the dunes. Merchants of the desert set up their stalls at sunrise, but by dusk, the entire market may have shifted to a new location, carrying exotic goods such as alchemically treated fabrics, mirage-infused glasswork, and charms containing whispers of the desert spirits.

The Sandspire[edit source]

One of the few landmarks to persist in Mirajhar despite its shifting nature, the Sandspire is a towering structure of fused glass and desert stone, catching the light of the sun in dazzling hues. It is believed to serve as a central anchor for the city’s movements, aligning with the celestial bodies and desert winds.

The Echoing Halls[edit source]

Beneath the dunes, vast chambers carved from sandstone serve as repositories of ancient knowledge. The Echoing Halls are said to hum with voices from the past, as the Gilaari have preserved their history in carved inscriptions and whispered songs that resonate through the tunnels.

The Hidden Wells[edit source]

Secret water sources known only to the Gilaari and trusted allies, the Hidden Wells are life-giving sanctuaries scattered throughout Mirajhar. Their locations shift, known only to those who can read the patterns of the sands.

Inhabitants[edit source]

Mirajhar is home primarily to the Gilaari, who serve as its caretakers, guides, and artisans. However, it is also a place of refuge for Sunshifters, wandering traders, and desert travelers who have learned to navigate its ever-changing streets.

The Gilaari[edit source]

The Gilaari are the permanent inhabitants of Mirajhar, acting as its stewards. Their natural adaptability and deep understanding of the city’s patterns make them essential to its survival.

  • Guides – Lead travelers safely through the city.
  • Navigators – Experts in predicting the shifting sands and mapping new pathways.
  • Artisans – Craft the city’s intricate works of glass, stone, and fabric.
  • The Council of the Shifting Sands – The ruling body of elders who interpret the city’s will.

The Sunshifters[edit source]

Though not native to Mirajhar, the nomadic Sunshifters frequently pass through, trading their alchemical knowledge and mirage-weaving skills. Many Sunshifters have strong ties to the city, often allying with the Gilaari.

Desert Travelers[edit source]

Mirajhar is a haven for wanderers, outcasts, and seekers, who find shelter within its dunes. Some seek knowledge in the Echoing Halls, while others trade in the Mirage Bazaar before vanishing into the sands once more.

Beliefs and Spiritual Significance[edit source]

Mirajhar is more than a city; it is a living entity in the eyes of its people. The Gilaari believe it exists as an extension of the spirits of the desert, particularly:

  • Arenam, Spirit of Sand and Glass – The force that shapes the dunes, guiding the city’s movements.
  • Saelios, Spirit of Knowledge – The guardian of hidden wisdom, whispered through the Echoing Halls.
  • The Will of the Sands – The belief that the desert itself possesses consciousness, shifting Mirajhar in response to unseen forces.

Rituals and ceremonies often take place at The Sandspire or within the underground sanctuaries, where the Gilaari and select travelers attune themselves to the city’s rhythms.

Orundahl (edit)

Orundahl is the last major settlement before the Zanarak Desert, serving as a critical waypoint for travelers, merchants, and fortune-seekers. Located between the Graveyard of the Fallen to the west and the Canyonlands to the east, Orundahl is the final bastion of civilization before the merciless dunes. The town is home to a diverse population, with the Gilaari as the dominant group, alongside Sunshifters, Orasians, and outlanders.

Orundahl sits on rocky terrain just north of the Zanarak Desert. To its south, the landscape abruptly transitions into the endless dunes known as the Sea of Dunes, where only the most skilled navigators can survive.

The city is protected by high sandstone walls reinforced with desert glass, built to withstand both the elements and the dangers of the deep desert. A large network of tunnels and underground chambers exists beneath the town, rumored to have been carved by the Gilaari long ago.

The origins of Orundahl are uncertain, though legends speak of an ancient Gilaari settlement that existed long before recorded history. Over time, it became a hub for desert traders, alchemists, and guides seeking to harness the secrets of Zanarak.

The town has survived countless sandstorms and incursions from desert raiders, thanks to the resilience of its people and its strategic position. It remains a gateway—both literally and figuratively—to the unknown.

Districts[edit source]

Orundahl is divided into three main districts:

  • The Dustway – The outer trade district, where caravans from Terasil, the Canyonlands, and other realms gather to exchange goods.
  • The Inner Refuge – The heart of the city, where the majority of Gilaari, Sunshifters, and long-term residents live.
  • The Scorched Gate – A heavily guarded southern checkpoint marking the final passage into the Sea of Dunes.

Notable Locations[edit source]

The Last Well[edit source]

A sacred spring-fed oasis at the center of Orundahl, The Last Well is said to be the final source of fresh water before the true desert begins. Many travelers pause here for reflection, deciding whether to turn back or press onward into Zanarak.

The Navigator's Guild[edit source]

A prestigious group of desert guides and survivalists who have mastered the dunes' ever-changing paths. Only the most skilled and experienced travelers can earn the title of Navigator.

The Mirage Market[edit source]

A chaotic and unpredictable bazaar where traders sell rare alchemical ingredients, enchanted desert artifacts, and supplies for crossing the desert. The market is said to shift unpredictably, as if it has a life of its own.

The Sunshade Spire[edit source]

A towering glass observatory serving as a beacon for lost travelers. It reflects the light of the sun by day and glows eerily under the moon.

Orundahl is a melting pot of desert cultures, with a strong Gilaari presence shaping its traditions and way of life. The Sunshifters operate as illusionists, traders, and alchemists, while Orasians study the desert's mysterious glass formations and hidden ruins.

Customs and Beliefs[edit source]

The Water Pact[edit source]

An unspoken law among all residents: No one is denied water at the Last Well, regardless of status or wealth.

The Navigator’s Oath[edit source]

A sacred vow taken by desert guides, swearing never to abandon a traveler in need.

Orundahl thrives on trade, offering:

  • Rare desert minerals from the nearby Canyonlands
  • Mirage glass and enchanted artifacts
  • Alchemical ingredients sourced from the deep desert
  • Navigation services provided by the Navigator’s Guild

Despite its sturdy walls, Orundahl is not without peril. Sandstorms frequently batter the city, and dune beasts occasionally stray too close to its gates. Bandits and smugglers lurk in the shadows, waiting to prey on unsuspecting travelers.

Beyond Orundahl, the desert itself is the greatest danger. Many who enter the Sea of Dunes never return.