Working reference for the real-world places, institutions and periods used as models for places in Adaris. The models named here are for James's reference only; they are never named on the wiki itself. Each entry gives the place, its real-world model, and what was taken from it.
Arezilur
| Place |
Model |
What is taken from it
|
| Gristilia |
Jaffa |
A stone port city rising from the shore, with no deep-water quay: a line of rocks lies offshore, ships anchor beyond it, and cargo and passengers are carried ashore by boat.
|
Balúrail
| Place |
Model |
What is taken from it
|
| Balúrail |
Finland and inland Russia |
Cold, misty, forested lowland and highland country; a population that is urban and port-centred, with swamp pushing settlement onto dry ground and the coast.
|
| Têr |
Helsinki |
The capital and largest port; the only city with electric light.
|
| Mifajene Reservation |
19th-century American reservations |
Self-governing but not fully sovereign; established by a forced treaty and dealt with through a federal department.
|
Gosterra
| Place |
Model |
What is taken from it
|
| Gosterra |
19th-century Argentina |
A densely settled region with a railway, major cities and two states.
|
| Gosterra (climate) |
New Zealand |
An oceanic climate, slightly colder in the south.
|
| Goirleach Islands |
The Falklands |
Remote, windswept, largely treeless islands with sheep and fishing, more oceanic than the mainland.
|
Khamria
| Place |
Model |
What is taken from it
|
| Baviare Vale |
The Levant c. 1900 |
The settlement pattern of walled cities, hill towns and empty steppe (not its population).
|
| Barerte Waste |
An arid Mojave or Utah region |
Thinly settled desert with small towns, inhabited parts less dense than the Vale.
|
Orinilure
| Place |
Model |
What is taken from it
|
| Erden Monopoly |
The Dutch East India Company |
A single chartered company that governs its territory in its own right and is not democratic.
|