Tangible realms of Adaris
The Tangible Realms of Adaris are the fundamental physical forces that shape existence. Unlike the intangible realms, which govern metaphysical concepts, the tangible realms form the physical world itself. These realms are home to civilizations, spirits, and natural forces, each governing a distinct aspect of the world's structure.
The Four Core Realms
The Core Realms are the primary anchors of the world, vast and dominant physical regions that house powerful forces and civilizations.
Located at the center of the continent, Oras is a land of towering mountains, vast valleys, and fertile plains. It is the foundation of stability and endurance, where the might of stone and soil shapes life.
- The Realm of Fire
Existing beneath the surface, this realm consists of volcanic chambers, molten rivers, and underground caverns. Fire governs transformation, destruction, and renewal, fueling the world's ever-changing landscape.
- The Realm of Air
Floating above the land, this realm is a sky-bound expanse of powerful winds, storms, and drifting islands. It governs freedom, motion, and the unseen currents that shape the skies.
- The Realm of Water
Surrounding the continent, this vast oceanic realm consists of deep seas, coastal tides, and sprawling aquatic landscapes. It governs fluidity, adaptability, and the life-sustaining currents of the world.
The Combination Realms
From the intermingling of the Core Realms, additional realms emerged, expanding outward and blending elemental forces. Each of these realms has a ruling spirit and distinct environmental characteristics.
- The Realm of Growth (Earth + Water) – A flourishing land where nature thrives in abundance.
- Forests – Dense woodlands teeming with life.
- Jungles – Wild and untamed regions filled with exotic flora and fauna.
- Grasslands – Vast open plains supporting diverse ecosystems.
- Fertile Fields – Rich agricultural lands where civilizations prosper.
- The Realm of Storms (Air + Water) – A tempestuous domain where sky and sea intertwine.
- Oceans – Deep and powerful waters, home to countless mysteries.
- Riverlands – Flowing waters that shape the land.
- Coastal Tides – Shores shaped by the endless push and pull of the sea.
- Tempests – Storm-ravaged skies and ever-churning hurricanes.
- The Realm of Frost (Water + Air) – A land of ice, cold, and preservation.
- Tundra – A vast, treeless plain dominated by permafrost.
- Ice Fields– Endless expanses covered in ice and snow.
- The Realm of Metal (Earth + Fire) – A land of ore-rich mountains and deep caverns.
- Highlands – Rugged terrain full of valuable minerals.
- Ore-Rich Mountains – Towering peaks containing vast metal deposits.
- Clay Lands – A fusion of earth and fire, used in construction and art.
- Forges – The heart of civilization’s craftsmanship and metallurgy.
- Tahr’Zul= The Realm of Ash (Fire + Earth) – A scorched region of destruction and renewal.
- Volcanoes – Fiery peaks constantly reshaping the land.
- Wastelands – Barren lands left in the wake of fire’s fury.
- Magma Lakes – Pools of raw fire energy bubbling beneath the surface.
- Glass
- The Realm of Desolation (Fire + Air) – A barren stretch of eroded lands and cracked deserts.
- Salt Flats – Bleached and barren expanses left by evaporated seas.
- Canyons – Deep chasms carved by wind and time.
- Scorched Plains – Sunbaked lands cracked under the weight of heat.
- The Realm of Mist (Water + Earth) – A veiled land of mystery and secrecy.
- Swamps – Murky waters where life teeters between land and sea.
- Marshlands – Wetlands brimming with biodiversity.
- Fog-Laden Valleys – Places where sight is obscured, and paths shift unpredictably.
- The Realm of Sand (Earth + Air) – A shifting terrain of dunes and rocky landscapes.
- Dunes – Rolling sands shaped by the wind.
- Canyonlands – Harsh, eroded landscapes where few can thrive.
Each of these realms plays a crucial role in shaping Adaris, with civilizations and spirits governing their landscapes. As the world expands, these realms will be explored in greater detail, revealing their unique cultures, inhabitants, and histories.