Tangible realms of Adaris
The Tangible Realms of Adaris are the fundamental physical forces that shape existence. Unlike the intangible realms, which govern metaphysical concepts, the tangible realms form the physical world itself. These realms are home to civilizations, spirits, and natural forces, each governing a distinct aspect of the world's structure.
The Four Core Realms
The Core Realms are the primary anchors of the world, vast and dominant physical regions that house powerful forces and civilizations.
Located at the center of the continent, Oras is a land of towering mountains, vast valleys, and fertile plains. It is the foundation of stability and endurance, where the might of stone and soil shapes life.
- The Realm of Fire
Existing beneath the surface, this realm consists of volcanic chambers, molten rivers, and underground caverns. Fire governs transformation, destruction, and renewal, fueling the world's ever-changing landscape.
- The Realm of Air
Floating above the land, this realm is a sky-bound expanse of powerful winds, storms, and drifting islands. It governs freedom, motion, and the unseen currents that shape the skies.
- The Realm of Water
Surrounding the continent, this vast oceanic realm consists of deep seas, coastal tides, and sprawling aquatic landscapes. It governs fluidity, adaptability, and the life-sustaining currents of the world.
The Combination Realms
From the intermingling of the Core Realms, additional realms emerged, expanding outward and blending elemental forces. Each of these realms has a ruling spirit and distinct environmental characteristics.
- The Realm of Growth (Earth + Water) – A flourishing land where nature thrives in abundance.
- Forests – Dense woodlands teeming with life.
- Jungles – Wild and untamed regions filled with exotic flora and fauna.
- Grasslands – Vast open plains supporting diverse ecosystems.
- Fertile Fields – Rich agricultural lands where civilizations prosper.
- The Realm of Storms (Air + Water) – A tempestuous domain where sky and sea intertwine.
- Oceans – Deep and powerful waters, home to countless mysteries.
- Delmora is a realm where mighty rivers shape the land, carving their paths through fertile plains and ancient valleys.
- Rynvera, the Turning Tide, is a realm where coastlines are never permanent, and water dictates the shape of the land.
- Tempests – Storm-ravaged skies and ever-churning hurricanes.
- Serithal, the Hidden Current, is a vast inland lake-realm, where freshwater sustains all who live within its depths and upon its central island.
- Fendralis is a realm of unparalleled beauty and harmony, where life flourishes in vast coral gardens
- The Realm of Frost (Water + Air) – A land of ice, cold, and preservation.
- The Realm of Metal (Earth + Fire) – A land of ore-rich mountains and deep caverns.
- Galdros, the Realm of the Highlands
- Ore-Rich Mountains – Towering peaks containing vast metal deposits.
- Clay Lands – A fusion of earth and fire, used in construction and art.
- Forges – The heart of civilization’s craftsmanship and metallurgy.
- Tahr’Zul= The Realm of Ash (Fire + Earth) – A scorched region of destruction and renewal.
- The Realm of Desolation (Fire + Air) – A barren stretch of eroded lands and cracked deserts.
- The Realm of Mist (Water + Earth) – A veiled land of mystery and secrecy.
- The Realm of Sand (Earth + Air) – A shifting terrain of dunes and rocky landscapes.
- Zanarak- Desert dunes and glass
Each of these realms plays a crucial role in shaping Adaris, with civilizations and spirits governing their landscapes. As the world expands, these realms will be explored in greater detail, revealing their unique cultures, inhabitants, and histories.