Kharum-Zhal
Kharum-Zhal | |
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Type | Ruined Deep Road Town |
Location | Murazkar Range, Deep Road (80 miles from Kar-Thal) |
Realm | Terasil |
Inhabitants | Abandoned |
Controlled by | Sealed (monitored by Deepwatch) |
Significance | Collapsed Deep Road settlement; site of historical resonance catastrophe |
Kharum-Zhal is a sealed and abandoned settlement located along the Deep Road between Kar-Thal and Telenkar Hold, approximately 80 miles from the eastern terminus. Once a thriving rest station, it was lost to an unexplained event and now remains a forbidden zone under active surveillance by the Deep Road Stonewardens.
Geography
The ruin lies in a wide-cut chamber carved into red-veined basalt strata, with collapsed arches and cracked pylons leading to unstable corridors. The surrounding tunnelworks are warped, partially fused, and in some cases appear melted. Stone pillars that once held resonance conduits now hum faintly with intermittent harmonic distortion. Access is blocked by reinforced seal-plates and a tone-locked barrier gate.
History
Founded as a mining and forging town by the Orasians, Kharum-Zhal was the largest settlement between Kar-Thal and Telenkar Hold during the early Deep Road expansions. It fell suddenly and triggered what is referred to in records as the Zhal Collapse. The event destroyed much of the inner hold. No recovery attempts were sanctioned.
Threats and Dangers
Residual distortions are considered a severe hazard in the area. Known effects include disorientation, false memory loops, material echoing, and harmonic collapse. Unauthorized entry is forbidden. Seismic instability and unexplained resonance anomalies have been observed near the ruin.