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Kharum-Zhal

From Adaris
Kharum-Zhal
TypeRuined Deep Road Town
LocationMurazkar Range, Deep Road (80 miles from Kar-Thal)
RealmTerasil
SignificanceCollapsed Deep Road settlement; site of historical resonance catastrophe

Kharum-Zhal is a sealed and abandoned settlement located along the Deep Road between Kar-Thal and Telenkar Hold, approximately 80 miles from the eastern terminus. Once a thriving rest station, it was lost to an unexplained event and now remains a forbidden zone under active surveillance by the Deep Road Stonewardens.

Geography

The ruin lies in a wide-cut chamber carved into red-veined basalt strata, with collapsed arches and cracked pylons leading to unstable corridors. The surrounding tunnelworks are warped, partially fused, and in some cases appear melted. Stone pillars that once held resonance conduits now hum faintly with intermittent harmonic distortion. Access is blocked by reinforced seal-plates and a tone-locked barrier gate.

History

Founded as a mining and forging town by the Orasians, Kharum-Zhal was the largest settlement between Kar-Thal and Telenkar Hold during the early Deep Road expansions. It fell suddenly and triggered what is referred to in records as the Zhal Collapse. The event destroyed much of the inner hold. No recovery attempts were sanctioned.

Known Features

Though sealed, several named structures are known from recovered maps and survivor testimony:

  • The Forgeworks– The deepwork chamber where the instability began; now fused and impassable.
  • The Central Spiral – A central stairwell chamber said to still emit fragmentary tones at irregular intervals.
  • Archive Hollow – A sealed vault rumored to contain lost ledgers and tomes.
  • Zhal's Gate – The outer entrance now sealed.

Cultural Significance

Among travelers, Kharum-Zhal is a cautionary tale. Its name is not spoken aloud within the Deep Road, and passing its sealed gate requires a ritual moment of silence. Deep-trained caravans ring muted chimes in its memory. Some fringe sects believe the collapse site could be reopened—or cleansed—by rite.

Threats and Dangers

Residual distortions are considered a severe hazard in the area. Known effects include disorientation, false memory loops, material echoing, and harmonic collapse. Unauthorized entry is forbidden. Seismic instability and unexplained resonance anomalies have been observed near the ruin.