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Kharum-Zhal

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Revision as of 18:41, 6 April 2025 by Oros (talk | contribs)
Kharum-Zhal
TypeRuined Deep Road Town
LocationMurazkar Range, Deep Road (80 miles from Kar-Thal)
RealmTerasil
InhabitantsAbandoned
Controlled bySealed (monitored by Deepwatch)
SignificanceCollapsed Deep Road settlement; site of unexplained structural catastrophe

Kharum-Zhal is a sealed and abandoned settlement located along the Deep Road between Kar-Thal and Telenkar Hold, approximately 80 miles from the eastern terminus. Once a functioning rest and trade station, it was lost to an unexplained collapse and now remains a restricted zone under active surveillance by Deepwatch Stonewardens.

Geography

The ruin lies in a wide-cut chamber carved into red-veined basalt strata, with collapsed arches and fractured pylons leading into destabilized corridors. The surrounding tunnelwork is warped, partially fused, and in places appears melted. Structural remnants occasionally emit low vibration or disorienting sound pulses. Access is blocked by reinforced seal-plates and a locked barrier gate.

History

Originally founded by the Duranthi as a mining and forging town, Kharum-Zhal grew into the largest waystation between Kar-Thal and Telenkar Hold during the early Deep Road expansions. Its sudden collapse—known in surviving records as the Zhal Collapse—devastated the settlement. No official recovery efforts were ever undertaken.

Threats and Dangers

The region surrounding Kharum-Zhal is considered unstable. Known risks include spatial disorientation, memory lapses, echo anomalies, and structural collapse. Unauthorized access is prohibited, and Deepwatch patrols monitor for signs of activity. Occasional tremors and unexplained atmospheric disturbances have been recorded in the area.