Inhabitants of Adaris
The inhabitants of Adaris encompass a vast spectrum of sentient beings, each shaped by the spiritual, elemental, and geographic forces of their realm. From the stoneborn of Terasil to the wind-carried wanderers of Vaelthar, every sophant reflects a different balance of survival, culture, and spiritual resonance.
Classification
The peoples of Adaris fall broadly into two categories:
Sophants
Sophants are corporeal, sentient beings who have developed language, culture, and societal structures. Many are descendants of the Primordial Spirits or were formed through the merging of elemental and conscious forces.
Spiritual Beings
Entities that exist between the material and metaphysical realms. Some serve as guides, guardians, or manifestations of deeper forces and may interact with or inhabit the same realms as sophants.
Sophants of Adaris
Orasians

Main article: Orasians
Realm: Terasil Traits: Stone-like bodies, immense endurance, geomantic resonance Culture: Clan-based society built into mountains, governed by the Council of Stone
Sunshifters

Main article: Sunshifters
Realm: Zanarak Traits: Mirage illusionists, skin treated for heat, spiritual alchemists Culture: Traveling caravans guided by Luminaries and desert spirits
Gilaari

Main article: Gilaari
Realm: Zanarak Traits: Reptilian desert-dwellers, keen navigators, blend bipedal and quadrupedal movement Culture: Keepers of Mirajhar, ruled by the Council of the Shifting Sands
Minthari
Main article: Minthari
Realm: The Deep Roads beneath Terasil Traits: Small, dexterous, subterranean builders Culture: Highly mobile guilds of miners, smiths, and geomancers
Drahar

Main article: Drahar
Realm: Orrakar Traits: Stony-skinned scavengers, seismic perception, cliff-dwelling engineers Culture: Salvage-driven, philosophical society built around erosion and reclamation
Dralvir

Main article: Dralvir
Realm: Celyndor Traits: Antlered giants with bark-like skin, deeply tied to nature Culture: Guardians of sacred forests, living embodiments of Kaelthorin’s will
Korrash

Main article: Korrash
Realm: Tahr’Zul Traits: Heat-resistant extremophiles, sulfur-breathing, volcanic survivors Culture: Clan-based survivalists, some aligned with the Burnt Creed
Kuthar

Main article: Kuthar
Realm: Orrakar Traits: Nocturnal gliders, dust-repellent fur, canyon-adapted Culture: Mesa-farmers and insect-keepers living in wind-suspended cities
Nahari

Main article: Nahari
Realm: Fendralis Traits: Amphibious, bioluminescent, deep-sea adapted Culture: Federation of island-clans, masters of underwater survival and abyssal rituals
Torinok

Main article: Torinok
Realm: Vaelthar Traits: Yak-like humanoids, patient and powerful Culture: Builders of enduring meadows and monoliths, valuing rooted permanence
Vey'Lora

Main article: Vey'Lora
Realm: Vaelthar Traits: Light-footed nomads, skin and hair marked by the wind Culture: Perpetual wanderers, guided by wind and Vaelora’s breath