Kar-Thal: Difference between revisions

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=== The Veins ===
=== The Veins ===
[[Veins|The Veins]] are a residential and market district. A living web of tunnels and grotto-homes, where daily commerce and family life unfold.  
[[Veins|The Veins]] are a residential and market district. A web of tunnels and grotto-homes, where daily commerce and family life unfold.  


=== Kel-Siruun ===
=== Kel-Siruun ===
[[Kel-Siruun]] hosts the Archives and Stonecraft Guilds. A tiered arc of carved vaults surrounding the '''[[Ashlar Vaults]]'''. Home to [[Lorewarden|Lorewardens]] and artisans. Every wall here is etched with law-stones, genealogical records, and geological treatises. Entrance to inner archives requires express permission of the Lorewardens.  
[[Kel-Siruun]] hosts the Archives and [[Stonecraft Guild|Stonecraft Guilds]]. A tiered arc of carved vaults surrounding the '''[[Ashlar Vaults]]'''. Home to [[Lorewarden|Lorewardens]] and artisans. Every wall here is etched with law-stones, genealogical records, and geological treatises. Entrance to inner archives requires express permission of the Lorewardens.  


=== Surn's Refuge ===
=== Surn's Refuge ===
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[[Varen-Kelun]] houses the diplomatic and external relations  A relatively newer addition to Kar-Thal, Varen-Kelun was built to house visitors, traders, and emissaries from beyond Terasil.
[[Varen-Kelun]] houses the diplomatic and external relations  A relatively newer addition to Kar-Thal, Varen-Kelun was built to house visitors, traders, and emissaries from beyond Terasil.
|Notable Locations==== The Gates of Origin ===
|Notable Locations==== The Gates of Origin ===
The [[Gates of Origin]] are the sole known entrance to inner Terasil and the Basiton of Oras, thought to be the home of Oras himself. This sacred land had been sealed off by Orasians centuries before the city was built, after the Orasians left the Vale following the end of the Erosion Wars  
The [[Gates of Origin]] are the sole known entrance to the [[Domain of Oras]], thought to be the home of Oras himself. This sacred land had been sealed off by Orasians centuries before the city was built, after the Orasians left the Vale following the end of the Erosion Wars  


=== '''The Grand Hall of Oras''' ===
=== '''The Grand Hall of Oras''' ===
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Artisans in the Kar-Thal tradition craft for the longetivity of the art itself.
Artisans in the Kar-Thal tradition craft for the longetivity of the art itself.
|Spiritual Significance=The city is situated on the border of the [[Domain of Oras]] and as such Earth Spirits are frequently encountered within its caverns and halls. Duranthi believe Kar-Thal to be one of the few remaining places where the voice of Oras can be heard directly through the stone. Though Oras remains the core presence of the city, the [[Ascendant Spirit]] [[Varunel]] is also invoked in archival and legislative rites, representing continuity and recorded truth.
|Spiritual Significance=The city is situated on the border of the [[Domain of Oras]] and as such Earth Spirits are frequently encountered within its caverns and halls. Duranthi believe Kar-Thal to be one of the few remaining places where the voice of Oras can be heard directly through the stone. Though Oras remains the core presence of the city, the [[Ascendant Spirit]] [[Varunel]] is also invoked in archival and legislative rites, representing continuity and recorded truth.
|Economy=Kar-Thal’s economy centers on stonecraft, mineral trade, and earth-imbued artifacts. While not aggressively expansionist, it maintains deep trade ties with [[Minthari]] Settlements.
|Economy=Kar-Thal’s economy centers on stonecraft and mineral trade. Much of there trade is done with the nearby [[Minthari]] Settlements via the [[Deep Roads|deep roads]].
|Defense and Military=Kar-Thal is naturally fortified by the Citadel Mountains. In addition, the Stonewardens are warriors capable of reshaping terrain during battle. The city’s layered structure and deep caverns make it nearly impregnable to direct assault.
|Defense and Military=Kar-Thal is naturally fortified by the Citadel Mountains. In addition, the Stonewardens are warriors capable of reshaping terrain during battle. The city’s layered structure and deep caverns make it nearly impregnable to direct assault.
|Dangers and Threats=While isolated and well-protected, Kar-Thal faces threats from deep-earth disturbances. Seismic tremors, though rare, are sometimes seen as warnings from Oras.
|Dangers and Threats=While isolated and well-protected, Kar-Thal faces threats from deep-earth disturbances. Seismic tremors, though rare, are sometimes seen as warnings from Oras.