Telenkar Hold: Difference between revisions
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{{Outposts in the | {{Outposts in the Murazkar Range Infobox | ||
|Name=Telenkar Hold | |Name=Telenkar Hold | ||
|Image=[[File:Terasil - Telenkar Hold 01.jpg|center|frameless]] | |Image=[[File:Terasil - Telenkar Hold 01.jpg|center|frameless]] | ||
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{{Outposts in the | {{Outposts in the Murazkar Range Sections | ||
|Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude Skybroken Trail from [[Vaelthar]]. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar. | |Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude Skybroken Trail from [[Vaelthar]]. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar. | ||
|Geography=Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths, considered passable only with guidance or trained caravan teams. The hold is enclosed by a double curtain wall of obsidian-flecked stone, supported by cistern-fed terraces and elevated vaults. | |Geography=Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths, considered passable only with guidance or trained caravan teams. The hold is enclosed by a double curtain wall of obsidian-flecked stone, supported by cistern-fed terraces and elevated vaults. | ||
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|Culture and Society=Telenkar’s society is practical and diverse, shaped by influence from Kar-Thal, Vaelthar, and other Deep Road cultures. Procedural conduct and mutual respect guide most interactions. Trade arbitration and border mediation are handled by registered officials trained in inter-settlement codes. | |Culture and Society=Telenkar’s society is practical and diverse, shaped by influence from Kar-Thal, Vaelthar, and other Deep Road cultures. Procedural conduct and mutual respect guide most interactions. Trade arbitration and border mediation are handled by registered officials trained in inter-settlement codes. | ||
|Economy=Telenkar’s economy is based on trade tariffs, ore processing, and regulated shard exchange. The Red Vault Market serves as a neutral zone where multiple regional powers interact with minimal oversight. | |Economy=Telenkar’s economy is based on trade tariffs, ore processing, and regulated shard exchange. The Red Vault Market serves as a neutral zone where multiple regional powers interact with minimal oversight. | ||
|Defense and Watch=Telenkar maintains its own warden contingent under the Deepwatch Compact. Its defensible layout and natural chokepoints allow for rapid lockdown. All highland and tunnel approaches are monitored continuously. | |Defense and Watch=Telenkar maintains its own [[warden]] contingent under the Deepwatch Compact. Its defensible layout and natural chokepoints allow for rapid lockdown. All highland and tunnel approaches are monitored continuously. | ||
|Dangers and Threats=Risks include tunnel instability, unauthorized passage, and exposure to unregulated zones. The nearby ruins of [[Kharum-Zhal]] remain sealed but monitored, with movement near its collapsed spur classified as a significant hazard. | |Dangers and Threats=Risks include tunnel instability, unauthorized passage, and exposure to unregulated zones. The nearby ruins of [[Kharum-Zhal]] remain sealed but monitored, with movement near its collapsed spur classified as a significant hazard. | ||
}} | }} | ||
[[Category:Council of Stone Holdings]] | [[Category:Council of Stone Holdings]] |
Revision as of 20:48, 13 April 2025
Telenkar Hold | |
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Type | Mountain Customs Outpost in the Sanctuary Vale |
Location | Central Murazkar Range |
Realm | Terasil |
Inhabitants | Duranthi |
Controlled by | Council of Stone |
Significance | Primary junction on the Kar-DuL Deep Road and site of the Skybreak Road to Vaelthar |
Telenkar Hold is a fortified above-ground outpost situated in the central heights of the Murazkar Range. Positioned at the midpoint of the Deep Road between Kar-Thal and Dul-Val, it also marks the terminus of the high-altitude Skybroken Trail from Vaelthar. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar.
Geography
Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths, considered passable only with guidance or trained caravan teams. The hold is enclosed by a double curtain wall of obsidian-flecked stone, supported by cistern-fed terraces and elevated vaults.
History
Telenkar Hold originated as a Duranthi border bastion and was later repurposed under treaty with the Torinok of Vaelthar, following the opening of the Skybroken Trail. Its function as a customs hub emerged to regulate trade, track movement, and prevent unauthorized passage across the range.
Functions and Features
- Customs Gatehouse – Administrative hub for traveler intake, goods inspection, and code enforcement.
- Ledger Hall – Record vault for storing traveler data and encoded pass records.
- Watch Spires – Twin towers used for early detection of weather, approach movements, and potential contraband.
- Neutral Stone Altar – A central open space for diplomatic meetings and formal agreements.
Defenses and Watch
As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent Stonewarden garrison is posted, alongside Torinok observers. In emergencies, key entry points can be sealed within moments.
Threats and Dangers
The main threats are environmental: rockfall, sudden fog veils, and seismic activity. The Skybroken Trail is particularly unstable during storm seasons. Unauthorized crossings and smuggling remain under surveillance.