Terasil: Difference between revisions
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{{Realms of Orethil Infobox | {{Realms of Orethil Infobox | ||
|Image=[[File:Terasil - General 03.jpg|center|frameless]] | |Image=[[File:Terasil - General 03.jpg|center|frameless]] | ||
|Size=1,278,911 Square Miles | |Size=1,278,911 Square Miles | ||
|Spirit=Oras | |Spirit=Varunel, Oras | ||
|Inhabitants=Orasians | |Inhabitants=Orasians, Duranthi | ||
|Significance=The oldest physical realm, home to ancient societies and foundational spiritual influence. | |Significance=The oldest physical realm, home to ancient societies and foundational spiritual influence. | ||
|Realm Name=Terasil | |||
}} | }} | ||
{{Realms of Orethil Sections | {{Realms of Orethil Sections | ||
|Introduction=Terasil is | |Introduction=Terasil is a realm of enduring stone, fractured memory, and ancient presence—situated within the wider material plane of [[Orethil]]. While the primordial spirit [[Oras]] shaped the world itself, it is within Terasil that the principles of History, Memory, and conversely Stagnation have taken deepest root. Once shaped by the force of earth alone, Terasil has become a place where time is preserved in form, and where the past is not merely remembered—it is layered into the land. | ||
At the core of Terasil stands the [[Citadel Mountains]], an unyielding range that forms the last untouched expression of Oras’s intent. Within these mountains lies the Last Bastion of Oras, a region of elemental stillness. Surrounding this sanctuary, the broader realm of Terasil unfolds in dry valleys, weathered hills, savannah expanses, and deep-cut gorges—all imprinted with the slow erosion of change and the stratification of events. | |||
Terasil is now mostly shaped by the influence of [[Varunel]]the [[Ascendant Spirit]] of Memory. Unlike the silent permanence of Oras, Varunel’s domain is the record itself: events inscribed, truths preserved, and names carried forward through ritual and stone. Her presence is felt in memory caverns, inscribed ridgelines, petrified ruins, and in the daily practices of the realm’s mortal inhabitants—particularly the [[Duranthi]], stone-skinned humans who serve as keepers of lineage and structured remembrance. | |||
To live in Terasil is to walk upon a living record. The stones carry not only names and moments, but also the burden of unalterable memory. While the realm provides stability and clarity, it also resists transformation. Innovation is viewed with suspicion, and even necessary change is often filtered through layers of precedent, ritual, and ancestral permission. | |||
Terasil’s cultural and spiritual structures reflect this duality. The realm is a bastion of memory, but also a mirror of spiritual inertia—a place where history both illuminates and weighs down the present. | |||
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks> | |Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks> | ||
[[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]] | [[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]] | ||
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=== Ancestral Spirits === | === Ancestral Spirits === | ||
Ancestral spirits represent the oldest and most powerful entities within Terasil. Some are believed to predate the Great Erosion and embody collective memory or ancient identity. These spirits are often localized in singular sacred sites and rarely engage directly with mortals. Rituals involving ancestral spirits are restricted to elder practitioners and are performed to seek counsel, protection, or long-term omens. | Ancestral spirits represent the oldest and most powerful entities within Terasil. Some are believed to predate the [[Great Erosion]] and embody collective memory or ancient identity. These spirits are often localized in singular sacred sites and rarely engage directly with mortals. Rituals involving ancestral spirits are restricted to elder practitioners and are performed to seek counsel, protection, or long-term omens. | ||
Examples: | Examples: | ||