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The Deep Roads are not a single unified structure but a layered and often labyrinthine system of interconnected tunnels, vaults, halls, and chasms. Key features include:
The Deep Roads are not a single unified structure but a layered and often labyrinthine system of interconnected tunnels, vaults, halls, and chasms. Key features include:


* Primary Arteries – Large, stable tunnels reinforced with stonework and used for trade caravans and formal travel.
* '''Primary Arteries''' – Large, stable tunnels reinforced with stonework and used for trade caravans and formal travel.
* Echo Chambers – Natural or carved caverns where sound travels across great distances, often used for ritual or signal communication.
* '''Echo Chambers''' – Natural or carved caverns where sound travels across great distances, often used for ritual or signal communication.
* Spiral Wells – Deep, vertical shafts used to access mineral-rich layers or sacred underground spaces.
* '''Spiral Wells''' – Deep, vertical shafts used to access mineral-rich layers or sacred underground spaces. These are also used in rites of resonance isolation and spiritual descent.
* Vault-Halls – Large chambers containing shrines, resting stations, and meeting spaces used by both [[Orasian]] and Minthari communities.
* '''Vault-Halls''' – Large chambers containing shrines, resting stations, and meeting spaces used by both [[Orasian]] and Minthari communities.


Major branches of the Deep Roads connect [[Kar-Thal]], [[Minthal]], and smaller satellite settlements throughout Terasil.
== Navigation and Marking Systems ==
Due to the complexity of the Deep Roads, navigation relies on both physical and tonal systems:
 
* '''Marking Stones''' – Embedded mineral markers that glow faintly when struck or touched by tuned tools. Used to denote junctions, dangers, or key locations.
* '''Sound Beacons''' – Low-frequency harmonic resonators placed at key intervals. Trained resonance-keepers can interpret their tones to orient within deep sections of the network.
 
Notable junctions include the Hollowgate Descent beneath [[Sanctuary Vale]] and the fractured chamber systems under the [[Fractured Wedge]], where Orasian and Minthari access routes occasionally intersect.


== Cultural Significance ==
== Cultural Significance ==
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== Spirits and Lore ==
== Spirits and Lore ==
Several Spirits are believed to inhabit the Deep Roads, including the [[Ancestral Spirit|ancestral spirit]] [[Tharoz-Mir]], who is thought to dwell within the oldest passages and bear witness to all who travel them. Minthari and Orasians alike observe strict codes of behavior in the oldest tunnels to avoid disturbing these presences.
Several Spirits are believed to inhabit the Deep Roads, including the [[Ancestral Spirit|ancestral spirit]] [[Tharoz-Mir]], who is thought to dwell within the oldest passages and bear witness to all who travel them.
 
Miners and pilgrims also speak of the '''Blind Listener''', a silent subterranean presence that is said to test travelers through tonal alignment rather than speech. Disrespecting ancient tunnels or failing to heed tonal shifts is believed to invite spiritual misalignment—or even complete loss of direction.


Legends speak of forgotten branches that lead to lost cities, echoing shrines, or collapse-sealed vaults containing ancient artifacts or sleeping spirits.
Legends speak of forgotten branches that lead to lost cities, echoing shrines, or collapse-sealed vaults containing ancient artifacts or sleeping spirits.