Deep Roads: Difference between revisions

Created page with "'''The Deep Roads''' are an expansive network of subterranean passages, trade corridors, and spiritual chambers that stretch beneath the surface of Terasil, particularly concentrated beneath the Citadel Mountains and Anvil Range. Carved over millennia by the Minthari and expanded in collaboration with the Orasians, the Deep Roads represent both a practical infrastructure and a cultural legacy tied to the subterranean identity of Terasil. == Historica..."
 
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The Deep Roads are not a single unified structure but a layered and often labyrinthine system of interconnected tunnels, vaults, halls, and chasms. Key features include:
The Deep Roads are not a single unified structure but a layered and often labyrinthine system of interconnected tunnels, vaults, halls, and chasms. Key features include:


* **Primary Arteries** – Large, stable tunnels reinforced with stonework and used for trade caravans and formal travel.
* Primary Arteries – Large, stable tunnels reinforced with stonework and used for trade caravans and formal travel.
* **Echo Chambers** – Natural or carved caverns where sound travels across great distances, often used for ritual or signal communication.
* Echo Chambers – Natural or carved caverns where sound travels across great distances, often used for ritual or signal communication.
* **Spiral Wells** – Deep, vertical shafts used to access mineral-rich layers or sacred underground spaces.
* Spiral Wells – Deep, vertical shafts used to access mineral-rich layers or sacred underground spaces.
* **Vault-Halls** – Large chambers containing shrines, resting stations, and meeting spaces used by both [[Orasian]] and Minthari communities.
* Vault-Halls – Large chambers containing shrines, resting stations, and meeting spaces used by both [[Orasian]] and Minthari communities.


Major branches of the Deep Roads connect [[Kar-Thal]], [[Minthal]], and smaller satellite settlements throughout Terasil.
Major branches of the Deep Roads connect [[Kar-Thal]], [[Minthal]], and smaller satellite settlements throughout Terasil.
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== Spirits and Lore ==
== Spirits and Lore ==
Several [[Earthbound Spirits]] are believed to inhabit the Deep Roads, including the ancestral spirit [[Tharoz-Mir]], who is thought to dwell within the oldest passages and bear witness to all who travel them. Minthari and Orasians alike observe strict codes of behavior in the oldest tunnels to avoid disturbing these presences.
Several [[Earthbound Spirits]] are believed to inhabit the Deep Roads, including the [[Ancestral Spirit|ancestral spirit]] [[Tharoz-Mir]], who is thought to dwell within the oldest passages and bear witness to all who travel them. Minthari and Orasians alike observe strict codes of behavior in the oldest tunnels to avoid disturbing these presences.


Legends speak of forgotten branches that lead to lost cities, echoing shrines, or collapse-sealed vaults containing ancient artifacts or sleeping spirits.
Legends speak of forgotten branches that lead to lost cities, echoing shrines, or collapse-sealed vaults containing ancient artifacts or sleeping spirits.