Vul Thak's Gate: Difference between revisions

No edit summary
No edit summary
Line 1: Line 1:
{{Outposts in the Sanctuary Vale Infobox
{{Outposts in the Murazkar Range Infobox
|Name=Vul Thak's Gate
|Name=Vul Thak's Gate
|Image=[[File:Terasil - Vul Thak 01.jpg|center|frameless]]
|Image=[[File:Terasil - Vul Thak 01.jpg|center|frameless]]
Line 8: Line 8:
|Significance=Primary surface checkpoint between Kar-Thal and the Deep Road
|Significance=Primary surface checkpoint between Kar-Thal and the Deep Road
}}
}}
{{Outposts in the Sanctuary Vale Sections
{{Outposts in the Murazkar Range Sections
|Introduction=Vul Thak’s Gate is a fortified [[Duranthi]] outpost in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward [[Telenkar Hold]] and [[Dul-Val]]. Known for its severe climate, silent customs, and threshold rites, it serves as both a watchpost and an atmospheric transition point for deepbound journeys.
|Introduction=Vul Thak’s Gate is a fortified [[Duranthi]] outpost in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward [[Telenkar Hold]] and [[Dul-Val]]. Known for its severe climate, silent customs, and threshold rites, it serves as both a watchpost and an atmospheric transition point for deepbound journeys.
|Geography=The Outposts in the Sanctuary Vale is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds and mist from the lower eastern crags. Its walls are carved directly into the rock, reinforced with sun-darkened ironstone and slate. A narrow stone stair called the “Spine of Entry” leads to a lower gallery that conceals the Deep Road entrance. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers.
|Geography=The Outposts in the Murazkar Range is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds and mist from the lower eastern crags. Its walls are carved directly into the rock, reinforced with sun-darkened ironstone and slate. A narrow stone stair called the “Spine of Entry” leads to a lower gallery that conceals the Deep Road entrance. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers.
|History=Established during the early days of Great Road expansion, Vul Thak’s Gate originally served as a warden outpost in the Sanctuary Vale for surface patrols. Its role shifted over time into a logistical threshold for Deep Road entry. Named for an [[stonewarden]] who died sealing a breach in the eastern tunnels.
|History=Established during the early days of Great Road expansion, Vul Thak’s Gate originally served as a [[warden]] outpost in the Sanctuary Vale for surface patrols. Its role shifted over time into a logistical threshold for Deep Road entry. Named for an [[stonewarden]] who died sealing a breach in the eastern tunnels.
|Functions and Features=The outposts in the Sanctuary Vale includes the following key structures:
|Functions and Features=The Outposts in the Murazkar Range includes the following key structures:


* Wind Shrine – A circular sky-facing chamber.
* Wind Shrine – A circular sky-facing chamber.