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{{Realms of Orethil Infobox
{{Realms of Orethil Infobox
|Realm Name=Terasil
|Image=[[File:Terasil - General 03.jpg|center|frameless]]
|Image=[[File:Terasil - General 03.jpg|center|frameless]]
|Size=1,278,911 Square Miles
|Size=1,278,911 Square Miles
|Spirit=Oras
|Spirit=Varunel, Oras
|Inhabitants=Orasians
|Inhabitants=Orasians, Duranthi
|Significance=The oldest physical realm, home to ancient societies and foundational spiritual influence.
|Significance=The oldest physical realm, home to ancient societies and foundational spiritual influence.
|Realm Name=Terasil
}}
}}
{{Realms of Orethil Sections
{{Realms of Orethil Sections
|Introduction=Terasil is the realm of [[Oras]], the primordial [[spirit]] of earth, and the earliest physical realm in [[Adaris]]. Formed directly from the chaotic energies of [[Astram]] within the [[Primordial Void]], Terasil represents endurance, structure, and the stabilizing aspect of the material world. Its diverse landscapes include mountain ranges, expansive plains, subterranean caverns, and fertile valleys. Terasil plays a foundational role in Adaris’s cosmology, shaping the continent of [[Elemara]] and influencing adjacent regions, such as the [[Zanarak]] Desert through orographic effects.
|Introduction=Terasil is a realm of enduring stone, fractured memory, and ancient presence—situated within the wider material plane of [[Orethil]]. While the primordial spirit [[Oras]] shaped the world itself, it is within Terasil that the principles of History, Memory, and conversely Stagnation have taken deepest root. Once shaped by the force of earth alone, Terasil has become a place where time is preserved in form, and where the past is not merely remembered—it is layered into the land.
|History=<noautolinks>{{See also|History of Terasil}}</noautolinks>


=== Formation of Terasil ===
At the core of Terasil stands the [[Citadel Mountains]], an unyielding range that forms the last untouched expression of Oras’s intent. Within these mountains lies the Last Bastion of Oras, a region of elemental stillness. Surrounding this sanctuary, the broader realm of Terasil unfolds in dry valleys, weathered hills, savannah expanses, and deep-cut gorges—all imprinted with the slow erosion of change and the stratification of events.
Terasil was the first physical realm to materialize in Adaris. Shaped by Oras from Astram’s primordial energy, it initially existed as a vast expanse of solid terrain, unaltered by the elements of water, fire, or air. This elemental exclusivity formed a unique environment where early forms of matter and consciousness emerged.


=== The Era of Isolation ===
Terasil is now mostly shaped by the influence of [[Varunel]]the [[Ascendant Spirit]] of Memory. Unlike the silent permanence of Oras, Varunel’s domain is the record itself: events inscribed, truths preserved, and names carried forward through ritual and stone. Her presence is felt in memory caverns, inscribed ridgelines, petrified ruins, and in the daily practices of the realm’s mortal inhabitants—particularly the [[Duranthi]], stone-skinned humans who serve as keepers of lineage and structured remembrance.
For an extended period, Terasil remained untouched by other elemental forces. During this era, the [[Orasians]] emerged—beings formed from conscious grains of earth. Their early society developed principles rooted in endurance and equilibrium, mirroring the static and resilient nature of the realm.


=== The Great Erosion ===
To live in Terasil is to walk upon a living record. The stones carry not only names and moments, but also the burden of unalterable memory. While the realm provides stability and clarity, it also resists transformation. Innovation is viewed with suspicion, and even necessary change is often filtered through layers of precedent, ritual, and ancestral permission.
The [[Great Erosion]] marked a transformative period in Terasil's history. With the emergence of additional elements, the realm underwent geological change. Water carved canyons, wind sculpted rock, and fire redefined landscapes. The formerly boundless terrain was gradually diminished, consolidating into what is now the continent of [[Elemara]]. The core of ancient Terasil remains protected within the [[Citadel Mountains]].


=== Arrival of the Other Elements ===
Terasil’s cultural and spiritual structures reflect this duality. The realm is a bastion of memory, but also a mirror of spiritual inertia—a place where history both illuminates and weighs down the present.
As elemental diversity increased, Terasil’s societies integrated new environmental factors while maintaining cultural continuity. This transition resulted in a broader range of ecosystems and reinforced Terasil’s adaptability within Adaris's evolving geography.
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
[[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]]
[[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]]
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=== Ancestral Spirits ===
=== Ancestral Spirits ===
Ancestral spirits represent the oldest and most powerful entities within Terasil. Some are believed to predate the Great Erosion and embody collective memory or ancient identity. These spirits are often localized in singular sacred sites and rarely engage directly with mortals. Rituals involving ancestral spirits are restricted to elder practitioners and are performed to seek counsel, protection, or long-term omens.
Ancestral spirits represent the oldest and most powerful entities within Terasil. Some are believed to predate the [[Great Erosion]] and embody collective memory or ancient identity. These spirits are often localized in singular sacred sites and rarely engage directly with mortals. Rituals involving ancestral spirits are restricted to elder practitioners and are performed to seek counsel, protection, or long-term omens.


Examples:
Examples: