Kharum-Zhal: Difference between revisions
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{{ | {{Ruins in the Sanctuary Vale Infobox | ||
|Name=Kharum-Zhal | |Name=Kharum-Zhal | ||
|Image=[[File:Terasil - Kharum-Zhal 01.jpg|center|frameless]] | |Image=[[File:Terasil - Kharum-Zhal 01.jpg|center|frameless]] | ||
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|Controlled by=Sealed (monitored by Deepwatch) | |Controlled by=Sealed (monitored by Deepwatch) | ||
}} | }} | ||
{{ | {{Ruins in the Sanctuary Vale Sections | ||
|Introduction=Kharum-Zhal is a sealed and abandoned settlement located along the Deep Road between [[Kar-Thal]] and [[Telenkar Hold]], approximately 80 miles from the eastern terminus. Once a thriving rest station, it was lost to an unexplained event and now remains a forbidden zone under active surveillance by the Deep Road Stonewardens. | |Introduction=Kharum-Zhal is a sealed and abandoned settlement located along the Deep Road between [[Kar-Thal]] and [[Telenkar Hold]], approximately 80 miles from the eastern terminus. Once a thriving rest station, it was lost to an unexplained event and now remains a forbidden zone under active surveillance by the Deep Road Stonewardens. | ||
|Geography=The ruin lies in a wide-cut chamber carved into red-veined basalt strata, with collapsed arches and cracked pylons leading to unstable corridors. The surrounding tunnelworks are warped, partially fused, and in some cases appear melted. Stone pillars that once held resonance conduits now hum faintly with intermittent harmonic distortion. Access is blocked by reinforced seal-plates and a tone-locked barrier gate. | |Geography=The ruin lies in a wide-cut chamber carved into red-veined basalt strata, with collapsed arches and cracked pylons leading to unstable corridors. The surrounding tunnelworks are warped, partially fused, and in some cases appear melted. Stone pillars that once held resonance conduits now hum faintly with intermittent harmonic distortion. Access is blocked by reinforced seal-plates and a tone-locked barrier gate. | ||