Deep Roads: Difference between revisions

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== Historical Origins ==
== Historical Origins ==
The Deep Roads began to take shape during the [[Age of Deep Roads]] (c. 1700–2400), a period of intensified subterranean activity following the [[Great Erosion]]. As the surface of Terasil became increasingly unstable and fragmented by elemental forces, the Minthari—newly emerged from the lower strata of the realm—began to establish permanent tunnel networks for resource extraction, refuge, and travel.
The Deep Roads began to take shape during the Age of Deep Roads (c. 1700–2400), a period of intensified subterranean activity following the [[Great Erosion]]. As the surface of Terasil became increasingly unstable and fragmented by elemental forces, the Minthari—newly emerged from the lower strata of the realm—began to establish permanent tunnel networks for resource extraction, refuge, and travel.


The Orasians, whose ancestral halls already extended deep into the rock, gradually linked their stone sanctuaries to Minthari corridors. This convergence formed the foundation of what would become a realm-wide system of shared passage and exchange.
The Orasians, whose ancestral halls already extended deep into the rock, gradually linked their stone sanctuaries to Minthari corridors. This convergence formed the foundation of what would become a realm-wide system of shared passage and exchange.
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== Spirits and Lore ==
== Spirits and Lore ==
Several [[Earthbound Spirits]] are believed to inhabit the Deep Roads, including the [[Ancestral Spirit|ancestral spirit]] [[Tharoz-Mir]], who is thought to dwell within the oldest passages and bear witness to all who travel them. Minthari and Orasians alike observe strict codes of behavior in the oldest tunnels to avoid disturbing these presences.
Several Spirits are believed to inhabit the Deep Roads, including the [[Ancestral Spirit|ancestral spirit]] [[Tharoz-Mir]], who is thought to dwell within the oldest passages and bear witness to all who travel them. Minthari and Orasians alike observe strict codes of behavior in the oldest tunnels to avoid disturbing these presences.


Legends speak of forgotten branches that lead to lost cities, echoing shrines, or collapse-sealed vaults containing ancient artifacts or sleeping spirits.
Legends speak of forgotten branches that lead to lost cities, echoing shrines, or collapse-sealed vaults containing ancient artifacts or sleeping spirits.