Terasil: Difference between revisions
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|Spirit=Oras | |Spirit=Oras | ||
|Inhabitants=Orasians, Minthari | |Inhabitants=Orasians, Minthari | ||
|Significance=The oldest physical realm, home to ancient societies and powerful spirits. | |Significance=The oldest physical realm, home to ancient societies and powerful spirits. | ||
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[[File:Terasil - General 05.jpg|thumb|The ancient city of Kar-Thal.]] | [[File:Terasil - General 05.jpg|thumb|The ancient city of Kar-Thal.]] | ||
* Kar-Thal: The ancient capital of Terasil, Kar-Thal is a city of stone, built into the heart of a mountain. It is a place of great power and tradition, where the [[Orasian]] elders uphold the timeless laws of their people. The city’s design reflects its inhabitants’ deep connection to the earth, with buildings carved directly from the mountain rock. | * [[Kar-Thal]]: The ancient capital of Terasil, Kar-Thal is a city of stone, built into the heart of a mountain. It is a place of great power and tradition, where the [[Orasian]] elders uphold the timeless laws of their people. The city’s design reflects its inhabitants’ deep connection to the earth, with buildings carved directly from the mountain rock. | ||
** Notable Features: The Great Hall of Oras, where elders meet to discuss the realm’s affairs and where important rituals are performed; The Catacombs of Eternity, where past leaders are laid to rest, reflecting the Orasians’ reverence for ancestry and continuity. | ** Notable Features: The Great Hall of Oras, where elders meet to discuss the realm’s affairs and where important rituals are performed; The Catacombs of Eternity, where past leaders are laid to rest, reflecting the Orasians’ reverence for ancestry and continuity. | ||
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* Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable. | * Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable. | ||
** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari. | ** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari. | ||
|Cultural Significance=As the first tangible realm formed in the wake of Astram’s dissolution, Terasil occupies a foundational position within the cosmology of [[Adaris]]. It is not merely a domain of earth—it is the **material base upon which all other realms have been layered**. Its creation marked the moment when formless potential gained structure, and from this structure arose the conditions necessary for all subsequent existence. | |||
The spirit of [[Oras]], whose essence permeates Terasil, is revered not solely by its native peoples, but acknowledged across Adaris as the **anchor of reality**. While fire consumes, water flows, and air shifts, it is earth—solid, unmoving—that supports them all. In this way, Terasil is understood as both a place and a principle: it embodies the continuity that allows for change, the memory that holds shape after transformation. | |||
Among its native inhabitants, particularly the [[Orasians]], Terasil is more than a homeland; it is an extension of identity and thought. Its mountains are seen as ancient sentinels, its caverns as chambers of memory. Life within Terasil is not lived on the land but within it, shaped by the rhythms of stone, echo, and slow transformation. Ritual, architecture, and governance are deeply attuned to the land’s enduring pulse. | |||
Even beyond Terasil’s borders, its **geomantic presence** is inescapable. All other realms intersect with stone, whether rising above it, tunneling into it, or being carved by it. The presence of earth is therefore constant—even in the realms of fire, air, and water—making Terasil symbolically central to any map of the material world. | |||
In both literal and spiritual terms, Terasil is the **foundation upon which Adaris stands**, and through Oras’s enduring influence, it remains the realm most aligned with permanence, patience, and the silent strength of form. | |||
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