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Inhabitants of Adaris: Difference between revisions

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'''Realm''': [[Terasil]]
'''Realm''': [[Terasil]]
'''Traits''': Stone-like bodies, immense endurance, geomantic resonance
'''Traits''': Stone-like bodies, immense endurance, geomantic resonance
'''Culture''': Clan-based society built into mountains, governed by the Council of Stone
'''Culture''': Clan-based society built into mountains, governed by the Council of Stone


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''Main article: [[Sunshifters]]''
''Main article: [[Sunshifters]]''


    '''Realm''': [[Zanarak]]
'''Realm''': [[Zanarak]]
    '''Traits''': Mirage illusionists, skin treated for heat, spiritual alchemists
 
    '''Culture''': Traveling caravans guided by Luminaries and desert spirits
'''Traits''': Mirage illusionists, skin treated for heat, spiritual alchemists
 
'''Culture''': Traveling caravans guided by Luminaries and desert spirits


=== Gilaari ===
=== Gilaari ===
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''Main article: [[Gilaari]]''
''Main article: [[Gilaari]]''


    '''Realm''': [[Zanarak]]
'''Realm''': [[Zanarak]]
    '''Traits''': Reptilian desert-dwellers, keen navigators, blend bipedal and quadrupedal movement
 
    '''Culture''': Keepers of Mirajhar, ruled by the Council of the Shifting Sands
'''Traits''': Reptilian desert-dwellers, keen navigators, blend bipedal and quadrupedal movement
 
'''Culture''': Keepers of [[Mirajhar]], ruled by the Council of the Shifting Sands


=== Minthari ===
=== Minthari ===
[[File:Minthari.jpg|center|thumb|A Minthari artisan in the Deep Roads.]]
[[File:Minthari - Art 01.jpg|center|thumb|A Minthari artisan in the Deep Roads.]]
''Main article: [[Minthari]]''
''Main article: [[Minthari]]''


    '''Realm''': The Deep Roads beneath Terasil
'''Realm''': The Deep Roads beneath Terasil
    '''Traits''': Small, dexterous, subterranean builders
 
    '''Culture''': Highly mobile guilds of miners, smiths, and geomancers
'''raits''': Small, dexterous, subterranean builders
 
'''Culture''': Highly mobile guilds of miners, smiths, and geomancers


=== Drahar ===
=== Drahar ===
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''Main article: [[Drahar]]''
''Main article: [[Drahar]]''


    '''Realm''': [[Orrakar]]
'''Realm''': [[Orrakar]]
    '''Traits''': Stony-skinned scavengers, seismic perception, cliff-dwelling engineers
 
    '''Culture''': Salvage-driven, philosophical society built around erosion and reclamation
'''Traits''': Stony-skinned scavengers, seismic perception, cliff-dwelling engineers
 
'''Culture''': Salvage-driven, philosophical society built around erosion and reclamation


=== Dralvir ===
=== Dralvir ===
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''Main article: [[Dralvir]]''
''Main article: [[Dralvir]]''


    '''Realm''': [[Celyndor]]
'''Realm''': [[Celyndor]]
    '''Traits''': Antlered giants with bark-like skin, deeply tied to nature
 
    '''Culture''': Guardians of sacred forests, living embodiments of Kaelthorin’s will
'''Traits''': Antlered giants with bark-like skin, deeply tied to nature
 
'''Culture''': Guardians of sacred forests, living embodiments of Kaelthorin’s will


=== Korrash ===
=== Korrash ===
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''Main article: [[Korrash]]''
''Main article: [[Korrash]]''


    '''Realm''': [[Tahr’Zul]]
'''Realm''': [[Tahr’Zul]]
    '''Traits''': Heat-resistant extremophiles, sulfur-breathing, volcanic survivors
 
    '''Culture''': Clan-based survivalists, some aligned with the Burnt Creed
'''Traits''': Heat-resistant extremophiles, sulfur-breathing, volcanic survivors
 
'''Culture''': Clan-based survivalists, some aligned with the [[Burnt Creed]]


=== Kuthar ===
=== Kuthar ===
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''Main article: [[Kuthar]]''
''Main article: [[Kuthar]]''


    '''Realm''': [[Orrakar]]
'''Realm''': [[Orrakar]]
    '''Traits''': Nocturnal gliders, dust-repellent fur, canyon-adapted
 
    '''Culture''': Mesa-farmers and insect-keepers living in wind-suspended cities
'''Traits''': Nocturnal gliders, dust-repellent fur, canyon-adapted
 
'''Culture''': Mesa-farmers and insect-keepers living in wind-suspended cities


=== Nahari ===
=== Nahari ===
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''Main article: [[Nahari]]''
''Main article: [[Nahari]]''


    '''Realm''': [[Fendralis]]
'''Realm''': [[Fendralis]]
    '''Traits''': Amphibious, bioluminescent, deep-sea adapted
 
    '''Culture''': Federation of island-clans, masters of underwater survival and abyssal rituals
'''Traits''': Amphibious, bioluminescent, deep-sea adapted
 
'''Culture''': Federation of island-clans, masters of underwater survival and abyssal rituals


=== Torinok ===
=== Torinok ===
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''Main article: [[Torinok]]''
''Main article: [[Torinok]]''


    '''Realm''': [[Vaelthar]]
'''Realm''': [[Vaelthar]]
    '''Traits''': Yak-like humanoids, patient and powerful
 
    '''Culture''': Builders of enduring meadows and monoliths, valuing rooted permanence
'''Traits''': Yak-like humanoids, patient and powerful
 
'''Culture''': Builders of enduring meadows and monoliths, valuing rooted permanence


=== Vey'Lora ===
=== Vey'Lora ===
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''Main article: [[Vey'Lora]]''
''Main article: [[Vey'Lora]]''


    '''Realm''': [[Vaelthar]]
'''Realm''': [[Vaelthar]]
    '''Traits''': Light-footed nomads, skin and hair marked by the wind
 
    '''Culture''': Perpetual wanderers, guided by wind and Vaelora’s breath
'''Traits''': Light-footed nomads, skin and hair marked by the wind
 
'''Culture''': Perpetual wanderers, guided by wind and Vaelora’s breath


[[Category:Inhabitants]] [[Category:Sophants]]
[[Category:Inhabitants]] [[Category:Sophants]]

Latest revision as of 17:43, 21 March 2025

The inhabitants of Adaris encompass a vast spectrum of sentient beings, each shaped by the spiritual, elemental, and geographic forces of their realm. From the stoneborn of Terasil to the wind-carried wanderers of Vaelthar, every sophant reflects a different balance of survival, culture, and spiritual resonance.

Classification

The peoples of Adaris fall broadly into two categories:

Sophants

Sophants are corporeal, sentient beings who have developed language, culture, and societal structures. Many are descendants of the Primordial Spirits or were formed through the merging of elemental and conscious forces.

Spiritual Beings

Entities that exist between the material and metaphysical realms. Some serve as guides, guardians, or manifestations of deeper forces and may interact with or inhabit the same realms as sophants.

Sophants of Adaris

Orasians

An Orasian Elder.

Main article: Orasians

Realm: Terasil

Traits: Stone-like bodies, immense endurance, geomantic resonance

Culture: Clan-based society built into mountains, governed by the Council of Stone

Sunshifters

A Sunshifter shaman.

Main article: Sunshifters

Realm: Zanarak

Traits: Mirage illusionists, skin treated for heat, spiritual alchemists

Culture: Traveling caravans guided by Luminaries and desert spirits

Gilaari

A Gilaari artisan.

Main article: Gilaari

Realm: Zanarak

Traits: Reptilian desert-dwellers, keen navigators, blend bipedal and quadrupedal movement

Culture: Keepers of Mirajhar, ruled by the Council of the Shifting Sands

Minthari

A Minthari artisan in the Deep Roads.

Main article: Minthari

Realm: The Deep Roads beneath Terasil

raits: Small, dexterous, subterranean builders

Culture: Highly mobile guilds of miners, smiths, and geomancers

Drahar

A Drahar standing against the canyon walls.

Main article: Drahar

Realm: Orrakar

Traits: Stony-skinned scavengers, seismic perception, cliff-dwelling engineers

Culture: Salvage-driven, philosophical society built around erosion and reclamation

Dralvir

A Dralvir watching over a sacred grove.

Main article: Dralvir

Realm: Celyndor

Traits: Antlered giants with bark-like skin, deeply tied to nature

Culture: Guardians of sacred forests, living embodiments of Kaelthorin’s will

Korrash

A Korrash in Tahr’Zul.

Main article: Korrash

Realm: Tahr’Zul

Traits: Heat-resistant extremophiles, sulfur-breathing, volcanic survivors

Culture: Clan-based survivalists, some aligned with the Burnt Creed

Kuthar

A Kuthar perched above the canyon.

Main article: Kuthar

Realm: Orrakar

Traits: Nocturnal gliders, dust-repellent fur, canyon-adapted

Culture: Mesa-farmers and insect-keepers living in wind-suspended cities

Nahari

A Nahari preparing to dive.

Main article: Nahari

Realm: Fendralis

Traits: Amphibious, bioluminescent, deep-sea adapted

Culture: Federation of island-clans, masters of underwater survival and abyssal rituals

Torinok

A Torinok tending to the land.

Main article: Torinok

Realm: Vaelthar

Traits: Yak-like humanoids, patient and powerful

Culture: Builders of enduring meadows and monoliths, valuing rooted permanence

Vey'Lora

A Vey'Lora among the grasslands.

Main article: Vey'Lora

Realm: Vaelthar

Traits: Light-footed nomads, skin and hair marked by the wind

Culture: Perpetual wanderers, guided by wind and Vaelora’s breath