Caelum: Difference between revisions

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These are newly formed spirits, often ephemeral and fleeting, bound to the smallest motions of air. They exist briefly before either dissipating or growing into more stable forms.
These are newly formed spirits, often ephemeral and fleeting, bound to the smallest motions of air. They exist briefly before either dissipating or growing into more stable forms.


* **Zephryx** – Small, playful spirits of wind that move in erratic, swirling patterns. They are responsible for sudden breezes, shifting air pockets, and the subtle fluctuations in pressure felt before a storm.
* Zephryx – Small, playful spirits of wind that move in erratic, swirling patterns. They are responsible for sudden breezes, shifting air pockets, and the subtle fluctuations in pressure felt before a storm.
* **Mistrays** – Faint, drifting entities composed of near-invisible strands of vapor. They carry whispers from distant places and are said to echo the last words spoken in the air around them.
* Mistrays – Faint, drifting entities composed of near-invisible strands of vapor. They carry whispers from distant places and are said to echo the last words spoken in the air around them.


=== Mature Spirits ===
=== Mature Spirits ===
More defined and stable, these spirits influence weather patterns, maintaining balance within Caelum’s shifting currents. They are commonly revered as caretakers of the realm’s natural order.
More defined and stable, these spirits influence weather patterns, maintaining balance within Caelum’s shifting currents. They are commonly revered as caretakers of the realm’s natural order.


* **Thalvren** – Spirits of steady wind currents, responsible for maintaining the Skyflow Expanse. They guide travelers unknowingly, their presence felt as the strong, directional winds that carve pathways through the realm.
* Thalvren – Spirits of steady wind currents, responsible for maintaining the Skyflow Expanse. They guide travelers unknowingly, their presence felt as the strong, directional winds that carve pathways through the realm.
* **Cymrul** – Spirits of cloud formations, shaping the structure of the Cirrus Tangle and influencing the movement of mistbanks. When disturbed, they can cause rapid shifts in visibility, concealing or revealing pathways in the sky.
* Cymrul – Spirits of cloud formations, shaping the structure of the Cirrus Tangle and influencing the movement of mistbanks. When disturbed, they can cause rapid shifts in visibility, concealing or revealing pathways in the sky.
* **Vaeliths** – Manifestations of turbulent weather, existing within the Tempest Basin. These spirits control storm formations, determining the scale and intensity of tempests before they descend upon Caelum.
* Vaeliths – Manifestations of turbulent weather, existing within the Tempest Basin. These spirits control storm formations, determining the scale and intensity of tempests before they descend upon Caelum.


=== Ancestral Spirits ===
=== Ancestral Spirits ===
Ancestral spirits are rare, powerful beings that have existed since Caelum’s earliest formation. They are tied to the fundamental forces of the realm and rarely manifest in ways that can be directly perceived.
Ancestral spirits are rare, powerful beings that have existed since Caelum’s earliest formation. They are tied to the fundamental forces of the realm and rarely manifest in ways that can be directly perceived.


* **Aeshir the Unbound** – A vast, unseen presence that moves throughout Caelum, influencing the formation of wind patterns across all of Adaris. Some believe Aeshir is the first breath of Shasae, still circulating through the skies.
* Aeshir the Unbound – A vast, unseen presence that moves throughout Caelum, influencing the formation of wind patterns across all of Adaris. Some believe Aeshir is the first breath of Shasae, still circulating through the skies.
* **Kaeloris, the Silent Gale** – A spirit bound to the Breathless Gulf, where no winds flow. Kaeloris is said to be the remnant of an ancient storm that was never allowed to break, existing in perpetual stillness. Travelers who linger too long in the Gulf claim to feel its presence as a pressure against their thoughts, urging them to leave.
* Kaeloris, the Silent Gale – A spirit bound to the Breathless Gulf, where no winds flow. Kaeloris is said to be the remnant of an ancient storm that was never allowed to break, existing in perpetual stillness. Travelers who linger too long in the Gulf claim to feel its presence as a pressure against their thoughts, urging them to leave.
* **Syriln, Keeper of the Sky’s Memory** – A spirit that dwells in the Aetherveil, preserving the echoes of past winds. Some say Syriln carries the remnants of every breath ever exhaled in Caelum, holding the history of the skies themselves.
* Syriln, Keeper of the Sky’s Memory – A spirit that dwells in the Aetherveil, preserving the echoes of past winds. Some say Syriln carries the remnants of every breath ever exhaled in Caelum, holding the history of the skies themselves.


The spirits of Caelum are ever-present, shaping the movement of air and sky. While some interact directly with the realm’s inhabitants, others remain distant, their influence felt only through the shifting winds and unseen forces that govern the atmosphere.
The spirits of Caelum are ever-present, shaping the movement of air and sky. While some interact directly with the realm’s inhabitants, others remain distant, their influence felt only through the shifting winds and unseen forces that govern the atmosphere.
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