Caelum: Difference between revisions

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Caelum’s climate is in a constant state of flux, with wind patterns acting as the primary force shaping its environment. While some areas maintain stable conditions, others shift unpredictably, influenced by the greater atmospheric currents of Adaris.
Caelum’s climate is in a constant state of flux, with wind patterns acting as the primary force shaping its environment. While some areas maintain stable conditions, others shift unpredictably, influenced by the greater atmospheric currents of Adaris.
|Flora and Fauna=The flora and fauna of Caelum are adapted to an existence without solid ground, thriving within air currents, cloud formations, and atmospheric pressure shifts. Many of these lifeforms are **ephemeral, shifting with the winds**, while others are semi-solid, composed of condensed mist and energy.   
|Flora and Fauna=The flora and fauna of Caelum are adapted to an existence without solid ground, thriving within air currents, cloud formations, and atmospheric pressure shifts. Many of these lifeforms are ephemeral, shifting with the winds, while others are semi-solid, composed of condensed mist and energy.   


* Sky Drifters – Solitary creatures that float or glide through the skies for decades at a time. These beings are varied in form, some resembling earthbound animals, while others are more abstract, like floating ribbons of light or clusters of glowing orbs. Sky Drifters are mysterious and elusive, often appearing and disappearing without warning.   
* Sky Drifters – Solitary creatures that float or glide through the skies for decades at a time. These beings are varied in form, some resembling earthbound animals, while others are more abstract, like floating ribbons of light or clusters of glowing orbs. Sky Drifters are mysterious and elusive, often appearing and disappearing without warning.   
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The ecosystem of Caelum is fluid and ever-changing, with its inhabitants relying on the currents and temperature shifts to sustain their existence. Many forms of life in the realm appear transient, existing only as long as conditions remain favorable before dissipating into the winds.
The ecosystem of Caelum is fluid and ever-changing, with its inhabitants relying on the currents and temperature shifts to sustain their existence. Many forms of life in the realm appear transient, existing only as long as conditions remain favorable before dissipating into the winds.
|Inhabitants=* Caelites: Sentient beings composed of clouds and air, the Caelites are the primary inhabitants of Caelum. They have a ghostly, translucent appearance and can shift their forms at will. The Caelites are deeply connected to the winds and are able to manipulate the air around them. They live in floating cloud cities and have a communal culture, valuing harmony and balance above all else.
|Inhabitants=* Caelites: Sentient beings composed of clouds and air, the Caelites are the primary inhabitants of Caelum. They have a ghostly, translucent appearance and can shift their forms at will. The Caelites are deeply connected to the winds and are able to manipulate the air around them. They live in floating cloud cities and have a communal culture, valuing harmony and balance above all else.
|Native Spirits=Caelum is inhabited by spirits that embody the forces of the atmosphere, existing within the currents of wind, storm, and air. These spirits are categorized into three stages of manifestation: nascent, mature, and ancestral.
=== Nascent Spirits ===
These are newly formed spirits, often ephemeral and fleeting, bound to the smallest motions of air. They exist briefly before either dissipating or growing into more stable forms.
* **Zephryx** – Small, playful spirits of wind that move in erratic, swirling patterns. They are responsible for sudden breezes, shifting air pockets, and the subtle fluctuations in pressure felt before a storm.
* **Mistrays** – Faint, drifting entities composed of near-invisible strands of vapor. They carry whispers from distant places and are said to echo the last words spoken in the air around them.
=== Mature Spirits ===
More defined and stable, these spirits influence weather patterns, maintaining balance within Caelum’s shifting currents. They are commonly revered as caretakers of the realm’s natural order.
* **Thalvren** – Spirits of steady wind currents, responsible for maintaining the Skyflow Expanse. They guide travelers unknowingly, their presence felt as the strong, directional winds that carve pathways through the realm.
* **Cymrul** – Spirits of cloud formations, shaping the structure of the Cirrus Tangle and influencing the movement of mistbanks. When disturbed, they can cause rapid shifts in visibility, concealing or revealing pathways in the sky.
* **Vaeliths** – Manifestations of turbulent weather, existing within the Tempest Basin. These spirits control storm formations, determining the scale and intensity of tempests before they descend upon Caelum.
=== Ancestral Spirits ===
Ancestral spirits are rare, powerful beings that have existed since Caelum’s earliest formation. They are tied to the fundamental forces of the realm and rarely manifest in ways that can be directly perceived.
* **Aeshir the Unbound** – A vast, unseen presence that moves throughout Caelum, influencing the formation of wind patterns across all of Adaris. Some believe Aeshir is the first breath of Shasae, still circulating through the skies.
* **Kaeloris, the Silent Gale** – A spirit bound to the Breathless Gulf, where no winds flow. Kaeloris is said to be the remnant of an ancient storm that was never allowed to break, existing in perpetual stillness. Travelers who linger too long in the Gulf claim to feel its presence as a pressure against their thoughts, urging them to leave.
* **Syriln, Keeper of the Sky’s Memory** – A spirit that dwells in the Aetherveil, preserving the echoes of past winds. Some say Syriln carries the remnants of every breath ever exhaled in Caelum, holding the history of the skies themselves.
The spirits of Caelum are ever-present, shaping the movement of air and sky. While some interact directly with the realm’s inhabitants, others remain distant, their influence felt only through the shifting winds and unseen forces that govern the atmosphere.
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