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{{Realm Infobox
{{Realm Infobox
|Realm Name=Caelum
|Realm Name=Caelum
|Image=[[File:Caelum.jpg|thumb]]
|Image=[[File:Caelum - Art 01.jpg|center|frameless]]
|Spirit=Shasae
|Spirit=Shasae
|Inhabitants=Caelites
|Inhabitants=Caelites
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{{Realm Sections
{{Realm Sections
|Introduction='''Caelum''' is the realm of Shasae, the [[Primordial Spirit]] of Atmosphere, encompassing the vast expanse of sky above much of Adaris. It is a boundless, intangible domain composed entirely of air, clouds, mist, and wind. Caelum is a place where the invisible forces of the atmosphere come to life, a realm of ever-changing weather patterns, sentient cloud beings called Caelites, and other ethereal beings that drift endlessly through the skies.
|Introduction='''Caelum''' is the realm of [[Shasae]], the [[Primordial Spirit]] of Atmosphere, encompassing the vast expanse of sky above much of [[Adaris]]. It is a realm without solid ground, composed entirely of air, clouds, and wind currents that move in complex, ever-shifting patterns.
|History=* The Birth of Shasae: Legend holds that Shasae was born when Daathir, the Primordial Spirit of Earth, realized that an atmosphere was needed to support life. Shasae emerged as a breath of life from the Primordial Void, filling the world with air and giving birth to the winds.


* The First Breath: The myth of the First Breath tells of the moment when Shasae first exhaled, creating the winds and setting the skies in motion. It is said that this breath gave life to the Caelites and the Sky Drifters and shaped the skies of Caelum into the realm it is today.
Caelum is the source of all winds in Adaris, shaping the weather and carrying the breath of life across the world. It is inhabited by beings formed of mist and air, including the sentient cloud-like [[Caelites]], the drifting and elusive Sky Drifters, and powerful storm-born entities. The realm is defined by its intangible geography, with settlements formed from dense cloud masses and invisible air currents serving as natural pathways.


* The Great Tempest: A legendary storm that once threatened to tear Caelum apart. The Great Tempest raged for days, with winds so powerful they could rip clouds apart and lightning that set the sky ablaze.
Though in constant motion, Caelum is considered one of the fundamental realms of Adaris, tied to the natural cycles of the world. It is viewed as a place of both harmony and unpredictability, where winds carry whispers of the past, and tempests serve as reminders of Shasae’s enduring presence.
|History=Caelum’s history is shaped by the creation of the atmosphere, the formation of its inhabitants, and the great storms that have influenced its balance.


* The Sky Serpent’s Tale: A popular story among the inhabitants of Caelum, the Sky Serpent’s Tale tells of a mighty Sky Drifter who wandered the skies for centuries. It is said that this serpent was so large that its body formed a bridge between the cloud cities, allowing the Caelites to travel across the realm.
* The emergence of Shasae – According to myth, Shasae came into being when [[Daathir]], the [[Primordial Spirit]] of Earth, recognized the need for an atmosphere to sustain life. Shasae emerged from the [[Primordial Void]], creating the first winds and filling the world with air.
|Geography=Caelum is unique in its lack of solid ground, existing entirely as a sky realm. It is an ever-changing expanse of sky, filled with floating entities, drifting clouds, and powerful winds. The geography of Caelum is defined by its intangible features, each contributing to the dynamic nature of the realm.


* Sky River: Invisible currents of air that flow like rivers across the sky. These currents are essential for navigation within Caelum, with some flowing gently while others rush like rapids. They are the primary means of travel for the realm's inhabitants and are said to carry the breath of Shasae throughout Adaris.
* The First Breath – The First Breath marks the moment when Shasae exhaled for the first time, setting the winds of Adaris in motion. This act is believed to have given life to the Caelites and Sky Drifters, forming the foundation of Caelum’s ever-moving nature.


* Cloud Cities: Settlements made of dense, sentient clouds that have coalesced to form structures resembling towns or cities. The most prominent of these cities is Nimala, a sprawling cloud metropolis where Shasae’s influence is strongest. These cities drift with the wind and are home to the Caelites, who live in harmony with the skies.
* The Great Tempest – A legendary storm that once threatened to destabilize Caelum. The Great Tempest raged for days, with winds strong enough to tear apart cloud formations and lightning that illuminated the skies for hours at a time. Some accounts claim it was caused by an imbalance in Shasae’s domain, while others suggest it was a natural cycle of renewal.


* Tempest Zones: Regions where powerful storms constantly rage, marked by swirling clouds and flashes of lightning. These zones are dangerous and unpredictable, believed to be places where Shasae's power is most potent. Tempest Zones are revered by some as sacred and feared by others for their raw, untamed energy.
* The Sky Serpent’s Path – A tale recounting a colossal Sky Drifter that wandered through Caelum for centuries. Its immense size allowed it to act as a bridge between distant cloud cities, providing a pathway across the sky. Though considered a legend, some claim to have seen remnants of its form lingering in the highest reaches of the realm.
|Geography=Caelum exists as a vast, atmospheric realm, composed of air currents, drifting cloud formations, and volatile wind patterns. The realm is in constant motion, yet its defining features remain distinct, shaped by the unseen forces of the sky.


* The Whispering Expanse: A vast area of soft, whispering winds that carry voices and sounds from all over Adaris. The winds here are filled with the murmurs of past conversations and echoes of ancient songs. This area is considered a place of meditation and reflection, where one can hear the whispers of the past carried on the breeze.
=== Notable Regions === 


* The Cloud Gardens: Floating gardens made up of cloud plants and mist flowers that sway gently in the wind. These gardens are maintained by the Caelites and are known for their ethereal beauty. The Cloud Gardens are a place of peace and reflection, where the air is filled with the soft scent of mist and the gentle hum of wind chimes.
* The Aetherveil – A dense, stratified region of the upper sky where the air is thin, and the light bends into shifting auroras. The Aetherveil is known for its prismatic mists, which refract color unpredictably, making it difficult to navigate. 
 
* The Skyflow Expanse – A vast region dominated by high-velocity wind currents. These air streams act as natural highways, guiding travelers and shaping the movement of Caelum’s inhabitants. Some currents are steady and reliable, while others shift unpredictably, creating turbulence that can strand even experienced navigators. 
 
* The Umbral Drift – A shadowed section of Caelum where dense cloud masses obscure the light, creating a perpetual twilight. This region is often silent, with only the occasional distant rumble of unseen tempests. Some believe the Umbral Drift serves as a boundary between Caelum and realms unknown. 
 
* The Tempest Hollows – A region marked by unstable weather patterns, where rolling stormfronts generate powerful windshear and constant flashes of heat lightning. The Tempest Hollows are thought to be a focal point of Shasae’s influence, where the balance of air and energy is at its most volatile. 
 
* The Breathless Gulf – A rare atmospheric anomaly where the winds fall silent, leaving an expanse of still, motionless air. Travel through the Breathless Gulf is considered dangerous, as those who enter must rely on external forces to escape. Some claim that sound itself behaves differently here, carrying whispers from distant places. 
 
* The Cirrus Tangle – A labyrinth of thick, interwoven cloud formations, where visibility is limited, and navigation becomes a test of patience. The Cirrus Tangle is known for its slow-moving air pockets, where the wind moves in spirals rather than straight paths. 
 
Caelum lacks a fixed surface, and all travel within the realm depends on understanding its shifting atmospheric layers. The inhabitants of Caelum, particularly the Caelites, have developed methods of navigating these regions by sensing subtle changes in air pressure, temperature, and current.
|Climate=Caelum’s climate is defined by continuous atmospheric movement, fluctuating air pressures, and localized weather phenomena. The realm lacks fixed seasons, instead experiencing cyclical shifts in wind intensity, temperature gradients, and cloud density.
 
=== Climate Zones ===
 
* The Upper Expanse – The highest reaches of Caelum, where the air is thin and the temperature remains frigid. Winds here are weak, and pockets of near-vacuum conditions create voids where sound barely carries. Light refracts unpredictably, creating prismatic distortions and auroral waves that ripple across the sky.
 
* The Mid-Current Belt – The most stable region of Caelum, where temperate wind streams regulate airflow. This zone is home to consistent breezes, moderate cloud formations, and occasional drifting mist. The Mid-Current Belt serves as the primary navigational route for Caelum’s inhabitants and is considered the safest area for travel.
 
* The Lowswirl Depths – A dense atmospheric layer where heavy cloud masses churn in slow, spiraling currents. This region is prone to rolling fog banks, sudden shifts in wind direction, and intermittent downbursts of condensed mist. The Lowswirl Depths often experience silent electrical discharges, illuminating the clouds from within.
 
* The Tempest Basin – A highly unstable region where rapid shifts in air pressure generate near-constant storm activity. Intense downdrafts and updrafts create vortex formations, and the presence of charged particles results in near-continuous lightning storms. The Tempest Basin is considered one of the most unpredictable areas of Caelum, where even the Caelites tread carefully.
 
* The Stagnant Hollow – A rare anomaly within Caelum where wind activity ceases entirely. The air here is heavy and unmoving, with an eerie silence that disrupts natural airflow. This zone is avoided by most travelers, as prolonged exposure to its stillness can cause disorientation and fatigue.
 
Caelum’s climate is in a constant state of flux, with wind patterns acting as the primary force shaping its environment. While some areas maintain stable conditions, others shift unpredictably, influenced by the greater atmospheric currents of Adaris.
|Inhabitants=* Caelites: Sentient beings composed of clouds and air, the Caelites are the primary inhabitants of Caelum. They have a ghostly, translucent appearance and can shift their forms at will. The Caelites are deeply connected to the winds and are able to manipulate the air around them. They live in floating cloud cities and have a communal culture, valuing harmony and balance above all else.
|Inhabitants=* Caelites: Sentient beings composed of clouds and air, the Caelites are the primary inhabitants of Caelum. They have a ghostly, translucent appearance and can shift their forms at will. The Caelites are deeply connected to the winds and are able to manipulate the air around them. They live in floating cloud cities and have a communal culture, valuing harmony and balance above all else.



Latest revision as of 05:07, 20 March 2025

Caelum
SpiritShasae
InhabitantsCaelites
SignificanceThe realm of air and atmosphere home to the winds and birthplace of life in Adaris

Caelum is the realm of Shasae, the Primordial Spirit of Atmosphere, encompassing the vast expanse of sky above much of Adaris. It is a realm without solid ground, composed entirely of air, clouds, and wind currents that move in complex, ever-shifting patterns.

Caelum is the source of all winds in Adaris, shaping the weather and carrying the breath of life across the world. It is inhabited by beings formed of mist and air, including the sentient cloud-like Caelites, the drifting and elusive Sky Drifters, and powerful storm-born entities. The realm is defined by its intangible geography, with settlements formed from dense cloud masses and invisible air currents serving as natural pathways.

Though in constant motion, Caelum is considered one of the fundamental realms of Adaris, tied to the natural cycles of the world. It is viewed as a place of both harmony and unpredictability, where winds carry whispers of the past, and tempests serve as reminders of Shasae’s enduring presence.

History

Caelum’s history is shaped by the creation of the atmosphere, the formation of its inhabitants, and the great storms that have influenced its balance.

  • The emergence of Shasae – According to myth, Shasae came into being when Daathir, the Primordial Spirit of Earth, recognized the need for an atmosphere to sustain life. Shasae emerged from the Primordial Void, creating the first winds and filling the world with air.
  • The First Breath – The First Breath marks the moment when Shasae exhaled for the first time, setting the winds of Adaris in motion. This act is believed to have given life to the Caelites and Sky Drifters, forming the foundation of Caelum’s ever-moving nature.
  • The Great Tempest – A legendary storm that once threatened to destabilize Caelum. The Great Tempest raged for days, with winds strong enough to tear apart cloud formations and lightning that illuminated the skies for hours at a time. Some accounts claim it was caused by an imbalance in Shasae’s domain, while others suggest it was a natural cycle of renewal.
  • The Sky Serpent’s Path – A tale recounting a colossal Sky Drifter that wandered through Caelum for centuries. Its immense size allowed it to act as a bridge between distant cloud cities, providing a pathway across the sky. Though considered a legend, some claim to have seen remnants of its form lingering in the highest reaches of the realm.

Geography

Caelum exists as a vast, atmospheric realm, composed of air currents, drifting cloud formations, and volatile wind patterns. The realm is in constant motion, yet its defining features remain distinct, shaped by the unseen forces of the sky.

Notable Regions

  • The Aetherveil – A dense, stratified region of the upper sky where the air is thin, and the light bends into shifting auroras. The Aetherveil is known for its prismatic mists, which refract color unpredictably, making it difficult to navigate.
  • The Skyflow Expanse – A vast region dominated by high-velocity wind currents. These air streams act as natural highways, guiding travelers and shaping the movement of Caelum’s inhabitants. Some currents are steady and reliable, while others shift unpredictably, creating turbulence that can strand even experienced navigators.
  • The Umbral Drift – A shadowed section of Caelum where dense cloud masses obscure the light, creating a perpetual twilight. This region is often silent, with only the occasional distant rumble of unseen tempests. Some believe the Umbral Drift serves as a boundary between Caelum and realms unknown.
  • The Tempest Hollows – A region marked by unstable weather patterns, where rolling stormfronts generate powerful windshear and constant flashes of heat lightning. The Tempest Hollows are thought to be a focal point of Shasae’s influence, where the balance of air and energy is at its most volatile.
  • The Breathless Gulf – A rare atmospheric anomaly where the winds fall silent, leaving an expanse of still, motionless air. Travel through the Breathless Gulf is considered dangerous, as those who enter must rely on external forces to escape. Some claim that sound itself behaves differently here, carrying whispers from distant places.
  • The Cirrus Tangle – A labyrinth of thick, interwoven cloud formations, where visibility is limited, and navigation becomes a test of patience. The Cirrus Tangle is known for its slow-moving air pockets, where the wind moves in spirals rather than straight paths.

Caelum lacks a fixed surface, and all travel within the realm depends on understanding its shifting atmospheric layers. The inhabitants of Caelum, particularly the Caelites, have developed methods of navigating these regions by sensing subtle changes in air pressure, temperature, and current.

Climate

Caelum’s climate is defined by continuous atmospheric movement, fluctuating air pressures, and localized weather phenomena. The realm lacks fixed seasons, instead experiencing cyclical shifts in wind intensity, temperature gradients, and cloud density.

Climate Zones

  • The Upper Expanse – The highest reaches of Caelum, where the air is thin and the temperature remains frigid. Winds here are weak, and pockets of near-vacuum conditions create voids where sound barely carries. Light refracts unpredictably, creating prismatic distortions and auroral waves that ripple across the sky.
  • The Mid-Current Belt – The most stable region of Caelum, where temperate wind streams regulate airflow. This zone is home to consistent breezes, moderate cloud formations, and occasional drifting mist. The Mid-Current Belt serves as the primary navigational route for Caelum’s inhabitants and is considered the safest area for travel.
  • The Lowswirl Depths – A dense atmospheric layer where heavy cloud masses churn in slow, spiraling currents. This region is prone to rolling fog banks, sudden shifts in wind direction, and intermittent downbursts of condensed mist. The Lowswirl Depths often experience silent electrical discharges, illuminating the clouds from within.
  • The Tempest Basin – A highly unstable region where rapid shifts in air pressure generate near-constant storm activity. Intense downdrafts and updrafts create vortex formations, and the presence of charged particles results in near-continuous lightning storms. The Tempest Basin is considered one of the most unpredictable areas of Caelum, where even the Caelites tread carefully.
  • The Stagnant Hollow – A rare anomaly within Caelum where wind activity ceases entirely. The air here is heavy and unmoving, with an eerie silence that disrupts natural airflow. This zone is avoided by most travelers, as prolonged exposure to its stillness can cause disorientation and fatigue.

Caelum’s climate is in a constant state of flux, with wind patterns acting as the primary force shaping its environment. While some areas maintain stable conditions, others shift unpredictably, influenced by the greater atmospheric currents of Adaris.

Inhabitants

  • Caelites: Sentient beings composed of clouds and air, the Caelites are the primary inhabitants of Caelum. They have a ghostly, translucent appearance and can shift their forms at will. The Caelites are deeply connected to the winds and are able to manipulate the air around them. They live in floating cloud cities and have a communal culture, valuing harmony and balance above all else.
  • Sky Drifters: Solitary creatures that float or glide through the skies for decades at a time. These beings are varied in form, some resembling earthbound animals, while others are more abstract, like floating ribbons of light or clusters of glowing orbs. Sky Drifters are mysterious and elusive, often appearing and disappearing without warning.
  • Wind Spirits: Small, playful entities made of pure wind and energy. Wind Spirits are invisible to the naked eye but can be felt as sudden gusts or heard as faint laughter. They are known for their mischievous nature and enjoy playing tricks on travelers.
  • Maelonex: Massive, powerful beings made of storm clouds and lightning. Maelonex are rare and formidable, often appearing during intense tempests or when the balance of Caelum is threatened. They are seen as guardians of the realm ensuring that the natural order is maintained.