Telenkar Hold: Difference between revisions
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{{Outposts in the | {{Outposts in the Sanctuary Vale Infobox | ||
|Name=Telenkar Hold | |Name=Telenkar Hold | ||
|Image=[[File: | |Image=[[File:Telenkar Hold.jpg|center|frameless]] | ||
|Type=Mountain Customs Outpost in the [[Sanctuary Vale]] | |Type=Mountain Customs Outpost in the [[Sanctuary Vale]] | ||
|Location=Central Murazkar Range | |Location=Central Murazkar Range | ||
|Realm=[[Terasil]] | |Realm=[[Terasil]] | ||
|Region=Sanctuary Vale | |||
|Subregion=Murzakar Range | |||
|Inhabitants=[[Duranthi]] | |Inhabitants=[[Duranthi]] | ||
|Controlled by=[[Council of | |Controlled by=[[Council of Kar-Thal]] | ||
|Significance=Primary junction on the Kar- | |Significance=Primary junction on the Kar-Dul Deep Road and site of the Skybreak Road to [[Vaelthar]] | ||
}} | }} | ||
{{Outposts in the Sanctuary Vale Sections | |||
{{Outposts in the | |||
|Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude Skybroken Trail from [[Vaelthar]]. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar. | |Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude Skybroken Trail from [[Vaelthar]]. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar. | ||
|Geography=Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths | |Geography=Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths. | ||
|History=Telenkar Hold originated as a Duranthi | |History=Telenkar Hold originated as a Duranthi deeproad way station and was later repurposed to a customs and border checkpoint following the opening of the Skybroken Trail. . | ||
| | |Defenses and Watch=As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent [[Stonewarden]] garrison is posted here. | ||
|Culture and Protocol=Telenkar is defined by neutrality, efficiency, and documentation. Governance is rotational, and permanent residents are few. Clear conduct is expected from visitors. Local code mandates identification and registration at all entry points. The hold is considered a place of passage, not belonging. | |Culture and Protocol=Telenkar is defined by neutrality, efficiency, and documentation. Governance is rotational, and permanent residents are few. Clear conduct is expected from visitors. Local code mandates identification and registration at all entry points. The hold is considered a place of passage, not belonging. | ||
|Districts=Telenkar’s layout reflects its dual purpose as trade hub and control point. Key districts include: | |Districts=Telenkar’s layout reflects its dual purpose as trade hub and control point. Key districts include: | ||
* The Junction Ring – Central plaza where Deep Road caravans are processed. | * The Junction Ring – Central plaza where Deep Road caravans are processed. | ||
Line 32: | Line 28: | ||
|Dangers and Threats=Risks include tunnel instability, unauthorized passage, and exposure to unregulated zones. The nearby ruins of [[Kharum-Zhal]] remain sealed but monitored, with movement near its collapsed spur classified as a significant hazard. | |Dangers and Threats=Risks include tunnel instability, unauthorized passage, and exposure to unregulated zones. The nearby ruins of [[Kharum-Zhal]] remain sealed but monitored, with movement near its collapsed spur classified as a significant hazard. | ||
}} | }} | ||
[[Category:Council of Kar-Thal Holdings]] | |||
[[Category:Council of | [[category: Murazkar Range]] |
Latest revision as of 15:33, 17 April 2025
Telenkar Hold | |
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Type | Mountain Customs Outpost in the Sanctuary Vale |
Location | Central Murazkar Range |
Realm | Terasil |
Region | Sanctuary Vale |
Subregion | Murzakar Range |
Inhabitants | Duranthi |
Controlled by | Council of Kar-Thal |
Significance | Primary junction on the Kar-Dul Deep Road and site of the Skybreak Road to Vaelthar |
Telenkar Hold is a fortified above-ground outpost situated in the central heights of the Murazkar Range. Positioned at the midpoint of the Deep Road between Kar-Thal and Dul-Val, it also marks the terminus of the high-altitude Skybroken Trail from Vaelthar. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar.
Geography
Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths.
History
Telenkar Hold originated as a Duranthi deeproad way station and was later repurposed to a customs and border checkpoint following the opening of the Skybroken Trail. .
Defenses and Watch
As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent Stonewarden garrison is posted here.