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m Text replacement - "Council of Stone" to "Council of Kar-Thal"
 
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{{Outposts in the Murazkar Range Infobox
{{Outposts in the Sanctuary Vale Infobox
|Name=Telenkar Hold
|Name=Telenkar Hold
|Image=[[File:Terasil - Telenkar Hold 01.jpg|center|frameless]]
|Image=[[File:Telenkar Hold.jpg|center|frameless]]
|Type=Mountain Customs Outpost in the [[Sanctuary Vale]]
|Type=Mountain Customs Outpost in the [[Sanctuary Vale]]
|Location=Central Murazkar Range
|Location=Central Murazkar Range
|Realm=[[Terasil]]
|Realm=[[Terasil]]
|Region=Sanctuary Vale
|Subregion=Murzakar Range
|Inhabitants=[[Duranthi]]
|Inhabitants=[[Duranthi]]
|Controlled by=[[Council of Stone]]
|Controlled by=[[Council of Kar-Thal]]
|Significance=Primary junction on the Kar-DuL Deep Road and site of the Skybreak Road to [[Vaelthar]]
|Significance=Primary junction on the Kar-Dul Deep Road and site of the Skybreak Road to [[Vaelthar]]
}}
}}
 
{{Outposts in the Sanctuary Vale Sections
{{Outposts in the Murazkar Range Sections
|Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude Skybroken Trail from [[Vaelthar]]. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar.
|Introduction=Telenkar Hold is a fortified above-ground outpost situated in the central heights of the [[Murazkar Range]]. Positioned at the midpoint of the Deep Road between [[Kar-Thal]] and [[Dul-Val]], it also marks the terminus of the high-altitude Skybroken Trail from [[Vaelthar]]. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar.
|Geography=Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths, considered passable only with guidance or trained caravan teams. The hold is enclosed by a double curtain wall of obsidian-flecked stone, supported by cistern-fed terraces and elevated vaults.
|Geography=Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths.
|History=Telenkar Hold originated as a Duranthi border bastion and was later repurposed under treaty with the [[Torinok]] of Vaelthar, following the opening of the Skybroken Trail. Its function as a customs hub emerged to regulate trade, track movement, and prevent unauthorized passage across the range.
|History=Telenkar Hold originated as a Duranthi deeproad way station and was later repurposed to a customs and border checkpoint following the opening of the Skybroken Trail. .
|Functions and Features=* Customs Gatehouse – Administrative hub for traveler intake, goods inspection, and code enforcement.
|Defenses and Watch=As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent [[Stonewarden]] garrison is posted here.
* Ledger Hall – Record vault for storing traveler data and encoded pass records.
* Watch Spires – Twin towers used for early detection of weather, approach movements, and potential contraband.
* Neutral Stone Altar – A central open space for diplomatic meetings and formal agreements.
|Culture and Protocol=Telenkar is defined by neutrality, efficiency, and documentation. Governance is rotational, and permanent residents are few. Clear conduct is expected from visitors. Local code mandates identification and registration at all entry points. The hold is considered a place of passage, not belonging.
|Culture and Protocol=Telenkar is defined by neutrality, efficiency, and documentation. Governance is rotational, and permanent residents are few. Clear conduct is expected from visitors. Local code mandates identification and registration at all entry points. The hold is considered a place of passage, not belonging.
|Defenses and Watch=As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent [[Stonewarden]] garrison is posted, alongside Torinok observers. In emergencies, key entry points can be sealed within moments.
|Threats and Dangers=The main threats are environmental: rockfall, sudden fog veils, and seismic activity. The Skybroken Trail is particularly unstable during storm seasons. Unauthorized crossings and smuggling remain under surveillance.
|Districts=Telenkar’s layout reflects its dual purpose as trade hub and control point. Key districts include:
|Districts=Telenkar’s layout reflects its dual purpose as trade hub and control point. Key districts include:
* The Junction Ring – Central plaza where Deep Road caravans are processed.
* The Junction Ring – Central plaza where Deep Road caravans are processed.
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|Dangers and Threats=Risks include tunnel instability, unauthorized passage, and exposure to unregulated zones. The nearby ruins of [[Kharum-Zhal]] remain sealed but monitored, with movement near its collapsed spur classified as a significant hazard.
|Dangers and Threats=Risks include tunnel instability, unauthorized passage, and exposure to unregulated zones. The nearby ruins of [[Kharum-Zhal]] remain sealed but monitored, with movement near its collapsed spur classified as a significant hazard.
}}
}}
 
[[Category:Council of Kar-Thal Holdings]]
[[Category:Council of Stone Holdings]]
[[category: Murazkar Range]]

Latest revision as of 15:33, 17 April 2025

Telenkar Hold
TypeMountain Customs Outpost in the Sanctuary Vale
LocationCentral Murazkar Range
RealmTerasil
RegionSanctuary Vale
SubregionMurzakar Range
InhabitantsDuranthi
Controlled byCouncil of Kar-Thal
SignificancePrimary junction on the Kar-Dul Deep Road and site of the Skybreak Road to Vaelthar

Telenkar Hold is a fortified above-ground outpost situated in the central heights of the Murazkar Range. Positioned at the midpoint of the Deep Road between Kar-Thal and Dul-Val, it also marks the terminus of the high-altitude Skybroken Trail from Vaelthar. The hold serves as a customs checkpoint, supply depot, and neutral meeting point for overland travelers crossing from Vaelthar.

Geography

Built atop a stone shelf above deep chasms, Telenkar Hold is surrounded by sheer cliffs, unstable switchbacks, and mist-covered ridges. The Skybroken Trail reaches the hold via a sequence of weather-worn bridges and narrow paths.

History

Telenkar Hold originated as a Duranthi deeproad way station and was later repurposed to a customs and border checkpoint following the opening of the Skybroken Trail. .

Defenses and Watch

As a primary checkpoint, Telenkar is well-defended and structurally compact. A permanent Stonewarden garrison is posted here.