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{{Outposts in the Sanctuary Vale Infobox
{{Outposts in the Sanctuary Vale Infobox
|Name=Vul Thak's Gate
|Name=Vul Thak's Gate
|Image=[[File:Terasil - Vul Thak 01.jpg|center|frameless]]
|Image=[[File:Vul-Thak_Gate.jpg|center|frameless]]
|Type=Mountain Outposts in the [[Sanctuary Vale]]
|Type=Mountain Outposts in the [[Sanctuary Vale]]
|Location=Eastern [[Murazkar Range]]
|Location=Eastern [[Murazkar Range]]
|Realm=[[Kar-Thal]]
|Realm=[[Kar-Thal]]
|Controlled by=[[Council of Stone]]
|Region=Sanctuary Vale
|Subregion=Murazkar Range
|Controlled by=[[Council of Kar-Thal]]
|Significance=Primary surface checkpoint between Kar-Thal and the Deep Road
|Significance=Primary surface checkpoint between Kar-Thal and the Deep Road
}}
}}
{{Outposts in the Sanctuary Vale Sections
{{Outposts in the Sanctuary Vale Sections
|Introduction=Vul Thak’s Gate is a fortified [[Duranthi]] outpost in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward [[Telenkar Hold]] and [[Dul-Val]]. Known for its severe climate, silent customs, and threshold rites, it serves as both a watchpost and an atmospheric transition point for deepbound journeys.
|Introduction=Vul Thak’s Gate is a fortified [[Duranthi]] outpost in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward [[Telenkar Hold]] and [[Dul-Val]]. Known for its severe wind it serves as a watch-post and entrance to the Deep Road.
|Geography=The Outposts in the Sanctuary Vale is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds and mist from the lower eastern crags. Its walls are carved directly into the rock, reinforced with sun-darkened ironstone and slate. A narrow stone stair called the “Spine of Entry” leads to a lower gallery that conceals the Deep Road entrance. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers.
|Geography=The outpost is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers.
|History=Established during the early days of Great Road expansion, Vul Thak’s Gate originally served as a warden outpost in the Sanctuary Vale for surface patrols. Its role shifted over time into a logistical threshold for Deep Road entry. Named for an [[stonewarden]] who died sealing a breach in the eastern tunnels.
|History=Established during the early days of Great Road expansion, Vul Thak’s Gate originally served as an outpost for surface patrols. Its role shifted over time into a logistical threshold for Deep Road entry. Named for an [[stonewarden]] who died sealing a breach in the eastern tunnels.
|Functions and Features=The outposts in the Sanctuary Vale includes the following key structures:
|Defenses and Watch=Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by stonewardens. Its wind-exposed location makes siege unlikely.
 
|Threats=Seasonal avalanches, cliff shifts, and high-winds are constant hazards.
* Wind Shrine – A circular sky-facing chamber.
* Gatehall – The fortified hall where travel clearances are issued.
* Watcher’s Spine – A tiered balcony where deep scouts monitor for surface anomalies or signs from Kar-Thal.
* Subduct Hatch – A massive stone hatch that seals the Deep Road entry.
 
|Defenses and Watch=Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by stonewardens. Its wind-exposed location makes siege unlikely, and its harmonic wards are calibrated to detect both physical and resonance anomalies.
|Threats=Seasonal avalanches, cliff shifts, and high-winds are constant hazards.  
}}
}}
[[category:Council of Stone Holdings]]
[[Category:Council of Kar-Thal Holdings]]
[[category: Murazkar Range]]

Latest revision as of 15:32, 17 April 2025

Vul Thak's Gate
TypeMountain Outposts in the Sanctuary Vale
LocationEastern Murazkar Range
RealmKar-Thal
RegionSanctuary Vale
SubregionMurazkar Range
Controlled byCouncil of Kar-Thal
SignificancePrimary surface checkpoint between Kar-Thal and the Deep Road

Vul Thak’s Gate is a fortified Duranthi outpost in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward Telenkar Hold and Dul-Val. Known for its severe wind it serves as a watch-post and entrance to the Deep Road.

Geography

The outpost is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers.

History

Established during the early days of Great Road expansion, Vul Thak’s Gate originally served as an outpost for surface patrols. Its role shifted over time into a logistical threshold for Deep Road entry. Named for an stonewarden who died sealing a breach in the eastern tunnels.

Defenses and Watch

Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by stonewardens. Its wind-exposed location makes siege unlikely.