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{{Ruins in the Sanctuary Vale Infobox
{{Ruins in the Murazkar Range Infobox
|Name=Kharum-Zhal
|Name=Kharum-Zhal
|Image=[[File:Terasil - Kharum-Zhal 01.jpg|center|frameless]]
|Image=[[File:Kharum-Zhal.jpg|center|frameless]]
|Type=Ruined Deep Road Town
|Type=Ruined Deep Road Town
|Location=[[Murazkar Range]], Deep Road (80 miles from Kar-Thal)
|Location=[[Murazkar Range]], Deep Road (80 miles from Kar-Thal)
|Realm=[[Terasil]]
|Realm=[[Terasil]]
|Significance=Collapsed Deep Road settlement; site of historical resonance catastrophe
|Significance=Collapsed Deep Road settlement; site of unexplained structural catastrophe
|Inhabitants=Abandoned
|Inhabitants=Abandoned
|Controlled by=Sealed (monitored by Deepwatch)
|Controlled by=Sealed (monitored by Deepwatch)
}}
}}
{{Ruins in the Sanctuary Vale Sections
{{Ruins in the Murazkar Range Sections
|Introduction=Kharum-Zhal is a sealed and abandoned settlement located along the Deep Road between [[Kar-Thal]] and [[Telenkar Hold]], approximately 80 miles from the eastern terminus. Once a thriving rest station, it was lost to an unexplained event and now remains a forbidden zone under active surveillance by the Deep Road Stonewardens.
|Introduction=Kharum-Zhal is a sealed and abandoned settlement located along the Deep Road between [[Kar-Thal]] and [[Telenkar Hold]], approximately 80 miles from the eastern terminus. Once a functioning rest and trade station, it was lost to an unexplained tunnel collapse.
|Geography=The ruin lies in a wide-cut chamber carved into red-veined basalt strata, with collapsed arches and cracked pylons leading to unstable corridors. The surrounding tunnelworks are warped, partially fused, and in some cases appear melted. Stone pillars that once held resonance conduits now hum faintly with intermittent harmonic distortion. Access is blocked by reinforced seal-plates and a tone-locked barrier gate.
|Geography=The ruin lies in a wide-cut chamber carved into red-veined basalt strata, with collapsed arches and fractured pylons leading into destabilized corridors. The surrounding tunnelwork is warped, partially fused, and in places appears melted. Access is blocked by reinforced seal-plates and a locked barrier gate.
|History=Founded as a mining and forging town by the Orasians, Kharum-Zhal was the largest settlement between Kar-Thal and Telenkar Hold during the early Deep Road expansions. It fell suddenly and triggered what is referred to in records as the Zhal Collapse. The event destroyed much of the inner hold. No recovery attempts were sanctioned.
|History=Originally founded by the [[Duranthi]] as a mining town, Kharum-Zhal grew into the largest waystation between Kar-Thal and Telenkar Hold during the early Deep Road expansions. Its sudden collapse devastated the settlement. No official recovery efforts were ever undertaken.
|Known Features=Though sealed, several named structures are known from recovered maps and survivor testimony:
|Cultural Significance=Among Deep Road travelers, Kharum-Zhal remains a cautionary tale, but some believe the site holds unresolved histories or forces that should be confronted.
 
|Threats and Dangers=The region surrounding Kharum-Zhal is considered unstable.
* The Forgeworks– The deepwork chamber where the instability began; now fused and impassable.
* The Central Spiral – A central stairwell chamber said to still emit fragmentary tones at irregular intervals.
* Archive Hollow – A sealed vault rumored to contain lost ledgers and tomes.
* Zhal's Gate – The outer entrance now sealed.
|Cultural Significance=Among travelers, Kharum-Zhal is a cautionary tale. Its name is not spoken aloud within the Deep Road, and passing its sealed gate requires a ritual moment of silence. Deep-trained caravans ring muted chimes in its memory. Some fringe sects believe the collapse site could be reopened—or cleansed—by rite.
|Threats and Dangers=Residual distortions are considered a severe hazard in the area. Known effects include disorientation, false memory loops, material echoing, and harmonic collapse. Unauthorized entry is forbidden. Seismic instability and unexplained resonance anomalies have been observed near the ruin.
}}
}}
[[category:Murazkar Range]]
[[category:Terasil]]

Latest revision as of 22:11, 13 April 2025

Kharum-Zhal
TypeRuined Deep Road Town
LocationMurazkar Range, Deep Road (80 miles from Kar-Thal)
RealmTerasil
SignificanceCollapsed Deep Road settlement; site of unexplained structural catastrophe

Kharum-Zhal is a sealed and abandoned settlement located along the Deep Road between Kar-Thal and Telenkar Hold, approximately 80 miles from the eastern terminus. Once a functioning rest and trade station, it was lost to an unexplained tunnel collapse.

Geography

The ruin lies in a wide-cut chamber carved into red-veined basalt strata, with collapsed arches and fractured pylons leading into destabilized corridors. The surrounding tunnelwork is warped, partially fused, and in places appears melted. Access is blocked by reinforced seal-plates and a locked barrier gate.

History

Originally founded by the Duranthi as a mining town, Kharum-Zhal grew into the largest waystation between Kar-Thal and Telenkar Hold during the early Deep Road expansions. Its sudden collapse devastated the settlement. No official recovery efforts were ever undertaken.

Cultural Significance

Among Deep Road travelers, Kharum-Zhal remains a cautionary tale, but some believe the site holds unresolved histories or forces that should be confronted.

Threats and Dangers

The region surrounding Kharum-Zhal is considered unstable.