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Created page with "{{Settlement Infobox |Name=Mar-Thal |Type=Fortified Highland City |Location=Eastern edge of the Khargaath Range, eastern approach to the Sanctuary Vale |Realm=Terasil |Inhabitants=Orasian |Significance=Former military post turned fortified civic center; monitors eastern Vale boundary and Fractured Wedge region }} {{Settlement Sections |Introduction=Mar-Thal is a fortified highland city located at the western terminus of the Khargaath Deep Road corridor. Originally establ..."
 
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{{Settlement Infobox
{{Settlements in the Sanctuary Vale Infobox
|Name=Mar-Thal
|Name=Mar-Thal
|Image=[[File:Terasil - Khargaath Range -Mar Thal 01.jpg|center|frameless]]
|Type=Fortified Highland City
|Type=Fortified Highland City
|Location=Eastern edge of the [[Khargaath Range]], eastern approach to the Sanctuary Vale
|Location=Eastern edge of the [[Khargaath Range]], eastern approach to the Sanctuary Vale
|Realm=[[Terasil]]
|Realm=[[Terasil]]
|Inhabitants=[[Orasian]]
|Inhabitants=[[Duranthi]]
|Significance=Former military post turned fortified civic center; monitors eastern Vale boundary and Fractured Wedge region
|Significance=Former military post turned fortified civic center; monitors eastern Vale boundary and Fractured Wedge region
|Controlled by=Council of Stone
}}
}}
{{Settlement Sections
 
|Introduction=Mar-Thal is a fortified highland city located at the western terminus of the Khargaath Deep Road corridor. Originally established as a military command post, it has since expanded into a full civic center supporting regional logistics, deep corridor monitoring, and limited civilian infrastructure. The city is positioned along a high ridgeline overlooking the Fractured Wedge—a faulted geological zone marking the transition between the Khargaath slopes and the eastern fringes of [[Sanctuary Vale]].
{{Settlements in the Sanctuary Vale Sections
|Introduction=Mar-Thal is a fortified highland city located at the eastern terminus of the Khargaath Deep Road corridor. Originally established as a military command post, it has since expanded into a full civic center supporting regional logistics, deep corridor monitoring, and limited civilian infrastructure. The city is positioned along a high ridgeline overlooking the Fractured Wedge—a faulted geological zone marking the transition between the Khargaath slopes and the eastern fringes of [[Sanctuary Vale]].
|Geography=The city occupies a series of stepped stone shelves carved into the upper Khargaath cliffs, with direct access to both surface roads and deep corridor entrances. The outermost walls follow the natural edge of the ridge, while internal structures are built into recessed platforms with limited exposure to wind or debris. The surrounding terrain is fractured and angular, with high-risk stone breaks and fault ridges forming a natural deterrent to unregulated passage.
|Geography=The city occupies a series of stepped stone shelves carved into the upper Khargaath cliffs, with direct access to both surface roads and deep corridor entrances. The outermost walls follow the natural edge of the ridge, while internal structures are built into recessed platforms with limited exposure to wind or debris. The surrounding terrain is fractured and angular, with high-risk stone breaks and fault ridges forming a natural deterrent to unregulated passage.
|History=Mar-Thal was established during the Khargaath reinforcement campaigns as a forward command and staging area. Its position was chosen for visibility, elevation, and direct access to structurally stable deep corridors. Over time, expanded housing, supply depots, and communication towers allowed for civilian infrastructure. It remains under the [[Council of Stone]]'s direct oversight, with ongoing military coordination.
|History=Mar-Thal was established during the Khargaath reinforcement campaigns as a forward command and staging area. Its position was chosen for visibility, elevation, and direct access to structurally stable deep corridors. Over time, expanded housing, supply depots, and communication towers allowed for civilian infrastructure. It remains under the [[Council of Stone]]'s direct oversight, with ongoing military coordination.
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* Wedge Lookpoint – Elevated platform used for monitoring tectonic activity and atmospheric changes across the fault zone.
* Wedge Lookpoint – Elevated platform used for monitoring tectonic activity and atmospheric changes across the fault zone.
* Lift Yard – Cargo lift system moving supplies and equipment between surface and lower platforms.
* Lift Yard – Cargo lift system moving supplies and equipment between surface and lower platforms.
|Culture and Society=Mar-Thal maintains a structured, low-variance culture focused on function and order. Public speech is minimal and usually purpose-bound. Residents include engineers, logistics coordinators, and watch rotation crews. Civilian life is present but limited in scope. Recreational facilities are sparse and largely informal.
|Culture and Society=Mar-Thal maintains a structured, low-variance culture focused on function and order. Residents include engineers, logistics coordinators, and watch rotation crews. Civilian life is present but limited in scope. Recreational facilities are sparse and largely informal.
|Spiritual Significance=While some travelers conduct personal rites upon departure toward the Sanctuary Vale, the city itself holds no designated spiritual spaces. Observation posts and exits are not used ceremonially.
|Spiritual Significance=Mar-Thal does not house designated spiritual sites. While travelers may observe personal customs before entering Sanctuary Vale, these are not structured into city operation.
|Economy=The city’s economy is supported through coordination of cargo traffic, storage control, and surface-deep transfer of equipment and personnel. It does not host open markets. All trade is recorded through depot registers and processed through Council-regulated stations.
|Economy=The city’s economy is supported through coordination of cargo traffic, storage control, and surface-deep transfer of equipment and personnel. It does not host open markets. All trade is recorded through depot registers and processed through Council-regulated stations.
|Defense and Military=Mar-Thal retains a standing [[Stonewarden]] garrison and rotating patrols. The city is built to seal its outer tiers quickly in case of structural threat. Long-range signal capability and defensive platforms along the Wedge-facing ridge allow for early warning and direct intervention. Deep Road access is locked during conflict drills or seismic alerts.
|Defense and Military=Mar-Thal retains a standing [[Stonewarden]] garrison and rotating patrols. The city is built to seal its outer tiers quickly in case of structural threat. Long-range signal capability and defensive platforms along the Wedge-facing ridge allow for early warning and direct intervention. Deep Road access is locked during conflict drills or seismic alerts.
|Dangers and Threats=Environmental risks dominate: the Fractured Wedge presents a persistent fault hazard, including surface instability and atmospheric distortion. Wind-driven stonefall and periodic tremors affect surface travel. Unauthorized movement along the outer ridge is prohibited. Internally, structural fatigue is monitored continuously.
|Dangers and Threats=Environmental risks dominate: the Fractured Wedge presents a persistent fault hazard, including surface instability and atmospheric distortion. Wind-driven stonefall and periodic tremors affect surface travel. Unauthorized movement along the outer ridge is prohibited. Internally, structural fatigue is monitored continuously.
}}
}}
[[category:Sanctuary Vale]][[category:Council of Stone Holdings]]
 
[[category:Council of Stone Holdings]]

Latest revision as of 19:16, 6 April 2025

Mar-Thal
TypeFortified Highland City
LocationEastern edge of the Khargaath Range, eastern approach to the Sanctuary Vale
RealmTerasil
InhabitantsDuranthi
SignificanceFormer military post turned fortified civic center; monitors eastern Vale boundary and Fractured Wedge region
Controlled byCouncil of Stone


Mar-Thal is a fortified highland city located at the eastern terminus of the Khargaath Deep Road corridor. Originally established as a military command post, it has since expanded into a full civic center supporting regional logistics, deep corridor monitoring, and limited civilian infrastructure. The city is positioned along a high ridgeline overlooking the Fractured Wedge—a faulted geological zone marking the transition between the Khargaath slopes and the eastern fringes of Sanctuary Vale.

Geography

The city occupies a series of stepped stone shelves carved into the upper Khargaath cliffs, with direct access to both surface roads and deep corridor entrances. The outermost walls follow the natural edge of the ridge, while internal structures are built into recessed platforms with limited exposure to wind or debris. The surrounding terrain is fractured and angular, with high-risk stone breaks and fault ridges forming a natural deterrent to unregulated passage.

History

Mar-Thal was established during the Khargaath reinforcement campaigns as a forward command and staging area. Its position was chosen for visibility, elevation, and direct access to structurally stable deep corridors. Over time, expanded housing, supply depots, and communication towers allowed for civilian infrastructure. It remains under the Council of Stone's direct oversight, with ongoing military coordination.

Districts

  • Central Bastion – Original military command hub; now converted into administrative and operational control center.
  • South Rise – Residential terraces for long-term workers, garrison staff, and technical specialists.
  • Westledge Quarter – Trade and materials depot, connected to the Deep Road terminus and surface pathways.
  • Outer Watch Tier – Defensive platforms and signal towers facing the Fractured Wedge and eastern escarpments.

Notable Locations

  • Bastion Keep – Reinforced stone structure that houses Council observers and region-specific archives.
  • Wedge Lookpoint – Elevated platform used for monitoring tectonic activity and atmospheric changes across the fault zone.
  • Lift Yard – Cargo lift system moving supplies and equipment between surface and lower platforms.

Culture and Society

Mar-Thal maintains a structured, low-variance culture focused on function and order. Residents include engineers, logistics coordinators, and watch rotation crews. Civilian life is present but limited in scope. Recreational facilities are sparse and largely informal.

Spiritual Significance

Mar-Thal does not house designated spiritual sites. While travelers may observe personal customs before entering Sanctuary Vale, these are not structured into city operation.

Economy

The city’s economy is supported through coordination of cargo traffic, storage control, and surface-deep transfer of equipment and personnel. It does not host open markets. All trade is recorded through depot registers and processed through Council-regulated stations.

Defense and Military

Mar-Thal retains a standing Stonewarden garrison and rotating patrols. The city is built to seal its outer tiers quickly in case of structural threat. Long-range signal capability and defensive platforms along the Wedge-facing ridge allow for early warning and direct intervention. Deep Road access is locked during conflict drills or seismic alerts.

Dangers and Threats

Environmental risks dominate: the Fractured Wedge presents a persistent fault hazard, including surface instability and atmospheric distortion. Wind-driven stonefall and periodic tremors affect surface travel. Unauthorized movement along the outer ridge is prohibited. Internally, structural fatigue is monitored continuously.