Caelum: Difference between revisions
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{{ | {{Tangible Realms Infobox | ||
|Realm Name=Caelum | |Realm Name=Caelum | ||
|Image=[[File:Caelum - | |Image=[[File:Caelum - General 03.jpg|center|frameless]] | ||
|Spirit=Shasae | |Spirit=Shasae | ||
|Inhabitants=Caelites | |Inhabitants=Caelites | ||
|Significance=The realm of air and atmosphere, home to the winds and birthplace of life in [[Adaris]] | |Significance=The realm of air and atmosphere, home to the winds and birthplace of life in [[Adaris]] | ||
}} | }} | ||
{{ | {{Tangible Realms Sections | ||
|Introduction='''Caelum''' is the realm of [[Shasae]], the [[Primordial Spirit]] of Atmosphere, encompassing the vast expanse of sky above much of [[Adaris]]. It is a realm without solid ground, composed entirely of air, clouds, and wind currents that move in complex, ever-shifting patterns. | |Introduction='''Caelum''' is the realm of [[Shasae]], the [[Primordial Spirit]] of Atmosphere, encompassing the vast expanse of sky above much of [[Adaris]]. It is a realm without solid ground, composed entirely of air, clouds, and wind currents that move in complex, ever-shifting patterns. | ||
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The spirits of Caelum are ever-present, shaping the movement of air and sky. While some interact directly with the realm’s inhabitants, others remain distant, their influence felt only through the shifting winds and unseen forces that govern the atmosphere. | The spirits of Caelum are ever-present, shaping the movement of air and sky. While some interact directly with the realm’s inhabitants, others remain distant, their influence felt only through the shifting winds and unseen forces that govern the atmosphere. | ||
|Factions=The inhabitants of Caelum are loosely organized into factions that represent different aspects of the sky, weather, and winds. These groups do not govern in a traditional sense but instead serve as custodians, scholars, or seekers of knowledge within the realm. | |||
=== The Keepers of the Horizon === | |||
A collective of scholars, navigators, and wind-scribes who study the shifting patterns of Caelum. They believe that the winds hold knowledge of the past, present, and future, and dedicate themselves to understanding these movements. | |||
The Keepers map the Skyflow Expanse, track the migrations of Sky Drifters, and listen to the whispers of the Mistrays for traces of forgotten words carried by the wind. They are known for their intricate wind charts and their ability to interpret the subtle shifts in the atmosphere to predict future weather patterns. | |||
=== The Stormwardens === | |||
A faction devoted to maintaining the balance of Caelum’s weather systems. They believe that storms, winds, and calms must exist in harmony, and they act to prevent unnatural disruptions to the realm’s currents. | |||
The Stormwardens often gather in the Tempest Basin, where they observe and, when necessary, intervene in the formation of violent tempests. Some among them are said to have the ability to commune with Vaeliths, the spirits of storms, influencing their path or intensity. | |||
=== The Shroudcallers === | |||
A secretive order that dwells within the Umbral Drift, studying the nature of still air and the mysteries of silence. Unlike the Keepers of the Horizon, who seek knowledge in motion, the Shroudcallers believe that true wisdom is found in what the air does not carry. | |||
They are the guardians of the Breathless Gulf, ensuring that whatever force lingers there remains undisturbed. Some claim that the Shroudcallers can manipulate sound itself, creating moments of absolute silence that even the winds cannot break. | |||
=== The Aetherborn Concord === | |||
A loose alliance of Caelites and other sky-dwelling beings who advocate for free movement and the preservation of Caelum’s autonomy. They resist outside influences that may seek to control or harness the winds for personal gain, believing that the sky should remain untamed. | |||
The Aetherborn often travel between regions of Caelum, acting as messengers, mediators, and protectors of the realm’s natural balance. While they do not enforce laws, they are known to challenge those who attempt to disrupt the skies for their own purposes. | |||
Factions in Caelum are not rigid institutions but evolving collectives, their influence shifting with the winds. Many inhabitants drift between allegiances, their beliefs and duties changing as they move through the ever-flowing realm. | |||
|Notable Settlements=Caelum’s settlements are formed from dense cloud formations, wind-forged structures, and suspended atmospheric phenomena. These cities and sanctuaries drift through the sky, shaped by the ever-moving nature of the realm. | |||
=== Nimala – The Pillar of Winds === | |||
The largest and most well-known settlement in Caelum, Nimala is a sprawling metropolis of solidified cloudstone and condensed mist, held together by stabilizing wind currents. Positioned near the heart of the Skyflow Expanse, Nimala serves as a central hub for scholars, travelers, and those seeking the wisdom of Shasae’s domain. | |||
The city’s towering spires seem to grow and shift with the air, their shapes subtly changing as currents pass through them. Many believe Nimala to be the place where Shasae’s influence is strongest, and the Keepers of the Horizon often gather here to study the movement of the skies. | |||
=== Veythar – The Shifting Spire === | |||
A settlement that moves with the winds, Veythar is a spiraling, helix-like structure formed from hardened mist and crystallized vapor. Rather than remaining fixed, it follows the natural pathways of the Skyflow Expanse, appearing in different locations over time. | |||
Veythar is home to the Aetherborn Concord, who view its movement as a representation of Caelum’s free and unbound nature. Those who reside within Veythar are skilled navigators of the winds, relying on instinct and experience rather than fixed charts. | |||
=== The Thunderhold === | |||
A fortress of storm-forged stone and crackling energy, the Thunderhold drifts within the Tempest Basin, sustained by the powerful currents of Caelum’s most volatile region. It serves as a refuge for the Stormwardens, who monitor and influence the realm’s storms from within its charged halls. | |||
Lightning surges continuously through the structure, illuminating its jagged towers with flickering blue and violet light. Few outside the Stormwardens dare to enter, as the fortress exists in a constant state of atmospheric turbulence. | |||
=== Elysar – The Silent Refuge === | |||
Hidden within the Umbral Drift, Elysar is a city cloaked in perpetual twilight, where the air is thick with stillness. Built from dense, layered clouds that absorb sound, the settlement is home to the Shroudcallers, who believe that silence holds the key to understanding the sky’s deeper mysteries. | |||
Visitors describe Elysar as an eerie yet peaceful place, where voices seem to vanish into the air as soon as they are spoken. It is said that those who linger too long begin to feel the pull of the Breathless Gulf, as if the silence itself is calling them into its depths. | |||
Caelum’s settlements are not permanent in the traditional sense—some shift with the currents, while others remain tethered to specific regions of atmospheric stability. Despite their differences, they all exist in harmony with the ever-moving nature of the realm. | |||
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