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== Cities and Towns of Terasil ==
The cities and towns of Terasil form the cultural and economic backbone of the realm, each with its own unique characteristics shaped by the geography and history of the land. From the Orasian strongholds seamlessly carved into the mountains to the Minthari's deep subterranean settlements, these locations serve as vital centers for trade, defense, and cultural heritage. The interplay between the diverse landscapes and the inhabitants' connection to the earth is evident in the architecture, industry, and way of life in each settlement. This article provides an overview of the most prominent cities and towns across Terasil, highlighting their significance and role in the realm's tapestry.


=== Saltwatch ===
== Orasian Settlements ==
'''Type:''' Town
=== Kar-Thal ===
'''Type:''' Capital City


'''Location:''' By the shores of the Deadstone Lake, south of the Saltmirror Basin
'''Location:''' Sanctuary Vale


'''Inhabitants:''' Orasians
'''Inhabitants:''' Orasians


'''Description:'''
'''Description:''' '''Kar-Thal''' is the ancient and revered capital of the Orasians, located in the sacred '''Sanctuary Vale'''. The city is a marvel of monumental stone architecture, featuring towering spires, grand halls, and the revered '''Great Hall of Oras''', where the '''Council of Stone''' convenes.
Saltwatch is an Orasian town nestled on the rocky shores of '''Deadstone Lake''', a lifeless, saline body of water that is the remnant of an ancient sea. The town is renowned for its seamless integration with the surrounding stone cliffs, with buildings carved directly from the bedrock. The nearby '''Western Outpost''', a formidable fortress, stands vigil over Terasil's western border, guarding against any encroaching threats from beyond the '''Boundary Mountains'''.


The inhabitants of Saltwatch are master stonemasons and artisans who specialize in crafting salt sculptures and intricate stonework, drawing inspiration from the stark beauty of the desolate lake. Their work reflects their deep connection to the earth's essence, a skill passed down through generations and believed to be influenced by the Orasian concept of the '''Great Consciousness'''. Despite the harsh environment, the community thrives through trade with passing caravans and maintains strong ties with other Orasian settlements. Saltwatch also serves as a center for the study of the '''Stone Cycle''', where Orasians meditate on the process of change and renewal.
Streets paved with polished stone lead to vast plazas adorned with statues of legendary figures and intricate murals depicting the history of Terasil. Kar-Thal is the spiritual, cultural, and political heart of the Orasian people, embodying their unity with the earth and their ancestral heritage. The city serves as the center of Orasian life and is believed to be a direct manifestation of the '''Great Consciousness''', where every stone and carving holds symbolic meaning.


=== Northguard and Boulderhearth ===
=== Wadit-Thal ===
'''Type:''' Outpost and Town
'''Type:''' City


'''Location:''' North of the Saltmirror Basin
'''Location:''' Central Emerald Valley


'''Inhabitants:''' Orasians
'''Inhabitants:''' Orasians, Minthari, and other races


'''Description:'''
'''Description:''' '''Wadit-Thal''' is a vibrant city located in the lush '''Emerald Valley'''. While Orasian in origin, the city is a melting pot of cultures, with Minthari artisans and traders from other realms calling it home. The city's architecture features grand stone structures adorned with emerald inlays and intricate carvings that reflect the unity of its diverse population.
'''Northguard''' is a strategic military outpost guarding Terasil's northern frontier. Perched atop a rugged hill, the outpost offers panoramic views of the surrounding terrain, allowing sentinels to spot potential threats well in advance. Adjacent to Northguard lies the town of '''Boulderhearth''', a settlement known for its robust architecture and warm communal hearths.


Boulderhearth is home to skilled stoneworkers and builders who contribute to the maintenance of Terasil's defenses. The town's architecture reflects the Orasians' respect for the '''Great Consciousness''', with structures designed to blend harmoniously with the natural landscape. The stone used in construction is carefully selected to resonate with the town's spiritual beliefs, symbolizing the unity and strength of its people. Boulderhearth serves as a rest stop for travelers and messengers moving between the northern territories and the heartlands of Terasil.
The central marketplace is a bustling hub where goods from all over Adaris are exchanged. Wadit-Thal is also a center of learning and diplomacy, housing institutions where scholars and leaders collaborate on matters affecting the entire realm. The presence of the Minthari brings a unique dynamic to the city, as their geomantic abilities and knowledge of the earth's hidden secrets are highly valued by the Orasians and other residents alike.


=== Emerald Crossing ===
=== Maf-Thal ===
'''Type:''' City
'''Type:''' City


'''Location:''' Central Emerald Valley
'''Location:''' East of Kar-Thal in Sanctuary Vale


'''Inhabitants:''' Orasians, Minthari, and other races
'''Inhabitants:''' Orasians


'''Description:'''
'''Description:''' '''Maf-Thal''' is an industrious city renowned for its extensive quarries and skilled stonecrafters. The city's quarries delve deep into the earth, extracting high-quality stone and minerals essential for construction and art throughout Terasil.
'''Emerald Crossing''' is a vibrant city located in the lush '''Emerald Valley'''. While Orasian in origin, the city is a melting pot of cultures, with Minthari artisans and traders from other realms calling it home. The city's architecture features grand stone structures adorned with emerald inlays and intricate carvings that reflect the unity of its diverse population.


The central marketplace is a bustling hub where goods from all over Adaris are exchanged. Emerald Crossing is also a center of learning and diplomacy, housing institutions where scholars and leaders collaborate on matters affecting the entire realm. The presence of the Minthari brings a unique dynamic to the city, as their geomantic abilities and knowledge of the earth's hidden secrets are highly valued by the Orasians and other residents alike.
Workshops line the streets, where artisans shape raw stone into everything from structural blocks to delicate sculptures. Maf-Thal's output supports not only Terasil's infrastructure but also its cultural endeavors, making it a vital economic hub. The city is a manifestation of the Orasian belief in the '''Stone Cycle''', where they extract and shape the earth's resources with reverence and an understanding of the balance between use and conservation.


----
=== Hek-Val ===
'''Type:''' Town


=== Fort Stonegate ===
'''Location:''' By the shores of the Deadstone Lake, south of the Saltmirror Basin
'''Type:''' Fortress


'''Location:''' Northern end of Emerald Valley
'''Inhabitants:''' Orasians


'''Inhabitants:''' Orasian Guardians
'''Description:''' '''Hek-Val''' is an Orasian town nestled on the rocky shores of '''Deadstone Lake''', a lifeless, saline body of water that is the remnant of an ancient sea. The town is renowned for its seamless integration with the surrounding stone cliffs, with buildings carved directly from the bedrock. The nearby '''Western Outpost''', a formidable fortress, stands vigil over Terasil's western border, guarding against any encroaching threats from beyond the '''Boundary Mountains'''.


'''Description:'''
The inhabitants of Hek-Val are master stonemasons and artisans who specialize in crafting salt sculptures and intricate stonework, drawing inspiration from the stark beauty of the desolate lake. Their work reflects their deep connection to the earth's essence, a skill passed down through generations and believed to be influenced by the Orasian concept of the '''Great Consciousness'''. Despite the harsh environment, the community thrives through trade with passing caravans and maintains strong ties with other Orasian settlements. Hek-Val also serves as a center for the study of the '''Stone Cycle''', where Orasians meditate on the process of change and renewal.
'''Fort Stonegate''' is a massive fortress that stands as the northern sentinel of Emerald Valley. Constructed with towering walls and reinforced gates, the fortress is a masterpiece of Orasian engineering. It houses the elite '''Guardians of the North''', a cadre of warriors dedicated to protecting Terasil from northern threats.


The fortress includes training grounds, armories, and watchtowers equipped with ancient signaling devices. Fort Stonegate is not only a military bastion but also a symbol of Orasian resilience and their commitment to safeguarding their lands. The architecture embodies the principles of the '''Stone Cycle''', with designs that emphasize endurance, protection, and the natural flow of energy within the earth.
=== Djes-Val ===
'''Type:''' Town


----
'''Location:''' North of Kar-Thal in Sanctuary Vale


=== Southwatch Outpost ===
'''Inhabitants:''' Orasians
'''Type:''' Outpost


'''Location:''' Southern entrance of Emerald Valley
'''Description:''' '''Djes-Val''' is a tranquil town known for its scholars, sages, and the prestigious '''Grand Archive''', a vast repository of knowledge etched onto stone tablets and crystals. The town is surrounded by serene gardens of sculpted rocks and mineral formations that serve as meditation sites.


'''Inhabitants:''' Orasian Sentinels
Residents of Djes-Val dedicate themselves to the pursuit of wisdom, studying geomancy, history, and the philosophies of the '''Stone Cycle'''. The town plays a crucial role in preserving Orasian traditions and educating future generations. The Grand Archive is a place where Orasians from all over Terasil come to learn about the past, understand the present, and contemplate the future, all in alignment with the earth's natural rhythms.


'''Description:'''
=== Deben-Val ===
The '''Southwatch Outpost''' guards the southern approach to Emerald Valley. Smaller than Fort Stonegate but equally important, it monitors all who seek passage into the valley. The outpost is equipped with lookout platforms and a network of tunnels that allow swift communication with nearby settlements.
'''Type:''' Town


The Sentinels stationed here are adept at navigating the surrounding terrain, using their deep connection to the earth to anticipate and counter any threats. The outpost’s design incorporates geomantic principles, ensuring that it harmonizes with the landscape while providing strategic advantages in defense. Southwatch Outpost is a testament to the Orasian way of merging function with the spiritual significance of stone and earth.
'''Location:''' Northern edge of the Yalta Expanse
 
----
 
=== Karnak-Thal ===
'''Type:''' Capital City
 
'''Location:''' Sanctuary Vale


'''Inhabitants:''' Orasians
'''Inhabitants:''' Orasians


'''Description:'''
'''Description:''' '''Deben-Val''' is a resilient town situated on the arid border of the '''Yalta Expanse'''. Known for its hardy inhabitants, the town specializes in survival techniques suited to the harsh, dry climate. Buildings are constructed to conserve coolness and harvest scarce water through ingenious stonework designs.
'''Karnak-Thal''' is the ancient and revered capital of the Orasians, located in the sacred '''Sanctuary Vale'''. The city is a marvel of monumental stone architecture, featuring towering spires, grand halls, and the revered '''Great Hall of Oras''', where the '''Council of Stone''' convenes.


Streets paved with polished stone lead to vast plazas adorned with statues of legendary figures and intricate murals depicting the history of Terasil. Karnak-Thal is the spiritual, cultural, and political heart of the Orasian people, embodying their unity with the earth and their ancestral heritage. The city serves as the center of Orasian life and is believed to be a direct manifestation of the '''Great Consciousness''', where every stone and carving holds symbolic meaning.
The town serves as a crucial waypoint for travelers crossing the expanse and as a monitoring point for Terasil's eastern frontier. The people of Deben-Val are celebrated for their resourcefulness and deep understanding of the land's rhythms. The town’s design and way of life are inspired by the '''Great Consciousness''', demonstrating how the Orasians adapt to and thrive in even the most challenging environments by aligning themselves with the earth’s energies.


----
=== Ank-Val and Men-Kal ===
'''Type:''' Outpost and Town


=== Stonemantle ===
'''Location:''' North of the Saltmirror Basin
'''Type:''' Town
 
'''Location:''' North of Karnak-Thal in Sanctuary Vale


'''Inhabitants:''' Orasians
'''Inhabitants:''' Orasians


'''Description:'''
'''Description:''' '''Men-Kal''' is a strategic military outpost guarding Terasil's northern frontier. Perched atop a rugged hill, the outpost offers panoramic views of the surrounding terrain, allowing sentinels to spot potential threats well in advance. Across the valley from Menk-Kal lies the town of '''Ank-Val''', a settlement known for its robust architecture and warm communal hearths.
'''Stonemantle''' is a tranquil town known for its scholars, sages, and the prestigious '''Grand Archive''', a vast repository of knowledge etched onto stone tablets and crystals. The town is surrounded by serene gardens of sculpted rocks and mineral formations that serve as meditation sites.


Residents of Stonemantle dedicate themselves to the pursuit of wisdom, studying geomancy, history, and the philosophies of the '''Stone Cycle'''. The town plays a crucial role in preserving Orasian traditions and educating future generations. The Grand Archive is a place where Orasians from all over Terasil come to learn about the past, understand the present, and contemplate the future, all in alignment with the earth's natural rhythms.
Ank-Val is home to skilled stoneworkers and builders who contribute to the maintenance of Terasil's defenses. The town's architecture reflects the Orasians' respect for the '''Great Consciousness''', with structures designed to blend harmoniously with the natural landscape. The stone used in construction is carefully selected to resonate with the town's spiritual beliefs, symbolizing the unity and strength of its people. Ank-Val serves as a rest stop for travelers and messengers moving between the northern territories and the heartlands of Terasil.


----
=== Lun-Kal ===
'''Type:''' Fortress


=== Quarryden ===
'''Location:''' Northern end of Emerald Valley
'''Type:''' City


'''Location:''' East of Karnak-Thal in Sanctuary Vale
'''Inhabitants:''' Orasian Guardians


'''Inhabitants:''' Orasians
'''Description:''' '''Lun-Kal''' is a massive fortress that stands as the northern sentinel of Emerald Valley. Constructed with towering walls and reinforced gates, the fortress is a masterpiece of Orasian engineering. It houses the elite '''Guardians of the North''', a cadre of warriors dedicated to protecting Terasil from northern threats.


'''Description:'''
The fortress includes training grounds, armories, and watchtowers equipped with ancient signaling devices. Lun-Kal is not only a military bastion but also a symbol of Orasian resilience and their commitment to safeguarding their lands. The architecture embodies the principles of the '''Stone Cycle''', with designs that emphasize endurance, protection, and the natural flow of energy within the earth.
'''Quarryden''' is an industrious city renowned for its extensive quarries and skilled stonecrafters. The city's quarries delve deep into the earth, extracting high-quality stone and minerals essential for construction and art throughout Terasil.


Workshops line the streets, where artisans shape raw stone into everything from structural blocks to delicate sculptures. Quarryden's output supports not only Terasil's infrastructure but also its cultural endeavors, making it a vital economic hub. The city is a manifestation of the Orasian belief in the '''Stone Cycle''', where they extract and shape the earth's resources with reverence and an understanding of the balance between use and conservation.
=== Sak-Kal ===
'''Type:''' Outpost


----
'''Location:''' Southern entrance of Emerald Valley


=== Flintbarrow ===
'''Inhabitants:''' Orasian Sentinels
'''Type:''' Town
 
'''Location:''' Northern edge of the Yalta Expanse
 
'''Inhabitants:''' Orasians


'''Description:'''
'''Description:''' The '''Sak-Kal''' guards the southern approach to Emerald Valley. Smaller than Lun-Kal but equally important, it monitors all who seek passage into the valley. The outpost is equipped with lookout platforms and a network of tunnels that allow swift communication with nearby settlements.
'''Flintbarrow''' is a resilient town situated on the arid border of the '''Yalta Expanse'''. Known for its hardy inhabitants, the town specializes in survival techniques suited to the harsh, dry climate. Buildings are constructed to conserve coolness and harvest scarce water through ingenious stonework designs.


The town serves as a crucial waypoint for travelers crossing the expanse and as a monitoring point for Terasil's eastern frontier. The people of Flintbarrow are celebrated for their resourcefulness and deep understanding of the land's rhythms. The town’s design and way of life are inspired by the '''Great Consciousness''', demonstrating how the Orasians adapt to and thrive in even the most challenging environments by aligning themselves with the earth’s energies.
The Sentinels stationed here are adept at navigating the surrounding terrain, using their deep connection to the earth to anticipate and counter any threats. The outpost’s design incorporates geomantic principles, ensuring that it harmonizes with the landscape while providing strategic advantages in defense. Sak-Kal is a testament to the Orasian way of merging function with the spiritual significance of stone and earth.


----
== Minthari Settlements ==


=== Minthal ===
=== Minthal ===
Line 130: Line 110:
'''Inhabitants:''' Minthari
'''Inhabitants:''' Minthari


'''Description:'''
'''Description:''' '''Minthal''' is the capital city of the Minthari, nestled deep within the '''Anvil Range'''. This subterranean metropolis is a masterpiece of Minthari geomancy, with vast chambers illuminated by the glow of crystalline veins that pulse with the earth's energy. The city is built around the '''Heartforge''', an ancient forge-temple where the Minthari harness the earth's power to craft tools, weapons, and art.
'''Minthal''' is the capital city of the Minthari, nestled deep within the '''Anvil Range'''. This subterranean metropolis is a masterpiece of Minthari geomancy, with vast chambers illuminated by the glow of crystalline veins that pulse with the earth's energy. The city is built around the '''Heartforge''', an ancient forge-temple where the Minthari harness the earth's power to craft tools, weapons, and art.


Minthal serves as the cultural and spiritual heart of the Minthari, where traditions are upheld, and the earth's energies are channeled for the prosperity of its people. It is a place of constant activity, with miners, artisans, and geomancers working in harmony to extract and shape the treasures of the Anvil Range. The city's strategic location within the mountain range makes it a fortress in its own right, protected by layers of rock and earth that only the Minthari can navigate with ease.
Minthal serves as the cultural and spiritual heart of the Minthari, where traditions are upheld, and the earth's energies are channeled for the prosperity of its people. It is a place of constant activity, with miners, artisans, and geomancers working in harmony to extract and shape the treasures of the Anvil Range. The city's strategic location within the mountain range makes it a fortress in its own right, protected by layers of rock and earth that only the Minthari can navigate with ease.
=== Minthsen ===
'''Type:''' City
'''Location:''' Southern Astralith Range
'''Inhabitants:''' Minthari


----
'''Description:''' '''Minthsen''' is a city located in the southern region of the '''Astralith Range'''. Its name comes from the deep, shadowy caverns that the Minthari have carved into the reflective black stone of the mountains. The city is known for its complex system of tunnels and chambers, which are illuminated by bioluminescent crystals that the Minthari cultivate.


=== Anvilheart ===
Minthsen serves as a center for trade and craftsmanship, with the Minthari here specializing in the extraction and refinement of rare minerals found only in the Astralith Range. The city is self-sufficient, relying on its extensive underground farms and water sources, and is connected to other Minthari settlements by a series of deep roads that traverse the mountains' interior.
=== Minthara ===
'''Type:''' Town
'''Type:''' Town


Line 144: Line 130:
'''Inhabitants:''' Minthari
'''Inhabitants:''' Minthari


'''Description:'''
'''Description:''' '''Minthara''' is a town located at the center of the '''Anvil Range'''. It is a vital hub for the Minthari mining operations, with tunnels extending deep into the mountains to access the richest mineral veins. The town is renowned for its forges, where Minthari craftsmen use geomantic techniques to shape metal and stone with unparalleled precision.
'''Anvilheart''' is a town located at the center of the '''Anvil Range'''. It is a vital hub for the Minthari mining operations, with tunnels extending deep into the mountains to access the richest mineral veins. The town is renowned for its forges, where Minthari craftsmen use geomantic techniques to shape metal and stone with unparalleled precision.


The residents of Anvilheart are known for their resilience and expertise in working with the earth's raw materials. The town's isolation and the treacherous terrain surrounding it make it a well-protected and self-sustaining community. While there is little contact with the outside world, Anvilheart is connected to Minthal and other settlements through a network of tunnels, ensuring the flow of resources and communication within the Anvil Range.
The residents of Minthara are known for their resilience and expertise in working with the earth's raw materials. The town's isolation and the treacherous terrain surrounding it make it a well-protected and self-sustaining community. While there is little contact with the outside world, Minthara is connected to Minthal and other settlements through a network of tunnels, ensuring the flow of resources and communication within the Anvil Range.
 
=== Minthek ===
----
 
=== Northspire ===
'''Type:''' Town
'''Type:''' Town


Line 158: Line 140:
'''Inhabitants:''' Minthari
'''Inhabitants:''' Minthari


'''Description:'''
'''Description:''' '''Minthek''' is a secluded town in the northern reaches of the '''Anvil Range'''. It serves as a lookout and defensive position, guarding against any threats that may arise from the northern wilderness. The Minthari here are adept at using their geomantic abilities to manipulate the terrain, creating hidden traps and fortifications that blend seamlessly with the natural landscape.
'''Northspire''' is a secluded town in the northern reaches of the '''Anvil Range'''. It serves as a lookout and defensive position, guarding against any threats that may arise from the northern wilderness. The Minthari here are adept at using their geomantic abilities to manipulate the terrain, creating hidden traps and fortifications that blend seamlessly with the natural landscape.


Northspire is also known for its unique mineral deposits, which the Minthari mine and use to create powerful geomantic tools. The town's remote location means that it relies heavily on the tunnel networks connecting it to other Minthari settlements, with travel above ground being perilous for the Minthari due to their discomfort with surface environments.
Minthek is also known for its unique mineral deposits, which the Minthari mine and use to create powerful geomantic tools. The town's remote location means that it relies heavily on the tunnel networks connecting it to other Minthari settlements, with travel above ground being perilous for the Minthari due to their discomfort with surface environments.
 
=== Minthset ===
----
 
=== Darkreach ===
'''Type:''' City
 
'''Location:''' Southern Astralith Range
 
'''Inhabitants:''' Minthari
 
'''Description:'''
'''Darkreach''' is a city located in the southern region of the '''Astralith Range'''. Its name comes from the deep, shadowy caverns that the Minthari have carved into the reflective black stone of the mountains. The city is known for its complex system of tunnels and chambers, which are illuminated by bioluminescent crystals that the Minthari cultivate.
 
Darkreach serves as a center for trade and craftsmanship, with the Minthari here specializing in the extraction and refinement of rare minerals found only in the Astralith Range. The city is self-sufficient, relying on its extensive underground farms and water sources, and is connected to other Minthari settlements by a series of deep roads that traverse the mountains' interior.
 
----
 
=== Shadowgate ===
'''Type:''' Town
'''Type:''' Town


Line 186: Line 150:
'''Inhabitants:''' Minthari
'''Inhabitants:''' Minthari


'''Description:'''
'''Description:''' '''Minthset''' is a small town located in the northern part of the '''Astralith Range'''. It serves as a strategic outpost and a waypoint for Minthari traveling through the mountain range. The town is well-hidden within the dark stone of the mountains, with entrances that are nearly impossible to find without the guidance of a Minthari.
'''Shadowgate''' is a small town located in the northern part of the '''Astralith Range'''. It serves as a strategic outpost and a waypoint for Minthari traveling through the mountain range. The town is well-hidden within the dark stone of the mountains, with entrances that are nearly impossible to find without the guidance of a Minthari.


The inhabitants of Shadowgate are known for their stealth and ability to navigate the treacherous terrain of the Astralith Range. They act as scouts and guardians of the northern border, using their geomantic skills to manipulate the landscape and create obstacles for any would-be intruders. Like other Minthari settlements, Shadowgate is connected to the network of tunnels that run through the Astralith Range, but it remains isolated from its counterparts in the Anvil Range due to the hazardous nature of surface travel.
The inhabitants of Minthset are known for their stealth and ability to navigate the treacherous terrain of the Astralith Range. They act as scouts and guardians of the northern border, using their geomantic skills to manipulate the landscape and create obstacles for any would-be intruders. Like other Minthari settlements, Minthset is connected to the network of tunnels that run through the Astralith Range, but it remains isolated from its counterparts in the Anvil Range due to the hazardous nature of surface travel.


== See Also ==
== See Also ==
[[Orasians]] – The ancient people of Terasil


[[Orasians]] – The ancient people of Terasil
[[Minthari]] – The earth-dwelling miners and craftsmen
[[Minthari]] – The earth-dwelling miners and craftsmen

Latest revision as of 19:02, 14 September 2024

The cities and towns of Terasil form the cultural and economic backbone of the realm, each with its own unique characteristics shaped by the geography and history of the land. From the Orasian strongholds seamlessly carved into the mountains to the Minthari's deep subterranean settlements, these locations serve as vital centers for trade, defense, and cultural heritage. The interplay between the diverse landscapes and the inhabitants' connection to the earth is evident in the architecture, industry, and way of life in each settlement. This article provides an overview of the most prominent cities and towns across Terasil, highlighting their significance and role in the realm's tapestry.

Orasian Settlements[edit | edit source]

Kar-Thal[edit | edit source]

Type: Capital City

Location: Sanctuary Vale

Inhabitants: Orasians

Description: Kar-Thal is the ancient and revered capital of the Orasians, located in the sacred Sanctuary Vale. The city is a marvel of monumental stone architecture, featuring towering spires, grand halls, and the revered Great Hall of Oras, where the Council of Stone convenes.

Streets paved with polished stone lead to vast plazas adorned with statues of legendary figures and intricate murals depicting the history of Terasil. Kar-Thal is the spiritual, cultural, and political heart of the Orasian people, embodying their unity with the earth and their ancestral heritage. The city serves as the center of Orasian life and is believed to be a direct manifestation of the Great Consciousness, where every stone and carving holds symbolic meaning.

Wadit-Thal[edit | edit source]

Type: City

Location: Central Emerald Valley

Inhabitants: Orasians, Minthari, and other races

Description: Wadit-Thal is a vibrant city located in the lush Emerald Valley. While Orasian in origin, the city is a melting pot of cultures, with Minthari artisans and traders from other realms calling it home. The city's architecture features grand stone structures adorned with emerald inlays and intricate carvings that reflect the unity of its diverse population.

The central marketplace is a bustling hub where goods from all over Adaris are exchanged. Wadit-Thal is also a center of learning and diplomacy, housing institutions where scholars and leaders collaborate on matters affecting the entire realm. The presence of the Minthari brings a unique dynamic to the city, as their geomantic abilities and knowledge of the earth's hidden secrets are highly valued by the Orasians and other residents alike.

Maf-Thal[edit | edit source]

Type: City

Location: East of Kar-Thal in Sanctuary Vale

Inhabitants: Orasians

Description: Maf-Thal is an industrious city renowned for its extensive quarries and skilled stonecrafters. The city's quarries delve deep into the earth, extracting high-quality stone and minerals essential for construction and art throughout Terasil.

Workshops line the streets, where artisans shape raw stone into everything from structural blocks to delicate sculptures. Maf-Thal's output supports not only Terasil's infrastructure but also its cultural endeavors, making it a vital economic hub. The city is a manifestation of the Orasian belief in the Stone Cycle, where they extract and shape the earth's resources with reverence and an understanding of the balance between use and conservation.

Hek-Val[edit | edit source]

Type: Town

Location: By the shores of the Deadstone Lake, south of the Saltmirror Basin

Inhabitants: Orasians

Description: Hek-Val is an Orasian town nestled on the rocky shores of Deadstone Lake, a lifeless, saline body of water that is the remnant of an ancient sea. The town is renowned for its seamless integration with the surrounding stone cliffs, with buildings carved directly from the bedrock. The nearby Western Outpost, a formidable fortress, stands vigil over Terasil's western border, guarding against any encroaching threats from beyond the Boundary Mountains.

The inhabitants of Hek-Val are master stonemasons and artisans who specialize in crafting salt sculptures and intricate stonework, drawing inspiration from the stark beauty of the desolate lake. Their work reflects their deep connection to the earth's essence, a skill passed down through generations and believed to be influenced by the Orasian concept of the Great Consciousness. Despite the harsh environment, the community thrives through trade with passing caravans and maintains strong ties with other Orasian settlements. Hek-Val also serves as a center for the study of the Stone Cycle, where Orasians meditate on the process of change and renewal.

Djes-Val[edit | edit source]

Type: Town

Location: North of Kar-Thal in Sanctuary Vale

Inhabitants: Orasians

Description: Djes-Val is a tranquil town known for its scholars, sages, and the prestigious Grand Archive, a vast repository of knowledge etched onto stone tablets and crystals. The town is surrounded by serene gardens of sculpted rocks and mineral formations that serve as meditation sites.

Residents of Djes-Val dedicate themselves to the pursuit of wisdom, studying geomancy, history, and the philosophies of the Stone Cycle. The town plays a crucial role in preserving Orasian traditions and educating future generations. The Grand Archive is a place where Orasians from all over Terasil come to learn about the past, understand the present, and contemplate the future, all in alignment with the earth's natural rhythms.

Deben-Val[edit | edit source]

Type: Town

Location: Northern edge of the Yalta Expanse

Inhabitants: Orasians

Description: Deben-Val is a resilient town situated on the arid border of the Yalta Expanse. Known for its hardy inhabitants, the town specializes in survival techniques suited to the harsh, dry climate. Buildings are constructed to conserve coolness and harvest scarce water through ingenious stonework designs.

The town serves as a crucial waypoint for travelers crossing the expanse and as a monitoring point for Terasil's eastern frontier. The people of Deben-Val are celebrated for their resourcefulness and deep understanding of the land's rhythms. The town’s design and way of life are inspired by the Great Consciousness, demonstrating how the Orasians adapt to and thrive in even the most challenging environments by aligning themselves with the earth’s energies.

Ank-Val and Men-Kal[edit | edit source]

Type: Outpost and Town

Location: North of the Saltmirror Basin

Inhabitants: Orasians

Description: Men-Kal is a strategic military outpost guarding Terasil's northern frontier. Perched atop a rugged hill, the outpost offers panoramic views of the surrounding terrain, allowing sentinels to spot potential threats well in advance. Across the valley from Menk-Kal lies the town of Ank-Val, a settlement known for its robust architecture and warm communal hearths.

Ank-Val is home to skilled stoneworkers and builders who contribute to the maintenance of Terasil's defenses. The town's architecture reflects the Orasians' respect for the Great Consciousness, with structures designed to blend harmoniously with the natural landscape. The stone used in construction is carefully selected to resonate with the town's spiritual beliefs, symbolizing the unity and strength of its people. Ank-Val serves as a rest stop for travelers and messengers moving between the northern territories and the heartlands of Terasil.

Lun-Kal[edit | edit source]

Type: Fortress

Location: Northern end of Emerald Valley

Inhabitants: Orasian Guardians

Description: Lun-Kal is a massive fortress that stands as the northern sentinel of Emerald Valley. Constructed with towering walls and reinforced gates, the fortress is a masterpiece of Orasian engineering. It houses the elite Guardians of the North, a cadre of warriors dedicated to protecting Terasil from northern threats.

The fortress includes training grounds, armories, and watchtowers equipped with ancient signaling devices. Lun-Kal is not only a military bastion but also a symbol of Orasian resilience and their commitment to safeguarding their lands. The architecture embodies the principles of the Stone Cycle, with designs that emphasize endurance, protection, and the natural flow of energy within the earth.

Sak-Kal[edit | edit source]

Type: Outpost

Location: Southern entrance of Emerald Valley

Inhabitants: Orasian Sentinels

Description: The Sak-Kal guards the southern approach to Emerald Valley. Smaller than Lun-Kal but equally important, it monitors all who seek passage into the valley. The outpost is equipped with lookout platforms and a network of tunnels that allow swift communication with nearby settlements.

The Sentinels stationed here are adept at navigating the surrounding terrain, using their deep connection to the earth to anticipate and counter any threats. The outpost’s design incorporates geomantic principles, ensuring that it harmonizes with the landscape while providing strategic advantages in defense. Sak-Kal is a testament to the Orasian way of merging function with the spiritual significance of stone and earth.

Minthari Settlements[edit | edit source]

Minthal[edit | edit source]

Type: Capital City

Location: Minthal Valley, Anvil Range

Inhabitants: Minthari

Description: Minthal is the capital city of the Minthari, nestled deep within the Anvil Range. This subterranean metropolis is a masterpiece of Minthari geomancy, with vast chambers illuminated by the glow of crystalline veins that pulse with the earth's energy. The city is built around the Heartforge, an ancient forge-temple where the Minthari harness the earth's power to craft tools, weapons, and art.

Minthal serves as the cultural and spiritual heart of the Minthari, where traditions are upheld, and the earth's energies are channeled for the prosperity of its people. It is a place of constant activity, with miners, artisans, and geomancers working in harmony to extract and shape the treasures of the Anvil Range. The city's strategic location within the mountain range makes it a fortress in its own right, protected by layers of rock and earth that only the Minthari can navigate with ease.

Minthsen[edit | edit source]

Type: City

Location: Southern Astralith Range

Inhabitants: Minthari

Description: Minthsen is a city located in the southern region of the Astralith Range. Its name comes from the deep, shadowy caverns that the Minthari have carved into the reflective black stone of the mountains. The city is known for its complex system of tunnels and chambers, which are illuminated by bioluminescent crystals that the Minthari cultivate.

Minthsen serves as a center for trade and craftsmanship, with the Minthari here specializing in the extraction and refinement of rare minerals found only in the Astralith Range. The city is self-sufficient, relying on its extensive underground farms and water sources, and is connected to other Minthari settlements by a series of deep roads that traverse the mountains' interior.

Minthara[edit | edit source]

Type: Town

Location: Central Anvil Range

Inhabitants: Minthari

Description: Minthara is a town located at the center of the Anvil Range. It is a vital hub for the Minthari mining operations, with tunnels extending deep into the mountains to access the richest mineral veins. The town is renowned for its forges, where Minthari craftsmen use geomantic techniques to shape metal and stone with unparalleled precision.

The residents of Minthara are known for their resilience and expertise in working with the earth's raw materials. The town's isolation and the treacherous terrain surrounding it make it a well-protected and self-sustaining community. While there is little contact with the outside world, Minthara is connected to Minthal and other settlements through a network of tunnels, ensuring the flow of resources and communication within the Anvil Range.

Minthek[edit | edit source]

Type: Town

Location: Northern Anvil Range

Inhabitants: Minthari

Description: Minthek is a secluded town in the northern reaches of the Anvil Range. It serves as a lookout and defensive position, guarding against any threats that may arise from the northern wilderness. The Minthari here are adept at using their geomantic abilities to manipulate the terrain, creating hidden traps and fortifications that blend seamlessly with the natural landscape.

Minthek is also known for its unique mineral deposits, which the Minthari mine and use to create powerful geomantic tools. The town's remote location means that it relies heavily on the tunnel networks connecting it to other Minthari settlements, with travel above ground being perilous for the Minthari due to their discomfort with surface environments.

Minthset[edit | edit source]

Type: Town

Location: Northern Astralith Range

Inhabitants: Minthari

Description: Minthset is a small town located in the northern part of the Astralith Range. It serves as a strategic outpost and a waypoint for Minthari traveling through the mountain range. The town is well-hidden within the dark stone of the mountains, with entrances that are nearly impossible to find without the guidance of a Minthari.

The inhabitants of Minthset are known for their stealth and ability to navigate the treacherous terrain of the Astralith Range. They act as scouts and guardians of the northern border, using their geomantic skills to manipulate the landscape and create obstacles for any would-be intruders. Like other Minthari settlements, Minthset is connected to the network of tunnels that run through the Astralith Range, but it remains isolated from its counterparts in the Anvil Range due to the hazardous nature of surface travel.

See Also[edit | edit source]

Orasians – The ancient people of Terasil

Minthari – The earth-dwelling miners and craftsmen