Delmora: Difference between revisions
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==== Major Geographic Features ==== | ==== Major Geographic Features ==== | ||
*The Twin Rivers – Two major rivers, one descending from the [[[Niseth | *The Twin Rivers – Two major rivers, one descending from the [[[Niseth Range]] in the west and the other from the Northern [[White Mountains]], intersect near the heart of Delmora. Their confluence is a hub of agriculture, trade, and governance, and is home to the Ruvin capital of Kelmarin. | ||
*The Great Lake – A vast inland freshwater body, bordered by Odrak settlements. Its fog-covered surface conceals submerged cities and spiritual monuments. The lake serves as a cultural and spiritual counterbalance to the rivers, emphasizing stillness and depth over motion. | *The Great Lake – A vast inland freshwater body, bordered by Odrak settlements. Its fog-covered surface conceals submerged cities and spiritual monuments. The lake serves as a cultural and spiritual counterbalance to the rivers, emphasizing stillness and depth over motion. | ||
|Climate=Delmora experiences a temperate and river-driven climate, shaped less by temperature fluctuations and more by seasonal changes in water flow. Its weather patterns are closely tied to the rhythms of the rivers and the influence of the Great Lake, resulting in a cycle of flood, drought, and mist that defines life across the realm. | |Climate=Delmora experiences a temperate and river-driven climate, shaped less by temperature fluctuations and more by seasonal changes in water flow. Its weather patterns are closely tied to the rhythms of the rivers and the influence of the Great Lake, resulting in a cycle of flood, drought, and mist that defines life across the realm. | ||
|Flora and Fauna=Delmora’s fertile plains, floodplains, and inland lake support a diverse and adaptive ecosystem. Life here is shaped by the movement of water—plants must endure submersion or drought, and animals follow migratory paths guided by seasonal flow. | |Flora and Fauna=Delmora’s fertile plains, floodplains, and inland lake support a diverse and adaptive ecosystem. Life here is shaped by the movement of water—plants must endure submersion or drought, and animals follow migratory paths guided by seasonal flow. | ||
|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Delmora}}</noautolinks> | |Notable Settlements=<noautolinks>{{See also|Cities and Towns of Delmora}}</noautolinks> | ||
Delmora’s major cities are strategically positioned along its river systems and the Great Lake, serving as centers of trade, governance, and spiritual practice. These cities are built to endure the cycles of flood and drought, shaped by a deep understanding of the land’s hydrology. | Delmora’s major cities are strategically positioned along its river systems and the Great Lake, serving as centers of trade, governance, and spiritual practice. These cities are built to endure the cycles of flood and drought, shaped by a deep understanding of the land’s hydrology. | ||
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*Braskir’s Hold – A fortified dam-city overseeing the outflow into the Great Lake. It functions as both a hydraulic control point and a military stronghold, balancing flood regulation with regional defense. | *Braskir’s Hold – A fortified dam-city overseeing the outflow into the Great Lake. It functions as both a hydraulic control point and a military stronghold, balancing flood regulation with regional defense. | ||
*Zelmari Wharf – A bustling river city famous for its shipyards and floating markets. It serves as a cultural crossroads between Ruvin engineers and traders from surrounding realms. | *Zelmari Wharf – A bustling river city famous for its shipyards and floating markets. It serves as a cultural crossroads between Ruvin engineers and traders from surrounding realms. | ||
*Varul’Kai – The capital of the Ulshari, a semi-submerged city built within the Great Lake. Known for its underwater halls, submerged temples, and the Sunken Archives, it is the spiritual heart of Ulshari civilization. | *Varul’Kai – The capital of the [[Ulshari]], a semi-submerged city built within the Great Lake. Known for its underwater halls, submerged temples, and the Sunken Archives, it is the spiritual heart of Ulshari civilization. | ||
*Kel’Ruun – A nomadic raft-city of the Ulshari that drifts across the lake with the seasons. It embodies the values of mobility, reflection, and adaptation, hosting trade delegations and spiritual ceremonies. | *Kel’Ruun – A nomadic raft-city of the Ulshari that drifts across the lake with the seasons. It embodies the values of mobility, reflection, and adaptation, hosting trade delegations and spiritual ceremonies. | ||
*Mara’s Reach - Mara’s Reach is Delmora’s southernmost city and its primary seaport, where the inland riverways meet the ocean. Mara’s Reach is a fortified delta-city, resting on an artificial foundation of sunken stone platforms and canal locks. It operates as Delmora’s maritime gateway, funneling riverborne goods into international trade routes. | *Mara’s Reach - Mara’s Reach is Delmora’s southernmost city and its primary seaport, where the inland riverways meet the ocean. Mara’s Reach is a fortified delta-city, resting on an artificial foundation of sunken stone platforms and canal locks. It operates as Delmora’s maritime gateway, funneling riverborne goods into international trade routes. | ||
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[[Category:Delmora]] | [[Category:Delmora]] | ||