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{{Realm Infobox
{{Tangible Realms Infobox
|Image=[[File:Caelum.jpg|center|frameless]]
|Spirit=Shasae
|Inhabitants=Wayra
|Notable Settlements=Nimala
|Significance=The realm of air and atmosphere
|Realm Name=Caelum
|Realm Name=Caelum
|Image=[[File:Caelum.jpg|thumb]]
|Spirit=Shasae
|Inhabitants=Caelites
|Significance=The realm of air and atmosphere, home to the winds and birthplace of life in [[Adaris]]
}}
}}
{{Realm Sections
{{Tangible Realms Sections
|Introduction='''Caelum''' is the realm of Shasae, the [[Primordial Spirit]] of Atmosphere, encompassing the vast expanse of sky above much of Adaris. It is a boundless, intangible domain composed entirely of air, clouds, mist, and wind. Caelum is a place where the invisible forces of the atmosphere come to life, a realm of ever-changing weather patterns, sentient cloud beings called Caelites, and other ethereal beings that drift endlessly through the skies.
|Introduction='''Caelum''' is the realm of [[Shasae]], the [[Primordial Spirit]] of Atmosphere, encompassing the vast expanse of sky above [[Orethil]] and [[Pelagia]]. It is a realm without solid ground, composed entirely of air, clouds, and wind currents that move in complex patterns.
|History=* The Birth of Shasae: Legend holds that Shasae was born when Daathir, the Primordial Spirit of Earth, realized that an atmosphere was needed to support life. Shasae emerged as a breath of life from the Primordial Void, filling the world with air and giving birth to the winds.
 
Caelum is the source of all winds in Orethil and Pelagia and responsible for shaping the weather. It is inhabited by beings formed of mist and air, including the sentient cloud-like [[Wayra]]. The realm is defined by its intangible geography, with settlements formed from dense cloud masses and invisible air currents serving as natural pathways.
 
Though in constant motion, Caelum is considered one of the fundamental realms of [[Adaris]], tied to the natural cycles of the world.
|History=Caelum’s history is shaped by the creation of the atmosphere, the formation of its inhabitants, and the great storms that have influenced its balance. 
 
Shasae came into being when [[Daathir]], the [[Primordial Spirit]] of Earth, recognized the need for an atmosphere to create dynamism and life. Shasae emerged from the [[Primordial Void]], creating the first winds and filling the world with air.
|Geography=Caelum exists as a vast, atmospheric realm, composed of air currents, drifting cloud formations, and volatile wind patterns. The realm is in constant motion.
 
=== Notable Regions === 
 
* The Saelcom– A dense, stratified region of the upper sky where the air is thin, and the light bends into auroras. The Saelcom is known for its prismatic beauty, which refracted colors swirl unpredictably. 
 
Caelum lacks a fixed surface, and all travel within the realm depends on understanding its shifting atmospheric layers. The inhabitants of Caelum, have developed methods of navigating these regions by sensing subtle changes in air pressure, temperature, and current.
|Climate=Caelum’s climate is defined by continuous atmospheric movement, fluctuating air pressures, and localized weather phenomena. The realm lacks fixed seasons, instead experiencing cyclical shifts in wind intensity, temperature gradients, and cloud density.
 
=== Climate Zones ===
 
* The Saelcom – The highest reaches of Caelum, where the air is thin and the temperature remains frigid. Winds here are weak and light refracts unpredictably, creating auroral waves that ripple across the sky.
 
* The Belt – The most stable region of Caelum, where temperate wind streams regulate airflow. This zone is home to consistent breezes, moderate cloud formations, and occasional drifting mist. The Mid-Current Belt serves as the primary navigational route for Caelum’s inhabitants and is considered the safest area for travel.
 
* The Swirling Depths – A dense atmospheric layer where heavy cloud masses churn in slow, spiraling currents. This region is prone to rolling fog banks, sudden shifts in wind direction, and intermittent downbursts.


* The First Breath: The myth of the First Breath tells of the moment when Shasae first exhaled, creating the winds and setting the skies in motion. It is said that this breath gave life to the Caelites and the Sky Drifters and shaped the skies of Caelum into the realm it is today.
* The Great Tempest – A highly unstable region where rapid shifts in air pressure generate near-constant storm activity.


* The Great Tempest: A legendary storm that once threatened to tear Caelum apart. The Great Tempest raged for days, with winds so powerful they could rip clouds apart and lightning that set the sky ablaze.
* The Stagnation– A rare anomaly within Caelum where wind activity has ceased entirely. The air here is heavy and unmoving.
|Flora and Fauna=The flora and fauna of Caelum are adapted to an existence without solid ground, thriving within air currents, cloud formations, and atmospheric pressure shifts. Many of these lifeforms are ephemeral, shifting with the winds, while others are semi-solid, composed of condensed mist and energy.


* The Sky Serpent’s Tale: A popular story among the inhabitants of Caelum, the Sky Serpent’s Tale tells of a mighty Sky Drifter who wandered the skies for centuries. It is said that this serpent was so large that its body formed a bridge between the cloud cities, allowing the Caelites to travel across the realm.
* Skalnoa – Solitary creatures that float or glide through the skies for decades at a time. These beings are varied in form, some resembling earthbound animals, while others are more abstract, like floating ribbons of light or clusters of glowing orbs. Skalnoa are mysterious and elusive, often appearing and disappearing without warning.
|Geography=Caelum is unique in its lack of solid ground, existing entirely as a sky realm. It is an ever-changing expanse of sky, filled with floating entities, drifting clouds, and powerful winds. The geography of Caelum is defined by its intangible features, each contributing to the dynamic nature of the realm.


* Sky River: Invisible currents of air that flow like rivers across the sky. These currents are essential for navigation within Caelum, with some flowing gently while others rush like rapids. They are the primary means of travel for the realm's inhabitants and are said to carry the breath of Shasae throughout Adaris.
* Faelno– A rare atmospheric plant that forms from dense mist.


* Cloud Cities: Settlements made of dense, sentient clouds that have coalesced to form structures resembling towns or cities. The most prominent of these cities is Nimala, a sprawling cloud metropolis where Shasae’s influence is strongest. These cities drift with the wind and are home to the Caelites, who live in harmony with the skies.
* Waelks– Agile, gliding creatures that navigate the realm by riding air currents. Their elongated forms shift with the wind, allowing them to maneuver effortlessly.


* Tempest Zones: Regions where powerful storms constantly rage, marked by swirling clouds and flashes of lightning. These zones are dangerous and unpredictable, believed to be places where Shasae's power is most potent. Tempest Zones are revered by some as sacred and feared by others for their raw, untamed energy.
* Maelonex – Massive, storm-born entities composed of thunderclouds and volatile energy. Rare and formidable, Maelonex manifest within the Great Tempest Basin are believed to be self-sustaining storms given form.


* The Whispering Expanse: A vast area of soft, whispering winds that carry voices and sounds from all over Adaris. The winds here are filled with the murmurs of past conversations and echoes of ancient songs. This area is considered a place of meditation and reflection, where one can hear the whispers of the past carried on the breeze.
The ecosystem of Caelum is fluid and ever-changing, with its inhabitants relying on the currents and temperature shifts to sustain their existence. Many forms of life in the realm appear transient, existing only as long as conditions remain favorable before dissipating into the winds.
|Inhabitants=* Wayra: Sentient beings composed of water vapor, the Wayra are the primary sentient inhabitants of Caelum. They have a ghostly, translucent appearance and can shift their forms at will. The Wayra are deeply connected to the winds and are able to manipulate the air around them. They live in floating cloud cities and have a communal culture.
|Native Spirits=Caelum is inhabited by spirits that embody the forces of the atmosphere, existing within the currents of wind, storm, and air. These spirits are categorized into three stages of manifestation: nascent, mature, and ancestral.


* The Cloud Gardens: Floating gardens made up of cloud plants and mist flowers that sway gently in the wind. These gardens are maintained by the Caelites and are known for their ethereal beauty. The Cloud Gardens are a place of peace and reflection, where the air is filled with the soft scent of mist and the gentle hum of wind chimes.
=== Nascent Spirits ===
|Inhabitants=* Caelites: Sentient beings composed of clouds and air, the Caelites are the primary inhabitants of Caelum. They have a ghostly, translucent appearance and can shift their forms at will. The Caelites are deeply connected to the winds and are able to manipulate the air around them. They live in floating cloud cities and have a communal culture, valuing harmony and balance above all else.
These are newly formed spirits, often ephemeral and fleeting, bound to the smallest motions of air. They exist briefly before either dissipating or growing into more stable forms.  


* Sky Drifters: Solitary creatures that float or glide through the skies for decades at a time. These beings are varied in form, some resembling earthbound animals, while others are more abstract, like floating ribbons of light or clusters of glowing orbs. Sky Drifters are mysterious and elusive, often appearing and disappearing without warning.
=== Mature Spirits ===
More defined and stable, these spirits influence weather patterns, maintaining balance within Caelum’s shifting currents. They are commonly revered as caretakers of the realm’s natural order.


* Wind Spirits: Small, playful entities made of pure wind and energy. Wind Spirits are invisible to the naked eye but can be felt as sudden gusts or heard as faint laughter. They are known for their mischievous nature and enjoy playing tricks on travelers.
=== Ancestral Spirits ===
Ancestral spirits are rare, powerful beings that have existed since Caelum’s earliest formation. They are tied to the fundamental forces of the realm.
|Notable Settlements=Caelum’s settlements are formed from dense cloud formations, wind-forged structures, and suspended atmospheric phenomena. These cities and sanctuaries drift through the sky, shaped by the ever-moving nature of the realm.


* Maelonex: Massive, powerful beings made of storm clouds and lightning. Maelonex are rare and formidable, often appearing during intense tempests or when the balance of Caelum is threatened. They are seen as guardians of the realm ensuring that the natural order is maintained.
=== Nimala – The Pillar of Winds === 
The largest and most well-known settlement in Caelum, [[Nimala]] is a sprawling metropolis of solidified clouds and condensed mist, held together by stabilizing wind currents.
}}
}}

Latest revision as of 17:31, 24 December 2025

Caelum
Image
SpiritShasae
Native SophantsWayra
Notable SettlementsNimala
SignificanceThe realm of air and atmosphere


Introduction

Caelum is the realm of Shasae, the Primordial Spirit of Atmosphere, encompassing the vast expanse of sky above Orethil and Pelagia. It is a realm without solid ground, composed entirely of air, clouds, and wind currents that move in complex patterns.

Caelum is the source of all winds in Orethil and Pelagia and responsible for shaping the weather. It is inhabited by beings formed of mist and air, including the sentient cloud-like Wayra. The realm is defined by its intangible geography, with settlements formed from dense cloud masses and invisible air currents serving as natural pathways.

Though in constant motion, Caelum is considered one of the fundamental realms of Adaris, tied to the natural cycles of the world.

History

Caelum’s history is shaped by the creation of the atmosphere, the formation of its inhabitants, and the great storms that have influenced its balance.

Shasae came into being when Daathir, the Primordial Spirit of Earth, recognized the need for an atmosphere to create dynamism and life. Shasae emerged from the Primordial Void, creating the first winds and filling the world with air.

Geography

Caelum exists as a vast, atmospheric realm, composed of air currents, drifting cloud formations, and volatile wind patterns. The realm is in constant motion.

Notable Regions

  • The Saelcom– A dense, stratified region of the upper sky where the air is thin, and the light bends into auroras. The Saelcom is known for its prismatic beauty, which refracted colors swirl unpredictably.

Caelum lacks a fixed surface, and all travel within the realm depends on understanding its shifting atmospheric layers. The inhabitants of Caelum, have developed methods of navigating these regions by sensing subtle changes in air pressure, temperature, and current.

Climate

Caelum’s climate is defined by continuous atmospheric movement, fluctuating air pressures, and localized weather phenomena. The realm lacks fixed seasons, instead experiencing cyclical shifts in wind intensity, temperature gradients, and cloud density.

Climate Zones

  • The Saelcom – The highest reaches of Caelum, where the air is thin and the temperature remains frigid. Winds here are weak and light refracts unpredictably, creating auroral waves that ripple across the sky.
  • The Belt – The most stable region of Caelum, where temperate wind streams regulate airflow. This zone is home to consistent breezes, moderate cloud formations, and occasional drifting mist. The Mid-Current Belt serves as the primary navigational route for Caelum’s inhabitants and is considered the safest area for travel.
  • The Swirling Depths – A dense atmospheric layer where heavy cloud masses churn in slow, spiraling currents. This region is prone to rolling fog banks, sudden shifts in wind direction, and intermittent downbursts.
  • The Great Tempest – A highly unstable region where rapid shifts in air pressure generate near-constant storm activity.
  • The Stagnation– A rare anomaly within Caelum where wind activity has ceased entirely. The air here is heavy and unmoving.

Flora and fauna

The flora and fauna of Caelum are adapted to an existence without solid ground, thriving within air currents, cloud formations, and atmospheric pressure shifts. Many of these lifeforms are ephemeral, shifting with the winds, while others are semi-solid, composed of condensed mist and energy.

  • Skalnoa – Solitary creatures that float or glide through the skies for decades at a time. These beings are varied in form, some resembling earthbound animals, while others are more abstract, like floating ribbons of light or clusters of glowing orbs. Skalnoa are mysterious and elusive, often appearing and disappearing without warning.
  • Faelno– A rare atmospheric plant that forms from dense mist.
  • Waelks– Agile, gliding creatures that navigate the realm by riding air currents. Their elongated forms shift with the wind, allowing them to maneuver effortlessly.
  • Maelonex – Massive, storm-born entities composed of thunderclouds and volatile energy. Rare and formidable, Maelonex manifest within the Great Tempest Basin are believed to be self-sustaining storms given form.

The ecosystem of Caelum is fluid and ever-changing, with its inhabitants relying on the currents and temperature shifts to sustain their existence. Many forms of life in the realm appear transient, existing only as long as conditions remain favorable before dissipating into the winds.

Native Sophants

  • Wayra: Sentient beings composed of water vapor, the Wayra are the primary sentient inhabitants of Caelum. They have a ghostly, translucent appearance and can shift their forms at will. The Wayra are deeply connected to the winds and are able to manipulate the air around them. They live in floating cloud cities and have a communal culture.

Native Spirits

Caelum is inhabited by spirits that embody the forces of the atmosphere, existing within the currents of wind, storm, and air. These spirits are categorized into three stages of manifestation: nascent, mature, and ancestral.

Nascent Spirits

These are newly formed spirits, often ephemeral and fleeting, bound to the smallest motions of air. They exist briefly before either dissipating or growing into more stable forms.

Mature Spirits

More defined and stable, these spirits influence weather patterns, maintaining balance within Caelum’s shifting currents. They are commonly revered as caretakers of the realm’s natural order.

Ancestral Spirits

Ancestral spirits are rare, powerful beings that have existed since Caelum’s earliest formation. They are tied to the fundamental forces of the realm.

Notable settlements

Caelum’s settlements are formed from dense cloud formations, wind-forged structures, and suspended atmospheric phenomena. These cities and sanctuaries drift through the sky, shaped by the ever-moving nature of the realm.

Nimala – The Pillar of Winds

The largest and most well-known settlement in Caelum, Nimala is a sprawling metropolis of solidified clouds and condensed mist, held together by stabilizing wind currents.