Zanarak: Difference between revisions
Created page with "{{Realm Infobox |Realm Name=Zanarak |Image=thumb |Spirit=Arenam |Inhabitants=Sunshifters, Gilaari |Notable Settlements=Mirajhar |Significance=A mystical desert formed from the elements of wind and earth, home to ancient spirits and skilled desert inhabitants. }} {{Realm Sections |Introduction='''Zanarak''' is the realm of Arenam, the Spirit of Sand and Glass, and one of the great elemental realms of Adaris. Born from the union of the primord..." |
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{{ | {{Realms of Orethil Infobox | ||
|Realm Name=Zanarak | |Realm Name=Zanarak | ||
|Image=[[File:Zanarak | |Image=[[File:Zanarak - General 01.jpg|center|frameless]] | ||
|Inhabitants=Gilaari | |||
|Inhabitants= | |||
|Notable Settlements=Mirajhar | |Notable Settlements=Mirajhar | ||
|Significance=A mystical desert formed from the elements of wind and earth, home to ancient spirits and skilled desert inhabitants. | |Significance=A mystical desert formed from the elements of wind and earth, home to ancient spirits and skilled desert inhabitants. | ||
}} | }} | ||
{{ | {{Realms of Orethil Sections | ||
|Introduction='''Zanarak''' is the realm of Arenam, the Spirit of Sand and Glass, and one of the great elemental realms of Adaris. Born from the union of the primordial spirits Shasae | |Introduction='''Zanarak''' is the realm of [[Arenam]], the Spirit of Sand and Glass, and one of the great elemental realms of [[Adaris]]. Born from the union of the primordial spirits [[Shasae]] and [[Oras]], Zanarak is a land of shifting sands, illusions, and extremes. Its landscape is ever-changing, sculpted by relentless desert winds and the ceaseless dance of erosion and transformation. | ||
|History==== Formation of Zanarak === | |History==== Formation of Zanarak === | ||
Zanarak was formed when the primordial elements of Shasae | Zanarak was formed when the primordial elements of Shasae and Oras, combined, bringing forth Arenam, the Spirit of Sand and Glass. Unlike the [[Primordial Spirits]], Arenam is the first of the next generation of Ascendant Spirits, emerging from the conscious concept of wind-eroded earth. Arenam represents erosion, illusion, and the ever-changing nature of the desert, symbolizing both destruction and transformation. | ||
=== The Great Erosion === | === The Great Erosion === | ||
The emergence of Zanarak marked a new era in Adaris, one where the interplay between elements created new forms of life and landscapes. The relentless winds carved out the desert from the land once connected to [ | The emergence of Zanarak marked a new era in Adaris, one where the interplay between elements created new forms of life and landscapes. The relentless winds carved out the desert from the land once connected to [[Terasil]], leaving behind a vast, arid expanse. Over time, the desert expanded, its dunes shifting unpredictably, swallowing settlements and reshaping itself continuously. | ||
=== Cultural Significance === | === Cultural Significance === | ||
Zanarakis is both a physical and a spiritual realm, where reality often blurs with illusion. The desert’s inhabitants—the Gilaari and | Zanarakis is both a physical and a spiritual realm, where reality often blurs with illusion. The desert’s inhabitants—the [[Gilaari]] and [[Galihi]]—have adapted to its unpredictable nature, developing cultures based on survival, movement, and the mastery of illusion and transformation. | ||
|Notable Settlments=* [[Mirajhar]], the City of Shifting Sands – A mystical city that appears and disappears like a mirage, serving as a cultural and spiritual hub for the desert’s inhabitants. | |||
* [[Orundahl]], the last major settlement before the Zanarak Desert, serving as a critical waypoint for travelers, merchants, and fortune-seekers. | |||
* [[Azirith]], the shattered port of glass. | |||
* [[Arenam's Quarry]], a harsh mining settlement carved from the fractured glass fields of Zanarak. | |||
|Geography=Zanarak is a land of extremes, featuring towering sand dunes, ancient glass formations, and relentless sandstorms. | |Geography=Zanarak is a land of extremes, featuring towering sand dunes, ancient glass formations, and relentless sandstorms. | ||
* Sand Dunes – The vast dunes of Zanarak are in constant motion, shifting with the desert winds. Some reach towering heights, making navigation perilous. | * Sand Dunes – The vast dunes of Zanarak are in constant motion, shifting with the desert winds. Some reach towering heights, making navigation perilous. | ||
* The Glass Fields of Zanarak – Intense heat from the nearby land of | * The Glass Fields of Zanarak – Intense heat from the nearby land of [[Tahrzul]] have created towering spires, jagged ridges, and smooth, reflective plains of glass | ||
|Climate=Zanarak experiences scorching days and freezing nights, with unpredictable sandstorms and periods of extreme drought. | |Climate=Zanarak experiences scorching days and freezing nights, with unpredictable sandstorms and periods of extreme drought. | ||
|Flora and Fauna=Despite its harsh environment, Zanarak is home to unique desert flora and fauna, many of which have adapted to the shifting landscape. | |Flora and Fauna=Despite its harsh environment, Zanarak is home to unique desert flora and fauna, many of which have adapted to the shifting landscape. | ||
|Inhabitants==== | |Inhabitants==== Galihi === | ||
The | The Galih are a nomadic society of alchemists and illusionists, using their skills to survive in the ever-changing desert. | ||
* Culture – They live in roaming caravans, constantly on the move. Their mastery of illusion and transformation allows them to navigate and shape the desert to their advantage. | * Culture – They live in roaming caravans, constantly on the move. Their mastery of illusion and transformation allows them to navigate and shape the desert to their advantage. | ||
* Skills – | * Skills – Galihi use alchemy and desert magic to craft glass tools, find water, and manipulate mirages. | ||
=== Gilaari === | === Gilaari === |