Nahar: Difference between revisions
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{{ | {{Races Infobox | ||
| | |Name=Nahar | ||
|Image=[[File:Nahar.jpg|center|frameless]] | |||
|Plural=Nahari | |Plural=Nahari | ||
|Type= | |Classification=Wardens of [[Jala]] | ||
|Homeland=[[Pelagia]] | |||
|Inhabitants Name=Nahari | |||
|Type=Amphibious Race | |||
|Realm=[[Fendralis]] | |||
|Capital=Va’karis | |||
|Leadership=Federation of Island Clans | |||
}} | |||
{{Races Sections | |||
|Introduction=The Nahari are the wardens of Jala. Created as her army during the Great Errosion wars. | |||
|Origin and Nature=Born from the waves themselves. | |||
|Origins and Nature=The Nahari are believed to be descendants of ancient Orrakari clans who were trapped by the rising seas. Over generations, they adapted to their new world, their bodies changing to suit both the open ocean and the labyrinthine ruins beneath the waves. Some Nahari still seek knowledge of their lost past, while others embrace the sea as their true home, believing [[Orrakar]] is long gone. | |||
|Abilities and [[Osia]]=The Nahari have a unique connection to the sea, and some are born with an innate ability to manipulate currents, sense disturbances in the tides, or even call upon creatures of the deep. These abilities, known as the Osia, vary from clan to clan and individual to individual. | |||
Some Nahari can create whirlpools or fog banks to disorient enemies, while others possess heightened echolocation, allowing them to navigate in complete darkness. The most powerful among them, known as Tidecallers, are said to hear the voice of the ocean itself. | |||
}} | }} | ||