Vul Thak's Gate: Difference between revisions
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{{ | {{Outposts in the Sanctuary Vale Infobox | ||
|Name=Vul Thak's Gate | |Name=Vul Thak's Gate | ||
|Type=Mountain | |Image=[[File:Terasil - Vul Thak 01.jpg|center|frameless]] | ||
|Type=Mountain Outposts in the [[Sanctuary Vale]] | |||
|Location=Eastern [[Murazkar Range]] | |Location=Eastern [[Murazkar Range]] | ||
|Realm=[[Kar-Thal]] | |Realm=[[Kar-Thal]] | ||
|Controlled by=[[Council of Stone]] | |Controlled by=[[Council of Stone]] | ||
|Significance=Primary surface checkpoint between Kar-Thal and the Deep Road | |Significance=Primary surface checkpoint between Kar-Thal and the Deep Road | ||
}} | }} | ||
{{ | {{Outposts in the Sanctuary Vale Sections | ||
|Introduction=Vul Thak’s Gate is a fortified | |Introduction=Vul Thak’s Gate is a fortified [[Duranthi]] outpost in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward [[Telenkar Hold]] and [[Dul-Val]]. Known for its severe climate, silent customs, and threshold rites, it serves as both a watchpost and an atmospheric transition point for deepbound journeys. | ||
|Geography=The | |Geography=The Outposts in the Sanctuary Vale is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds and mist from the lower eastern crags. Its walls are carved directly into the rock, reinforced with sun-darkened ironstone and slate. A narrow stone stair called the “Spine of Entry” leads to a lower gallery that conceals the Deep Road entrance. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers. | ||
|History=Established during the | |History=Established during the early days of Great Road expansion, Vul Thak’s Gate originally served as a warden outpost in the Sanctuary Vale for surface patrols. Its role shifted over time into a logistical threshold for Deep Road entry. Named for an [[stonewarden]] who died sealing a breach in the eastern tunnels. | ||
|Functions and Features=The | |Functions and Features=The outposts in the Sanctuary Vale includes the following key structures: | ||
* Wind Shrine – A circular sky-facing chamber | * Wind Shrine – A circular sky-facing chamber. | ||
* Gatehall – The fortified hall where | * Gatehall – The fortified hall where travel clearances are issued. | ||
* Watcher’s Spine – A tiered balcony where deep scouts monitor for surface anomalies or signs from Kar-Thal. | * Watcher’s Spine – A tiered balcony where deep scouts monitor for surface anomalies or signs from Kar-Thal. | ||
* Subduct Hatch – A massive stone hatch that seals the Deep Road entry | * Subduct Hatch – A massive stone hatch that seals the Deep Road entry. | ||
|Defenses and Watch=Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by | |Defenses and Watch=Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by stonewardens. Its wind-exposed location makes siege unlikely, and its harmonic wards are calibrated to detect both physical and resonance anomalies. | ||
|Threats=Seasonal avalanches, cliff shifts, and high- | |Threats=Seasonal avalanches, cliff shifts, and high-winds are constant hazards. | ||
}} | }} | ||
[[category: | [[category:Council of Stone Holdings]] |
Revision as of 18:30, 6 April 2025
Vul Thak's Gate | |
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Type | Mountain Outposts in the Sanctuary Vale |
Location | Eastern Murazkar Range |
Realm | Kar-Thal |
Controlled by | Council of Stone |
Significance | Primary surface checkpoint between Kar-Thal and the Deep Road |
Vul Thak’s Gate is a fortified Duranthi outpost in the Sanctuary Vale situated high in the eastern Murazkar Range. Built into a wind-carved ridge, it marks the last above-ground station before travelers descend into the Deep Road toward Telenkar Hold and Dul-Val. Known for its severe climate, silent customs, and threshold rites, it serves as both a watchpost and an atmospheric transition point for deepbound journeys.
Geography
The Outposts in the Sanctuary Vale is perched along a saddle ridge between jagged basalt peaks, exposed to sharp alpine winds and mist from the lower eastern crags. Its walls are carved directly into the rock, reinforced with sun-darkened ironstone and slate. A narrow stone stair called the “Spine of Entry” leads to a lower gallery that conceals the Deep Road entrance. From its upper tier, one can see the distant shimmer of Kar-Thal’s outer towers.
History
Established during the early days of Great Road expansion, Vul Thak’s Gate originally served as a warden outpost in the Sanctuary Vale for surface patrols. Its role shifted over time into a logistical threshold for Deep Road entry. Named for an stonewarden who died sealing a breach in the eastern tunnels.
Functions and Features
The outposts in the Sanctuary Vale includes the following key structures:
- Wind Shrine – A circular sky-facing chamber.
- Gatehall – The fortified hall where travel clearances are issued.
- Watcher’s Spine – A tiered balcony where deep scouts monitor for surface anomalies or signs from Kar-Thal.
- Subduct Hatch – A massive stone hatch that seals the Deep Road entry.
Defenses and Watch
Though not large, Vul Thak’s Gate is heavily fortified and constantly manned by stonewardens. Its wind-exposed location makes siege unlikely, and its harmonic wards are calibrated to detect both physical and resonance anomalies.