Cities and Towns of Delmora: Difference between revisions

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===Mara’s Reach===
===Mara’s Reach===
Mara’s Reach is Delmora’s southernmost city and its primary seaport, where the inland riverways meet the ocean. Mara’s Reach is a fortified delta-city, resting on an artificial foundation of sunken stone platforms and canal locks. It operates as Delmora’s maritime gateway, funneling riverborne goods into international trade routes.
Mara’s Reach is Delmora’s southernmost city and its primary seaport, where the inland riverways meet the ocean. Mara’s Reach is a fortified delta-city, resting on an artificial foundation of sunken stone platforms and canal locks. It operates as Delmora’s maritime gateway, funneling riverborne goods into international trade routes.
===Rethar’s Wake (northern port city)===
On the northernmost shore of the Great Lake, Rethar’s Wake is a frigid harbor wrapped in fog and glacial spray. Part fishing port, part lore-keeper enclave, it serves as the last major waystation before reaching the mountain-fed rivers beyond. Its cold-resistant docks and frozen-light towers are icons of stoic resilience.
=== Velkharn Pass ''(northern pass city into Terasil)'' ===
Situated where the river narrows into the highland cleft leading into [[Terasil]], Velkharn Pass is a frost-hardened city built into canyon walls. Its stone and timber architecture blends Delmoran hydraulics with Terasili geomancy. It houses customs courts, reservoir sanctuaries, and a defensive keep known as the Iron Spillway.
=== Dornavar ''(now classified as a city)'' ===
Perched on a rocky island where two tributaries merge, Dornavar commands a vital confluence. Its defensive stone terraces, tiered docks, and fortified aqueduct bridges make it a strategic stronghold. It functions as a cultural melting pot and a central node for trade caravans bound for both lake and highland routes.


== Towns ==
== Towns ==
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=== Ulthwen Reach ===
=== Ulthwen Reach ===
A mixed Ruvin-Ulshari town on a river-lake inlet. Serves as a neutral meeting place between factions.
A mixed Ruvin-Ulshari town on a river-lake inlet. Serves as a neutral meeting place between factions.
=== Dornavar ===
Perched on a rocky island where two tributaries merge. It features defensive stone terraces and layered docks.


=== Calthmere ===
=== Calthmere ===
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=== Zarthis Hollow ===
=== Zarthis Hollow ===
A foggy lakeside town built partially underground. Home to seers and silent sanctuaries.
A foggy lakeside town built partially underground. Home to seers and silent sanctuaries.
=== '''Vaethar''' ===
A town hidden in a misted river gorge, known for its floodseer convent and ceremonial floating gardens.
=== '''Teshvar Crossing''' ===
Built on a triple-arched aqueduct bridge, this town is a key trade and toll station between eastern and central Delmora.
'''Myrden Flats''' – A lowland settlement famed for floating flax farms and extensive use of reedcraft in its architecture.
'''Osrith’s Bend''' – Curving along a wide oxbow lake, Osrith’s Bend is a wine-producing town with vine-draped terraces and ritual rainwatching.
'''Fenlor Reach''' – A lakeside town protected by mangrove walls and known for its woven fish sanctuaries and cloud-silk exports.
'''Kalev’s Rest''' – Located on a pilgrimage road, it houses a reliquary to Naithis and functions as a place of ritual cleansing.
'''Dralven Ford''' – A key crossing point with stone groynes and floodgate systems. Known for horsecarts, stables, and seasonal fairs.
'''Liseth Hollow''' – A half-sunken town that floods each spring, its residents build up rather than retreat. Noted for floating sanctuaries and upper-canopy dwellings.
'''Orun Vale''' – Built around a sacred pool, this town has a tradition of oral history and riverballad performances.
'''Mareth Strand''' – A high-bank settlement known for its pearl divers and moonlight boat races.
'''Tarnel Watch''' – A defensive riverside hold built near the northern trade path, with signal towers and reinforced sluices.
'''Shivar Crest''' – Located on a hilly islet, this town functions as a scriptorium and flood-scribe guild hub.
'''Darresh Hollow''' – A fogbound basin town that cultivates rare boglotus used in Ruvin alchemy and Ulshari seer practices.
'''Yurn’s Fall''' – Set near a river cataract, it uses kinetic water wheels and hydraulic elevators. Known for artisan mills.
'''Elarin Moor''' – A mid-river town famed for musical bridge-festivals and amphibious mount training.
'''Keshwin Bluffs''' – Towering above a river split, this stone-walled town is a site of political refuge and noble exile.
'''Zareth Mire''' – A swamp-edge town reliant on moss silk, frog-farming, and herbal liqueurs.
'''Thorne’s Hollow''' – Forested riverside town, serving as a lumber trade hub and druidic enclave.
'''Nellorin’s Watch''' – Overlooks a lake inlet and serves as a defense tower and beaconsmith outpost.
'''Gravenmoor''' – Built into marshstone, its stilt-walks and wet markets support a mixed Ruvin-lakeborn culture.
'''Isareth Crossing''' – Located where two trade rivers intersect, famed for duel-ferries and twin marketplaces.
'''Beldrin Rise''' – A plateau town just above the floodplain, known for astronomy and flood-mapping observatories.
'''Zarneth Gate''' – Positioned at a key river junction and used as a checkpoint for barges crossing province borders.
'''Mirras Toll''' – Built at a narrow canyon choke, this fortified town is key to river security and merchant taxation.
'''Harnel’s Drift''' – A downstream settlement that drifts seasonally on barge-foundations. Its residents follow the river’s rhythm.
'''Tellerun Wash''' – Near a convergence of minor tributaries, known for dye-trade, ritual laundry, and spinnercraft guilds.


== Villages ==
== Villages ==
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*Shroud Basin Post – A fog-shrouded lake station housing the Keepers of Stillness.
*Shroud Basin Post – A fog-shrouded lake station housing the Keepers of Stillness.
*The Southwater Span – A minor customs outpost and ferry checkpoint near the southernmost lake routes.
*The Southwater Span – A minor customs outpost and ferry checkpoint near the southernmost lake routes.
[[Category:Settlements and Outposts]][[Category:Delmora]]