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= Cosmology of Adaris =
{{Cosmology Sections}}
[[File:Napadéh - General 01.jpg|thumb|right|300px|alt=Napadéh|Napadéh, the expanse of Ákyar from which Adaris arose.]]
The '''cosmology of Adaris''' describes the origin and structure of [[Adaris]]. Adaris arose from [[Napadéh]], an infinite expanse of chaotic energy called [[Ákyar]]. Two Primordial Spirits, [[Umalyu]] and [[Pavkanai]], gave Ákyar form. Seven further Primordial Spirits emerged from their interaction and gave their aspects realms of their own. Conflict among those spirits produced the present world.


The cosmology of Adaris begins in the [[Primordial Void]], an infinite expanse of chaotic energy known as [[Astram]]. From this boundless sea of potential emerged [[Daathir]], the first [[consciousness]] and primordial [[spirit]], embodying self-awareness and the spark of existence. As Daathir awakened within the void, it gave rise to [[Awenlas]], the spirit of imagination and creativity. Together, Daathir and Awenlas formed a dynamic interplay of thought and dream, which began to shape the formless Astram into the foundation of reality.
== Napadéh ==


From this dance of consciousness and imagination, the [[Primordial Elements]] were born, each embodying a fundamental aspect of existence. These elemental forces, intertwined with the consciousness of Daathir and the dreams of Awenlas, laid the foundation for the world of [[Adaris]]. The chaotic energy of Astram was given form and purpose, creating a reality where belief and consciousness continuously shape existence.
{{main|Napadéh}}
Before Adaris there was only Napadéh, which was filled with Ákyar. Ákyar had no form, but could become anything.


== Summary Overview ==
== Umalyu and Pavkanai ==
[[Umalyu]], consciousness, was the first spirit to emerge from Ákyar. It became aware of its own existence and named itself. In its solitude Umalyu began to dream, and from its dreams came [[Pavkanai]], the spirit of imagination. The interaction between Umalyu's thought and Pavkanai's imagination gave Ákyar form.


The cosmology of Adaris originates in the **Primordial Void**, where the chaotic force of **Astram** formed the stage for all creation. From this energy, **Daathir**, consciousness itself, emerged and gave rise to **Awenlas**, imagination. Their interplay sparked the formation of the **Primordial Elements**, each representing a fundamental force: light, darkness, earth, fire, air, and water.
== Primordial Spirits ==
{{main|Primordial Spirit|Primordial Element}}
Umalyu and Pavkanai are the first two Primordial Spirits. Seven more emerged from their interaction, making nine in all. Four of the seven, Yairan, Metihi, Yavi, and Aahi, embody the Primordial Elements of earth, fire, air, and water. The seven emerged in the following order.
{| class="wikitable"
|-
! Order !! Spirit !! Aspect !! Realm
|-
| 1 || [[Náiluv]] || Darkness || [[Woncu]]
|-
| 2 || [[Tñarilu]] || Light || [[Qaaniguaq]]
|-
| 3 || [[Yairan]] || Earth || [[Dalel]]
|-
| 4 || [[Metihi]] || Fire || [[Píñáku]]
|-
| 5 || [[Yavi]] || Air || [[Zayam]]
|-
| 6 || [[Aahi]] || Water || [[Aasila]]
|-
| 7 || [[Konmai]] || Time || [[Q'ommer]]
|}
Yairan was the first of the spirits of the physical elements. Konmai emerged much later than the others, near the end of the Great Erosion.


The first structured realms followed, eventually shattered by [[Jala]], initiating the **[[Great Erosion]] War**. **Kairos**, the spirit of time, stabilized this chaos, and Daathir created the **Enarei** to enforce cosmic balance. From here, Ascendant Spirits and mortals came into being, culminating in the shaping of the world of Adaris. Humans were born of Awenlas’s dreams and spread across the realms, giving rise to cultures, races, and new spirits born of collective belief.
The spirits have their own language, [[Tivayi]].


The cosmology reflects a world where belief, memory, and elemental forces define reality, with direct influence on Adaris’s cultures, philosophies, and spiritual practices.
== Structure of the realms ==
{{main|The realms of Adaris}}
[[Dalel]], the realm of earth, is a flat plane. [[Aasila]], the realm of water, surrounds it. [[Zayam]], the realm of air, lies above it, and [[Píñáku]], the realm of fire, lies below it. [[Qaaniguaq]], the realm of light, and [[Woncu]], the realm of darkness, lie on either side. The conflict between them, the [[Dawn Wars]], produces day and night on Dalel. Daylight is divided across Dalel in concentric rings: the center lies in permanent daylight, the outermost reaches in permanent night, and the regions between have longer days the nearer they lie to the center.


== The Primordial Void and the Emergence of Daathir ==
[[Q'ommer]], the realm of time, encompasses all of these realms. [[Goingieng]], the realm of imagination, lies outside time.


[[File:Primordial Void - General 01.jpg|thumb|right|300px|alt=Primordial Void|The infinite expanse of chaotic energy, the origin of all things.]]
== Formation of the realms ==
[[Goingieng]], the realm of imagination, came into being with Pavkanai and is the oldest realm. Yairan formed Dalel as an unbroken and unbounded expanse of stone. Light and darkness fell on it but had no place of their own. The period in which Dalel stood alone and unchanged is the [[Era of Isolation]]. It ended when Tñarilu and Náiluv drew light and darkness apart into Qaaniguaq and Woncu, on either side of Dalel. Metihi then formed Píñáku beneath Dalel, and Yavi formed Zayam above it. Aahi had no realm of her own. [[Q'ommer]], the realm of time, formed with Konmai near the end of the Great Erosion.


=== The Nature of the Primordial Void ===
Adaris as a whole is the realm of Umalyu, since consciousness is present everywhere in it. Napadéh still exists, and the realms lie within it.
The Primordial Void is filled with the chaotic, potential-rich energy of [[Astram]], a realm of formless possibility. It is the wellspring of existence, described by many Adaran cultures as the source of creation.


=== Emergence of Daathir ===
== Great Erosion ==
Daathir, the first spark of awareness, arose from this energy, bringing with it the first act of identification. From Daathir's self-recognition, the structure of reality began.
{{main|Great Erosion}}
The Great Erosion (c. 63,000–55,000 BME) began soon after the realms of fire and air had formed. Aahi forced her way into Dalel, and Yavi and Metihi followed. Each of the four spirits created a race of warriors to fight for it. These races are known as the [[:Category:Wardens|Wardens]]. Aahi formed Aasila during the conflict.


=== The Dance of Daathir and Awenlas ===
Konmai emerged near the end of the Great Erosion. His emergence is usually attributed to the consciousness of Umalyu. With time, events occurred in sequence and the changes to Dalel became permanent.
As Daathir dreamt, Awenlas emerged—creativity and vision made manifest. Together, they began to shape Astram, setting in motion the first metaphysical interplay that would form the foundations of the world.


== The Birth of the Primordial Elements ==
Umalyu created the [[Enarei]], who stopped the fighting. The four spirits then agreed that each element would keep its own nature while continuing to act on the others. Yairan, who had lost almost all of Dalel, withdrew to the [[Domain of Yairan]].


From this interplay came the **Primordial Elements**:
=== Dawn Wars ===
The [[Dawn Wars]] between Tñarilu and Náiluv began with the emergence of time, near the end of the Great Erosion, after the boundaries between the realms had collapsed. They are an endless conflict for control of space, and their ebb and flow produces day and night on Dalel. Each spirit created a warden race to fight on its behalf: the [[Inguik]] of Tñarilu and the [[Nuworno]] of Náiluv. The Dawn Wars are not fought in Dalel, and they have not ended. Their balance, the [[Great Equilibrium]], constantly tips back and forth, and neither side can win.


* [[Dharas]]: Light – illumination, clarity, revelation.
After the Great Erosion, once the Dawn Wars had begun, Pavkanai formed the [[Denyen]] as a precaution to protect Goingieng.
* [[Arafia]]: Darkness – mystery, the unknown, hidden truths.
* [[Oras]]: Earth – permanence, stability, crystallized thought.
* [[Tejas]]: Fire – transformation, energy, creation and destruction.
* [[Shasae]]: Air – motion, breath, connection.
* Jala: Water – fluidity, adaptation, life-force.


Together, these defined both the metaphysical and physical world.
== Ascendant Spirits ==
{{main|Ascendant Spirit}}
After the Great Erosion, new spirits arose from the interactions of the Primordial Spirits. These [[Ascendant Spirit|Ascendant Spirits]] embody landscapes and concepts, such as deserts, swamps, memory, and desire. During the [[Age of Ascendance]] (c. 55,000–0 BME) many of them settled in the regions of Dalel, shaped them, and created their native peoples. Others live in other realms.


== The Creation of Time and the Realms ==
== Humans ==
Pavkanai created humans in Goingieng. After the realms had stabilized following the Great Erosion, she placed them on [[Haberria]], an island of Dalel, where they lived during the Age of Ascendance. They left Haberria in the [[Great Migration]] (0 – c. 60 ME), and their first landings on the other shores of Dalel mark year 0. The peoples who settled in each region changed under the influence of its spirits and became the human races of the present day.


Fearing a return to chaos, the spirit of time, Kairos, emerged, stabilizing change. Each elemental spirit shaped their own domain:
== Other spirits ==
{{main|Spirit}}
Spirits continue to form in Adaris. A [[Nascent Spirit]] is a simple spirit of a minor phenomenon. A [[Mature Spirit]] is self-aware and embodies a lasting place or idea. An [[Ancestral Spirit]] arises when a Mature Spirit becomes established in the beliefs of a people over generations.


* [[Orethil]]: The plane of earth.
== Osia ==
* Anarik: The sea of fire.
{{main|Osia}}
* [[Caelum]]: The sky realm of air.
[[Osia]] is the practice of communicating with the consciousness present in all things and, through it, directing spirits. It is learned through [[attunement]] in three stages: perceiving a spirit, understanding it, and asking things of it. Osia is organized into paths, each devoted to the spirits of one Primordial or Ascendant Spirit. Its practitioners are called [[Osiari]].
 
Jala’s intrusion into Orethil shattered separation, triggering the **Great Erosion Wars**. The Enarei, created by Daathir, ended the war and ensured balance between realms.
 
== The Age of Man ==
 
While the primordial spirits warred, Awenlas dreamt the first humans into being in the realm of [[Kalpanas]]. They were later placed on [[Awenelir]], where their imagination flourished. The **Great Migration** followed, as humans spread across the realms, adapting and becoming distinct lineages.
 
== The Spirits of Adaris ==
 
=== Primordial and Ascendant Spirits ===
Primordial Spirits are born of the Astram; Ascendant Spirits, such as [[Kairos]], arise from within reality through the interaction of existing forces. Both shape the world directly through their influence and realms.
 
=== Ancestral Spirits ===
Ancestral Spirits arise from human belief and tradition. They are reflections of society’s collective memory and can fade if forgotten. They are divided into:
 
* Nascent Spirits: Formless, reactive phenomena.
* Mature Spirits: Defined entities with self-awareness.
* Ancestral Spirits: Powerful, long-revered beings tied to culture.
 
== The Role of Osia and Osiari ==
 
[[Osia]] is the internal practice of attuning consciousness to spirits and elements, practiced by [[Osiari]]. It is a form of metaphysical manipulation rooted in harmony with cosmic forces, distinct from external spellwork.
 
== Cultural Influence and Practices ==
 
The cosmology shapes governance, law, and ritual across Adaris. Examples include:
 
* Ceremonies of Light and Darkness – balance of Dharas and Arafia.
* Stone Festivals – devotion to Oras.
* Fire and Water Rites – honoring Tejas and Jala.
* Sky Celebrations – for Shasae’s breath of life.
 
== Philosophical and Societal Impact ==
 
Cosmological thought permeates Adaran life. Societies develop governance systems around elemental philosophy. The belief in cyclical creation, balance, and ancestral continuity governs everything from law to ritual design.


[[Category:Cosmology]]
[[Category:Cosmology]]

Latest revision as of 16:24, 16 October 2026

Introduction



Napadéh
Napadéh, the expanse of Ákyar from which Adaris arose.

The cosmology of Adaris describes the origin and structure of Adaris. Adaris arose from Napadéh, an infinite expanse of chaotic energy called Ákyar. Two Primordial Spirits, Umalyu and Pavkanai, gave Ákyar form. Seven further Primordial Spirits emerged from their interaction and gave their aspects realms of their own. Conflict among those spirits produced the present world.

Napadéh

Before Adaris there was only Napadéh, which was filled with Ákyar. Ákyar had no form, but could become anything.

Umalyu and Pavkanai

Umalyu, consciousness, was the first spirit to emerge from Ákyar. It became aware of its own existence and named itself. In its solitude Umalyu began to dream, and from its dreams came Pavkanai, the spirit of imagination. The interaction between Umalyu's thought and Pavkanai's imagination gave Ákyar form.

Primordial Spirits

Umalyu and Pavkanai are the first two Primordial Spirits. Seven more emerged from their interaction, making nine in all. Four of the seven, Yairan, Metihi, Yavi, and Aahi, embody the Primordial Elements of earth, fire, air, and water. The seven emerged in the following order.

Order Spirit Aspect Realm
1 Náiluv Darkness Woncu
2 Tñarilu Light Qaaniguaq
3 Yairan Earth Dalel
4 Metihi Fire Píñáku
5 Yavi Air Zayam
6 Aahi Water Aasila
7 Konmai Time Q'ommer

Yairan was the first of the spirits of the physical elements. Konmai emerged much later than the others, near the end of the Great Erosion.

The spirits have their own language, Tivayi.

Structure of the realms

Dalel, the realm of earth, is a flat plane. Aasila, the realm of water, surrounds it. Zayam, the realm of air, lies above it, and Píñáku, the realm of fire, lies below it. Qaaniguaq, the realm of light, and Woncu, the realm of darkness, lie on either side. The conflict between them, the Dawn Wars, produces day and night on Dalel. Daylight is divided across Dalel in concentric rings: the center lies in permanent daylight, the outermost reaches in permanent night, and the regions between have longer days the nearer they lie to the center.

Q'ommer, the realm of time, encompasses all of these realms. Goingieng, the realm of imagination, lies outside time.

Formation of the realms

Goingieng, the realm of imagination, came into being with Pavkanai and is the oldest realm. Yairan formed Dalel as an unbroken and unbounded expanse of stone. Light and darkness fell on it but had no place of their own. The period in which Dalel stood alone and unchanged is the Era of Isolation. It ended when Tñarilu and Náiluv drew light and darkness apart into Qaaniguaq and Woncu, on either side of Dalel. Metihi then formed Píñáku beneath Dalel, and Yavi formed Zayam above it. Aahi had no realm of her own. Q'ommer, the realm of time, formed with Konmai near the end of the Great Erosion.

Adaris as a whole is the realm of Umalyu, since consciousness is present everywhere in it. Napadéh still exists, and the realms lie within it.

Great Erosion

The Great Erosion (c. 63,000–55,000 BME) began soon after the realms of fire and air had formed. Aahi forced her way into Dalel, and Yavi and Metihi followed. Each of the four spirits created a race of warriors to fight for it. These races are known as the Wardens. Aahi formed Aasila during the conflict.

Konmai emerged near the end of the Great Erosion. His emergence is usually attributed to the consciousness of Umalyu. With time, events occurred in sequence and the changes to Dalel became permanent.

Umalyu created the Enarei, who stopped the fighting. The four spirits then agreed that each element would keep its own nature while continuing to act on the others. Yairan, who had lost almost all of Dalel, withdrew to the Domain of Yairan.

Dawn Wars

The Dawn Wars between Tñarilu and Náiluv began with the emergence of time, near the end of the Great Erosion, after the boundaries between the realms had collapsed. They are an endless conflict for control of space, and their ebb and flow produces day and night on Dalel. Each spirit created a warden race to fight on its behalf: the Inguik of Tñarilu and the Nuworno of Náiluv. The Dawn Wars are not fought in Dalel, and they have not ended. Their balance, the Great Equilibrium, constantly tips back and forth, and neither side can win.

After the Great Erosion, once the Dawn Wars had begun, Pavkanai formed the Denyen as a precaution to protect Goingieng.

Ascendant Spirits

After the Great Erosion, new spirits arose from the interactions of the Primordial Spirits. These Ascendant Spirits embody landscapes and concepts, such as deserts, swamps, memory, and desire. During the Age of Ascendance (c. 55,000–0 BME) many of them settled in the regions of Dalel, shaped them, and created their native peoples. Others live in other realms.

Humans

Pavkanai created humans in Goingieng. After the realms had stabilized following the Great Erosion, she placed them on Haberria, an island of Dalel, where they lived during the Age of Ascendance. They left Haberria in the Great Migration (0 – c. 60 ME), and their first landings on the other shores of Dalel mark year 0. The peoples who settled in each region changed under the influence of its spirits and became the human races of the present day.

Other spirits

Spirits continue to form in Adaris. A Nascent Spirit is a simple spirit of a minor phenomenon. A Mature Spirit is self-aware and embodies a lasting place or idea. An Ancestral Spirit arises when a Mature Spirit becomes established in the beliefs of a people over generations.

Osia

Osia is the practice of communicating with the consciousness present in all things and, through it, directing spirits. It is learned through attunement in three stages: perceiving a spirit, understanding it, and asking things of it. Osia is organized into paths, each devoted to the spirits of one Primordial or Ascendant Spirit. Its practitioners are called Osiari.