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{{Realms of Orethil Infobox
{{Regions of Dalel Infobox
|Realms of Orethil Name=Terasil
|Realms of Dalel Name=Khamria
|Image=[[File:Terasil Citadel Mountains.jpg|center|frameless]]
|Image=[[File:Khamria_Așdilu_Mountains.jpg|center|frameless]]
|Regions=Sanctuary Vale, Yalta Wastes, Fractured Wedge, Citadel Mountains, Murazkar Range, Boundary Mountains, Khargaath Range
{{center|Agriculture in [[Baviare Vale]]}}
|Spirit=[[Varunel]], [[Tehrum]]
|Location=[[File:Khamria Location Méniail Political Map.png|center|frameless|Khamria Location]]
|Inhabitants=Duranthi, [[Capamnos]]
{{center|Location of Khamria on the continent of Méniail}}
|Notable Settlements=Kar-Thal
|Continent=Méniail
|Significance=A realm of stone and memory.
|Countries=Arânzeni Confederation, Order of Servants, Barerte Tribes
|Largest City=Lavierin
|Regions=Baviare Vale, Barerte Waste, Șire Bișit
|Spirits=Kúsi, Yala, Mevi, Uravayañ
|Inhabitants=Arânzeni, Mundari
|Population=c. 900,000
}}
}}
{{Realms of Orethil Sections
{{Regions of Dalel Sections
|Introduction=Terasil is a realm of mountains and memory situated within the wider material plane of [[Orethil]]. At the core of Terasil stands the [[Citadel Mountains]], an unyielding range that forms the boundary of the Domain of [[Oras]], the last remnants of the endless sea of earth that once existed. Surrounding this sanctuary, the realm of Terasil unfolds in dry valleys, weathered hills, massive mountains and savannah expanses.
|Introduction='''Khamria''' is a region of mountains, highlands, and savanna in the center of [[Méniail]]. It surrounds the [[Domain of Yairan]], which is enclosed by the [[Așdilu Mountains]]. Its subregions are the [[Baviare Vale]], the [[Barerte Waste]], and the [[Șire Bișit]]. Khamria is inhabited by the [[Arânzeni]], a human people, and the [[Mundari]], who are native to it. Its largest city is [[Lavierin]], the capital of the [[Arânzeni Confederation]].


During the [[age of ascendance]], Tehrum, the spirit of mountains and stone and Varunel the spirit of memory made Terasil their home and shaped the realm we know today.
|Etymology=''Khamria'' comes from ''Ḫamriya'', the Mundari word for soil or earth. The early human settlers adopted the word as the name of the region.
|History==== The Age of Ascendance (c. BME 100,000-50,000) ===
After the realms stabilized, the ascendant spirits took over the primordial realms in pairs. Varunel and Tehrum settled in central Orethil but the domain of Oras. Tehrum, shaped the tangible aspects of the realms. The mountains and highlands, but also geographic instability. Varunel the intangible aspects. Imbuing the land with memory but also stagnation.  


=== The Great Migration (c. BME 50,000-20,000) ===
|History={{See also|History of Khamria}}
[[Trueborn]] humans migrating from their ancestral home of [[Awenelir]] during the [[Great Migration]], moved throughout the newly formed Orethil. In Terasil humans became the Duranthi.
During the [[Great Erosion]] (c. 63,000–55,000 BME) the [[Namuril]] built refuges beneath Khamria and settlements in the [[Baviare Vale]]. When it ended, [[Yairan]] withdrew to the [[Domain of Yairan]] and the Namuril left the Vale.


=== The Age of Deep Roads (c. BME 20,000-0) ===
In the [[Age of Ascendance]] the spirits [[Yala]] and [[Kúsi]] settled in the region. Kúsi created the [[Mundari]], who live in the high mountains and hold most of the [[Barerte Waste]].
As surface erosion intensified, subterranean life expanded from nearby [[Minthal]]. The [[Minthari]] forged extensive tunnel networks. The development of the [[Deep Roads]] facilitated trade and cultural exchange between the Minthari and Duranthi.


===Modern Terasil (0 ME-Present)===
Humans entered Khamria from [[Gosterra]] in 300 ME and founded [[Lavierin]] in 302 ME. Under the influence of Yala and Kúsi they became the [[Arânzeni]]. After 150 years as tribal bands, a number of them formed the [[Arânzeni Confederation]] in 450 ME. The tribes of the Barerte Waste refused to join and still live in its north and south.
Terasil today endures as a realm defined by continuity and resilience. Its landscapes—mountains, valleys, and underground cities—bear the imprint of transformation. While the [[Duranthi]] maintain ancestral customs rooted in spiritual [[attunement]] with stone and memory, the [[Capamnos]] continue to maintain their isolation in the mountains of Terasil.
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>


The [[Oinien]] of [[Orinilure]] extended the Namuril passages into the [[Deep Roads]], which link the cities of the Vale to Orinilure.


The [[geography of Terasil]] is a physical record—its terrain acting not just as space, but as a layered archive of history and memory. From the impenetrable stone flanks of the Citadel Mountains to the weathered expanses of its valleys and steppe lands, Terasil reflects not only geological time but cultural stillness.
|Geography={{See also|Geography of Khamria}}
|Regions=The prime regions of Terasil are the valleys of [[Sanctuary Vale]], [[Yalta Expanse|Yalta Expanse,]] and the Fractured Wedge. These are nestled between the mountain regions of the Citadel Mountains, the [[Murazkar Range]], the [[Boundary Mountains]], and the [[Khargaath Range]].
Khamria is mountainous and arid, with few rivers. It is bordered by [[Gosterra]] to the northwest, [[Balúrail]] to the southwest, [[Aráinia]] to the north, [[Orinilure]] to the northeast, and [[Arezilur]] to the east, with the Southern Ocean to the south.
|Climate=Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round.
|Flora and Fauna=[[File:Slateback Behemoth 01.jpg|thumb|A Slateback Behemoth]]
<noautolinks>{{See also|Flora and Fauna of Terasil}}</noautolinks>


The biodiversity of Terasil reflects its elemental alignment and geological age. Its ecosystems are home to resilient species adapted to rocky, mineral-rich environments. Life forms range from surface-dwelling herbivores to deep-dwelling predators, with many possessing unique traits influenced by the realm’s spiritual energies.
=== Subregions ===
|Inhabitants==== Duranthi ===
Khamria has three subregions. The [[Baviare Vale]] is a highland basin and the most populated part of the region. The [[Barerte Waste]] is a desert basin in the west. The [[Șire Bișit]] is an area of broken, earthquake-prone ground in the east. They are separated and enclosed by the [[Așdilu Mountains]], the [[Ilergierze Mountains]], the [[Bogh Mountains]], and the [[Mazissage Mountains]].
The Duranthi are a human-descended people native to the high valleys, ridge cities, and plateaus of central Terasil.


=== Capamnos ===
=== Climate ===
The Capamnos are natives who live high in mountain villages of various ranges of Terasil.
Most of Khamria is arid, with low rainfall, hot summers, and cool winters. The highest peaks are cold throughout the year. The Baviare Vale is more temperate and receives some seasonal rain.
|Native Spirits=Spiritual life in Terasil is governed by a stratified ecology of spirits that reflects the realm’s deep alignment with earth, memory, and the burden of continuity. While the spirit Tehrum anchors the physical foundation of Terasil, Varunel, the spirit of Memory and History anchors the metaphysical. Together, these forces define Terasil's spiritual logic.


The spirits of Terasil range from momentary flickers of awareness to enduring entities inscribed in cultural and geological memory. Their interaction with mortal life is structured and deliberate—spirits are neither worshiped casually nor summoned lightly, and all rituals are shaped by archival precedent.
=== Flora and Fauna ===
[[File:Slameoth.jpg|thumb|A Slameoth]]
{{See also|Flora and Fauna of Khamria}}
Vegetation is sparse outside the Baviare Vale, where highland savanna supports grasses, shrubs, and scattered trees. Animals include the Slameoth, a large grazing herbivore, long-legged birds, and predatory cats.


=== Nascent Spirits === 
|Goverment and Politics=Khamria has no single government. Three groups hold territory in it.
Nascent spirits are newly formed, unstable presences. Often tied to minor geological actions, they manifest from shifting sediment, mineral formation, or momentary resonance. These spirits are brief and reactive—invoked in basic rites by novices or used as indicators of change in a deeply static world.
* The [[Arânzeni Confederation]] is a union of six city-states under the authority of the [[Council of Lavierin]]. It holds the Baviare Vale and claims the Barerte Waste and the Șire Bișit.
* The Order of Servants is the political body of the [[Mundari]]. It is a loose theocracy and holds most of the Barerte Waste.
* The Barerte tribes are Arânzeni who refused to join the Confederation. They live in the north and south of the Barerte Waste as separate tribes, with no common government.


=== Mature Spirits === 
The Barerte tribes and the Confederation are on reasonable terms. Both are in conflict with the Order of Servants, which holds that humans are a pestilence on the land.
Mature spirits arise from repeated patterns and communal recognition. Unlike nascent spirits, they possess defined personality traits and limited agency. They are invoked in everyday Duranthi and Capamos life.


These spirits are neither fully autonomous nor entirely symbolic—they occupy the middle realm between presence and concept, often entangled with local rites or vocational traditions.
|Economy=The economy of Khamria is based on stone. Quarrying, stonecraft, and the mineral trade are the main industries of [[Lavierin]], [[Lepigisțil]], and [[Gareag]]. Agriculture is concentrated in the Baviare Vale around [[Ingur]] and [[Luropiră]], which supply the other cities. Most external trade is with the [[Oinien]] of [[Orinilure]] and travels by the [[Deep Roads]]. [[Yacinsa]] provides archival and scholarly services to the rest of the Confederation.


=== Ancestral Spirits === 
|Demographics=The population of Khamria is about 900,000.
Ancestral spirits are the oldest and most deeply rooted entities in Terasil, often embodying events, lineages, or epochs. Unlike gods or elemental lords, they are not omnipotent—but they are vast, weighty, and embedded in the realm’s long memory.
{{{!}} class="wikitable"
{{!}}-
! Group !! Population estimate
{{!}}-
{{!}} [[Arânzeni]] of the Confederation {{!}}{{!}} 760,000
{{!}}-
{{!}} Arânzeni of the Barerte tribes {{!}}{{!}} 60,000
{{!}}-
{{!}} [[Oinien]] {{!}}{{!}} 50,000
{{!}}-
{{!}} [[Mundari]] {{!}}{{!}} 30,000
{{!}}}
The Arânzeni of the Confederation live mainly in the cities of the Baviare Vale. Oinien live in several of those cities, particularly [[Gareag]]. The Mundari live in small bands in the mountains of the Barerte Waste. They are giants. Most have a single eye, and some have two.


They are rarely invoked directly. Most communication occurs through rituals. Appeasement, not command, defines the relationship.
|Culture={{See also|Culture and Society of the Arânzeni}}
Arânzeni culture values continuity and tradition, and its institutions are expected to remain unchanged across generations. The [[Yacinsain|Yacinsains]] record and interpret history, law, and genealogy. The principal festival is [[Ioriea]], held in Lavierin at the turn of the year. Arânzeni art consists mainly of sculpture and painting.


Examples: 
The Mundari are a tribal people and are fiercely territorial. Their religion holds that humans are a pestilence on the land. Two-eyed Mundari are regarded as too human and are often expelled.


* [[Tharoz-Mir]] – The spirit of the Deep Roads and the memory of every journey beneath the realm. Felt more than seen, Tharoz-Mir listens across distances, recording the passage of all who travel the underpaths.
|Native Spirits=The following spirits are associated with Khamria.
* [[Orak-Thun]] – Revered as the first sentient mountain, Orak-Thun serves as a point of lineage realignment and generational reckoning. Its presence is marked not by voice, but by seismic stillness and unchanging shadow.
|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Terasil}}</noautolinks>


* [[Kar-Thal]]: An ancient [[Orasian]] city carved into a mountain. It houses governing elders and sacred spaces.
'''Ascendant Spirits'''
Notable Features: The Great Hall of Oras and the Catacombs of Eternity, both central to Orasian ritual and governance.
* [[Kúsi]], spirit of talus, loess, and strata
* [[Yala]], spirit of history and memory
* [[Mevi]], spirit of justice
* [[Uravayañ]], spirit of salt flats and dry riverbeds
* [[Dañi]], spirit of mist and fog, whose presence lies on the border with [[Balúrail]]
 
'''Ancestral Spirits'''
* [[Mount Arînzbianz]], a peak of the Așdilu Mountains
* [[Săilean]], guardian of [[Lepigisțil]]
* [[Iorie]], spirit of the Ioriea festival
* [[Biseri]], spirit of the Deep Roads
 
|See Also=
* [[History of Khamria]]
* [[Geography of Khamria]]
* [[Flora and Fauna of Khamria]]
* [[Arânzeni Confederation]]
* [[Domain of Yairan]]
}}
}}

Latest revision as of 02:26, 8 October 2026

Khamria
Image
Agriculture in Baviare Vale
Location
Khamria Location
Khamria Location
Location of Khamria on the continent of Méniail
ContinentMéniail
Country(ies)Arânzeni Confederation • Order of Servants • Barerte Tribes
Largest CityLavierin
SubregionsBaviare Vale • Barerte Waste • Șire Bișit
SpiritsKúsi • Yala • Mevi • Uravayañ
Native RacesArânzeni • Mundari
Populationc. 900,000


Introduction

Khamria is a region of mountains, highlands, and savanna in the center of Méniail. It surrounds the Domain of Yairan, which is enclosed by the Așdilu Mountains. Its subregions are the Baviare Vale, the Barerte Waste, and the Șire Bișit. Khamria is inhabited by the Arânzeni, a human people, and the Mundari, who are native to it. Its largest city is Lavierin, the capital of the Arânzeni Confederation.

Etymology

Khamria comes from Ḫamriya, the Mundari word for soil or earth. The early human settlers adopted the word as the name of the region.

History

During the Great Erosion (c. 63,000–55,000 BME) the Namuril built refuges beneath Khamria and settlements in the Baviare Vale. When it ended, Yairan withdrew to the Domain of Yairan and the Namuril left the Vale.

In the Age of Ascendance the spirits Yala and Kúsi settled in the region. Kúsi created the Mundari, who live in the high mountains and hold most of the Barerte Waste.

Humans entered Khamria from Gosterra in 300 ME and founded Lavierin in 302 ME. Under the influence of Yala and Kúsi they became the Arânzeni. After 150 years as tribal bands, a number of them formed the Arânzeni Confederation in 450 ME. The tribes of the Barerte Waste refused to join and still live in its north and south.

The Oinien of Orinilure extended the Namuril passages into the Deep Roads, which link the cities of the Vale to Orinilure.

Geography

Khamria is mountainous and arid, with few rivers. It is bordered by Gosterra to the northwest, Balúrail to the southwest, Aráinia to the north, Orinilure to the northeast, and Arezilur to the east, with the Southern Ocean to the south.

Subregions

Khamria has three subregions. The Baviare Vale is a highland basin and the most populated part of the region. The Barerte Waste is a desert basin in the west. The Șire Bișit is an area of broken, earthquake-prone ground in the east. They are separated and enclosed by the Așdilu Mountains, the Ilergierze Mountains, the Bogh Mountains, and the Mazissage Mountains.

Climate

Most of Khamria is arid, with low rainfall, hot summers, and cool winters. The highest peaks are cold throughout the year. The Baviare Vale is more temperate and receives some seasonal rain.

Flora and Fauna

A Slameoth

Vegetation is sparse outside the Baviare Vale, where highland savanna supports grasses, shrubs, and scattered trees. Animals include the Slameoth, a large grazing herbivore, long-legged birds, and predatory cats.

Goverment and Politics

Khamria has no single government. Three groups hold territory in it.

  • The Arânzeni Confederation is a union of six city-states under the authority of the Council of Lavierin. It holds the Baviare Vale and claims the Barerte Waste and the Șire Bișit.
  • The Order of Servants is the political body of the Mundari. It is a loose theocracy and holds most of the Barerte Waste.
  • The Barerte tribes are Arânzeni who refused to join the Confederation. They live in the north and south of the Barerte Waste as separate tribes, with no common government.

The Barerte tribes and the Confederation are on reasonable terms. Both are in conflict with the Order of Servants, which holds that humans are a pestilence on the land.

Economy

The economy of Khamria is based on stone. Quarrying, stonecraft, and the mineral trade are the main industries of Lavierin, Lepigisțil, and Gareag. Agriculture is concentrated in the Baviare Vale around Ingur and Luropiră, which supply the other cities. Most external trade is with the Oinien of Orinilure and travels by the Deep Roads. Yacinsa provides archival and scholarly services to the rest of the Confederation.

Demographics

The population of Khamria is about 900,000.

Group Population estimate
Arânzeni of the Confederation 760,000
Arânzeni of the Barerte tribes 60,000
Oinien 50,000
Mundari 30,000

The Arânzeni of the Confederation live mainly in the cities of the Baviare Vale. Oinien live in several of those cities, particularly Gareag. The Mundari live in small bands in the mountains of the Barerte Waste. They are giants. Most have a single eye, and some have two.

Culture

Arânzeni culture values continuity and tradition, and its institutions are expected to remain unchanged across generations. The Yacinsains record and interpret history, law, and genealogy. The principal festival is Ioriea, held in Lavierin at the turn of the year. Arânzeni art consists mainly of sculpture and painting.

The Mundari are a tribal people and are fiercely territorial. Their religion holds that humans are a pestilence on the land. Two-eyed Mundari are regarded as too human and are often expelled.

Native Spirits

The following spirits are associated with Khamria.

Ascendant Spirits

  • Kúsi, spirit of talus, loess, and strata
  • Yala, spirit of history and memory
  • Mevi, spirit of justice
  • Uravayañ, spirit of salt flats and dry riverbeds
  • Dañi, spirit of mist and fog, whose presence lies on the border with Balúrail

Ancestral Spirits

See also