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{{Realms of Orethil Infobox
{{Regions of Dalel Infobox
|Image=[[File:Terasil - General 03.jpg|center|frameless]]
|Realms of Dalel Name=Khamria
|Size=1,278,911 Square Miles
|Image=[[File:Khamria_Așdilu_Mountains.jpg|center|frameless]]
|Spirit=Varunel, Oras
{{center|Agriculture in [[Baviare Vale]]}}
|Inhabitants=Orasians, Duranthi
|Location=[[File:Khamria Location Méniail Political Map.png|center|frameless|Khamria Location]]
|Significance=The oldest physical realm, home to ancient societies and foundational spiritual influence.
{{center|Location of Khamria on the continent of Méniail}}
|Realm Name=Terasil
|Continent=Méniail
|Countries=Arânzeni Confederation, Order of Servants, Barerte Tribes
|Largest City=Lavierin
|Regions=Baviare Vale, Barerte Waste, Șire Bișit
|Spirits=Kúsi, Yala, Mevi, Uravayañ
|Inhabitants=Arânzeni, Mundari
|Population=c. 900,000
}}
}}
{{Realms of Orethil Sections
{{Regions of Dalel Sections
|Introduction=Terasil is a realm of enduring stone, fractured memory, and ancient presence—situated within the wider material plane of [[Orethil]]. While the [[Primordial Spirit|primordial spirit]] [[Oras]] shaped the world itself, it is within Terasil that the principles of History, Memory, and conversely Stagnation have taken deepest root. Once shaped by the force of earth alone, Terasil has become a place where time is preserved in form, and where the past is not merely remembered—it is layered into the land.
|Introduction='''Khamria''' is a region of mountains, highlands, and savanna in the center of [[Méniail]]. It surrounds the [[Domain of Yairan]], which is enclosed by the [[Așdilu Mountains]]. Its subregions are the [[Baviare Vale]], the [[Barerte Waste]], and the [[Șire Bișit]]. Khamria is inhabited by the [[Arânzeni]], a human people, and the [[Mundari]], who are native to it. Its largest city is [[Lavierin]], the capital of the [[Arânzeni Confederation]].


At the core of Terasil stands the [[Citadel Mountains]], an unyielding range that forms the last untouched expression of Oras’s intent. Within these mountains lies the Last Bastion of Oras, a region of elemental stillness. Surrounding this sanctuary, the broader realm of Terasil unfolds in dry valleys, weathered hills, savannah expanses, and deep-cut gorges—all imprinted with the slow erosion of change and the stratification of events.
|Etymology=''Khamria'' comes from ''Ḫamriya'', the Mundari word for soil or earth. The early human settlers adopted the word as the name of the region.


Terasil is now mostly shaped by the influence of [[Varunel]]the [[Ascendant Spirit]] of Memory. Unlike the silent permanence of Oras, Varunel’s domain is the record itself: events inscribed, truths preserved, and names carried forward through ritual and stone. Her presence is felt in memory caverns, inscribed ridgelines, petrified ruins, and in the daily practices of the realm’s mortal inhabitants—particularly the [[Duranthi]], stone-skinned humans who serve as keepers of lineage and structured remembrance.
|History={{See also|History of Khamria}}
During the [[Great Erosion]] (c. 63,000–55,000 BME) the [[Namuril]] built refuges beneath Khamria and settlements in the [[Baviare Vale]]. When it ended, [[Yairan]] withdrew to the [[Domain of Yairan]] and the Namuril left the Vale.


To live in Terasil is to walk upon a living record. The stones carry not only names and moments, but also the burden of unalterable memory. While the realm provides stability and clarity, it also resists transformation. Innovation is viewed with suspicion, and even necessary change is often filtered through layers of precedent, ritual, and ancestral permission.
In the [[Age of Ascendance]] the spirits [[Yala]] and [[Kúsi]] settled in the region. Kúsi created the [[Mundari]], who live in the high mountains and hold most of the [[Barerte Waste]].


Terasil’s cultural and spiritual structures reflect this duality. The realm is a bastion of memory, but also a mirror of spiritual inertia—a place where history both illuminates and weighs down the present.
Humans entered Khamria from [[Gosterra]] in 300 ME and founded [[Lavierin]] in 302 ME. Under the influence of Yala and Kúsi they became the [[Arânzeni]]. After 150 years as tribal bands, a number of them formed the [[Arânzeni Confederation]] in 450 ME. The tribes of the Barerte Waste refused to join and still live in its north and south.
|History==== The Great Migration == (c. BME 50,000-20,000)
Trueborn humans migrating from their ancestral home of [[Awenelir]], moved throughout the newly formed Orethil. In Terasil humans formed two distinct races over time. The keepers of Memory, the Stoneborn Duranthi and the followers of Greed and Desire, the Minthari.


== The Age of Deep Roads (c. BME 20,000-0) ==
The [[Oinien]] of [[Orinilure]] extended the Namuril passages into the [[Deep Roads]], which link the cities of the Vale to Orinilure.
As surface erosion intensified, subterranean life expanded. The [[Minthari] forged extensive tunnel networks. The development of the [[Deep Roads]] facilitated trade and cultural exchange between the Minthari and Orasians, creating a shared domain beneath the shifting surface.


== Modern Terasil (0 ME-Present) ==
|Geography={{See also|Geography of Khamria}}
Terasil today endures as a realm defined by continuity and resilience. Its landscapes—mountains, valleys, and underground cities—bear the imprint of aeons of transformation. While the [[Duranthi]] maintain ancestral customs rooted in spiritual [[attunement]] with stone, the [[Minthari]] continue to expand and explore the depths of the subterranean world. The realm stands as a testament to endurance in the face of elemental change.
Khamria is mountainous and arid, with few rivers. It is bordered by [[Gosterra]] to the northwest, [[Balúrail]] to the southwest, [[Aráinia]] to the north, [[Orinilure]] to the northeast, and [[Arezilur]] to the east, with the Southern Ocean to the south.
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>
[[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]]


Terasil is defined by its varied terrain—mountains, valleys, plains, and extensive subterranean networks. These features have cultural and economic importance for its inhabitants, especially the [[Duranthi ]]and [[Minthari]].
=== Subregions ===
Khamria has three subregions. The [[Baviare Vale]] is a highland basin and the most populated part of the region. The [[Barerte Waste]] is a desert basin in the west. The [[Șire Bișit]] is an area of broken, earthquake-prone ground in the east. They are separated and enclosed by the [[Așdilu Mountains]], the [[Ilergierze Mountains]], the [[Bogh Mountains]], and the [[Mazissage Mountains]].


=== Mountain Ranges ===
=== Climate ===
* Citadel Mountains: Located at Terasil’s center, these mountains preserve the core of the primordial realm. Considered sacred by the Orasians, they create a natural rain shadow influencing the [[Zanarak]] Desert.
Most of Khamria is arid, with low rainfall, hot summers, and cool winters. The highest peaks are cold throughout the year. The Baviare Vale is more temperate and receives some seasonal rain.
* [[Anvil Range]]: East of the Citadels, these mineral-rich peaks support vast Minthari mining operations. Generations of excavation have resulted in a complex underground infrastructure.
* [[Murazkar Range]]: A mist-covered western range shaped by lingering elemental forces. It supports an unusual blend of flora and fauna along the earth-water boundary.


=== Valleys and Plains ===
=== Flora and Fauna ===
* [[Sanctuary Vale]]: The cultural heart of [[Orasian]] civilization; a semi-arid region marked by settlements and agricultural infrastructure.
[[File:Slameoth.jpg|thumb|A Slameoth]]
* Emerald Valley: Once barren, now fertile through geological processes and Orasian cultivation—symbolizing Terasil’s adaptive potential.
{{See also|Flora and Fauna of Khamria}}
* Yalta Expanse: A harsh, arid plain shaped by the Citadel’s rain shadow. Despite conditions, some Orasian communities endure here through deep spiritual and geological ties.
Vegetation is sparse outside the Baviare Vale, where highland savanna supports grasses, shrubs, and scattered trees. Animals include the Slameoth, a large grazing herbivore, long-legged birds, and predatory cats.


=== Underground Networks ===
|Goverment and Politics=Khamria has no single government. Three groups hold territory in it.
* The [[Deep Roads]]: An ancient tunnel network built by the Minthari, used for trade and travel. These are also believed to house Earthbound [[Special:FormEdit/Realms/Spirits|Spirits]] linked to the realm's deeper energies.
* The [[Arânzeni Confederation]] is a union of six city-states under the authority of the [[Council of Lavierin]]. It holds the Baviare Vale and claims the Barerte Waste and the Șire Bișit.
* Caverns of Echoes: Noted for their unique acoustics, these caverns serve ritual and meditative purposes, especially among the Orasians, who view them as spiritual conduits.
* The Order of Servants is the political body of the [[Mundari]]. It is a loose theocracy and holds most of the Barerte Waste.
|Climate=Terasil exhibits a range of climates based on altitude and terrain. Mountains experience cold, arid conditions, while valleys maintain temperate climates with seasonal rainfall. Plains are generally arid with sharp temperature variation. Subterranean regions retain consistent, cool temperatures year-round.
* The Barerte tribes are Arânzeni who refused to join the Confederation. They live in the north and south of the Barerte Waste as separate tribes, with no common government.
|Flora and Fauna=[[File:Graniteback Behemoth - General 02.jpg|thumb|Graniteback Behemoth]]
<noautolinks>{{See also|Flora and Fauna of Terasil}}</noautolinks>


The biodiversity of Terasil reflects its elemental alignment and geological age. Its ecosystems are home to resilient species adapted to rocky, mineral-rich environments. Life forms range from surface-dwelling herbivores to deep-dwelling predators, with many possessing unique traits influenced by the realm’s spiritual energies.
The Barerte tribes and the Confederation are on reasonable terms. Both are in conflict with the Order of Servants, which holds that humans are a pestilence on the land.
|Inhabitants=* Orasians: Ancient beings formed from conscious earthen matter. Initially colossal in form, many have diminished in size over time due to elemental exposure. Legends speak of remaining giants hidden deep within the mountains.
* Duranthi:


* Minthari: A younger population descended from spirits of greed. Though originally driven by acquisitiveness, their culture evolved to prioritize craftsmanship and community.
|Economy=The economy of Khamria is based on stone. Quarrying, stonecraft, and the mineral trade are the main industries of [[Lavierin]], [[Lepigisțil]], and [[Gareag]]. Agriculture is concentrated in the Baviare Vale around [[Ingur]] and [[Luropiră]], which supply the other cities. Most external trade is with the [[Oinien]] of [[Orinilure]] and travels by the [[Deep Roads]]. [[Yacinsa]] provides archival and scholarly services to the rest of the Confederation.
** Culture: Minthari life revolves around mobility, mining, and artisan traditions. While cautious of the deeper realm, they maintain a working relationship with the Orasians through trade and negotiation.
|Native Spirits=Spiritual life in Terasil is shaped by a complex hierarchy of native spirits, each reflecting the elemental nature of the realm and its enduring connection to the [[primordial spirit]] Oras. These spirits range from minor, recently-formed presences to ancient entities embedded in the cultural memory of its inhabitants.


=== Nascent Spirits ===
|Demographics=The population of Khamria is about 900,000.
Nascent spirits in Terasil are newly-formed entities of limited awareness and minimal influence. Typically emerging from minor geological or environmental features—such as shifting gravel, falling stones, or condensation on cavern walls—these spirits are highly responsive to external stimuli. Their presence is subtle, often sensed more than seen, and they are frequently drawn upon in basic ritual practices by initiates among the Orasians and Minthari.
{{{!}} class="wikitable"
{{!}}-
! Group !! Population estimate
{{!}}-
{{!}} [[Arânzeni]] of the Confederation {{!}}{{!}} 760,000
{{!}}-
{{!}} Arânzeni of the Barerte tribes {{!}}{{!}} 60,000
{{!}}-
{{!}} [[Oinien]] {{!}}{{!}} 50,000
{{!}}-
{{!}} [[Mundari]] {{!}}{{!}} 30,000
{{!}}}
The Arânzeni of the Confederation live mainly in the cities of the Baviare Vale. Oinien live in several of those cities, particularly [[Gareag]]. The Mundari live in small bands in the mountains of the Barerte Waste. They are giants. Most have a single eye, and some have two.


Examples:
|Culture={{See also|Culture and Society of the Arânzeni}}
Arânzeni culture values continuity and tradition, and its institutions are expected to remain unchanged across generations. The [[Yacinsain|Yacinsains]] record and interpret history, law, and genealogy. The principal festival is [[Ioriea]], held in Lavierin at the turn of the year. Arânzeni art consists mainly of sculpture and painting.


* Flickerlings – Spirits manifesting as faint glows within mineral [[veins]].
The Mundari are a tribal people and are fiercely territorial. Their religion holds that humans are a pestilence on the land. Two-eyed Mundari are regarded as too human and are often expelled.
* Dustforms – Ephemeral spirits shaped from disturbed soil or ash.


=== Mature Spirits ===
|Native Spirits=The following spirits are associated with Khamria.
Mature spirits emerge from recurring experiences and collective recognition of localized phenomena. Though lesser in scope than ancestral spirits, they are semi-conscious and often associated with physical objects or places of symbolic significance. Unlike nascent spirits, mature spirits possess defined identities and are regularly invoked in cultural practices tied to memory, craftsmanship, or ritual grounding.


=== Ancestral Spirits ===
'''Ascendant Spirits'''
Ancestral spirits represent the oldest and most powerful entities within Terasil. Some are believed to predate the [[Great Erosion]] and embody collective memory or ancient identity. These spirits are often localized in singular sacred sites and rarely engage directly with mortals. Rituals involving ancestral spirits are restricted to elder practitioners and are performed to seek counsel, protection, or long-term omens.
* [[Kúsi]], spirit of talus, loess, and strata
* [[Yala]], spirit of history and memory
* [[Mevi]], spirit of justice
* [[Uravayañ]], spirit of salt flats and dry riverbeds
* [[Dañi]], spirit of mist and fog, whose presence lies on the border with [[Balúrail]]


Examples:
'''Ancestral Spirits'''
* [[Mount Arînzbianz]], a peak of the Așdilu Mountains
* [[Săilean]], guardian of [[Lepigisțil]]
* [[Iorie]], spirit of the Ioriea festival
* [[Biseri]], spirit of the Deep Roads


* [[Tharoz-Mir]] – Spirit of the Great Tunnels, Tharoz-Mir embodies the enduring memory of Terasil’s subterranean veins. Said to span the entirety of the Deep Roads, this vast [[Ancestral Spirit|ancestral spirit]] is less a single entity and more a presence felt in the stone itself—steady, resonant, and ancient. Orasians and Minthari alike revere it as a silent witness to all passage, trade, and migration beneath the earth.
|See Also=
* [[Orak-Thun]] – Revered in legend as the first sentient mountain, now a spiritual locus of Orasian lineage rites.
* [[History of Khamria]]
 
* [[Geography of Khamria]]
These spirits, together, form the spiritual ecology of Terasil—reflecting its role as the realm of endurance, continuity, and elemental consciousness.
* [[Flora and Fauna of Khamria]]
|Notable Settlements=<noautolinks>{{See also|Cities and Towns of Terasil}}</noautolinks>
* [[Arânzeni Confederation]]
[[File:Terasil - General 05.jpg|thumb|The ancient city of Kar-Thal.]]
* [[Domain of Yairan]]
 
* [[Kar-Thal]]: An ancient Orasian city carved into a mountain. It houses governing elders and sacred spaces.
** Notable Features: The Great Hall of Oras and the Catacombs of Eternity, both central to Orasian ritual and governance.
 
* [[Minthal]]: A concealed Minthari city within the Anvil Range, renowned for its luminous crystals and artisanal output.
** Notable Features: The Crystal Market and the Hall of Ages, centers for commerce and cultural education.
|Cultural Significance=Terasil is regarded as the foundational material realm within the cosmology of [[Adaris]]. Its creation marked the transition from formless potential to structured existence. The presence of [[Oras]] imparts continuity and stability not only within Terasil but across Adaris.
 
To its inhabitants—especially the [[Orasians]]—Terasil is more than territory; it is a spiritual and existential anchor. Its natural features are seen as sentient entities or repositories of memory. Life in Terasil follows the rhythm of stone, echo, and deliberate transformation.
 
Outside Terasil, its geomantic influence persists. All realms intersect with stone in some form, affirming Terasil’s symbolic centrality. As such, Terasil is seen as both foundation and frame—unchanging in essence yet receptive to the forms layered upon it.
}}
}}

Latest revision as of 02:26, 8 October 2026

Khamria
Image
Agriculture in Baviare Vale
Location
Khamria Location
Khamria Location
Location of Khamria on the continent of Méniail
ContinentMéniail
Country(ies)Arânzeni Confederation • Order of Servants • Barerte Tribes
Largest CityLavierin
SubregionsBaviare Vale • Barerte Waste • Șire Bișit
SpiritsKúsi • Yala • Mevi • Uravayañ
Native RacesArânzeni • Mundari
Populationc. 900,000


Introduction

Khamria is a region of mountains, highlands, and savanna in the center of Méniail. It surrounds the Domain of Yairan, which is enclosed by the Așdilu Mountains. Its subregions are the Baviare Vale, the Barerte Waste, and the Șire Bișit. Khamria is inhabited by the Arânzeni, a human people, and the Mundari, who are native to it. Its largest city is Lavierin, the capital of the Arânzeni Confederation.

Etymology

Khamria comes from Ḫamriya, the Mundari word for soil or earth. The early human settlers adopted the word as the name of the region.

History

During the Great Erosion (c. 63,000–55,000 BME) the Namuril built refuges beneath Khamria and settlements in the Baviare Vale. When it ended, Yairan withdrew to the Domain of Yairan and the Namuril left the Vale.

In the Age of Ascendance the spirits Yala and Kúsi settled in the region. Kúsi created the Mundari, who live in the high mountains and hold most of the Barerte Waste.

Humans entered Khamria from Gosterra in 300 ME and founded Lavierin in 302 ME. Under the influence of Yala and Kúsi they became the Arânzeni. After 150 years as tribal bands, a number of them formed the Arânzeni Confederation in 450 ME. The tribes of the Barerte Waste refused to join and still live in its north and south.

The Oinien of Orinilure extended the Namuril passages into the Deep Roads, which link the cities of the Vale to Orinilure.

Geography

Khamria is mountainous and arid, with few rivers. It is bordered by Gosterra to the northwest, Balúrail to the southwest, Aráinia to the north, Orinilure to the northeast, and Arezilur to the east, with the Southern Ocean to the south.

Subregions

Khamria has three subregions. The Baviare Vale is a highland basin and the most populated part of the region. The Barerte Waste is a desert basin in the west. The Șire Bișit is an area of broken, earthquake-prone ground in the east. They are separated and enclosed by the Așdilu Mountains, the Ilergierze Mountains, the Bogh Mountains, and the Mazissage Mountains.

Climate

Most of Khamria is arid, with low rainfall, hot summers, and cool winters. The highest peaks are cold throughout the year. The Baviare Vale is more temperate and receives some seasonal rain.

Flora and Fauna

A Slameoth

Vegetation is sparse outside the Baviare Vale, where highland savanna supports grasses, shrubs, and scattered trees. Animals include the Slameoth, a large grazing herbivore, long-legged birds, and predatory cats.

Goverment and Politics

Khamria has no single government. Three groups hold territory in it.

  • The Arânzeni Confederation is a union of six city-states under the authority of the Council of Lavierin. It holds the Baviare Vale and claims the Barerte Waste and the Șire Bișit.
  • The Order of Servants is the political body of the Mundari. It is a loose theocracy and holds most of the Barerte Waste.
  • The Barerte tribes are Arânzeni who refused to join the Confederation. They live in the north and south of the Barerte Waste as separate tribes, with no common government.

The Barerte tribes and the Confederation are on reasonable terms. Both are in conflict with the Order of Servants, which holds that humans are a pestilence on the land.

Economy

The economy of Khamria is based on stone. Quarrying, stonecraft, and the mineral trade are the main industries of Lavierin, Lepigisțil, and Gareag. Agriculture is concentrated in the Baviare Vale around Ingur and Luropiră, which supply the other cities. Most external trade is with the Oinien of Orinilure and travels by the Deep Roads. Yacinsa provides archival and scholarly services to the rest of the Confederation.

Demographics

The population of Khamria is about 900,000.

Group Population estimate
Arânzeni of the Confederation 760,000
Arânzeni of the Barerte tribes 60,000
Oinien 50,000
Mundari 30,000

The Arânzeni of the Confederation live mainly in the cities of the Baviare Vale. Oinien live in several of those cities, particularly Gareag. The Mundari live in small bands in the mountains of the Barerte Waste. They are giants. Most have a single eye, and some have two.

Culture

Arânzeni culture values continuity and tradition, and its institutions are expected to remain unchanged across generations. The Yacinsains record and interpret history, law, and genealogy. The principal festival is Ioriea, held in Lavierin at the turn of the year. Arânzeni art consists mainly of sculpture and painting.

The Mundari are a tribal people and are fiercely territorial. Their religion holds that humans are a pestilence on the land. Two-eyed Mundari are regarded as too human and are often expelled.

Native Spirits

The following spirits are associated with Khamria.

Ascendant Spirits

  • Kúsi, spirit of talus, loess, and strata
  • Yala, spirit of history and memory
  • Mevi, spirit of justice
  • Uravayañ, spirit of salt flats and dry riverbeds
  • Dañi, spirit of mist and fog, whose presence lies on the border with Balúrail

Ancestral Spirits

See also