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{{Realm Infobox
{{Regions of Dalel Infobox
|Realm Name=Terasil
|Realms of Dalel Name=Khamria
|Image=[[File:Terasil 2.jpg|center|frameless]]
|Image=[[File:Khamria_Așdilu_Mountains.jpg|center|frameless]]
|Spirit=Oras
{{center|Agriculture in [[Baviare Vale]]}}
|Inhabitants=Orasians, Minthari
|Location=[[File:Khamria Location Méniail Political Map.png|center|frameless|Khamria Location]]
|Notable Settlements=Kar-Thal
{{center|Location of Khamria on the continent of Méniail}}
|Significance=The oldest physical realm, home to ancient societies and powerful spirits.
|Continent=Méniail
|Countries=Arânzeni Confederation, Order of Servants, Barerte Tribes
|Largest City=Lavierin
|Regions=Baviare Vale, Barerte Waste, Șire Bișit
|Spirits=Kúsi, Yala, Mevi, Uravayañ
|Inhabitants=Arânzeni, Mundari
|Population=c. 900,000
}}
}}
{{Realm Sections
{{Regions of Dalel Sections
|Introduction='''Terasil''' is the realm of [[Oras]], the primordial [[spirit]] of earth, and the oldest physical realm in [[Adaris]]. Created directly from the chaotic energies of [[Astram]] within the [[Primordial Void]], Terasil embodies stability, endurance, and the unyielding nature of the earth. Its landscapes are rugged and diverse, characterized by towering mountains, deep caverns, fertile valleys, and arid plains. As the birthplace of tangible elements, Terasil holds a significant place in the [[cosmology of Adaris]], shaping not only the land itself but also influencing the surrounding regions, including the [[Zanarak]] Desert through its powerful rain shadow effect.
|Introduction='''Khamria''' is a region of mountains, highlands, and savanna in the center of [[Méniail]]. It surrounds the [[Domain of Yairan]], which is enclosed by the [[Așdilu Mountains]]. Its subregions are the [[Baviare Vale]], the [[Barerte Waste]], and the [[Șire Bișit]]. Khamria is inhabited by the [[Arânzeni]], a human people, and the [[Mundari]], who are native to it. Its largest city is [[Lavierin]], the capital of the [[Arânzeni Confederation]].
|History=<noautolinks>{{See also|History of Terasil}}</noautolinks>


=== Formation of Terasil ===
|Etymology=''Khamria'' comes from ''Ḫamriya'', the Mundari word for soil or earth. The early human settlers adopted the word as the name of the region.
Terasil was the first physical realm to form in Adaris, shaped by Oras from the chaotic energies of Astram. In its earliest state, Terasil was an infinite expanse of stark, primordial land where only shadow and light existed alongside the solid earth. This vast landscape was untouched by the other elements, creating a unique environment that would serve as the foundation for all subsequent realms.


=== The Era of Isolation ===
|History={{See also|History of Khamria}}
During this time, Terasil existed in solitude, isolated from the influences of water, fire, and air. It was a land of contrasts, where light and shadow played across barren rock and soil. The [[Orasians]] emerged during this era, developing a society that reflected the eternal and unchanging nature of their environment. Their culture and civilization were built on the principles of endurance, stability, and harmony with the earth.
During the [[Great Erosion]] (c. 63,000–55,000 BME) the [[Namuril]] built refuges beneath Khamria and settlements in the [[Baviare Vale]]. When it ended, [[Yairan]] withdrew to the [[Domain of Yairan]] and the Namuril left the Vale.


=== The Great Erosion ===
In the [[Age of Ascendance]] the spirits [[Yala]] and [[Kúsi]] settled in the region. Kúsi created the [[Mundari]], who live in the high mountains and hold most of the [[Barerte Waste]].
[[The Great Erosion]] marked a pivotal event in Terasil’s history. With the advent of water, fire, and air in Adaris, Terasil began to undergo significant changes. Rivers carved through stone, winds wore down mountains, and fire reshaped the land, gradually reducing the once-infinite expanse of Terasil to what is now known as the continent of [[Elemara]]. The core of the original realm now lies within the heart of the continent, in the modern realm of Terasil, protected by the [[Citadel Mountains]].


=== Arrival of the Other Elements ===
Humans entered Khamria from [[Gosterra]] in 300 ME and founded [[Lavierin]] in 302 ME. Under the influence of Yala and Kúsi they became the [[Arânzeni]]. After 150 years as tribal bands, a number of them formed the [[Arânzeni Confederation]] in 450 ME. The tribes of the Barerte Waste refused to join and still live in its north and south.
As water, fire, and air continued to shape the world, the societies of Terasil faced the slow but inevitable integration of these new elements. The Orasians, true to their nature, adapted gradually, integrating these forces into their way of life while maintaining their fundamental nature. This period of adaptation brought about the emergence of new landscapes and climates, diversifying Terasil and enriching its cultural heritage.
|Geography=<noautolinks>{{See also|Geography of Terasil}}</noautolinks>


Terasil is characterized by its rugged and varied landscapes, which reflect the realm’s history and its ongoing struggle against the erosive forces of the other elements.
The [[Oinien]] of [[Orinilure]] extended the Namuril passages into the [[Deep Roads]], which link the cities of the Vale to Orinilure.
[[File:Citadel Mountains - General 02.jpg|thumb|Citadel Mountains]]


=== Mountain Ranges ===
|Geography={{See also|Geography of Khamria}}
Khamria is mountainous and arid, with few rivers. It is bordered by [[Gosterra]] to the northwest, [[Balúrail]] to the southwest, [[Aráinia]] to the north, [[Orinilure]] to the northeast, and [[Arezilur]] to the east, with the Southern Ocean to the south.


* Citadel Mountains: The Citadel Mountains form the heart of Terasil and are considered the last bastion of the original primordial realm. These ancient, towering mountains are sacred to the Orasians, who believe them to be the birthplace of their kind. The Citadels create a natural barrier, shielding the inner realms from external influences and contributing to the rain shadow effect that defines the Zanarak Desert.
=== Subregions ===
Khamria has three subregions. The [[Baviare Vale]] is a highland basin and the most populated part of the region. The [[Barerte Waste]] is a desert basin in the west. The [[Șire Bișit]] is an area of broken, earthquake-prone ground in the east. They are separated and enclosed by the [[Așdilu Mountains]], the [[Ilergierze Mountains]], the [[Bogh Mountains]], and the [[Mazissage Mountains]].


* Anvil Range: Located to the east of the Citadel Mountains, the Anvil Range is rich in minerals and metals. These mountains are heavily mined by the Minthari, who have carved extensive tunnel networks over millennia, creating a labyrinthine underworld of trade routes and hidden communities. The Anvil Range is known for its connection to craftsmanship and ancient metalworking traditions, embodying the forging spirit of Terasil.
=== Climate ===
Most of Khamria is arid, with low rainfall, hot summers, and cool winters. The highest peaks are cold throughout the year. The Baviare Vale is more temperate and receives some seasonal rain.


* [[Terraces of Mist]]: Situated to the west of the Citadel Mountains, this range is known for its perpetual mist and lush, verdant landscapes. The mists are said to be a result of ancient elemental forces still at play, creating a unique ecosystem that thrives on the border between earth and water.
=== Flora and Fauna ===
[[File:Slameoth.jpg|thumb|A Slameoth]]
{{See also|Flora and Fauna of Khamria}}
Vegetation is sparse outside the Baviare Vale, where highland savanna supports grasses, shrubs, and scattered trees. Animals include the Slameoth, a large grazing herbivore, long-legged birds, and predatory cats.


=== Valleys and Plains ===
|Goverment and Politics=Khamria has no single government. Three groups hold territory in it.
* The [[Arânzeni Confederation]] is a union of six city-states under the authority of the [[Council of Lavierin]]. It holds the Baviare Vale and claims the Barerte Waste and the Șire Bișit.
* The Order of Servants is the political body of the [[Mundari]]. It is a loose theocracy and holds most of the Barerte Waste.
* The Barerte tribes are Arânzeni who refused to join the Confederation. They live in the north and south of the Barerte Waste as separate tribes, with no common government.


* Santuary Vale: The center of Orasian Civilization. A semi-arid valley dotted with cities, towns and rock-farms.
The Barerte tribes and the Confederation are on reasonable terms. Both are in conflict with the Order of Servants, which holds that humans are a pestilence on the land.
* Emerald Valley: Once a barren stretch of rock, Emerald Valley has become fertile over time, shaped by slow geological processes and the careful cultivation of the Orasians. It represents the gradual but inevitable change that even Terasil experiences, a reminder of the resilience and adaptability of the land.


* Yalta Expanse: An arid expanse on the edge of Terasil, the Yalta Expanse is a direct result of the rain shadow effect caused by the Citadel Mountains. Despite its harsh conditions, some Orasian communities thrive here, drawing strength from the earth itself.
|Economy=The economy of Khamria is based on stone. Quarrying, stonecraft, and the mineral trade are the main industries of [[Lavierin]], [[Lepigisțil]], and [[Gareag]]. Agriculture is concentrated in the Baviare Vale around [[Ingur]] and [[Luropiră]], which supply the other cities. Most external trade is with the [[Oinien]] of [[Orinilure]] and travels by the [[Deep Roads]]. [[Yacinsa]] provides archival and scholarly services to the rest of the Confederation.


=== Underground Networks ===
|Demographics=The population of Khamria is about 900,000.
{{{!}} class="wikitable"
{{!}}-
! Group !! Population estimate
{{!}}-
{{!}} [[Arânzeni]] of the Confederation {{!}}{{!}} 760,000
{{!}}-
{{!}} Arânzeni of the Barerte tribes {{!}}{{!}} 60,000
{{!}}-
{{!}} [[Oinien]] {{!}}{{!}} 50,000
{{!}}-
{{!}} [[Mundari]] {{!}}{{!}} 30,000
{{!}}}
The Arânzeni of the Confederation live mainly in the cities of the Baviare Vale. Oinien live in several of those cities, particularly [[Gareag]]. The Mundari live in small bands in the mountains of the Barerte Waste. They are giants. Most have a single eye, and some have two.


* The Deep Roads: An ancient system of tunnels carved by the Minthari, the Deep Roads serve as transportation routes and places of trade and cultural exchange. These tunnels are also home to many Earthbound [[Special:FormEdit/Realms/Spirits|Spirits]], who guard them jealously and are believed to be manifestations of the earth’s deepest energies.
|Culture={{See also|Culture and Society of the Arânzeni}}
Arânzeni culture values continuity and tradition, and its institutions are expected to remain unchanged across generations. The [[Yacinsain|Yacinsains]] record and interpret history, law, and genealogy. The principal festival is [[Ioriea]], held in Lavierin at the turn of the year. Arânzeni art consists mainly of sculpture and painting.


* The Caverns of Echoes: Known for their unique acoustics, these caverns are used for meditation and rituals by the Orasians. The echoes are believed to be the voices of the earth, communicating with those who listen and serving as a source of spiritual guidance and wisdom.
The Mundari are a tribal people and are fiercely territorial. Their religion holds that humans are a pestilence on the land. Two-eyed Mundari are regarded as too human and are often expelled.
|Climate=Terasil experiences a diverse range of climates, shaped by its mountainous terrain and deep valleys. The high-altitude regions are cold and dry, with frequent snowfall in the upper reaches. Fertile valleys provide temperate conditions with moderate rainfall, supporting dense vegetation. The arid plains, exposed to intense sunlight, see minimal precipitation and extreme temperature variations between day and night. Subterranean caverns maintain a cool, stable climate year-round, providing refuge for many of Terasil’s underground dwellers.
|Flora and Fauna=[[File:Graniteback Behemoth - General 02.jpg|thumb|Graniteback Behemoth]]
<noautolinks>{{See also|Flora and fauna of Terasil}}</noautolinks>
The realm of Terasil, governed by Oras, the [[Primordial spirit|primordial spirit]] of Earth, is characterized by its rugged terrain, including towering mountains, fertile valleys, vast underground caverns, and arid plains. The flora and fauna of this ancient land have adapted to its unique geological and elemental influences, making it home to a wide variety of resilient species deeply connected to the land itself.
|Inhabitants=Orasians: The Orasians are ancient beings formed from the energy of consciousness within the earth of Terasil. Over time, the grains of conscious earth began to coalesce, merging together to form beings with greater awareness and intelligence, the Orasians. Initially as tall as mountains, many Orasians have diminished in size over millennia due to natural erosion. However, legends speak of Orasians who have remained sheltered from the elements, preserving their immense size and power.


* Culture: The Orasians’ culture is deeply rooted in the land, valuing tradition, honor, and patience. They see themselves as the stewards and protectors of Terasil, embodying its enduring strength and stability. Their society is structured around ancient practices of stonecraft and earth [[osia]], allowing them to manipulate rock and soil. Rituals and ceremonies are slow, deliberate, and often involve communion with the earth, reflecting their deep reverence for the unchanging nature of their homeland.
|Native Spirits=The following spirits are associated with Khamria.


Minthari: The Minthari are relatively new inhabitants of Terasil, living on the outskirts of the realm. Birthed from spirits of greed, the Minthari are driven by a strong desire to mine the earth for its precious minerals and metals. Despite their origins, they are not inherently malicious, and their culture has evolved to value community and cooperation.
'''Ascendant Spirits'''
* [[Kúsi]], spirit of talus, loess, and strata
* [[Yala]], spirit of history and memory
* [[Mevi]], spirit of justice
* [[Uravayañ]], spirit of salt flats and dry riverbeds
* [[Dañi]], spirit of mist and fog, whose presence lies on the border with [[Balúrail]]


* Culture: Minthari society revolves around exploration, mining, and craftsmanship. They are cautious of the deeper parts of Terasil, wary of the powerful Earthbound Spirits and the immense Orasians. Their settlements are often temporary, designed to move as needed for new mining opportunities. The Minthari have a complex relationship with the Orasians, often seeking permission to mine and trading resources in exchange.
'''Ancestral Spirits'''
|Notable Settlements=<noautolinks>{{See also|Cities and towns of Terasil}}</noautolinks>
* [[Mount Arînzbianz]], a peak of the Așdilu Mountains
[[File:Terasil_4.jpg|link=Special:FormEdit/Realms/File:Terasil_4.jpg|thumb|The ancient city of Kar-Thal.]]
* [[Săilean]], guardian of [[Lepigisțil]]
* [[Iorie]], spirit of the Ioriea festival
* [[Biseri]], spirit of the Deep Roads


* Kar-Thal: The ancient capital of Terasil, Kar-Thal is a city of stone, built into the heart of a mountain. It is a place of great power and tradition, where the [[Orasian]] elders uphold the timeless laws of their people. The city’s design reflects its inhabitants’ deep connection to the earth, with buildings carved directly from the mountain rock.
|See Also=
** Notable Features: The Great Hall of Oras, where elders meet to discuss the realm’s affairs and where important rituals are performed; The Catacombs of Eternity, where past leaders are laid to rest, reflecting the Orasians’ reverence for ancestry and continuity.
* [[History of Khamria]]
 
* [[Geography of Khamria]]
* [[Minthal]]: A hidden [[Minthari]] city within the [[Anvil Range]]. Minthal is renowned for its glowing crystal structures that light up the caverns. It is a center of craftsmanship and trade, especially known for its metalwork and magical artifacts.
* [[Flora and Fauna of Khamria]]
** Notable Features: The Crystal Market, where rare minerals and crafted items are sold; The Hall of Ages, a place where Minthari elders teach the young about their long history and the unchanging ways of their people.
* [[Arânzeni Confederation]]
 
* [[Domain of Yairan]]
* Seh-Kal: A fortress city located on the border of the Yalta Expanse, Seh-Kal serves as a bastion against external threats and as a reminder of the Orasians’ role as guardians of Terasil. The city’s walls and towers are made of thick stone, making it nearly impenetrable.
** Notable Features: The Wall of Vigilance, a massive stone barrier that protects the city from potential threats; The Earthforge, where the finest weapons and tools are crafted by the Minthari.
}}
}}

Latest revision as of 02:26, 8 October 2026

Khamria
Image
Agriculture in Baviare Vale
Location
Khamria Location
Khamria Location
Location of Khamria on the continent of Méniail
ContinentMéniail
Country(ies)Arânzeni Confederation • Order of Servants • Barerte Tribes
Largest CityLavierin
SubregionsBaviare Vale • Barerte Waste • Șire Bișit
SpiritsKúsi • Yala • Mevi • Uravayañ
Native RacesArânzeni • Mundari
Populationc. 900,000


Introduction

Khamria is a region of mountains, highlands, and savanna in the center of Méniail. It surrounds the Domain of Yairan, which is enclosed by the Așdilu Mountains. Its subregions are the Baviare Vale, the Barerte Waste, and the Șire Bișit. Khamria is inhabited by the Arânzeni, a human people, and the Mundari, who are native to it. Its largest city is Lavierin, the capital of the Arânzeni Confederation.

Etymology

Khamria comes from Ḫamriya, the Mundari word for soil or earth. The early human settlers adopted the word as the name of the region.

History

During the Great Erosion (c. 63,000–55,000 BME) the Namuril built refuges beneath Khamria and settlements in the Baviare Vale. When it ended, Yairan withdrew to the Domain of Yairan and the Namuril left the Vale.

In the Age of Ascendance the spirits Yala and Kúsi settled in the region. Kúsi created the Mundari, who live in the high mountains and hold most of the Barerte Waste.

Humans entered Khamria from Gosterra in 300 ME and founded Lavierin in 302 ME. Under the influence of Yala and Kúsi they became the Arânzeni. After 150 years as tribal bands, a number of them formed the Arânzeni Confederation in 450 ME. The tribes of the Barerte Waste refused to join and still live in its north and south.

The Oinien of Orinilure extended the Namuril passages into the Deep Roads, which link the cities of the Vale to Orinilure.

Geography

Khamria is mountainous and arid, with few rivers. It is bordered by Gosterra to the northwest, Balúrail to the southwest, Aráinia to the north, Orinilure to the northeast, and Arezilur to the east, with the Southern Ocean to the south.

Subregions

Khamria has three subregions. The Baviare Vale is a highland basin and the most populated part of the region. The Barerte Waste is a desert basin in the west. The Șire Bișit is an area of broken, earthquake-prone ground in the east. They are separated and enclosed by the Așdilu Mountains, the Ilergierze Mountains, the Bogh Mountains, and the Mazissage Mountains.

Climate

Most of Khamria is arid, with low rainfall, hot summers, and cool winters. The highest peaks are cold throughout the year. The Baviare Vale is more temperate and receives some seasonal rain.

Flora and Fauna

A Slameoth

Vegetation is sparse outside the Baviare Vale, where highland savanna supports grasses, shrubs, and scattered trees. Animals include the Slameoth, a large grazing herbivore, long-legged birds, and predatory cats.

Goverment and Politics

Khamria has no single government. Three groups hold territory in it.

  • The Arânzeni Confederation is a union of six city-states under the authority of the Council of Lavierin. It holds the Baviare Vale and claims the Barerte Waste and the Șire Bișit.
  • The Order of Servants is the political body of the Mundari. It is a loose theocracy and holds most of the Barerte Waste.
  • The Barerte tribes are Arânzeni who refused to join the Confederation. They live in the north and south of the Barerte Waste as separate tribes, with no common government.

The Barerte tribes and the Confederation are on reasonable terms. Both are in conflict with the Order of Servants, which holds that humans are a pestilence on the land.

Economy

The economy of Khamria is based on stone. Quarrying, stonecraft, and the mineral trade are the main industries of Lavierin, Lepigisțil, and Gareag. Agriculture is concentrated in the Baviare Vale around Ingur and Luropiră, which supply the other cities. Most external trade is with the Oinien of Orinilure and travels by the Deep Roads. Yacinsa provides archival and scholarly services to the rest of the Confederation.

Demographics

The population of Khamria is about 900,000.

Group Population estimate
Arânzeni of the Confederation 760,000
Arânzeni of the Barerte tribes 60,000
Oinien 50,000
Mundari 30,000

The Arânzeni of the Confederation live mainly in the cities of the Baviare Vale. Oinien live in several of those cities, particularly Gareag. The Mundari live in small bands in the mountains of the Barerte Waste. They are giants. Most have a single eye, and some have two.

Culture

Arânzeni culture values continuity and tradition, and its institutions are expected to remain unchanged across generations. The Yacinsains record and interpret history, law, and genealogy. The principal festival is Ioriea, held in Lavierin at the turn of the year. Arânzeni art consists mainly of sculpture and painting.

The Mundari are a tribal people and are fiercely territorial. Their religion holds that humans are a pestilence on the land. Two-eyed Mundari are regarded as too human and are often expelled.

Native Spirits

The following spirits are associated with Khamria.

Ascendant Spirits

  • Kúsi, spirit of talus, loess, and strata
  • Yala, spirit of history and memory
  • Mevi, spirit of justice
  • Uravayañ, spirit of salt flats and dry riverbeds
  • Dañi, spirit of mist and fog, whose presence lies on the border with Balúrail

Ancestral Spirits

See also